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Towelieee

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Posts posted by Towelieee

  1. 1 hour ago, Papamid said:

    the Certs are in a good place at the moment

    Can you please list the good examples of certifications and why they should stay? I see this as a complete and positive revamp to the server that could take place and bring new mechanics to the game. I rarely ever see anybody use certifications even with the countless numbers of past members abusing the system. More certifications being handed out just sounds like a bad idea overall, what's going to change with how people use them and how many tryouts will get held on a weekly basis? If anything it can create more stress on the executive to host them instead of dealing with other active server issues.

    • Agree 1
  2. Certifications have been a part of MilitaryRP since I can last remember, however, these certifications are HEAVILY under utilized because of tryouts never being held and people using them for the wrong reasons (minging, out of character scenarios, etc.). I think that certifications can be converted into something that can limit minge use and make them used more in the server overall:

     

    Example 1: The Breaching Charge

    With the removal of certifications, there are new possibilities that can be made with class changes, such as breaching charges. Breaching charges can be a fun new mechanic that can be added to CQC faction whitelists for numerous reason, such as:

    • Fitting the ‘niches' for the average breach and clear SOC factions (TSFU (or 055h, however you see it) and Green Beret).
    • Putting them on CQC styled classes for easy use of getting into OBJ and clearing it out.
    • Creating an entirely new game mechanic to the server, breaching charges will be the first breachable tool that you won’t directly have to be near to detonate and breach a door. (This can form flanks and use breaches as an entry decoy, breaching behind juggernauts, and etc.)

    Now I won’t get into which classes should get breaching charges, and which shouldn’t. That is a talk for a class change overhaul that can possibly be coming in later suggestions, however, opening this possibility is what this suggestion is made for.

     

    Example 2: The Battering Ram (Revamped!)

    Now, I know what you’re thinking, “you’re removing certifications just to keep the battering ram", and yes, you are correct. However, battering rams should be given to JUST officer/commander whitelists.

    Restricting it to just these whitelists could result in the following:

    • Less minges have access to the battering ram, this can prevent forceful opening of bunk doors, failrp breaches, and etc.
    • Officers can provide more leadership and planning with breaching and entering, planning CQC warfare, and clearing OBJs.
    • Gives a little more incentive to reach officer rank in a faction (I know this is a stretch, but whatever).

    I think this is a no brainer, minges obtaining the battering ram has been a problem for a while now, this would be the simple way to combat that. Yes, idiots can still obtain officer ranks, but it takes them longer to accomplish and more courses of action can be taken with their punishment.

     

    Example 3: The Heavy Shield

    Currently in the game, I don’t know when they were added, there are heavy shields. It is a gigantic shield that lets the user breach a door when the shield is in use. This is something that should be added to classes for multiple valid arguments:

    • The heavy shield is a sniper's worst nightmare, it’s a giant shield that is impenetrable while in use and it breaches doors.
    • This tool is also a camper's worst nightmare for the same exact reason, being able to breach and have a shield out at the same time can force people to move out of overpowered camping spots and force them into uncomfortable situations.
    • Can be used within RP scenarios, lots of GMs look into juggernaut breach and clearing like an actual military mission, this is something that can excel in that and form more RP “realism” within the server.
    • Add the variability of specific enlisted in different SOC factions being able to open necessary doors for certain OBJ's, e.g a GB enlisted is called and prioritized to be sent to COMMS to open the garage door. This aspect of the heavy shield spices up war and sets roles for people during war.

    As you can see, this simple replacement alone can give more CQC players a chance, form new game mechanics, and provide more realism to roleplay scenarios. These are all basic things that the server strives for.

    Again, this is if you want breaching charges, heavy shields, and battering rams to be given to SOC classes. Class changes would come at a later time, but opening the possibilities is what this suggestion is meant to do. I see certifications becoming completely useless and forgotten to the server and I think adding different types of breaching mechanics could freshen things up.

