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CameronW

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  1. +1 Johnny is a fun guy, and has some great ideas for events. He also was previously a GM, so he already knows the standers that GM's are held to.
  2. +1 Good ideas for events. I feel like Zeus would make a great GM, and from his experience as staff he already knows some of the commands.
  3. In-game name: R9-SF JBM 2ACL SFC 5301 Cameron Age: 23 SteamID (https://steamid.io): STEAM_0:0:120935915 Warns: 0 Timezone: CST. Playtime?: R9-SF JBM 2ACL SFC 5301 Cameron has played for 118:18:59. Do you have access to TeamSpeak and a microphone?: YES. Do you have the ability to record Garry's Mod videos?: YES. Referral(s): Glitch, Conway/Daph. Past experiences as a Game Master: I was a GM for a couple months on one server and Head GM on a different one. Why should we choose you over other applicants? [minimum 2 paragraphs]: I would be a great person for the GM team, because I have great ideas for events on and off world. The main thing I'm really good at is making fun and interesting events with intriguing story lines. When you look at the examples that I give you later you will see that I can make some great story lines, and make it fun for the normal player. Other applicants will just post some run and gun events, but not me. I take time and think about the RP and then normal troopers. The normal trooper just wants to not be bored during events and everyone needs something to do, so when I'm working on RP I would also be spawning in enemies so that the normal trooper can kill stuff when the people that want RP can do that. I really care about if people have fun during events, and if all the Battalions get to do what they are supposed to do. When there are any 327th on I can make events where we are going to dig in and they can use their tools, if there is any 501st then we can do a full frontal assault, etc. When I plan an off world event I normally pick what I want to do then work back from there, so for example if I want a search and rescue then I will pick who I want them to rescue. They might be a HVT or just a normal civilian, after that I will pick a map. The map will depend on if the troops can use ships/weapons. The players on the server at the time will also change if we can use jet packs, or if we have to walk or fly to the target. When I have a good story line on why they need to be saved then I will pick if there is a twist or not. Have you ever been banned or punished on any server? If so, Include details: No How much time do you have to contribute to the role?: 24 hours a week. In your own words, what are the responsibilities of a Gamemaster?: Make sure the players have fun! Keep a good story or story line. Make sure the server has events when you can make one. Describe how you would contribute to RP as a part of the Gamemaster team: I love to make RP for Jedi, Clones, and Navy (I understand that not everyone cares about RP.) like Jedi can find artifacts, find new force users, or even turn a Sith back to the light side. The Navy can get new ships, Find new planets, or even take enemy Navy capture. Clones can do more RP that involves moral dilemmas, for example to capture a single person we could take all civilians out of their homes and look for the person. Explain your single most creative idea for contributing to the RP environment of the server: I had an Admiral use Order 37 on a town so we could find a CIS commander, and had the clones kill the civilians. The CIS command had already left the planet so to hide the war crimes the Admiral had the town glassed, and blamed it on the CIS planting bombs. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation]: Event 1 Equipment: Jetpacks, Grapple Hooks, 1x ATTE, and 1x Tank. Nothing else. This will start with an On world event where 41st and SOBD go to the CIS base to recover some info on a shipment of new B1’s going to Anaxes to do a push on the base. When they come back with the info we will have the troops go to the CIS base to take out the base and tell them to take the shipment to a different area where we can blow them to hell with everything we have. When SOBD is making the message there will be a fill on there that says mission planes will pull the fill and evac. When they get back to base the fill will lay out that they are going to push a planet near the base to build a CIS factory, so they can make more droids faster. Then we will plan an attack from space where the ships will lose so they can land, and then we will have to send troops to recover the planet and destroy the factory. When they get there the factory will be empty (It will be a trap) so the troops will move in and sweep the base and plant the bombs then when we are calling for evac the enemy troopers will start the attack and we have to serve waves of droids until evac can get there (I would say in game 30 minutes out, but IRL wait like 3 minutes by