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GM Request for Grox


LordGroxin

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In-game name: BM SGT 2319 GROX
Age: 25
SteamID (https://steamid.io/): https://steamcommunity.com/id/LordGroxin/
Warns: 0
Timezone: US Central Time
Playtime?: 2Days 12Hours
Do you have access to TeamSpeak and a microphone?: [YES/NO] Yes
Do you have the ability to record Garry's Mod videos?:[YES/NO] Yes
Referral(s): [What administrator recommended you to apply?] Tman, Hakan (was told to list them here)
Past experiences as a Game Master: [Optional] ~4 Months as GM/Head GM on a previous SWRP GMOD Server running weekly and daily events.
Why should we choose you over other applicants? [minimum 2 paragraphs] I am able to make interactive and interesting events that keep everyone involved. I am able to assist others to create events, as well as RP. When I am available I am full focused on my tasks. I strive to keep events fairly balanced in their difficulty to the players, as well as trying to keep up continuity in characters and missions. I do consider that for fun there does need to be 'some' flex in continuity and realism, and that it is somewhat important for player enjoyment. I excel with generally creating event and training ideas, as well as implementing them. I suck at selling myself. I can consistently be available with schedule, such as thursdays and saturdays.
Have you ever been banned or punished on any server? If so, Include details: No
How much time do you have to contribute to the role?: Most saturdays, Evenings on mondays and fridays, occasional hours other days.

In your own words, what are the responsibilities of a Gamemaster?: Come up with events that are fun for the player base, and achieveable with available GMs. Ensure the smooth running of events, as well as maintaining continuity of events and keeping RP. Keep up consistent and constant small events and training/sims to maintain playerbase numbers and attention.

 Describe how you would contribute to RP as a part of the Gamemaster team: I am a fair hand at coming up with and setting up events and campaigns, as well as creating opportunities for player interactions.

Explain your single most creative idea for contributing to the RP environment of the server: Addition of more DMNPC interactions involving quest/mission related information and events. Have a few missions here and their where diplomacy is the focus.

Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation]: These are 5 event ideas I had as part of a short campaign. I will list the maps these were designed around as well, but the overall idea is that the CIS were found to be collecting saber crystals to be utilized in the creation of a surface to orbit/air lazer.

The first event on AnaxesV2 was a search and destroy style op. A report comes in of an enemy FOB being developed to the S, with presence of mechanized units. During the process a console reveals the local town to be secretly under CIS control with the mines being used to find crystals. during clearing a TAC-droid followed by some commandos (TAC or commando GMed), drops a shipping log for those crystals.

The second event is on Payback_estive with a hotdrop onto the NE corners base, set as a comms-relay with heavy B1 and B2 presence and a console containing the codes for a secure server elsewhere. with some hacking a mechanized infantry base to the SW is found as the servers location. the server reveals that the crystals are being used in weapon experiments, and there is a crystal mine in the canyon mid map under the bridge.

The third event is on Rishimoon, with the players being sent to an old abandoned base a few kilometers from a major CIS Factory/Base. Their goal is to create a lot of noise and attract the CIS attention, then hold the base until a separate Republic battlegroups SpecOps team can infiltrate the CIS base and detonate it. Afterwards a strange signal would be found coming from a comms dish at the edge of the map with a crashed CIS ship. Getting closer reveals a TAC droid(TAC GMed) interfacing with the dish signaling for help, then attempting to send a large packet of data when discovered. the TAC droid is protected by a squad of B2s and a B3. After takedown the TAC reveals partial plans for an experimental surface to space lazer, with some files being encrypted with a not present cipher.

The fourth event is a base attack/reclamation taking place on the current home map. This would involve a CIS battlegroup moving in to destroy the base and wipe all drives of information on the weapons project. A major offensive strikes the base backed by mechanized and air units, trying to distract the clones while a team infiltrates the base to get to the servers. After the clones are able to hold on long enough for a Republic fleet to move in and chase away the CIS, (and presumably repel the infiltration), they push out to reclaim the taken outposts. Snipers cover all the ridges, with olympus, abandoned relay, and atlas being generally defended with B1 and B2. (No droppods since the CIS ships are chased off at this point.) Athena will be more heavily defended with turrets, B1s, B2s, commandos, and a TAC-droid, (TAC or commando GMed). If additional challenge wanted a gunship is on the runway able to be sent up and fight, and AATs the same. After defeat the TAC drops the cipher code, which used on the encrypted data reveals the experimental weapon facilities location.

The fifth and final event was on GM_Lair. The base has a heavy Air presence with a scattering of AATs and B1s covering the outside. The troops are able to land but in doing so the CIS are alerted and the experimental lazers as well as the air units begin to shred the nearby Republic assets forcing them to move back. (Create sense of urgency and no way back. also excuse for resupply of vehicles being difficult). The base entrance on the W side is covered by squads of B2s, and the door itself is locked. Once opened a timer starts, (5-10 min depending on player numbers), as some nuclear warheads are armed. The inside has squads of B1s with 4-7 commandos and a TAC-droid,( Optimally, one of the commandos or the TAC is a GM). After clearance, one team/person works on disabling the bombs, (which would kill the clones and irradiate the base, but leave the weapon intact), as another team/person uses the TAC-droid to access the base system and disable the lazer. After, the base is set to demo.

These events do not have to happen on these maps, though they would need adjustment.

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  • StarWarsRP Management Team

+1, would simply be a good addition to the team, having experience will make it easier to be a part of the team and very chill (Also great medrp during the humanitarian aid mission by quads)

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  • StarWarsRP Management Team

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ACCEPTED

You've received a few plus +1, including my own. Your interest in the team, with a strong application, makes me feel as though this is a choice that will better the Gamemaster Team!

 

Welcome to the StarWarsRP Gamemaster Team! We're looking forward to getting you trained and having you on board! 

Please do not use any commands/permissions until you have been trained

 

Best,
Quads
GM Director

@Nutter- Lock and Move, please!

 

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