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DarkRP Rules Updated (4/28/2024) ×

acer

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Everything posted by acer

  1. I'm not sure of any urban upbringing where calling a group of people "f*ggots" is allowed my friend. We were told when those new guidelines came into play that depending on the severity of the act, that we could act based on that. I grabbed a second opinion from both Head Admin's that were in the channel with me at the time, and they agreed that a week ban would suffice. I was also told that earlier in the day you had been given a verbal warning for either racism or homophobia (can't remember which one). Considering those facts, and the fact that you are a genuine member of the community, not some random person that just came on out of nowhere, I figured that you should know better. Do what you will with what I have provided, and best of luck!
  2. https://streamable.com/u8doas https://streamable.com/es1ho0 I figure that it might be common sense not to call people "f*ggots" This ban is light, the full homophobia ban is a month, I let you off easy.
  3. acer

    Red Screen Removal

    With the already extreme amount of aimpunch that there is on the server, as well as the new sounds that happen when you get hit, a new replacement wouldn't be NECESSARY (imo). It would be cool to see, but that would be up to Garnet.
  4. Description: Remove the red screen that displays whenever you take damage. Reasoning: Being able to see who you're shooting at when you're fighting someone is nice. The red screen is something that makes combat less about skill and more about spraying and praying. Obviously that would remove an element of "realism", but it would make combat a WHOLE lot more playable. Additional Information: *only way to remove it that I'm aware of* https://steamcommunity.com/sharedfiles/filedetails/?id=864612139
  5. Neutral I would be more supportive if there was a way to add HP to the shield, but I have no clue how that works. The way to add this is posted in the how-to's tab of the addon. Hyperlink in the screenshot leads to this. *only added this in the case that it get's accepted, it's right here so that garnet could do it if he wanted to*
  6. +1 I think the events are planned out well enough, as well as them not being TOO outlandish. The global event is a bit iffy imo, but you obviously have good intentions. Good Luck! (dogshit formatting cause I'm on phone)
  7. Description: Re-add the /roll command, obviously not globally this time. Reasoning: The /roll command can be very beneficial when it comes to RP, without it, mostly everything seems like powergaming. Virtually any RP scenario can benefit from it. Additional Information: I will attach a workshop link when I get home.
  8. That was the case yeah, me and fonza took a look last night cause I noticed the same thing. Hopefully your fix can be implemented.
  9. The hitbox would take all of 45 minutes to fix. It's a donor class that is completely unusable, and it has been since the model change. I agree that most resources should be devoted to the new update, but while we wait it would be nice to see a fix of an issue that's been ongoing for a couple months.
  10. Description: I am suggesting that the RU Ghillie hitbox be fixed. Reasoning: Currently, the RU Ghillie hitbox is god awful. It’s genuinely not possible to play on that class and be even somewhat of a contender in war. Additional Information: Current Hitbox
  11. Description: Add breaching charges to AFSOC: Operator DF: Operator, Combatant GB: Breacher, Commando VVS: Infantry V: Operator, Wraith SSO: SMG, Frontier Reasoning: With the removal of breaching charges from the armory, it is currently impossible to get through locked doors. For obvious reasons, this is not good. Whenever there is somebody kidnapped, and they are in the interrogation room, it is essentially impossible to get inside and save them. It’s also really annoying in virtually every scenario where a door is locked. I am suggesting these classes in particular because it is safe to assume that SOC can be trusted with them. Also, all of these classes that are proposed are some sort of breaching class, meaning that they should have a breaching charge. Operator classes are only suggested because they have no particular specialty, and giving them a breaching charge would give more of an incentive to play on that class. Additional Information: Code for the breaching charge weapon_breachingcharge (already on the server)
  12. +1 Never had any bad experiences with him, nice guy and a great fit for staff. Good luck!
  13. Accepted It is doubtful that @Early6111 will post his evidence, and regardless of the evidence the Racism punishment has been changed to a month. You being banned for a little over 4 months makes it safe to accept this appeal. The way that you describe it, and the fact that you are appealing months after the fact shows that you care enough to be a part of the community again. You will be unbanned ASAP. @Ozzy @Jake | Please Lock And Move!