then they should be running low on everything). Then we blow up the base and go home. Event 2 Equipment: Jetpacks, Grapple Hooks, and LAAT’s. Nothing else. (there will be a LAAT to take troops to and from FOB’s and anywhere on the map if troopers die they wait at base for pick up testing this idea for an off world)This will be an on base event. There will be a CIS landing party that will attack the base, and will take over all FOB’s. There will be one CIS Commander that will be at one of the FOB’s (Olympos) where they will be jamming comms and sending an all clear signal to the republic fleet so there will be no help from the outside. When we kill the CIS Commander we will have to see what info or if they did anything, and you will find that they were sending blueprints to the CIS base on anaxes. So we will take a strike team to the base to recover the blueprints for a new ship. When they get there they can move through each place to find where the blueprints are, when they get one computer open then it will give you a clue on where they keep the supercomputer (for example when they open the first one it will say that it is SW from the republic scums FOB). When they find the blueprints they will RTB. Event 3 Equipment: Jetpacks, Grapple Hooks, 1x LAAT, 1x Tank. Nothing else. The Jedi will receive a comms from the middle of nowhere (saying SOS we have lost power and the food is almost gone we have women and children they came from the sky the men of iron and weapons of fire we need help SOS). They will look through maps to see if they can find what planet it came from; they can’t find it, so they ask the Navy if they have any records of planets in the area. The navy reports that there is one planet that has had no life or anything for years. We will do a DB where we have to go and check out the planet for a SOS signal. Navy or ground commands will have a device where they can take the signal. When we land we will make a FOB GC and the Navy will stay back to command from there. The Jedi will lead the recovery of the SOS beacon(they will find skeletons and just a bunch of old tech that dates back to before the clone wars and maybe before the old republic, and they will notice that the bodies have lightsabers and jedi robes this was a jedi temple), and then CIS will start to drop pods on use and we will have to hold them off (because the SOS went out to everyone). When the main force comes back we will hold off until evac can get there. Then when we get back the Jedi and navy will look at the intel and they will find that this SOS was blessed through time and we found it. Now we analyze the drive and find intel lost to time, more planets, more abandoned Jedi temples, and some unknown outpost. Event 4 Equipment: Jetpacks, Grapple Hooks, and 1x Tank. Nothing else. Naval Intelligence gets a report from a spy we put in the CIS that they are moving supplies and troops from a Geonosis to Christophsis. All the spy can get out before the coms cuts out is “that they're going to have tanks and a lot of ….” when we try to reconnect there is nothing we lost signal. So the main objective will be to destroy the forces on Christophsis and to receive the spy, because more than likely they have him on the planet. When we go to the planet there will be a lot of B1’s, Super battle droids, and BX droids. There is a T-series tactical droid that has are spy hostage, and whoever deals with hostage rescue moves in,the other battalions will pull security, and when the tactical droid is starting to calculate its chances of getting out it makes a decision to kill the spy. Then we kill the tactical droid, take his head and recover the spies body to take back to his family. More droids are dropping in and we call for evac, depending on how the troops do we might have to leave the spy if so we will send his family a KIA letter and some republic credits. Event 5 Equipment: Jetpacks, Grapple Hooks, and LAAT’s. Nothing else. We get a call from republic intelligence that there is a spy hiding on a base we must find him and kill him. When we get to the base we are under the cover that we are there to resupply troops and other supplies. When you find out who the spy is KOS then EVAC the troopers at the base will be confused but they will be briefed after you leave. This spy has let clones and jedi die because of the intel they gave the CIS. (Main force briefing will be that we are going to support the base, and the SOB with High Command will get the spy briefing because there is on a need to know.) When you get to the base SOB and High Command will bet with the base leaders, and talk about what they brought etc. The CG will inspect the base, and the main force will move to the front gate. The CIS will drop pods in the front of the base, and when the main force dills with this the spy will be a republic navel JPO. When they kill the JPO then they will call all main forces to move to EVAC.
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