    • Like 1
    • Agree 4
  3. On 4/10/2023 at 3:07 AM, shax999 said:

    Cap Sniper to 4 through 5; Increase Damage to 125 (Balance);

    On 4/10/2023 at 3:07 AM, shax999 said:

    Cap Sniper to 4 through 5

    Holy W, base faction having a 2 slot maximum being put on their sniper classes is bizarre. Also Dragoon needs heavy buffing, staff team has been saying how they've been meaning to buff it yet nothing has come out for the dragoon to actually contend in the server. The NXS hovers above the gun, it has the damage of a DMR, it is the WORST sniper in the server at this point in time.

     

    On 4/10/2023 at 3:07 AM, shax999 said:

    make Sniper requirements nothing, every single player can access Sniper through tryouts

    Flip it with an edit, keep the requirements. It gives 11B something to work towards but make tryouts basically nothing. They should just be taught how to use the gun, that's it.

     

    Other than the 3 smokes (which should be put down to 2) and sniper requirements, I think this suggestion is pretty good. +1

  4. On 4/10/2023 at 11:06 PM, SailorDef said:

    Green Beret is not only a CQC faction it’s one of USA’s many special forces units. We think giving GB a second subfaction to pair with their 7thSFGA would be easily implemented and give more reason to join GB. Instead of the Scout class GB wants to change it to a Heavy class with the M249 (COL approved). The 7thSFGA would keep the tryouts for the Breacher class and a tryout would be added for the Heavy class. The Demolition class would be thrown in with 7thSFGA and the Rifleman/T2/T3/Medic would be in the Heavy’s subfaction. Since O55th has a strong LMG and both GB and O55th are T3 factions GB could compete better against the superior range and explosives that O55th has.

    Only thing I like from this is the LMG class. As the Green Beret LTC, I currently hate the situation where Green Beret is gatekeeping classes due to the fact that members can't join a useless sub-faction with a tier 2 tryout (I am the leader of that sub-faction, I know it's useless). Back when I led 055th, I had a sub-faction that was shutdown quickly because it was just filled with 055s most elite members, 7th-SFGA is the exact same thing just sugarcoated. I doubt that 7th-SFGA would stay for another month or so, let alone adding an entirely new sub-faction. And there is no way you're trying to put BASE classes for Green Beret into a pitiful sub-faction...

    Also, implementing a new sub-faction into a faction gives 0 help with providing new members. 95% of the server doesn't even know that 7th-SFGA exists...

    -1

    • Disagree 1
  5. Simmons has great character and holds great responsibility when it comes to the server. Maturity can be iffy, but it's overall improved over your time within the server! I like the events posted, the application looks good, and the explanations are good. Wish the best of luck to you Simmons!

    +1

  6. With the new addition of cars either being paid for with actual credits or with an overpriced (in my opinion) amount of in-game money, there needs to be an addition of money making methods to the server. Listed below will be a few ideas for possible money making methods that can be utilized in the server.

    1. Revert the In-game Words Back to It's Previous State
      • What was the issue with them before? Why was a nerf necessary for the words? It's always been an in-game tactic to grind money from that since there is usually no other way.

      • If there is nothing else implemented for making money, then these could use a buff. Possibly altering and increasing the money per each word would help make money more accessible.

    2. Add an In-game Reward After Accomplishing Each War

      • This is a pretty simple addition. After each war finishes, there is usually a winner/loser (in some instances a tie), the winner of each war should get a bonus of $10,000 dollars for winning, the losers should only get a $5,000 dollar reward because they lost. I see this as a good addition for three reasons:

        • This can promote more AFKing on the server, this relatively boosts population and can persuade people to hop on the server.

        • This can also help ACTIVE members of the community buy things such as vehicles, armory weapons, and transportation (if it gets added back). This keeps members entertained!

        • With winners gaining more than the losers, it can incentivize winning for both sides of the server.

      • The only issue I see with this is hardcore inflation, but it's an MRP server at the end of the day, there is no true economy system.

    3. Add an In-game Reward for EACH Kill in War

      • This may have already been suggested, however, a person should receive money and experience points from killing someone during war. This can incentivize being better at the game more and will actually give people another reason to participate in war.

        • As a proposal, the amount of money someone receives for a kill in war will be based on weapon type. For example, if someone gets a pistol kill, they will get $250. If they kill with a shotgun, $200 is rewarded. If they kill with an SMG, $150. If they kill with AR/LMG, $100. SNIPER AND EXPLOSIVE SHOULD GET NO REWARD  

        • I also want these to be rewarded for kills that are done whilst defending OBJ. This promotes CQC warfare in the server and will stop heavy sniping battles.

