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DarkRP Rules Updated (4/28/2024) ×

[MRP] Fresh Air


Ziggy

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I want to give people more breathing room when it comes to the amount of rules they have to follow. This hasn't been updated in a while and includes a lot of stuff that just isn't needed. Looking to make the server more fun and more rules definitely don't help. Also added a clause that would make any unwritten rules unable to be enforced. 

 

Key: Addition | Removal | Possible adjustment 

General Rules

  • Do not RDM (Random Deathmatch): Don’t shoot players without proper reason.

    • Consensual RDM is NOT allowed.

  • Do not NLR (New Life Rule): Do not use info from your past life unless it was written or shared before your death.

  • Do not Disrespect in Out of Character (OOC) Chat: Out of character applies to both OOC chat and administrative situations. This also means no harassment. Do not target other players in any OOC platform that is related to Garnet Gaming. Doing so will result in appropriate punishment at the discretion of staff.

  • Do not FRP (FailRP): FailRP is the term applied to actions which are not realistic in a well roleplayed Military scenario. This includes Bhopping in war.

  • Vigilantism: The situation in which one behaves as an administrator when a player has broken the rules and/or the situation in which one punishes another player for the rule(s) they broke. Do not do this. Eg. RDMing a mass RDMer

  • Do not Spam: The use of OOC/Advert chat to display unwanted messages sent in bulk, rather than one for every reasonable time period, is unacceptable. Spamming crowbars as to be an annoyance to other players is also counted as spam and is unacceptable.

  • Do not Impersonate: Changing your name to resemble that of another player in an attempt to act like them, or hurt their reputation.

  • Do not Misuse the Report System: Our /report system's sole use is in order to effectively communicate with staff, letting them know of an issue. If one uses /report incorrectly, it may result in an impeded response time for our staff team's performance.

  • Do not bait someone to do something that is against the rules is prohibited.
     

  • Do not Powergame. Forcing interactions or creating unrealistic scenarios to give yourself an advantage in RP. 

  • Do not Metagame. Do not use information gained out of character in RP.
     

  • Exploiting of any kind is not permitted. This included the server mechanics and addons. Any confusion on exploiting may be clarified by Executives.

    • Players may not use client-sided addons in any way that gives them a competitive advantage. Simple gun skins are permitted, but editing sights to remove the metal but leave the reticle, editing models, or editing skins to make them stand out are not permitted.

  • Loop-holing or attempting to loophole a rule is prohibited.
     

  • Do not VDM. Do not intentionally use your vehicle to kill other players during war. 

    • Jumping in front of a driving vehicle or baiting a VDM is against the rules and will result in a FailRP warn to the person baiting the VDM.

    • Destroying another player's vehicle during Peacetime is punishable by a FailRP warn. (Unless they are an enemy in the base or following the ROE.)

  • You may not purposefully defibrillate the opposing force, unless they consent to the action.

Rules of Engagement

  • US may KOS Afghanistan soldiers that have a weapon out, unless they are on a claimed area/base. Otherwise they are treated as a civilian. If friendly was killed and perceived in-character you can check them for weapons used recently and "Detain them to do this" You can kill them.

Change this to: If a friendly is killed within line of sight the attacker is KOS.
  • If a Taliban has an RPG on their player model they are KOS.

I think we remove this for obvious reasons. Some of which include that many other playermodels' have grenades, smokes, and flags on them that would identify them as a part of a military. Just ignore the cosmetics instead, its really just that easy.  
  • AFG KOS any US outside of base and not in a claimed area/base.

  • Quickswapping will be enforced as you have to wait 1 second before shooting. For example you can't pull a gun out and shoot right away. Knifes are an exception. No sniping for Tali during peacetime unless cleared for an RP Scenario or with T-Admin+ (As they should be talking to the People on the server)

Remove this because it really isn't a big deal and is another rule that is rarely enforced. Possibly change sniping rule to allow Afghan to snipe from windows specifically on a brighter map.

Miscellaneous Rules

  • Any rules not written in this rulebook cannot be enforced or acted upon by anyone in staff or management.

