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Trooper

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  1. It's fun to play or watch chess/checkers when nothing is going on. Good downtime activity.
  2. Why I don't feel like playing on SWRP. GG SWRP "Gameplay" loop goes something like this: afk for 1.5h, do an automated event, afk 1.5h, maybe GM hosts a small event. repeat. Incredibly boring and most of the time is spent afk because no one wants to RP or do anything in-between. I was discouraged when I was told tryouts shouldn't rely on staff/GMs which is in my opinion incredibly stupid. What is the point of tryouts if you can't even test the combat capabilities of the people trying out? There are so many people who constantly make excuses why they don't get on, I don't mind because I don't wanna get on either. But the fact that they can keep their rank while not playing for weeks is weird. Officers need to be more active about warning/demoting/kicking the absent players. Also Promotions should take into account your activity. If you hop on only for events then you shouldn't be NCO/CO. The server seems to treat planetaries like they are super special and we only get 1 bi-weekly. Playing on the same map with same repeated events for 2 weeks is incredibly mind-numbing. We should also train new people instead of relying on the quiz that doesn't actually teach them anything about SWRP. So many times 501st tryouts have been also basic training because the people just randomly guessed until they completed the quiz. We have 6? Regiments but it feels like 3-4 because some of them are copy-paste. 91st and 41st have the exact same jobs, only difference is their color. 501st and 212th are largely the same, only difference is 501st has breacher. Jet trooper is dono class in 501st while anyone can join aerial on 212th. Overall I don't feel like they offer anything unique to join other than which color you like more. I feel like some of the problems could be fixed without changing or adding tons of addons. We just need to be stricter, take pride in our batts and actually have fail conditions in tryouts and such. Or we can try changing era, going JvS, or MRP style SWRP PvP. Who knows? Just wanted to rant a bit, I don't have the answer to the problems so I hope we can come up with something together to save the server.
  3. Was the LFS LAAT accidentally left out? Doesn't appear to be added on the main server.
  4. In the wise words of Syndrome "When everyone's super, no one will be." I don't think I've had a single good experience with shadow troopers in any SWRP server ever. Usually it's full of minges who abuse the cloak and then cry about how shock "failrp I was cloaked" when they get arrested trying to "sneak" into a restricted area. -1
  5. The current state of pilots is I was looking forward to being a LAAT pilot transporting reinforcements (ppl who died) to battle. Until I saw the star wars vehicles tab. LFS would make piloting far more engaging because it requires some thought, skill & you have room for improvement (faster landing, hard maneuvers etc) So here's my suggestion! Required addons: LFS Base: https://steamcommunity.com/sharedfiles/filedetails/?id=1571918906 LFS LAAT/i, LAAT/c & ATTE: https://steamcommunity.com/sharedfiles/filedetails/?id=1878568737 Star wars vehicles included within these 2 addons: ARC 170 LAAT/i LAAT/c AT-TE (compatible with LAAT/c) Naboo Starfighter Vulture Droid Droid Trifighter Why I think these addons should be added: -Engaging gameplay for pilots -Good selection of ships for 2 addons -NPC Ship spawner so GMs can focus on other things -NPC ships can attack both air and ground units Recommended addons: Aura's LFS overhaul: https://steamcommunity.com/sharedfiles/filedetails/?id=2049972569 Why I recommend this addon: -Useful Hud which shows accurate altitude, speed, radar, if enemy is targeting you, HP & alerts when you are low on ammo. -No more 1 CT super AAs! Reduced blaster damage to ships so dogfighting will be more relevant. (full feature list in the workshop page) I wanted to keep the addons to minimum in this suggestion.
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