Jump to content

[MilitaryRP] Server Rules


Recommended Posts

  • The Garnut

logo.png

Disclaimer: it is your responsibility to read and abide by our server rules, failure to do so may result in a punishment.

Last Edited 8/8/2023

 

 

General Rules 

 

  • Do not RDM (Random Deathmatch): Don’t shoot players without proper reason.
    • Consensual RDM is NOT allowed.

 

  • NLR (New Life Rule) is enforced. Do not use info from your past life unless it was shared in game through in game voice chat before your death.

 

  • Do not Disrespect in Out of Character (OOC) Chat: Out of character applies to both OOC chat and administrative situations. This also means no harassment. Do not target other players in any OOC platform that is related to Garnet Gaming. Doing so will result in appropriate punishment at the discretion of staff.

 

  • Do not FRP (FailRP): FailRP is the term applied to actions which are not realistic in a well roleplayed military scenario.

 

  • Do not be a vigilante.
    • Vigilantism: The situation in which one behaves as an administrator when a player has broken the rules and/or the situation in which one punishes another player for the rule(s) they broke. For example, do not RDM a player who is mass RDMing.

 

  • Do not Spam: The use of OOC/Advert chat to display unwanted messages sent in bulk rather than one for every reasonable time period is unacceptable. Spamming crowbars as to be an annoyance to other players is also counted as spam and is unacceptable.

 

  • Do not Impersonate: Changing your name to resemble that of another player in an attempt to act like them or hurt their reputation.

 

  • Do not Misuse the Report System. Our /report system's sole use is to effectively communicate with staff and inform them of an issue. If one uses /report incorrectly, it may result in an impeded response time for our staff team's performance.

 

  • Baiting someone to do something that is against the rules is prohibited.

 

  • Do not Powergame. No forcing interactions or creating unrealistic scenarios to give yourself an advantage in RP.

 

  • Do not Metagame. Do not use information gained out of character in RP.

 

  • Exploiting of any kind is not permitted. This includes the server mechanics and addons. Any confusion on exploiting may be clarified by Executives.
    • Players may not use client-sided addons in any way that gives them a competitive advantage. Simple gun skins are permitted, but editing sights to remove the metal but leave the reticle, editing models, or editing skins to make them stand out are not permitted.

 

  • Loop holing or attempting to loophole a rule is prohibited.

 

  • Do not VDM (Vehicle Deathmatch). Do not intentionally use your vehicle to kill other players.
    • Jumping in front of a moving vehicle or baiting VDM is against the rules and will result in a FailRP warn to the person baiting VDM.

 

  • You may not purposefully defibrillate the opposing force, unless they consent to the action.

 

  • You are not allowed to use the OOC Lounge during war.

 

 

Rules of Engagement

 

  • US may KOS Afghanistan soldiers that have a weapon out unless they are on a claimed area or in base. Otherwise, they are treated as a civilian

 

  • AFG may KOS any US outside of US base, but not in a claimed area or US base.

 

  • AFG may not use snipers during peacetime unless cleared for an RP scenario or with T-Admin+ approval.

 

  • Countering kidnapping
    • If a friendly was killed near you or within LOS (Line Of Sight) and perceived in-character, then you can check nearby enemies for weapons used recently with /roll.  If you roll higher than them, you can detain them and have them arrested. If they do not comply, then you can kill them. 
    • If an enemy was involved with or near someone that has been kidnapped, you may KOS the enemy. 

 

 

Miscellaneous Rules

 

  • Denial of Tryout
    • Officers of a given faction that are hosting tryouts hold every right to deny you from joining their faction. Their reasoning may be based on anything from your in-game statistics (K/D) as well as your attitude in 3rd party OOC networks. (Ex. Your attitude on the forums and Discord is childish, therefore you may not join MARSOC.)

 

  • Sub-factions & Branches
    • You may not use /jobs in order to create your own faction that sets yourself apart from other factions. The only factions you may join and be a part of are to be found on the F4 menu.