Everyone is motherfucking tired of unwritten rules. If you want to add or remove rules, then actually take the time to edit the rules. This shit hasn't been updated since RU and I'm tired of guessing which models are KOS and which ones aren't when the rules only state that RPG is. Really just boils down to management doing their job and making sure players have somewhere to look to be fully informed on all rules. 
  • Denial of Tryout

    • Officers of a given faction that are hosting tryouts hold every right to deny you from joining their faction - their reasoning may be based on anything from your in-game statistics (kill-death) as well as your attitude in 3rd party OOC networks. Eg. Your attitude on the forums and Teamspeak is childish, therefore you may not join MARSOC.

  • Sub-factions & Branches

    • You may not use /jobs in order to create your own faction, setting yourself apart from other people. The only factions you may join and be a part of are to be found on the F4 menu. In addition, you may not set your job to something that is FailRP. You may only change your job from what it originally is to a proper RP squad/fireteam name for War/Raids/Sims. IE: using /job to make your job “Service Dog”

      • The only allowable characters in an RP name are the keys found on an English keyboard. ie: A-Z, 0-9, punctuation marks, etc.

      • Minge/Explicit RP Names or Jobs that would break server rules are also not allowed.

  • Spawn/Base Camping

    • Killing any players located within their base will be considered Base Camping, and you may be warned and/or respawned.

    • Should you find yourself within the enemy base during war, You will be warned for FailRP and promptly respawned

  • Kidnapping

    • You must be an O-1+ accompanied by at least 2 others in order to kidnap an enemy that is by themselves (and not in a reasonable line of vision of their friendlies). You may only hold them for up to 15 minutes unless both parties (kidnapper and kidnapee) come to an agreement. 

      • If you are being kidnapped, you are automatically stripped of weapons and comms and are bound to the player kidnapping you unless stated otherwise.
         

    • Factions may only hold 1 person kidnapped at a time.

  • Countering Kidnaps

    • You may advert counter kidnap if you witness one of your teammates being kidnapped within 15 seconds of their kidnapping. You may shoot any opposing faction member that is within a reasonable vicinity of your teammate that was kidnapped.

Change this to: "You may advert counter kidnap if you witness one of your teammates being kidnapped at any time until they retreat inside their FOB." Suggesting this change to make counter kidnaps come up more often. Also makes it more challenging to get a kidnapee back to the FOB.
  • Sims

    • Sims may only be called in a claimed area that is not either of the respective country bases.

    • Sims may not be Free For All based, and must have some semblance of training to them.

    • Sims may not be continuous, meaning that you may not return to a sim area, and start firing again without Sims Start being called in advert chat again.
       

  • Clan Tags

    • You may not sport any Clan tags while on the server.
       

  • Spam

    • You may not spam crowbars, buttons, chat, voice, nor any other such sound or effect that may prove to be an annoyance to fellow players. 

  • Doors

    • If found purchasing doors on the server, you will be verbally warned to sell said doors, if you refuse to sell the doors you will be warned for FailRP. If you continue to buy doors after being warned, you may be banned for NITRP.

Don't need this anymore since doors aren't purchasable. Remove this to thin out the rules.
  • Names

    • All players must have a targetable name with at least 3 characters. No special characters.
       

  • AFG Loitering in-front of US Base.

    • The US can warn "Civilians" away from the base. If they don't comply they can be arrested.

Reword this to say: "You may warn loiterers away from a claim or FOB with an advert. Failure to comply can lead to an arrest or KOS."
  • Handcuffs

    • Abuse of handcuffs will result in a warning for Cuff Abuse.

Remove this because the only classes with cuffs include Officer and MP roles. Anyone in these roles would understand not to abuse their cuffs and this would just fall under FailRP. Remove to clean up the rules.
  • Self-Damage

    • Self damage is when you inflict 50 damage to yourself or die from your own weapons. Self Damage is a warnable offense.

Chat Rules

  • Advert Misuse: The Advert chat may only be used to deliver important in-character information or server announcements. Eg. Raid/Kidnap

    • Adverts must start with the relevant message (e.g False, Over) and may not contain quotes, memes, or anything unrelated to in-character messages.

Afaik we allow this now.
  • Links in chat: Posting links that are not associated with the Garnet Forums, in-game material, and/or faction google documents in chat is strictly prohibited. Doing so will result in a warning for a non-GG link or a ban for advertisement should it be for another GMOD Community. 

  • COMMS: Just like adverts, COMMS is an in-character form of communication. COMMS is only discernible to everybody unless specified using [AFG] or [US]. This is In Character Chat

  • OOC: No racist or derogatory terms in OOC, Keep Toxicity and arguments to a minimum or take it to PMs, Should you fail to abide by any of these, You may find yourself being warned for Toxicity, Muted, or Banned.

