The Garnut GarnetGaming 69 Posted December 7, 2019 The Garnut Share Posted December 7, 2019 GarnetGaming MilitaryRP RulesUpdated January 12, 2025 Disclaimer: It is your responsibility to read and abide by our server rules. Failure to do so may result in a punishment. It is also assumed that the player is able to exercise a reasonable amount of common sense. It is forbidden to loophole these rules. You will still be punished accordingly. Additionally, these rules are up to interpretation by staff and are subject to change. Community Guidelines Below you will find a list of all Community Guidelines, these are rules that do not vary depending on environment and must be followed regardless of setting: General Rules Random Deathmatch: Do not shoot/damage players without proper reasoning. This also applies to vehicles and vehicle damage. You may not consensually RDM an individual. New Life Rule: You not use info from your past life (Soft PKs - Deaths) unless it was written or shared before your death. This includes heading straight back to a firefight after dying. The knowledge of one character (Character Bans/Formal PKs or Creation of Additional Characters) is not shared with any other characters you have unless discovered in character/roleplay. FailRP: FailRP is the term applied to actions which are not realistic in a well roleplayed scenario or actions done outside the normalities and capabilities of a normal individual. Doing so will result in administrative action. FearRP will be enforced in roleplay situations and the rule can be found under Miscellaneous Rules. Powergaming: You may not force interactions or create unrealistic scenarios to give yourself/teammates and advantage, within any RP scenarios. Metagaming: You may not use information that was gained Out-Of-Character, In-Character/In-Roleplay; or vice-versa. Vigilantism: The situation in which one acts as an administrator when a player has violated the rules or punishes another player for their rule-breaking, will also result in punishment onto yourself. Players are allowed to act within their in-character capacity in terms of self-defense, or punishment if in a position where authorized. Game Exploitation: Exploiting of any kind is not permitted. Players may not use client-side addons in any way that gives them a competitive advantage. This includes abusing server/map mechanics for personal gain. The only approved client-side addons are crosshairs Baiting: You may not bait or attempt to bait a player into breaking the rules. This will result in the punishment being directed at who baited the player. Misuse the Report System: Do not use the /report system unless you have a legitimate issue with another player. Player Kills (PK) A PK is a Character Ban from any given character and will result in the permanent disability from using said character, unless appealed. Risky and/or reckless actions, as well as participating in RP scenarios that could threaten a character’s life may result in a PK. Players must permanently follow NLR, for any and all information obtained on the previous PK'd life. Players may not create children/relatives (Jrs/Srs, etc) or like characters, in an attempt to bypass a PK. Players may request for another player's character to be PK'ed based on justification, by using the correct format. All players may apply to have a PK appealed, by using the correct format. Players are entitled to one chance of an appeal (per character), once the appeal chance on that character has been "used", it may not later be reappealed; in hopes of a different verdict. Rules of Engagement U.S. Forces may use the minimum/proportional force necessary to subvert threat(s), when an individual demonstrates clear intent to harm U.S. Forces or Civilians; or a clear hostile act (e.g., firing upon forces, planting an IED) is imminent or already underway. Taliban or Militia Forces are not subject to a formal Rule of Engagement, but each kill or engagement, must be backed up with immense/valid roleplay. Civilians/Citizens of Bagrami may act in self defense against other Bagrami civilians, when provoked. Civilians may force US/Taliban personnel to leave their home/workplace. If they do not comply with the request, the civilians may engage. If the home/workplace is occupied by multiple civilians, they may all engage the militants so long as they know of the engagement through IC means.Note: Civilians engaging in criminal activity have a higher likelihood of being subject to PKs. Miscellaneous Rules Identification When Captured: When captured through valid RP, the captured player must identify themselves through the F3 menu if the capturers have observed their ID Capturing players without RP, capturing AFK players, and similar scenarios are FailRP and may result in a PK to reverse the identification. FearRP: Players must genuinely portray fear in life-threatening scenarios, such as when facing someone with a weapon or other serious dangers. If a player points a gun at your character and you immediately attempt to fight back without a clear tactical advantage, reasoning, or justification, it violates FearRP. In a life-threatening situation, your character should respond with fear and concern for their life by: Following reasonable demands (e.g., surrendering, dropping weapons) Displaying appropriate emotions (e.g., nervousness, pleading for their life). Avoiding unrealistic or risky actions (e.g., trying to disarm an armed attacker without a clear advantage). Scenarios requiring FearRP: Being held at gunpoint or threatened with a deadly weapon o Facing a significant threat from a more powerful or numerous adversary. Situations where your character's life is in immediate danger. Exemptions: FearRP does not apply if your character has a clear and realistic opportunity to escape or neutralize the threat without endangering themselves further. Special circumstances where your character is inherently fearless or suicidal (must be pre-approved by staff). Claims: Ownership of property is defined as owning the entrance door to either a building or contained purpose room (e.g. apartment). Civilians have priority on ownership, within Bagrami Square. United States (USMC) personnel must respect claim of the property and are barred from entering owned property. Unless, the building being used to house criminals or enemies, or their life is in jeopardy and it is the only viable cover. Names: Names must be reasonable and based on your character's allegiance. i.e.: no Russians should be named Joseph Biden Names must be in the firstname + surname format only. Nicknames/callsigns are only authorized by application. Clan tags are not permitted on the server, in any regard. The only acceptable characters in an RP name are the alphanumerics on an English keyboard. (e.g. A-Z, & hyphens, etc.) Minge/ExplicitRP names that would break server rules are also not allowed. (You may also not use a name that one would immediately identify as famous, whether it is fiction or nonfiction. No Derek Jeters, Vladimir Putins, Arthur Morgans, etc.) Character Descriptions: Character descriptions must not contain any information that is not relevant to how someone would perceive your character. Factions/Organizations: Civilians may start their own groups. If the roleplay becomes fleshed out and is executed well, management will look at turning the group into a full-fledged civilian faction Restraints: Use of restraints to rob a player must be reasonable and not overly grievous. Characters may not be restrained for an unreasonable amount of time and without RP reason "Home Domain": United States (USMC) personnel can warn Bagrami citizens/civilians to distance (roughly ~50m) themselves from the walls of their FOB If they don't comply within 10 seconds, they can be arrested by authorized personnel and questioned. If the civilian has already been warned and are a repeat offender (with a positive ID), then they still be arrested and questioned. 3 1 2 Link to comment https://forums.garnetgaming.net/index.php?/topic/7124-militaryrp-server-rules/
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