 

  • Kidnapping
    • You must be an O-1+ accompanied by at least 2 others in order to kidnap an enemy that is by themselves and not in a reasonable line of vision of their friendlies. You may only hold them for up to 15 minutes unless both parties, kidnapper and the kidnaped, come to an agreement. 
      • If you are being kidnapped, you are automatically stripped of weapons, stripped of communications, and are bound to the player kidnapping you. 
    • Factions may only hold 1 person kidnapped at a time.

 

  • Sims
    • Sims may only be called in a claimed area that is not either of the respective country bases.
    • Sims may not be a Free For All and must have some semblance of training to them.
    • Sims may not be continuous. This means that you may not return to a sim area and start firing again without "Sims Start" being called in advert chat again.

 

  • Clan Tags
    • You may not sport any Clan tags while on the server.

 

  • Spam
    • You may not spam crowbars, buttons, chat, voice, nor any other such sound or effect that may prove to be an annoyance to fellow players.

 

  • Names
    • All player must have a targetable name with at least 3 unique characters. No special characters.
    • The only allowable characters in a name are the keys found on an English keyboard. A-Z, 0-9, punctuation marks, etc.
    • Minge/Explicit RP Names or Jobs that would break server rules are also not allowed.

 

  • AFG Loitering in-front of US Base
    • US players can order AFG players away from US base using /advert. For example, US players can order these AFG to leave LOS of the base.
      • If the AFG players do not comply, then they can be arrested.
      • KOS should only be enforced if the AFG player does not make an attempt to follow the US player's order. An AFG player who lingers or delays the order can be KOS.
      • A US player cannot give an unreasonable amount of time for the AFG player to comply with an order. For example, A US player gives an AFG player 5 seconds to leave LOS of US base - This is essentially RDM. 

 

  • Handcuffs
    • Abuse of handcuffs will result in a FailRP warning. 

 

  • Self-damage
    • Self damage is when you inflict 50 damage to yourself or die from your own weapons. Self Damage will result in a FailRP warn.
      • The only exception to this rule is the use of a suicide bomb.

 

 

Chat Rules

 

  • Advert Misuse: The Advert chat may only be used to deliver important in-character information or server announcements. For example, raids and kidnaps.

 

  • COMMS: Just like adverts, COMMS is an in-character form of communication. COMMS is only discernible to everybody unless specified using [RU] or [US]. This is essentially an in-character chat for RP purposes.

 

  • OOC: Racist or derogatory terms in OOC are not tolerated. Keep toxicity and arguments to a minimum or take it to PMs. Should you fail to abide by any of these, you may find yourself being warned for toxicity, muted, or banned.
    • Links in chat: Posting links that are not associated with the Garnet Forums, in-game material, and/or faction google documents in chat is strictly prohibited. Doing so will result in a warning for a non-GG link or a ban for advertisement should it be for another GMOD Community. 

 

 

Faction Rules and Information

 

  • Self Promotion: Do not appoint yourself to a rank you have not earned. This could potentially result in a ban depending on the severity.

 

  • Permission to Speak: PTS is a form of communication control used by your faction's leaders. When PTS is active, you may not speak without being granted permission to.

 

  • KOS Zones/Claims: You may claim any area of the map as long as it is clear what you are claiming and it can be reasonably identified by other players. You may not claim your own or the enemy’s base.  In addition, you may KOS said claimed area to those that are not in your faction or not authorized to be there and kill them should they intrude on your claim, friendly or not. A faction has a claim until they unclaim it or transfer the claim.
    • You must allow people on the claim at least 10 seconds to leave the claim before killing them.
    • People needing claims for tryouts take priority regardless of the order they were claimed. If two factions both need the location for tryouts, then the first advert called will be the valid claim.

 

  • Faction Leaders: If you have been recently promoted to a faction leader position, you may appoint a Second-In-Command (2IC) rank, so long as there is availability and proper reasoning. Appointing a new faction leader must be approved by management.
    • Appointing a new faction leader must be approved by management.
    • Additionally, a new faction leader may appoint a 2LT if the faction desperately needs a larger officer corps. This must also be approved by management.

 

  • Promotions
    • Warrant Officer and Junior Officer Ranks (CWO's, WO's, BMI's, etc.) will have a minimum of 5 days between promotions.
    • Officer promotions will have a minimum of 1 week between promotions.
    • The 2IC position will only be open to those currently holding an active officer rank. If no officers are available, then a WO is eligible.

