Bozee 202 Posted September 4, 2020 Share Posted September 4, 2020 the idea is simple enough, add a handcuffs entity to each commander class for the ability to RP kidnap scenarios to the full extent! one would still have to advert kidnap, then once target is kidnapped you can bind him with the handcuffs and drag him along, the real question is what handcuffs would we use? the ones from DarkRP that allow you to drag people along and cuff them to walls? or ones that would be like a PoliceRP handcuff that only just handcuffs them and binds their hands? 2 2 Link to comment
Cold Soldier 184 Posted September 4, 2020 Share Posted September 4, 2020 (edited) +1 I feel like it would not only add another RP aspect to kidnappings, it would also prevent the kidnaped person from purposely delay by crouch/ alt walking entirely. The only problem would be people abusing the handcuffs, however, considering that only officers have the commander class, it would be up to the faction leader or executives the punishments for abusing handcuffs. Whether it'd be a demotions, strike, or a warn (by staff). One question is there any possible bugs from the handcuffs from DarkRP or PoliceRP? And would this be a major problem when the handcuffs are being used? I haven't played either servers so I'm not completely sure on this part. Edited September 4, 2020 by Cold Soldier grammar 1 Link to comment
Party 67 Posted September 4, 2020 Share Posted September 4, 2020 +1 amazing idea it would make the kidnap way more realistic and if we can drag them it will be even better 1 Link to comment
Gythem 311 Posted September 6, 2020 Share Posted September 6, 2020 Your suggestion has been ACCEPTED The suggestion will be forwarded to Garnet. Keep in mind just because your suggestion was accepted doesn't mean it will be 100% implemented. 1 Link to comment
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