  • EVENT: Event chat is to be solely used by the Gamemaster team and staff who are T.Admin or higher. Event Chat is to be used to denote things pertaining to events being run such as Rules, Event Commentary, Or disclaimers about time left.

Don't need this. Add it to staff rules.

Faction Rules and Information

  • Self Promotion: Do not appoint yourself to a rank you have not earned.

  • Permission to Speak: PTS is a form of communication control used by your faction's leaders. When PTS is active, you may not speak without being granted permission to.

This is included in training and isn't really a rule you can enforce. When someone consistently breaks PTS, it either falls under spamming, NITRP, or FailRP regardless.
  • KOS Zones/Claims: You may claim any area of the map (apart from your own or the enemy’s base) as long as it is clear what you are claiming and it can be reasonably identified by other players. In addition, you may KOS said claimed area to those that are not in your faction or not authorized to be there, and kill them should they intrude on your claim, friendly or not. A faction has a claim until they unclaim it.

    • You must allow people on the claim at least 15 seconds to leave the claim before killing them.

    • People needing claims for tryouts take priority, regardless of the order they were claimed. If two factions both need the location for tryouts, the first advert called will be the valid claim.

  • PTL: E-4+ in all factions may bring lower enlisted below the rank of E-4 with them out of base without granting a formal PTL as long as the enlisted below E-4 follow the E-4+.

  • Faction Leaders: If you have been recently promoted to a faction leader position, you may appoint a general, or Second In Command rank as well, so long as there is availability and proper reasoning. Appointing a new faction leader must be approved by management.

  • Promotions:

    • Warrant Officer and Junior Officer Ranks (CWO's, WO's) will have a minimum of 5 days between promotions.

    • Officer promotions will have a minimum of 1 week between promotions.

    • 2nd in command positions will only be open to those currently holding an active officer rank.

Give faction leaders free reign on this one. Anyone mass promoting or abusing this would be dealt with by management regardless.
  • Demotions: In order for a demotion to take place, you must have valid reasoning to back yourself up, whether they be from in-character, or out-of-character. 3rd Party applications such as snapchat images/PMs over Instagram are not valid.

  • Documents: The altering of the documents of your respective faction without permission/valid reasoning is strictly forbidden, and may be considered sabotage. Doing so will result in a 1-week ban and permanent blacklist from said faction.

  • Bias: You must treat all members of your faction equally, regardless of their age or sex. If excessive bias behavior is picked up on, it may result in your immediate demotion.

    • This rule may be loosely applied to tryouts. All tryouts must be held to the same standard. The entire tryout must be the same for all applicants. The existing faction must test each applicant consistently in the exact same way. The tryout must have clear passing guidelines that are the same for every applicant. Competent tryout leaders may deny the right of someone to tryout for their faction if it is followed with logical and sound reasoning.

Seems like this sentence would be used an excuse to defend what the rest of the rule counters. Just remove it and don't give those shitters an option. Tryouts should be fair.
  • Playing on the whitelist of a faction that you are not a part of, unless it is for training, is prohibited.
     

  • All SOC's must require, at the minimum, all people who tryout to be E-4+ with their country's respective training designation.

Don't need this, especially for factions such as 055/Green Berets. Anyone passing PVTs into their T3 faction on the first tryout would be punished as it falls under the 'Bias' section above.
  • In order to officially resign and hand the faction to another player, Executives must be notified of the event, and approve of the new leader. 

Even management can be bias and I think we just remove this. Either that or reword it to say that management must respect the pick of the old faction leader (given its reasonable) and give them a fair shot. 
  • There is NO dual factioning allowed if you are at least the rank of O-1 in any faction.

Don't see why this would be a problem if both faction leaders agree to it. Limit players to joining a maximum of two factions. Give faction leaders the option to decide this one for themselves.
  • Discord: Abuse of any permissions granted by rank or position in an official MRP Discord will result in a 1-week ban.

Raiding Rules

  • Raiding

    • All targets in the enemy base are fair game during a raid, including those in buildings. The only thing not allowed is the intentional spawn camp of the enemy. You may not shoot into the spawn garages.

    • A debrief must be called before conducting a raid on the opposing nation.