 

  • Demotions: In order for a demotion to take place, you must have valid reasoning to back yourself up whether the reasoning is from in-character, or out-of-character. 3rd Party applications such as snapchat images/PMs over Instagram are not valid.

 

  • Documents: The altering of the documents of your respective faction without permission/valid reasoning is strictly forbidden and may be considered sabotage. Doing so will result in a 1-week ban and permanent blacklist from said faction.

 

  • Bias: You must treat all members of your faction equally regardless of their age or sex. If excessive bias behavior is picked up on, then it may result in your immediate demotion.
    • All tryouts must be held to the same standard and the entire tryout must be the same for all applicants. The existing faction must test each applicant consistently in the exact same way. The tryout must have clear passing guidelines that are the same for every applicant. Competent tryout leaders may deny the right of someone to tryout for their faction if it is followed with logical and sound reasoning.

 

  • If you are part of a SOC faction, then you may only play on your SOC faction's whitelists. 
    • The only exception is if you have been given permission to swap sides for war-balancing purposes. In this case, you will only be allowed to play on whitelists that do not have a cap limit. For example, you may only play on classes such as Fighter, Support, or Soldier.

 

  • In order to officially resign and hand the faction to another player, Executives must be notified of the event and have to approve of the new leader.

 

  • There is NO dual factioning allowed if you are at least the rank of O-1 in any faction. The only exception is with Executive approval.

 

  • Discord: Abuse of any permissions granted by rank or position in an official MRP Discord will result in a 1-week ban.

 

 

Raiding Rules

 

  • Raiding
    • All targets in an enemy base are fair game during a raid including those in buildings. The only thing not allowed is the intentional spawn camp of the enemy. You may not shoot into the enemy's bunks.
    • A debrief must be called before conducting a raid on the opposing nation. There must be a debrief dismissed advert to be able to proceed with a raid.
    • You must be O-1+ to call a raid and be accompanied by at least one other player. You must then advert the raid. Attackers have 1 life and defenders have unlimited lives.
    • Defenders firing back while outside of the base are subject to being shot and killed.
    • Defenders may not actively participate in the raid if they are not within render of the base when the raid is called.
    • You may not participate in a raid as an attacker if you have not rendered in the base by the time of calling the raid. You may hide behind an object so long your client renders.
      • In the event that you are out of render, you may serve as artillery in a raid so long you have access to rocket launchers, grenade launchers, or other such explosive type weapons. However, you may not proceed to join the gunfight at the base that is being raided should you do this.
    • The cooldown per country is 15 minutes. Raids must not exceed 5 minutes in length.
    • Each country's respective Tier 1 Faction may do a "Disguised Raid" every 20 minutes. They do NOT have to distinguish if the raid is disguised. A "Disguised Raid" also starts the cooldown of a typical raid for that country.
    • You can NOT raid with PTE.

 

  • Raid Rescue 
    • You may advert a raid rescue if you know your ally is kidnapped through RP and know their location through RP.
    • There is a 5 minute raid rescue cooldown
    • You may Raid Rescue at any location, including the oppositions base.
    • During a Raid Rescue the kidnapped player may not be intentionally killed by either side.

 

 

Vehicle Rules

 

  • Car Usage
    • To be allowed to spawn a car, you must fall into one of the following categories:
      • SGT+
      • Transporting for tryouts
      • Participating in war
    • Destroying another player's vehicle during peacetime is punishable by a FailRP warn. Unless they are an enemy in the base or following the ROE.

 

 

Wartime Rules

 

  • Players may NOT swap for balance unless they are staff or get permission from staff. If no staff are on to rule, players may use their discretion to ensure a war is balanced.

 

  • Spawn/Base Camping
    • Killing any players located within their base will be considered Base Camping, and you may be warned and/or respawned.
    • Should you find yourself within the enemy base during war, you will be warned for FailRP and promptly respawned.

 

  • Pre-proxing is ONLY allowed on objectives. If there is a grey area or a pre-prox that ACCIDENTALLY falls just outside an objective, then there will be a verbal warning first. 

