Job Suggestions
- Kidnapper, Cult Leader, or Isis job
Available level 30-35
Kidnap Cooldown: 10-15 Minutes
Must either be taken to base or publicly executed
May only held captive for up to five minutes
May not mug the victim, however, can be held for ransom (up to certain increments? 25k, 50k, 75k, 100k?? Dependent on level?)
- Hacker
Available level 10-15
The ability to quickly crack keypads, faster than normal
Must be in a group of 2-3+ People raiding a particular base
May not solo raid or mug
Must be hired
- Spy
Available Level 20-30
May disguise themselves as other players, including player model and name
Comes with a default pistol, perhaps silenced?
May not raid disguised
May not mug
Cannot raid PD(?)
- Mob Boss
Can Raid PD
Can unarrest only
Must set up their business
--- DJ MODIFICATION: If the server's radios are using Chromium, could they support the addition of other media platforms such as Youtube or Vimeo?
Rule Suggestions
- A limit to only three one ways
This is just crazy and out of control. You can practically have your whole base one ways and it does not make it entirely fair. There should a definite cap. This also forces people to get creative instead of hiding out underneath their base with fifteen one ways, waiting for someone to walk on in and blast them. Not fun.
- The player "Mossly" had recently brought a valid point in their suggestions. The "Pixel Peek" should be considered a form of fading door abuse and an unfair advantage and should not be allowed. I believe this will add more of a balanced dynamic when it comes to both raiding and defending your base. If you disagree with this, I want to ask yourself, "Was that fun? For me? For the raider?" because I mean come on, it goes something like this.
*Raid
*Crack first fading door
*Defender sits behind a narrow opening/space, or it's blocked off, protecting them
* Opens fading door for split second, BAM. Dead, raid over
*"Welp, I failed to raid this base. That was... fun?"
*"Welp, I defended my base. Raid over and nothing to worry about!"
Yawnnnn. Do you really have fun doing that?
Fading door abuse would not make it fair for the raider.
- Specify the mug amount
Cool, the level thing is alright, however, what's the official cap? Because it's not listed in the MOTD. Besides, it's not like every player is going to sit there with their calculator, approximating the level and the amount to ask for. It should be as simple as picking your target and mugging them right on the spot with a bind, "/advert You're getting mugged for the Red Cross foundation (Mug, drop 20k)" {for instance}
I think it should be 15-20k
- NLR Prevention?
I think that there should be an NLR circle that prevents people from returning to the area of death. Maybe this would work well, maybe it wouldn't. It would be one less thing staff has to worry about, one more thing for a player. Perhaps the radius should be fairly small? I'm not sure. What do you guys think?
Weapon Suggestions
- Blundergat and Gluon Gun
Should be purchasable on the store and available in game for all players (for some hard cash and non perma of course)
- Make Annabelle a purchasable shotgun
For the Lols
- Perhaps you would consider implementing a few weapons from the Half Life 2 Beta Weapons Pack, or maybe I've just breathing too much oxygen through my skin orifices instead my nose.
Custom Classes
- Is wardrobe a thing on this server? If not, I think it should be! It would make me want a custom class, that's for sure!
General Game Suggestions
- Add an !motd Command!!
- Have rules come up as first thing players see!
Mmm, that's about it for me!
(Public Relations) PR NotDeadPool