      Purely a soul suggestion. Honestly tired of the laziness that is Press U -> "Raid bus east gate" -> Go. This suggestion serves a number of benefits that are hard to spot. Provides more organization of the nation, gives new players a feeling of that organization, and forces officers to actually use keys on their keyboard as well as their brains. 
    • You must be O-1+, with at least one other player, to call a raid. You must then advert raid. Attackers have 1 life, defenders have unlimited.

    • Defenders firing back while outside of the base are subject to being shot and killed.

    • Defenders may not actively participate in the raid if they are not within render of the base when the raid is called.

    • You may not participate in a raid as an attacker if you have not rendered in the base by the time of calling the raid, you may hide behind an object so long your client renders.

      • In the event you are out of render, you may serve as artillery in a raid so long you have access to rocket launchers, grenade launchers, or other such explosive type weapons, however, you may not proceed to join the gunfight at the base that is being raided should you do this.

    • The cooldown per country is 10 minutes. Raids must not exceed 5 minutes in length or go past the 5 minutes before war rule. 

Think we just remove this and let the precap rule dictate this one. I think it would be fun if nation's started calling debriefs earlier because they want to sneak in a last minute raid to disrupt the opposing nation. If they call a late DB, they're at risk of getting it nuked. 
    • Each country's respective Tier 1 Faction may do a "Disguised Raid" every 20 minutes. They do NOT have to distinguish if the raid is disguised or not in their advert. A "Disguised Raid" also starts the cooldown of a typical raid for that country.

    • You can NOT raid with PTE.

    • Raids may not take place within 5 minutes before or 5 minutes after war. [For reason above.]

  • Raid Rescue 

    • You may advert a raid rescue if you know they are kidnapped through RP, and know their location through RP.

    • There is a 5 minute raid rescue cooldown.

    • You may Raid Rescue at any location, including the oppositions base.

    • During a Raid Rescue the kidnapped player may not be intentionally killed by either side.

Vehicle Rules

  • Jumping in front of a driving vehicle or baiting a VDM is against the rules and will result in a FailRP warn to the person baiting the VDM.

Moved this up top under the VDM rule in General Rules.
  • Using a vehicle to kill players during peacetime, except in raids or authorized kidnap scenarios, is against the rules and will result in a warn and a jail for VDM. 

This rule is already mentioned in the General Rules.
  • Stealing vehicles from other players is forbidden during peacetime. This also applies to enemy countries. US players cannot steal an RU player's car, vice versa. Punishment for breaking this rule is a FailRP warn. This rule does not apply to war.

Instead, we add back carjacking. Carjacking was fun and another thing to do in peacetime. Cool idea I had was to make it possible to sell opposing nation's cars to the Vehicle Dealer NPC for money. Proposed rule might look like: "You may carjack another player's car during peacetime. You must advert carjack before doing so. The driver and any passengers are KOS during a carjack. If you are within line of sight of a hostile carjack you may KOS the attackers." 
  • Destroying another player's vehicle during Peacetime is punishable by a FailRP warn. (Unless they are an enemy in the base or following the ROE.)

Moved this rule up top with the VDM rule under General Rules. If we add back carjacking, add an exception for carjacking scenarios.
  • DIs/RACs may use vehicles in order to more effectively train recruits, However that is all they may use them for. If a DI/RAC is caught using their Vehicles for any other purpose, they may receive a FailRP Warn and removal of their DI/RAC Whitelists

  • Car Usage

    • To be allowed to spawn a car, you must fall into 1 or 3 categories:

      • W-2+

      • A trainer showing the map to new recruits

      • Transporting for tryouts

I think we let anyone spawn cars. There are constant complaints of officers not getting cars out enough so we might as well just open them to everyone and make it something you grind for with in-game cash. Would also increase carjacking interactions if that is added.

Wartime Rules

  • Players may NOT swap for balance unless they are staff or get permission from staff. If no staff are on to rule, players may use their discretion to ensure a war is balanced.

Dumb and hardly enforced. Players are smart enough to use their own discretion and if they don't, it really doesn't matter.
  • Should you find yourself within the enemy base during war, You will be warned for FailRP and promptly respawned

  • Pre-proxing is ONLY allowed on objectives. If there is a grey area or a pre-prox that ACCIDENTALLY falls just outside an objective, there will be a verbal warning first. You can not claim an objective with the intention of pre-proxing.