 

  • Do not Precap. All players must be within their respective base walls before the 2-minute mark until the war starts. Being outside your base walls after the 2-minute mark will result in a warning for Precap and a respawn.

 

  • Blocking entrances of objectives during wartime is FailRP. This includes blocking entrances with cars.

 

  • When the player base is below 60 players, warleads from each side may communicate in order to exclude objectives from an upcoming war.

 

 

PTE Rules

 

  • PTE can be granted by an O-1+ or the highest ranking individual. PTE is void upon death. If the individual pulls a weapon out (accidental or not), then they would have to leave the base immediately.
    • Someone with PTE cannot participate in a raid.
    • In addition, any enlisted can accept a PTE request.  However, a higher ranking player can overrule the PTE and void it.

 

  • You may NOT kidnap someone with PTE or for 15 seconds after their PTE ends.

 

  • You can not get intel/information while PTE is given. PTE is considered out of character.

 

 

Donator Faction Rules

 

  • Donator Factions may choose any realistic rank structure. For example, Agent, SGT, Director, General, etc. are allowed while "Fleet Admiral of the Democratic Republic" is not.

 

  • Donator Factions may have ranks that have O-1+ permissions.

 

  • Donator Faction members, regardless of paygrade, do NOT have any power over other factions. They are always subordinate to the true factions. 
    • Enlisted ranks of base factions do not overrule an officer of a donor faction.

 

  • In order to have the Donator Faction MOS, you MUST be on a Donator Faction whitelist.

 

 

Military Police Rules

 

  • MP cannot leave the base during war.
    • If caught using an MP whitelist out of base during war, then it will be a warn for FailRP.

 

  • MP can leave base for the following:
    • Reported kidnaps
    • Someone fleeing an arrest/warrant.
    • Checkpoints
    • Reported Malicious Activity of your own country.

 

  • Issued Bail
    • The amount of money for a bail can differ from different arrests.
    • The money amounts must be in reasonable reach for people to pay it. If there are reports of a bail being too high, then executives will adjust the bail amount.

 

  • Arresting
    • The things that people can be arrested for should be public knowledge.
    • If caught for something that is not listed, they can be warned for FailRP.

 

 

Skirmish Rules

 

  • During peacetime, players with the rank of SSG or above may challenge the opposing nation to a battle on an objective, occupation, or location using /advert.
    • For example, "/advert US begins a skirmish at Trainyard!"

 

  • Following the advert, the announced skirmish and close surrounding area will be KOS and players will compete for complete control over it for 10 minutes.
    • In the case that the skirmish is centered around an occupation, players will compete for complete control until the occupation is capped.

 

  • The cooldown for a skirmish is 5 minutes.

 

  • You may not call a skirmish on a claimed area.

 

  • A debrief must be called before a skirmish advert is announced and after one concludes. After the initial debrief, a debrief dismissed advert must be announced to proceed with the skirmish.

 

  • The skirmish will either end or enter overtime when it concludes. You may not return after death to a skirmish after the 10 minutes are up.
    • If members of both nations are on the objective at the end of 10 minutes, then the skirmish will continue until all players of one nation are dead.

 

  • Staff discretion will be used in sits for potential RDM. Use common sense when estimating what the boundaries are of a skirmish and do not kill player unreasonably far from the skirmish location.

 

  • To officially conclude a skirmish, the highest commanding officer of either nation must advert it.
    • For example, "/advert US has wiped the AFG off of Trainyard!"

 

 

Challenge Rules

 

  • During peacetime, players with the rank of SSG or above may advert to challenge a claim of the opposing nation using /advert.
    • For example, "/advert AFG challenges the Ranger's claim at Match!"

 

  • A maximum party of 7 are allowed to challenge a claim.

 

  • Challenges are one life for the attackers and the attackers must advert when the challenge is over.

 

  • There is a 15 minute cooldown between challenging claims. 

 

  • The same claim may not be challenged twice.
  • Like 2
  • Informative 1
  • Agree 2
Link to comment
×
×
  • Create New...

Important Information

Terms of Use | Guidelines