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DarkRP Rules Updated (4/28/2024) ×

[MilitaryRP] The Expansion of the Money-Making Experience


Towelieee

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With the new addition of cars either being paid for with actual credits or with an overpriced (in my opinion) amount of in-game money, there needs to be an addition of money making methods to the server. Listed below will be a few ideas for possible money making methods that can be utilized in the server.

  1. Revert the In-game Words Back to It's Previous State
    • What was the issue with them before? Why was a nerf necessary for the words? It's always been an in-game tactic to grind money from that since there is usually no other way.

    • If there is nothing else implemented for making money, then these could use a buff. Possibly altering and increasing the money per each word would help make money more accessible.

  2. Add an In-game Reward After Accomplishing Each War

    • This is a pretty simple addition. After each war finishes, there is usually a winner/loser (in some instances a tie), the winner of each war should get a bonus of $10,000 dollars for winning, the losers should only get a $5,000 dollar reward because they lost. I see this as a good addition for three reasons:

      • This can promote more AFKing on the server, this relatively boosts population and can persuade people to hop on the server.

      • This can also help ACTIVE members of the community buy things such as vehicles, armory weapons, and transportation (if it gets added back). This keeps members entertained!

      • With winners gaining more than the losers, it can incentivize winning for both sides of the server.

    • The only issue I see with this is hardcore inflation, but it's an MRP server at the end of the day, there is no true economy system.

  3. Add an In-game Reward for EACH Kill in War

    • This may have already been suggested, however, a person should receive money and experience points from killing someone during war. This can incentivize being better at the game more and will actually give people another reason to participate in war.

      • As a proposal, the amount of money someone receives for a kill in war will be based on weapon type. For example, if someone gets a pistol kill, they will get $250. If they kill with a shotgun, $200 is rewarded. If they kill with an SMG, $150. If they kill with AR/LMG, $100. SNIPER AND EXPLOSIVE SHOULD GET NO REWARD  

      • I also want these to be rewarded for kills that are done whilst defending OBJ. This promotes CQC warfare in the server and will stop heavy sniping battles.

        • Also, add a streak of killing. If someone kills with a pistol for say and they get 2 kills without dying, they are rewarded double. 3 kills are rewarded triple, and so forth. Streaks are reset when either a different gun is used.

  4. Bring Back the Casino to Desert (Very Low Possibility)

    • The casino was a fun way of grinding hard earned cash. With a little bit of an addiction and knowing how to gamble, you would get a lot just by gambling. Everyone enjoys a little bit of gambling from time to time and that's why I think it should be added.

      • However, this is a very short term map. Adding a casino I don't think is worth it in the long run BUT it would overall be better for the server in my opinion.

  5. Lower Prices

    • This is a fairly simple request, the cheapest car within the server is $650,000. Now I know that cars shouldn't be accessible to everyone, however cars were extremely under utilized on Delta and now they have begun to be even more under utilized. I'd say the average player on MRP would have around $250,000 to $300,000 stashed away. I don’t think all prices of cars should be cut, however, the relatively “bad” cars should be cut down. I think that the prices should be cut in half or even a little more than that for those types of cars, this would give the average experienced player a chance at obtaining a car.

  6. Finally, Expand Salary

    • Each whitelist on the server gets an income bonus from being on the whitelist, these bonuses are extremely little. I think adding an actual salary within the server would create lots of accessibility with money. I think the base salary for people should be $1,500 to $3,000.

      • These salaries would increase based on the whitelist. SOC whitelists should get more of a salary for joining a SOC, officer whitelists should also gain more money due to them grinding for their position.

DISCLAIMER: Like I said, these are all propositions for the server. I don’t expect each and every suggestion in here to be implemented into the server, I just want to get ideas out there.

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As a proposal, the amount of money someone receives for a kill in war will be based on weapon type. For example, if someone gets a pistol kill, they will get $250. If they kill with a shotgun, $200 is rewarded. If they kill with an SMG, $150. If they kill with AR/LMG, $100.” so this is actually in the quality of life update if you read a little into the middle of it. 

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7 minutes ago, Joe1 said:

this is actually in the quality of life update if you read a little into the middle of it.

The QoL update mentions (at least to my knowledge) of bonus of XP per each kill, this suggestion proposes bonus of in-game money per each kill. This just compliments off of the system that is already implemented.

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4 hours ago, Towelieee said:

The QoL update mentions (at least to my knowledge) of bonus of XP per each kill, this suggestion proposes bonus of in-game money per each kill. This just compliments off of the system that is already implemented.

ahh i see. Very well i would love to see some cash alongside the xp

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would be cool to see money recieved on kills based off the type of class. Money would increase by x factor depending on if the class in US Army infantry (base pay being 200) or ISI Commander being largely more than army would incentivize killing higher skilled players helpin those newer players out.

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