  • When the player base is below 80 players, warleads from each side may communicate in order to exclude objectives from an upcoming war.

  • Do not Precap. All players must be within their respective base walls before the 2-minute mark until the war starts. Being outside your base walls after the 2-minute mark will result in a warning for Precap and a respawn.

  • Blocking entrances of objectives during wartime is Failrp; this includes with Cars/Ammo boxes. 

PTE Rules

  • PTE can only be granted by an O-1+ or the highest on, and is void upon death and would have to leave base immediately if pulling out a weapon (accidental or not).

    • And still couldn’t raid if haven’t left base. (This shit make no sense)

  • You may NOT kidnap someone with PTE, or for the first 15 seconds after their PTE ends.

  • If PTE is revoked, you must allow them 15 seconds to leave the base.
     

Donator Faction Rules

  • Donator Factions may choose any realistic rank structure. IE: Agent, SGT, Director, General, etc are allowed. Fleet Admiral of the Democratic Republic is not.

  • Donator Factions may have ranks that have O-1+ permissions.

  • Donator Faction members, regardless of paygrade, do NOT have any power over other factions. They are always subordinate to the true factions. 

    • Enlisted ranks of base factions do not overrule an officer of a donor faction.

  • In order to have the Donator Faction MOS, you MUST be on a Donator Faction WL.

Quest Rules

  • You may only use quests during peacetime.

    • If caught using a quest during war, you can be warned for Exploiting. This does not apply to quests that are to be used for recruit purposes.

Afaik we don't need this anymore.

Military Police Rules

  • MP cannot leave the base during war.

    • If caught using an MP whitelist out of base during war, it will be a warn for FailRP.
       

  • MP can leave base for the following:

    • Reported kidnaps

    • Someone fleeing an arrest/warrant.

    • Checkpoints

    • Reported Malicious Activity of your own country.
       

  • Issued Bail

    • The amount of money for a bail can differ from different arrests.

    • The money amounts must be in reasonable reach for people to pay it. If there are reports of a bail being too high, executives can adjust the bail amount.

  • Arresting

    • The things that people can be arrested for should be public knowledge.

    • If caught for something that is not listed, they can be warned for FailRP.

Remove all of this and move it to their individual tryout/training documents. Don't need all of this in here when its really niche and can be given directly to players who join MP.


 

Edited by Ziggy
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I agree with a lot of these rule changes, these rules are extremely outdated and I think that they should have a "freshen up"

However, there are a few things I am "iffy" on to say the least,

2 hours ago, Ziggy said:

Remove this because it really isn't a big deal and is another rule that is rarely enforced. Change the sniping rule to enforce that Afghan must be sniping from inside buildings during peacetime or just straight up remove it. 

I don't think Taliban should have access to snipers during peacetime. The thing about the KOS is if you see it, you can enforce it. Most of 11B, and some SOC on US, can't identify a sniper from 50 feet away, especially with how dark the map is. And we have already suffered from a pretty bad base camping issue within war, what's going to stop Taliban from translating that into peacetime when everyone wants to do their tryouts?

2 hours ago, Ziggy said:

I think we remove this for obvious reasons. Some of which include that many other playermodels' have grenades, smokes, and flags on them that would identify them as a part of a military. Just ignore the cosmetics instead, its really just that easy.

I also don't think cosmetics shouldn truly be ignored, if you're running RPG, something with rockets and a rocket launcher on the back of it, then you truly understand what you're getting yourself into. The RPG enforcement rule is a rare one but it does make common sense why someone with rockets and a rocket launcher would get enforced by US. The ROE used to enforce that if any grenades/guns were seen on a playermodel, they were KOS. However, it was very difficult to distinct what was grenades/guns and what was just ammo pouches, so it was removed. At least from what I've heard.

2 hours ago, Ziggy said:

Dumb and hardly enforced. Players are smart enough to use their own discretion and if they don't, it really doesn't matter.

Used to be enforced, don't know what happened. And I think they should get staff permission due to the fact that when people do switch, there are too many switching at once. This sways war, so I think staff should still require to give permission for a swap. (PS. MRP gamers aren't that smart...)

2 hours ago, Ziggy said:

I think we let anyone spawn cars. There are constant complaints of officers not getting cars out enough so we might as well just open them to everyone and make it something you grind for with in-game cash. Would also increase carjacking interactions if that is added.

