Popular Post Toyto 79 Posted July 6, 2021 Popular Post Share Posted July 6, 2021 (edited) In-game name: 18A 1LT Toyto Age: >14 SteamID: STEAM_0:1:123015795 Warns: 1 (Archcamp 5/13/2021) Timezone: CST Playtime: 1285:37:08 (7/4/2021) Do you have access to TeamSpeak and a microphone: Yes Do you have the ability to record Garry's Mod videos: Yes Referral(s): BingBoing Past experiences as a Game Master: None Have you ever been banned or punished on any server: No How much time do you have to contribute to the role: ~3 Hours Daily, most of the time 3+ Why should we choose you over other applicants? I have what I consider to be a unique set of principles that I will do my best to abide by if I am to receive the position. These principles lean more towards guidelines than hard-fast rules and my goal would be to stick closer to these as I develop my event creation skills. Event Organization- I would try to emphasize player choice in small population events. I believe that smaller-scale events are easier to manage and allow for divergence from the pre-planned narrative. Some completely authored occurrences will still be present in events to nudge the group towards a certain goal but in general, I believe the players can have the most fun when they feel like they have an impact on the narrative. This would of course be done through improvisation. To be clear, absolute player choice is nearly impossible, the idea is to give the illusion of choice like a Tell-Tale Game where there are slight divergences from a core narrative. TLDR- Small population events with an emphasis on player agency Game Design A- For those of you who don’t know, I like to rotate around a fairly small list of games based on where my interest takes me. One of those games however is in fact the creation of games. For those of you who are curious, I use Unity and code in C#. Due to this, I have done a fair amount of research on game design. Design referring to the mechanics and systems of games, not the coding. While some of this knowledge isn’t useful I believe the parts that are will lead to interesting mechanics and systems. B- An example of this is called an “invisible tutorial”. To explain this concept, here is some context. A few weeks ago I created a very complex event that was essentially a murder mystery. As gathering evidence is key to the success of the group I devised various props which, when investigated with “/me *action*”, would reward small lines of text to the investigator. In order to introduce this concept one of the actors would attempt to silently teach the players by first performing the action to grab some notes, then asking one of the players to grab notes for him from another place in the same room. Invisible tutorials like this one have the benefit of teaching the player a mechanic without breaking their immersion. Of course, if something like this were to be unsuccessful, the actor could give other hints and clues to the mechanic's existence and if necessary an explanation could be given out of character. TLDR- Incorporating thought-out ideas like special mechanics into events rooted in actual game design Side Note- I was unable to find people dedicated enough at that time to do the event. If you are interested let me know on discord. A GM is required if I do not receive the role. Ability Usage- It’s common knowledge that Gamemasters are granted extra abilities to aid with their events. However, a problem I have noticed is that sometimes these abilities are the focus of the event instead of supporting it; things like spawning props or NPCs would be used to facilitate roleplay rather than becoming the mechanic. For example, props in the previously mentioned murder mystery were simply there to assist the information gathering as they are only a piece of the puzzle. TLDR - NPCs, Props, etc, will be used to support events instead of the focus, this one leans heavily toward the guideline side of things I am by no means stating that this is the best method of event creation, only my personal preference. In your own words, what are the responsibilities of a Gamemaster: To create interesting and/or fun situations using the unique abilities granted to Gamemasters. Describe how you would contribute to RP as a part of the Gamemaster team: I intend to provide small-population RP/Mechanic centered events and sometimes larger scale events or less-planned events. Please list and explain 3 unique event ideas designed for only your faction to take part in: All of these documents contain spoilers for these events so if you are in GB don’t read them. Event #1 - Created in only a few hours (RP Focused), Event #2 - Created in only a few hours (Mechanic Focused) I intend to do Event #3 with other factions (once I am able to) so if you have an inkling of interest in participating in RP events and are (in a SOC faction)/(any officer rank) don't read it. Event #3 - Created in a few days (Heavily RP Focused) (Untested: Completion Time and other Factors may need adjustment) Please list and explain 1 unique global event idea designed for the entire server to take part in: Raw Material Capture Event - Created in the least amount of time (Little player agency due to the large group setting) Thank you for reading my application Edited July 6, 2021 by Toyto Typos and Added Referral 3 8 Link to comment
BingBoing 33 Posted July 6, 2021 Share Posted July 6, 2021 +1 You are a well known member of the community at least on US, application looks really good very detailed heavy rp is something that could appeal more to vets or more experienced players which is nice. 1 Link to comment
Fonza 249 Posted July 6, 2021 Share Posted July 6, 2021 +1 A very model application for a very model individual. There’s so much I can say, but I’ll save my breath. I hope you make it on the team! 1 Link to comment
Westt 171 Posted July 6, 2021 Share Posted July 6, 2021 +1 Has been doing a good amount to make sure the RP environment on the US side is present. Especially when GB still had the numbers, you were the one trying to improve that and I saw that. I am honestly curious as to what you will bring to the current GM team, definitely could be a good addition. Good luck! 1 Link to comment
Jake 933 Posted July 7, 2021 Share Posted July 7, 2021 AcceptedContact me for training. Link to comment
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