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Duty


Sp3ctre

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The issue with this is that theoretically you could just do /offduty and then do /medicalduty again and then have an infinite bacta nade glitch lol. If there's a way to keep the amount of bacta nades that you would get the same, i.e. not add any more every time you go on duty, that would be dope. Maybe a revert back to not making equipment locked behind the /duty commannd, only models, would fix this, but it also kind of removes the point of the /duty command to begin with.

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DENIED

I discussed the possibility of this with Garnet. He mentioned the same thing about the infinite meds if you were to go on and off duty. There won't be any others ways of going off duty as you could also abuse the respawning, Nonetheless, it'll be a huge exploit.

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