Yazmo ☣ 84 Posted August 5, 2018 Topic Author Share Posted August 5, 2018 5 hours ago, Maverick said: Didn't you like leave? anyways who doesn't know about this? I actually didn’t know about this. No need to be toxic, every suggestion helps. @cn.kole thanks for telling me, I’ll add it under Map Bugs! Link to comment
Texas 171 Posted August 5, 2018 Share Posted August 5, 2018 4 minutes ago, Yazmo ☣ said: I actually didn’t know about this. No need to be toxic, every suggestion helps. @cn.kole thanks for telling me, I’ll add it under Map Bugs! not toxic just a general question. Link to comment
Remake 226 Posted August 5, 2018 Share Posted August 5, 2018 On 7/27/2018 at 1:58 PM, Yazmo ☣ said: 12. US KH has targets floating over top. The KH targets aren’t necessarily a bad bug. If Garnet wants to fix them he can but I have told him that they are fine rn because there’s no possible way to get stuck anymore on the targets. Link to comment
Yazmo ☣ 84 Posted August 5, 2018 Topic Author Share Posted August 5, 2018 8 minutes ago, {GG} Remake said: The KH targets aren’t necessarily a bad bug. If Garnet wants to fix them he can but I have told him that they are fine rn because there’s no possible way to get stuck anymore on the targets. 50% of the bugs on the list don’t cause too much harm, but rather are minor inconveniences. Floating wooden models up in the sky isn’t too appealing yanno? I was thinking of colour coating the bugs from like Urgent to Inconvenient but I need to get home first. Link to comment
Yazmo ☣ 84 Posted August 9, 2018 Topic Author Share Posted August 9, 2018 (edited) I added the third person shooting backwards glitch as RDMs due to this cause have increased. Edited August 9, 2018 by Yazmo ☣ Link to comment
Yazmo ☣ 84 Posted August 14, 2018 Topic Author Share Posted August 14, 2018 Added a few more map issues! Link to comment
The Garnut Nutter 15,194 Posted August 15, 2018 The Garnut Share Posted August 15, 2018 On 7/27/2018 at 4:58 PM, Yazmo ☣ said: 4. Kill house doors don't open. On 7/27/2018 at 4:58 PM, Yazmo ☣ said: 5. Kill house models fall over sideways. Both are fixed On 7/27/2018 at 4:58 PM, Yazmo ☣ said: 6. Some doors/rooms fade when you are far enough away but reappear when you get closer to them. not a bug, it's an optimization feature. Link to comment
The Garnut Nutter 15,194 Posted August 15, 2018 The Garnut Share Posted August 15, 2018 On 7/27/2018 at 4:58 PM, Yazmo ☣ said: 7. RU Jail floor is elevated too high 8. Jail buttons do not work (do not know if this intentional or not) Jails are being removed anyways Link to comment
Yazmo ☣ 84 Posted August 15, 2018 Topic Author Share Posted August 15, 2018 1 hour ago, Garnet said: Jails are being removed anyways Alright. Thanks for responding helps me a lot! Link to comment
Yazmo ☣ 84 Posted August 23, 2018 Topic Author Share Posted August 23, 2018 Updated to the newest mini update : Link to comment
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