ScoutScouter 31 Posted July 27, 2019 Share Posted July 27, 2019 (edited) Just look below this post the lad had much better wording and explanation Edited July 29, 2019 by ScoutScouter Quote Link to comment
Illexion 2 Posted July 27, 2019 Share Posted July 27, 2019 (edited) Not to tell you your guide is shit but your guide is shit this is the proper way to do it....... RU Attachment Guide. Preface: This guide is not the be all end all when it comes to attachments it simply gives recommendations based off the current meta and trends on the server. This guide will be seperated into 4 sections going over the basics of the weapon, recommended attachments, non-recommended attachments, and a final workup of the recommended attachments and play style. without further waste of time lets begin. TLDR at end The Basics The RU entry weapon is a modified version of a rifle from the AK platform and retains the ability to swap to different versions including the RPK and AKU variants each having their own play styles and effective ranges for the purposes of this guide we will consider them alternate weapons for completely different purposes. The RPK Being the long range high damage LMG variant, and the AKU erring more on the side of an SMG. Not Recommended Magnum Rounds - For obvious reasons this attachment is a hard pass a 33% increase in recoil and a measly 5% for damage. The reason we don’t use this with the base variant of the AK is the trade off between recoil and damage with the 5% increase and damage your Time to kill (TTK from now on) does not decrease meaning its wasted damage, on the RPK variant however its a completely different game because it does decrease. Match Rounds - 5% aim spread for a 10% reload speed decrease. The tiny 5% increase does not warrant the 10% reload nerf. Recommended Foregrip - 20% recoil decrease with a 30% increase in mobility with a trade off of an increase in deploy speed by 10%. A pretty good option IMO the deploy speed only increases to .67 from .60 which has little meaning H. Stock - 10% recoil decrease for a 10% in handling, another attachment like the foregrip where the trade off doesnt really matter with the handling already being high as is. RPK Mag - 15 round increase in mag capacity for a slight nerf of 5% to handling and 10% to reload speed. Not much to say here other than the debuffs are marginal. PBS-1 - 10% Recoil Decrease along with firing noise decrease for 10% in damage and handling. Same concept with the Magnum rounds from earlier the 10% damage decrease doesnt matter because it doesnt change time to kill meaning the same number of shots will still kill the opponent while handling really isnt too important in my opinion. Conclusion - TLDR The RU AK weapon is a joke in terms of aimspread and recoil and you wouldnt be able to hit the broadside of a barn with this weapon. my personal recommendation would be to swap to something more useful like medic, but if you have your heart set on the AK here are the attachment lists. As for the playstyle with this weapon you have to be up close or your going to be fucking useless because every donor weapon will butcher you due to their far superior stats. RPK Variant - RPK Mag, Magnum rounds, H stock, and Kobra Short/AKU Variant - Foregrip, RPK Mag, Kobra, and H stock. Standard Variant - Foregrip, RPK Mag, PBS-1, Kobra, and H stock That moment when you cant figure out a good way to get pictures in.... Edited July 27, 2019 by Illexion Grammar/Spelling 5 2 1 1 Quote Link to comment
DuckyRU 403 Posted March 25, 2020 Share Posted March 25, 2020 i never want to be mean to another person but your guide is kinda "meh" Quote Link to comment
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