          • Also, add a streak of killing. If someone kills with a pistol for say and they get 2 kills without dying, they are rewarded double. 3 kills are rewarded triple, and so forth. Streaks are reset when either a different gun is used.

    4. Bring Back the Casino to Desert (Very Low Possibility)

      • The casino was a fun way of grinding hard earned cash. With a little bit of an addiction and knowing how to gamble, you would get a lot just by gambling. Everyone enjoys a little bit of gambling from time to time and that's why I think it should be added.

        • However, this is a very short term map. Adding a casino I don't think is worth it in the long run BUT it would overall be better for the server in my opinion.

    5. Lower Prices

      • This is a fairly simple request, the cheapest car within the server is $650,000. Now I know that cars shouldn't be accessible to everyone, however cars were extremely under utilized on Delta and now they have begun to be even more under utilized. I'd say the average player on MRP would have around $250,000 to $300,000 stashed away. I don’t think all prices of cars should be cut, however, the relatively “bad” cars should be cut down. I think that the prices should be cut in half or even a little more than that for those types of cars, this would give the average experienced player a chance at obtaining a car.

    6. Finally, Expand Salary

      • Each whitelist on the server gets an income bonus from being on the whitelist, these bonuses are extremely little. I think adding an actual salary within the server would create lots of accessibility with money. I think the base salary for people should be $1,500 to $3,000.

        • These salaries would increase based on the whitelist. SOC whitelists should get more of a salary for joining a SOC, officer whitelists should also gain more money due to them grinding for their position.

    DISCLAIMER: Like I said, these are all propositions for the server. I don’t expect each and every suggestion in here to be implemented into the server, I just want to get ideas out there.

    • Like 1
    • Agree 5
  7. honestly, based off of skill alone, just not what we’re looking for. be better

     

    jk, made it far last time, recently resigned but you’ve already proven your willingness to work for the server. +1

    • Like 1
  8. On 4/5/2023 at 2:17 AM, EricCartman said:

    call him shit and said there was absolutely no way he passed ranger tryouts in the middle of an army officers meeting

    Never once have I called him "shit". This is a very blatant lie, and if I did, I would like to see a clip of me doing this. I will admit, I don't think Sailor (not his fault, as handpick may have created a different outcome) legitimately passed Ranger tryouts due to the long duration of time after he came back and an officer (who I will not name) openly telling me that they are "going easier" on Green Beret enlisted at the time. Plus, the reasoning for him being toxic, like already stated, was because I rightfully reported him for a FailRP warn (which he was warned for).

    On 4/5/2023 at 2:17 AM, EricCartman said:

    he can be toxic sometimes but its mostly when he gets called out he answers back like every sane person does but with respect

    Already provided the clip in a post above proving that he does not handle backlash with respect.

    On 4/5/2023 at 2:17 AM, EricCartman said:

    wants the best for the server i wont plus one or minus one as i have a bias just stating facts.

    Never said he didn't want the best for the server, however, he is someone that I don't think should get a moderator position without fixing his character. And you proceed to say that you give "outside perspective" but go on to say that you have bias towards your in real life friend, you have provided zero evidence of him handling anything in respectful manner and go on to say that he is toxic sometimes.

    And I am saying this with all respectful manner, I have no hatred for Sailor or anyone that is acquainted with him. I don't want anything I have said in this thread taken in a toxic like manner, I am simply stating and providing evidence on the points I have given. And the reason I am being so in-depth with this staff application is because staffing is an important role in the server, no application should be taken lightly.

  9. 16 minutes ago, SailorDef said:

    this is also toxic... look i understand i was toxic to you one time but you dont need to be rude on a public thread

    I was asking if you would like the clip posted in the thread or privately DM'd. You said to explain to you how you've been toxic to others, I am willing to give you a good example of what I am basing my -1 off of. There is no true toxicity posted here, it was a honest question.

