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Cobra's - GM Application


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SteamID (https://steamid.io/): STEAM_0:0:419516636
Warns: N/A
Timezone: CST
Playtime?: 140 hours
Do you have access to TeamSpeak and a microphone?: [YES/NO] Yes
Do you have the ability to record Garry's Mod videos?:[YES/NO] Yes
Referral(s): [What administrator recommended you to apply?] Kirin, Dizz
Past experiences as a Game Master: [Optional] I have had a small experience as a gm on another server although it wasn't for very long as the server kind of died so it doesn't amount to much

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Why should we choose you over other applicants? [minimum 2 paragraphs]

In my opinion I have a creative mindset able to think outside of the box and try something new. due to my many hours on Gmod and past experiences on other servers I have seen what a good and bad event looks like along with what players might enjoy. armed with this knowledge and experience I believe I could serve an asset in helping in both creating and running events while my skills are not as great during the event the planning for them and idea creation for the events is where my expertise stands.

I tend to do a lot of writing in my free time and some of that has started to turn in the direction of creating events.  I also have Experience in some acting and improv. this experience comes from games and other servers I have been on where I was put into many positions where I had to act in this manner. another thing of note is my active dedication once I join something I will stay put in it and give it my all meaning if I were to join the GM 's I would dedicate a lot of my time to creating quality events to improve server and help boost the quality of the server and the number of players we have on.


Have you ever been banned or punished on any server? If so, Include details

No I have Not.


How much time do you have to contribute to the role?

on weekdays they can vary from 4- 6 hours Deeping on the day. on Saturdays and Sundays, I could spend up to 12 or more hours on the server

 

In your own words, what  are the responsibilities of a Gamemaster?:

the game masters are tasked with supplying the server with quality events and activities to do throughout the day. each activity or event can range in time difference and what the activity or event activity is. they have a unique responsibility to keep the server player count running they help support this by keeping players entertained active and happy. they can also help support RP by supplying scenarios and taking advice from the people around them to create things of interest that people would want to see happen on the server.

 

 Describe how you would contribute to RP as a part of the Gamemaster team:

as a game master including the things I have already listed, I would contribute to the RP by participating creating and hosting events and activities using the tools given to the event team members such as the Phys gun spawning tools etc. with these various tool's different scenarios of roleplay setting up and allowing battalions to do various trainings helping with already running events on the server.

 

Explain your single most creative idea for contributing to the RP environment of the server:

I feel like we should open up to a way that we can make the RP more interactive to do this one of my ideas would be for people who have been gone awhile or have certain things happen we can create events based off that if they so choose to and working with the players. this could be accomplished by setting up a forum or having them talk to GM's that would be able to host events from there it could be discussed and planned out then possibly achieved and seen on the server allowing for players to add more input into the server

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Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation]

Strangle Hold

The 11th battle Group calls upon the 34th battle group to assist in the Attack on a CIS Base stationed on Genosis as the 34th head out and arrive they realize something has gone wrong the 11th battle group appear to not be on scene and soon after are fired upon and must hold out until a transmission manages to break through CIS comms jammers Repeating a SOS message sent by the 11th battle group after a few pings the signal goes dark, and they encounter more CIS forces a point emerges where they can break through and advance forward fighting through waves of enemies eventually reaching the CIS base.  they have to get through the CIS defenses and prevent a CIS commander from getting off planet during the attack on the base a CIS fleet enters the Space around Genosis The 34th battle group must quickly rescue the 11th battle group stationed on scene and get back to defend the venator before it's too late once that is over the mission is complete and the venator is cleared to RTB.

 

 Eye Of The Storm

A sudden base attack takes place on base with drop pods coming from the sky, commandos in the base and CIS taking air supremacy. after a long fight all goes quiet as the attack seemingly comes to a stop but for what reason the clones are ordered around the base to figure out the situation. little is known at this point, but the Navy has all been taken captive and the commandoes within the brig are using prerecorded audio messages to confuse the clones while everyone is distracted the navy personnel are kidnapped off base and by the time, they are in the air its to late once. the clones figure out what has occurred the must go off base and mount a rescue operation this leads them to a moon base surrounded by a CIS fleet they must punch through the lines with the venator a air battle starts where the venator is attacked by a large CIS Space fleet along with a CIS capital ship it tarts to become more clear that this is not just a normal kidnapping. once the clones manage to get on the moon base they will infiltrate its hallways fighting through in order to find the captive navy and a senator then extract them back to the venator while a seemingly endless cis force attacks them the clones have the options to hack and explode doors and corridors to block of entrance points for the droids once off base they have to deal with the still present CIS fleet or attempt to flee with captives back in hands.

 

Operation Falling Star

A clone from on base starts acting strangely upon being questioned they fire upon the troopers and make their way off the base with files they are tracked down to Aurek and there they are determined to be a hostile Mandalorian they are positioned at Aurek supported by a small CIS force and a tank along with Mandalorians. once they make their way into the base they find that the files have already been transfer somewhere else on planet tracing the signal they find a Mando base within a cave a sort of forward base/ listening post once cleared out a distress signal is accidently triggered and a large scale Mandalorian  offense takes place on base as there ships fill the sky's and they attempt landings on the airstrip in main hanger bay and aux bay  as they try and push into the base and take control the clones must hold the line and fall back when necessary until the Mandalorian menace is finally dealt with.

 

Ambush

A distress signal is sent to the 34th battle group after a short debrief discussing what little information they have and board the venator all is quiet as no CIS seem to launch an attack during it, they arrive on base only to find that the battle group that requested them no longer is there soon after gun fire rains from the surrounding area as drop pods fall from the sky the clones seem to be surrounded and the venators comms go dark the clones must find a way off the planet the LAATS that came with them are no longer in working order and the engineers must work on repairing them while the rest of the troopers hold out until they can get back to the venator where they find it under attack and infiltrated by commandos the clones run around holding and pushing the CIS off their ship then counter attack taking out the CIS Ship in space with them once this is done the 34th battle group return to base and discuss why this happened and deal with the aftermath.

 

Lights Out

All is quite within the base almost to quite clones are moving about as usual until suddenly the lights turn off and upon examination it seems to be sabotaged the generator must be repaired before lights can go back on except the power cells seem to be missing and have been spread out and stolen by 3 commando droids the clones must search find and kill the commandos to repair the on base generator shortly after the lights go out commandos appear in vital parts of the base attacking from the dark followed quickly by a base attack and soon after comms are cut across the base  it seems everything is going downhill either they find and restore power and comms or they evacuate and regroup at a FOB a navy member goes missing and seems to be being held on base and possibly being escorted out to be kept somewhere for negotiations for information money and more a commando depending if they manage to capture a navy or not will go to Aurek and engage in negotiations from that point as the other commandos regroup together once the base is cleared and the commandos dealt with all returns to normal for now the only question remains why...

 

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Edited by AnarchistHobo
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Hey cobra,

Your app seems decent, ideas are ok-ish.  Your hours are kind of low, but I think you could become a great GM based off of my interactions with you and your ability to learn, understand others, and take criticism.
+1

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On 5/28/2022 at 1:49 AM, Kirin said:

+1

Cobra has shown great dedication within the 501st and I believe that he will be a great addition to our current gamemaster team

 

+1

I think this explains what I was going to say perfectly. Especially with the recent changes in leadership and the lack of 501st GM's your app was good and I think you would make a great fit for the gamemaster team. Goodluck - Logan

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