Just no. Cars = lag, lag = everyone not being happy. Plus late night shenanigans would be off the chain with cars. VDM would become a major issue really quickly when "Tali RAC SSGT Shithead47" decides he wants to spawn a car and run over the entire US side inside their own base. It's not the hard to grind for ingame cash, a few words, a couple payrolls, and you're already at 50k. And carjacking isn't really an RP scenario I want to be apart of, may just be me though.

2 hours ago, Ziggy said:

I think a lot of the time this doesn't really matter. The maximum raid time is 5 minutes anyways and if players can serve as artillery out of render, they're probably close enough to get to the base in a few steps regardless. Mfs be late sometimes and that's okay.

Be with the group that raids, usually they take cars, organize groups, etc. Being late isn't an excuse for an entire rule to be changed.

2 hours ago, Ziggy said:

Think we just remove this and let the precap rule dictate this one. I think it would be fun if nation's started calling debriefs earlier because they want to sneak in a last minute raid to disrupt the opposing nation. If they call a late DB, they're at risk of getting it nuked. 

Personally, on US, we already deal with DBs not being called on time. Usually they are extremely late, 3 minutes to war, and an OBJ never gets decided upon. Letting someone raid and destroy that entire debrief while already behind on schedule wouldn't make this any better. Keep the rule the same, it's perfectly fine as is.

2 hours ago, Ziggy said:

Don't need this, especially for factions such as 055/Green Berets. Anyone passing PVTs into their T3 faction on the first tryout would be punished as it falls under the 'Bias' section above.

Less of skill matter, more of getting a feel for the server. I was told when ranking up early enlisted that it's more for the experience, not for the skill. And at the same time, PVTs are allowed to show up for trainings, etc. Just have them go to those and when they've shown some type of commitment to the server, they can finally tryout for a SOC they're interested in.

2 hours ago, Ziggy said:

Don't see why this would be a problem if both faction leaders agree to it. Limit players to joining a maximum of two factions. Give faction leaders the option to decide this one for themselves.

I understand letting enlisted dual faction, but if you're already committed to be an O-1+ in that faction, you might as well just serve your time. O-1+ are meant to be loyal to their faction and are meant to help with whatever is needed. They can't really do that while in a completely other faction.

2 hours ago, Ziggy said:

Give faction leaders free reign on this one. Anyone mass promoting or abusing this would be dealt with by management regardless.

Pretty simple rule to follow, no issues with it. Especially with friend factions being an issue of the past, I think this rule has done good to combat that. Are you just here to try to make a friend faction of your own? (joke ofc)

 

Those are probably all the rules I don't see needed or have questions about. If you want to give your honest feedback on why these rules should be changed, added, or removed, please either respond to it in this forum or personally DM me with all these reasons. I'm very fond on the fact that someone is taking notice on the server and wants to do good with it! Once again Bishop, you continue to impress me and the entire server with these changes you have been trying to make.

And as one MRP player, and pretty sure I speak for the whole community, thank you for taking notice in this server!

Edited by Towelieee
Wording changes, probably going to be edited more than once.
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9 minutes ago, Towelieee said:

I don't think Taliban should have access to snipers during peacetime. The thing about the KOS is if you see it, you can enforce it. Most of 11B, and some SOC on US, can't identify a sniper from 50 feet away, especially with how dark the map is. And we have already suffered from a pretty bad base camping issue within war, what's going to stop Taliban from translating that into peacetime when everyone wants to do their tryouts?

You've pretty much changed my mind with this. I've since maxed out settings to make the map bright as hell so it seems I've overlooked that the new player joining the server likely doesn't match my settings. I'll leave it up there for now to hear other feedback and maybe it'd be something for a brighter map. I specified buildings specifically because the picture I had was US soldiers patrolling and they combat a sniper in a window, but that's probably not realistic. 

12 minutes ago, Towelieee said:

I also don't think cosmetics shouldn't truly be ignored

The problem I have with this is that we already do a lot of pretending. We pretend not to know where the opposing faction's bunks are. We pretend to not know easily researchable information such as Army's ranks. We pretend that textscreens don't exist, we pretend afghan are civilians when they have keys out, etc. We just do too much of that to justify using models as an excuse to exclude a class from the ROE. I think we just make it simple. 