  14. 2nd clip you just have to watch in slow motion, you can see a crouch jump, slow it down to 1/4 speed and it's clear. Normal jumping doesn't behave that way, it isn't all wobbly like it was there. This was also 30 pop, the only person on the general whitelist was pandas.
  15. +1 Honestly, anything that will refresh the current state of combat on the server I wouldn't mind. While combat would still somewhat be the same, it seems like a nice change. Obviously there's reasons that Garnet wouldn't want to do this, considering that it would probably take a while to implement. I think a map release along with this overhaul would make people want to play more to be honest. I'm rather confused about how current SOC transfers would happen though. I assume that GRU would become 055, SSO would become Red Group, and Vega would become 313, but I'm not sure how RU mains would take this. As a US main, not much would change for me, so some input from dedicated RU mains would be amazing.
  16. When I made the post I failed to recognize that I literally linked the wrong addon. The correct one is up now. Also, there's two parts to the suggestion.
  17. +1 Haven't really spoken to you all that much, but from what I've heard you're a pretty exemplary guy, so keep that up. In addition to that, the events sound great. Good luck!
  18. I wouldn't make a response on something you don't know about. Conway came back and re-acquired GA, and has been inactive for the past month, his main reason being SWRP. Sorry for the double post, but you clearly aren't aware of what Smity is talking about.
  19. Description: [description of what you are suggesting, one paragraph minimum] Fairly simple, either change the Delta Force P90 to the HK416 (new addon), or buff the P90’s spread. Reasoning: [how would this benefit our server?] It's no secret that the Delta Force P90 has pretty much been unusable since it's reintroduction into the server and Delta Force. This suggestion would've been made a while ago, but considering Ozzy had literally just asked for it, we figured it would be best to just give it a little time. That little bit of time has passed, and the P90 continues to be fairly unusable. Unusable to the point where Delta Force tryout sims consist of mainly RNG battles, with spread being the deciding factor (or at least in my experience as CPT). This leads me to two options which I think would make the most sense. OPTION 1: With a new emphasis on faction weapons, I figured that it would be best to give Delta Force a new weapon. Considering that the P90 has 50 rounds, it makes it fairly hard to balance. Many concerns that are given are simply outweighed by the fact that it “has 50 rounds”, which is totally valid. Rather than dealing with that balancing, I figure it might be easier to add in more of a lore-realistic gun that can also get the job done. I am not suggesting the actual values, that would be entirely up to Garnet. I believe basing it SOMEWHAT around the M4 SOPMOD's current values would work fine. OPTION 2: Buff the P90. This option seems a little harder than the first option (in my opinion). Like I previously stated, the 50 bullets in each mag makes it rather hard to come to a safe bet when it comes to damage and spread. I think that the current fire rate is fine for where it’s at, and maybe even the damage, but the spread is genuinely just unusable. The current spread is 60%, and I believe that the spread should be somewhere around 25-35% (entirely my opinion), but this would obviously be up to Garnet. MOST OF THIS SUGGESTION IS MAINLY JUST MY PERSONAL OPINION OF WHAT SHOULD BE DONE, IT IS UP FOR INTERPRETATION ENTIRELY, THE MAIN SUGGESTION IS A CHANGE IN GENERAL. Additional Information: [Photos/Videos][/CODE] https://steamcommunity.com/workshop/filedetails/?id=354842171 This is the add-on I am proposing you can use for the HK. NOTE: I BELIEVE ONLY THE FOLLOWING ATTACHMENTS SHOULD BE ALLOWED. THE LIST IS AS FOLLOWS: GRIP, SAKER, EOTECH (CW), AIMPOINT, ACOG, HEAVY STOCK. If @hysteria would like to add his opinion as DF COL, that would grant a huge insight as well.
  20. -1. You never actually gave a solid reason that you should be unbanned. No "I want to help the community and contribute by being a positive role model". All you did was elaborate on the circumstances at the time. If you had actually given a solid reason you should be unbanned I might've been inclined to support you, but even with that it would've been a stretch. Good luck in life, I hope you continue to change for the better, but your place is not here my friend.
  21. Might have to start grinding war again to prestige more, looks amazing, thanks Garnet!
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