Jump to content
DarkRP Rules Updated (4/28/2024) ×

Job Suggestions


NotDeadPool

Recommended Posts

Description: The following list is a suggestion of jobs that would expand the roleplay setting, making it more challenging to walk the streets comfortably. This may influence people to sell more guns
to those looking for a means to defend themselves, keep a sharper eye for out those of shady character, and most dooming of all, to watch their backs! Keep your eyes peeled, as some may be out to
help you... or out to get you. To inspire more creativity with roleplay, I believe the following jobs will make the game even more fun knowing that these jobs are available to roleplay with.

	Reasoning: More role play scenarios!

 

 

 

 

Job Suggestions

 

- Kidnapper, Cult Leader, or Isis job

    Available level 30-35

    Kidnap Cooldown: 10-15 Minutes

    Must either be taken to base or publicly executed

    May only held captive for up to five minutes

    May not mug the victim, however, can be held for ransom (up to certain increments? 25k, 50k, 75k, 100k?? Dependent on level?)

 

- Spy

     Available Level 20-30

    May disguise themselves as other players, including player model and name

    Comes with a default pistol, perhaps a revolver?

    May not raid disguised

    May not mug

    Cannot raid PD(?)

 

- Mob Boss

    Available level 5-10

    Can Raid PD

    Can unarrest only

    Must set up their business

 

 

----------------------------------------

 

https://forums.garnetgaming.net/index.php?/topic/23927-new-job/    *****

https://forums.garnetgaming.net/index.php?/topic/23926-new-jobs/        <<<

https://forums.garnetgaming.net/index.php?/topic/24058-kidnapping-advert/      <<<

https://forums.garnetgaming.net/index.php?/topic/24021-bloodzcripsgrove-incentives-2/   ******

 

 

I recommend supporting the following articles!

 

Link to comment
  • 2 months later...
  • 2 months later...
  • DarkRP Management Team

Denied
______________________________

Kidnapper role has been denied in another post already, due to the fact that it involves much more in-depth aspects of roleplay which our server just does not resonate with.. Spy class is more likely to be used to cause confusion when the disguise is used to break rules, and the mob boss class is relatively redundant, has few applications where it can be used. We are working on more criminal classes with dedicated & dynamic tasks to perform, hopefully this will accomplish what you wanted. 😄

______________________________
 

Thank you for the time & effort you put into your suggestion!

Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

Terms of Use | Guidelines