32 minutes ago, Towelieee said:

Used to be enforced, don't know what happened. And I think they should get staff permission due to the fact that when people do switch, there are too many switching at once. This sways war, so I think staff should still require to give permission for a swap. (PS. MRP gamers aren't that smart...)

The fact that it used to be enforced and isn't anymore is partly due to the reason that we are fine without it. Players are naturally going to swap when hard dominating a war and there really isn't instances of people intentionally swapping to the dominating side to sabotage war. If this is really a concern, I guess, but it doesn't happen as of now and we doin alright. 

34 minutes ago, Towelieee said:

Just no. Cars = lag, lag = everyone not being happy. Plus late night shenanigans would be off the chain with cars. VDM would become a major issue really quickly when "Tali RAC SSGT Shithead47" decides he wants to spawn a car and run over the entire US side inside their own base. It's not the hard to grind for ingame cash, a few words, a couple payrolls, and you're already at 50k. And carjacking isn't really an RP scenario I want to be apart of, may just be me though.

On the issue of lag, the idea is that they would cost a lot of money. Back when cars were purchasable by everyone they were a pretty hard grind to get to and I think that could be replicated. Another option is to keep the officer rule but still make them purchasable, but I'd even like to reduce the rank requirement down to something like E6-7. I'd like carjacking to come back and stolen cars to be able to be sold so that little squads of bandits go poach to earn some extra cash for the grind. 

38 minutes ago, Towelieee said:

Be with the group that raids, usually they take cars, organize groups, etc. Being late isn't an excuse for an entire rule to be changed.

Fair point. This is also why I like the idea of a requirement to call a debrief before going on raids. We've enacted this on Afghan already but I think it would be a beneficial thing server wide. This addition would also assist with my next thing: 

40 minutes ago, Towelieee said:

Usually they are extremely late, 3 minutes to war, and an OBJ never gets decided upon. Letting someone raid and destroy that entire debrief while already behind on schedule wouldn't make this any better.

I would agree but this really sounds like yall need to deadass just call DB earlier. Seems like this rule might force you to do that so honestly I want to double down on this. I'd rather take the opportunity for fun over sympathizing for US officers always being late.

46 minutes ago, Towelieee said:

Less of skill matter, more of getting a feel for the server. I was told when ranking up early enlisted that it's more for the experience, not for the skill. And at the same time, PVTs are allowed to show up for trainings, etc. Just have them go to those and when they've shown some type of commitment to the server, they can finally tryout for a SOC they're interested in.

Myself and a few other players talked about giving more freedom to faction leaders. Half of the time people cancel their tryouts because nobody shows up. I'd rather give PVTs the opportunity to tryout and fail than completely bar them off from coming until they hit E4. I don't want things for new players to feel like its a mile away. I want them to have a chance, even if there isn't much of one. I think the potential for them to get hooked into server environment is much higher if they can interact with things like that.

50 minutes ago, Towelieee said:

I understand letting enlisted dual faction, but if you're already committed to be an O-1+ in that faction, you might as well just server your time. O-1+ are meant to be loyal to their faction and are meant to help with whatever is needed. They can't really do that while in a completely other faction.

I can speak for myself when I say that I'd be able to handle being an officer in one faction and an enlisted in another. I know the same can be said for many other players and I think if somebody wants to be that committed and is actually able to divide their time, let them. If the faction leaders are cool with it, then there really isn't a problem. If your activity dies in one of them, you just get removed. 

52 minutes ago, Towelieee said:

Pretty simple rule to follow, no issues with it. Especially with friend factions being an issue of the past, I think this rule has done good to combat that. Are you just here to try to make a friend faction of your own? 

I think the best way to combat friend factions is from a management standpoint. These things are very easily identifiable and I guarantee people are sneaking past this rule more often than not. If a faction is struggling, I think low WO and officer cooldowns are fine and the faction leader should be able to decide that. 

55 minutes ago, Towelieee said:

thank you 

You should really consider applying for staff because this response was a lot of really good feedback and that kind of thing is what we could absolutely take more of. 

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MOTD has needed an update for the longest time, I'll be sure to look this over, format it so that it looks good for players, then have the executive team look it over.

I cannot guarantee that everything listed here will be implemented, but from a personal standpoint, I don't see an issue with what you're suggesting.

(also this suggestion has been up for quite some time)

@Fonza lock and move loser

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