    16 minutes ago, SailorDef said:

    you can post it here if youd like

    As you wish, https://medal.tv/games/garrys-mod/clips/11DWXkZrLNpCFD/d1337RVLEgYn?invite=cr-MSxBbkYsNjUzMzEzOTQs

    16 minutes ago, SailorDef said:

    i felt insulted at what you said about me infront of all of the US officers

    There was nothing said between me and United States officers, you were upset at me over a FailRP report, which you had jumped in handcuffs during a Military Police arrest. You were rightfully warned and kicked from the server due to the maximum threshold of warns that you reached.

    (Proof of the FRP act: https://medal.tv/games/garrys-mod/clips/11DUNDj9sBPo77/iqEubtpFZxmd?invite=cr-MSxHNXcsMTc3MzcwODMxLA)

  10. 22 minutes ago, SailorDef said:

    if yall could tell me how ive been toxic i can work on myself but if nothing is said to me i cant change anything

    Do you want the clip I possess of you being toxic posted in this thread? or through DMs? Your choice.

  11. Reynolds does bring up some good points in this thread, the activity you have given while being a gamemaster hasn't been ecstatic! You say how you can contribute 25-40 hours a week to the server (as listed below), yet I don't really see you on the server that much (even before your 3 day break).

    On 4/3/2023 at 9:57 PM, Tuna said:

    How much time do you have to contribute to the role?: A good 25-40 hours a week

    While you are on the gamemaster team, I look in the server-event logs in the main discord, and the last event you were apart of was 3/17, and that wasn't even your hosted event. The last actual event that you have hosted and logged was back in 11/06 of 2022... How can we expect you to make great accomplishments with the staff team if you can't accomplish much within the gamemaster team?

    I just think it isn't the best option for you to transfer over from the gamemaster team, your activity just hasn't been enough -1. No hard feelings, wish you the best of luck.

    • Agree 1
  12. In my opinion, you have taken zero measures in fixing your character while in-game. You have come out to be extremely toxic, and I have experienced that first hand. All events are bare, I understand you can only do so much with events in a MilitaryRP server, but it's the same stuff I see on every gamemaster application. I am yet to be impressed, you are ultimately receiving a -1 from me.

    Wish the best of luck to you.

    • Spicy 1
    • Disagree 2
    • Agree 1
  13. I do somewhat like this idea, but I don’t think it’s all rainbows and butterflies like proposed:

    - Realistically, in most RP scenarios (at least I’m apart of), vehicles are under utilized. Most officers in the server will ditch cars and go die in either war or a scenario. There would be no use for this in MRP since it’s always die, respawn, go to location, repeat.

    - If it turns into a certification, certifications go unused as is, how would this be different? How would this make people use this actual ability?

    - Is there anyway you can make it like a self-detonation instead of just when the engine turns on? Just so you can plant it and either turn your car into a suicide bomb technique or make a controllable sabotage attack.

    These are just the few of many questions about this possible addition to the server, thank you for suggesting! If you are available to, you can respond with answers in this thread or DM me privately on discord (discord name in signature)!

  14. 17 minutes ago, Ziggy said:

    My worry here is that nobody plays these classes if they have shotguns on them

    To me, I think putting an LMG or Marksman Rifle on a class defeats the purpose of the CQC design of medics. You have to be up close to heal/defibrillate players, might as well compliment the design of IFAKs and just give shotguns to these classes.

  15. Think the LMGs on either side should be comparable to each other. Unfair to US lower enlisted to go through a full tryout for the M60 just to figure out the gun is absolute garbage.

    Completely agree with this suggestion and all the possible changes seem fine to me, +1.

    • Agree 1
  16. Medical classes and various classes do not get used at all in some factions. However, I would prefer if we stick to shotguns with IFAKs, just because shotguns are under utilized and more CQC. (You have to be CQC to use IFAK anyways)

    I find this as a good suggestion and could possibly help utilize medical classes on the server, however since I think that just shotguns should be put on these classes (No LMGs, Marksman Rifles, ARs), I will stay NEUTRAL.

  17. I think that this is a very good suggestion. Dragoon is known to be one of, if not, the worst sniper in the game. When requesting to fix it, you just get met with “Taliban has access to explosives,” yet those explosives are paywalled… I think that this is a much needed change for Taliban to overall improve. +1

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