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Deeko

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  1. I'm not really sure about this one. Because currently GMs have no perms on the main server, meaning the only person who can do things on planet is Phantom.
  2. Neutral. He has been on the server for a while, but has trouble thinking quickly and as I've seen is a bit indecisive at times, which I believe is a detriment when you are staffing. But he is a cool guy and I've seen some good things with him in my battalion.
  3. Oopsie poopsie ya fucked up -1
  4. Vanilla tools are a major dub
  5. I want to add that they were likely not actual 104th 2LT, they were on CT classes and RDMing with the sidearm
  6. This player Mass RDMing late at night Players: STEAM_0:0:538659614 Evidence: I have a screenshot but I dont know how to put them in a forum post Kills: 104th LDE 2LT 6666 JC killed LCDR Deeko using tfa_swch_dc15sa Unknown command: hat_thirdperson_enable [Garnet] You submitted a report on 104th LDE 2LT 6666 JC! Kills: 104th LDE 2LT 6666 JC killed LCDR Deeko using tfa_swch_dc15sa We hope you're enjoying your time on to GarnetGaming! [Thu Apr 23 22:34:57 2020] [Advert] 91st LSC 1LT 4560 Oatlife: 91st Claims Citadel Kills: 104th LDE 2LT 6666 JC killed LCDR Deeko using tfa_swch_dc15sa Another player Mass RDMing Player: STEAM_0:0:184454925 Evidence: Kills: touch me gently killed 104th LDE 2LT 6666 JC using tfa_swch_dc15sa Kills: touch me gently killed 104th LDE 2LT 6666 JC using tfa_swch_dc15saf Kills: touch me gently killed 104th LDE 2LT 6666 JC using tfa_swch_dc15sa
  7. Deeko

    [LFS] - Planes

    I've usually seen that 1-2 ai pilots do not affect server performance, and from the massive event earlier I think that the server can handle even 3-4.
  8. Deeko

    [LFS] - Planes

    This addon provides a wide variety of ships (including star wars ships) that are much smoother to fly and easier to control. Additionally, these ships have bombing capabilities, which could make events and whatnot more cinematic. LFS also grants you the ability to make ai pilots, which actively seek out ai pilots on the other team and engage them. This could provide some ambience to events (dogfights between Vultures and ARC-170s in the sky) and give pilots something to do during events (rather than waiting for troops to be transported and what not). Video Addon link https://steamcommunity.com/sharedfiles/filedetails/?id=1571918906&searchtext=lfs
  9. This addon allows for dispenser entities to be dropped from the sky. Allowing for a more cinematic experience than GMs just spawing droids in front of you with their tool gun. It has an explosion effect when hitting the ground, then letting GMs spawn in droids around the entity. Addon Link https://steamcommunity.com/sharedfiles/filedetails/?id=1397048823
  10. This addon allows for ships (any prop/entity) to be destroyed in a cinematic way. It consists of multiple explosions around the ship then a final large explosion, deleting the prop or entity. Video example: Addon Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1885314499
  11. This addon allows for turbo laser batteries to be set up. I've tested it in single player and it is absolutely amazing. You can customize the damage radius, damage, and speed of the projectile. By pressing r a GM can set up an automatic bombardment entity, which you can customize spread, frequency, and number of shots. For example, a GM can use the hyperspace addon (I recommended it), then immediately press R while they're near the ship to wherever they need to shoot at. This will set up an entity that will shoot a number of explosive projectiles that look like turbolaser beams, simulating an orbital bombardment. The mod has been updated since (to make the process automated) but this is the only video I've found displaying the turbolaser: https://youtu.be/wdgTN1K_slg Addon Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1874686044
  12. This mod allows ships (even props) to be hyperspace jumped into the battle. Any prop can be used and any height/angle can be set. This will make base raids, events, really anything much much more immersive. It even has a sound and screen shake (both are optional) to add to the immersion. This video speaks for itself: Addon link: https://steamcommunity.com/sharedfiles/filedetails/?id=1868459587
  13. Deeko

    CIS Ship Pack

    Current: During events, Phantom has to spawn the base CIS frigate which does not have guns. So he has to noclip near the ship and shoot the rocket launchers down on the players. I propose a solution to this problem, so GMs don't have to micromanage during events, and they can focus on npc's and stories. Solution: https://steamcommunity.com/sharedfiles/filedetails/?id=768102717&searchtext=CIS+ships This pack contains CIS ship packs that are armed with ship weapons (similar to the Venator ship in the base pack). I believe this would be an excellent tool for GMs to use for events. This pack also doesn't simply add ships but also CIS troop carriers, tanks, etc. giving a larger variety of opponents to fight against. EDIT: I HAVE TESTED THE SHIPS IN SINGLE PLAYER THEY DO NOT HAVE FUNCTIONAL WEAPONS. But the models could be put to good use.
  14. Anyone got the perspective from today? I wanna know what it was like on the ground
  15. +1, a lot of 501st models look really bland without their body groups.
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