Jump to content

Global Shotgun Nerfs + 1 Buff


Ozzy

Recommended Posts

  • MilitaryRP Super-Admin

Description: An Effective Range nerf to every shotgun, a Damage Fall Off increase for every shotgun, and a few receiving Fire Rate nerfs. The UTS is highly underperforming relative to its classmates so we’re going to up the Damage along with nerfing it’s effective range.

 

Reasoning: The shotgun weapon class is performing extraordinary well in fields it shouldn’t. Shotguns are outperforming AR’s at mid range, two tapping at long range, and are still capable of putting out 30-45 (body shot) Damage from 75-140m(max render). Shotguns are definitely meant to be lethal at the close-mid range with slugs and forgiving of poor aim at the close range with flechette. It may seem as though there are only a few notable offenders, with the most glaring being the 2GA shotgun, the MP-153. However, that’s an illusion due to the MP-153 being so accessible. In fact all shotguns currently in use on the server share this Effective Range of 75m. 


My suggestion:

ALL SHOTGUNS: 

Effective Range 75 > 45

Damage Fall Off 48% > 60%

MP-153 & XM1014:
Fire Delay 60/240 > 180/240

UTS-15

Damage 9x12 > 13x12

MP-153

Remove the Slug Ammo it currently has and replace it with the Slug Ammo every other shotgun has.

Additional Information: 

Effective Range and Damage FallOff:

self.EffectiveRange = 45 * 39.37
    self.DamageFallOff = .6
 

Fire Delay for MP-153 & XM1014

SWEP.FireDelay = 180/240
 

Damage for UTS-15:

SWEP.Damage = 13
 

Slug Rounds:

CustomizableWeaponry:registerAttachment(att)local att = {}
att.name = "am_slugroundsneo"
att.displayName = "Slug rounds"
att.displayNameShort = "Slug"

att.statModifiers = {DamageMult = 8,
    AimSpreadMult = -1}

  • Agree 7
Link to comment

logo.png.e5b1f1407eab24395fffa930c7633c1

Your suggestion has been Accepted,

Please note that accepted suggestions may or may not be implemented into the server, but rather forked over to the development team for a second opinion, at which point they are free to choose between implementation or not.

Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

Terms of Use | Guidelines