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Gamma's Game Master Application


Gamma

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Ingame name: ST CDR DEG 4477 Thorn

Age: 16

Steam ID:  STEAM_0:0:90158206

Warns : None as of currently

Timezone: CST 

Playtime: | ST CDR DEG 4477 Thorn has played for 90:32:19.

Do I have access to teamspeak and a Microphone: Yes to both

Can I record Gmod videos: Yes I can 

Referrals: None 

Past Experience as GM: As a Co-owner on another server I had to run events during first setup phases like Phantom,Jackal, and Garnet are doing currently. Also I was a GM for Vector Gaming for about 4 months before resigning after the server switched from Clone Wars to Imperial. 

Why Should I be chosen: I believe I can offer extensive rp events as well as challenging events that cause you to think a little and separate your forces instead of going full force into a horde of droids. Also I have worked with many GMs before and have learned certain skills from people and continue to learn as I play more. I plan out my events 1-2 days ahead of time to ensure smooth performance and making sure everyone is envolved one way or another. 

Most of my events that I have already helped or ran where highly praised by previous communities and no doubt could repeat these praises here on Garnet. A lot of my events aren't shoot em up events. As stated before I like to make people think about their objective and have commanders taking more control over the event instead of just giving them target practice. Another one of my bonuses is my huge ability to create structures with the Gmod props allowing custom outposts and different types of command rooms. These allow Engineer trained players to work with terminals to unlock different parts of the event allowing that thinking part of my events I stated. 

Have I been banned before on any Garnet servers. : Yes I was banned on Taiga V3 on MRP for Accidental mass before the Accidental mass ban was made. and the second ban was on Delta for mass rdm. 

How much time can I dedicate to GM and the server. I can make up events at anytime and proof read them at anytime. But I can spend anywhere from 6-8 hours on the server most days. 

In my own words what are the responsibilities of a Game Master : Game master's are the main entertainment givers of the server. Their job is to make fun activities (events) for the playerbase to enjoy on their freetime to make people want to stay on the server and work with their friends. Game Masters are also responsible for knowing and understanding the Lore of the situation they are trying to replicate for said event. You must understand and implicate different objectives to move towards the main objective instead of a 2 step mission of shoot them up. I also believe Game Masters should be able to give challenges to divisions for making stupid decisions on the spot. An example would be lets say the 501st run into a Prison Complex shooting it up, as a result a large Battalion of Battledroids would be called in and 501st has a limited time of X to complete the mission before they will be overun and fail. But if they take it stealthy and take out each target one by one with stealth and caution they can keep moving in without issue if they keep playing smart. 

How I can contribute RP as a Game Master : I have filled many roles in SWRP before Garnet as an advanced Engineer, Lead Medical Surgeon, and Naval Deck Chief Officer. I understand many aspects of RP with Engineers fixing Generators, Terminals, and hacking pads. As well as medical staff needing to patch someone up before moving them if they are heavily wounded. As well as Naval officers needing to Grant pilots to perform Air combat instead of just launching and bombing a target with no recon, permission, or ensured safety from possible anti-air. 

Explain my single most creative event for contributing RP for the server.  Back on Vector Gaming me and one of my best Engineering Friends who taught me almost all I know. We created a Huge event campaign. It involved the Combine acting as a Private Mercenary Grand Army that had a sworn hatred for the republic for destroying their capital city and blockading their planet. The entire campaign took around a whole month of events that took place once every week to reach their capital. We where attacked twice on Ship and forced us onto the planet base grabbing our attention. Near the later events we had to take multiple Fortresses on their Capital Planet and shut down communication towers (combine Thumpers) while using special forces and tank divisions assaulting a cave fortress taking out their armory and airstrip. Then the last event for the campaign we took the capital (Map was  christophsis) and was faced with ambushes from the towers and had to take out nearby artillery. That single event took around 3 hours on the event server. 

List and explain 5 unique event ideas rated by any scale :  I will list the least creative events from 1 and most creative to 5.

1. Basic assault on the base which would be started by CIS blowing the Hangar bay 2 doors and releasing 4 Commando droids (player controled) into the base to clear the surrounding areas for 5 dropships to drop multiple platoons of b1s and b2 super battledroids to take out the Generator rooms and steal the Naval Command Decks High priority intelligence. If the Naval Command Deck is held by the droids for 10 minutes then the Clones would have to assault the compound outside the base in 10 minutes before the Intel is sent offworld via a droid Gunship.  If Hangar Bay 2 isnt cleared and taken by the Clones more Droids will keep spawning all over the base constantly causing issues for the clones. 

2. This is a stealth mission ran by 212th,501st,41st,and 327th with support of 91st speeder bikes. You are assaulting a CIS prison (the Comms Tower outside of base) to rescue a captured Naval Deck Officer being interrogated for Hyperspace lanes. This would need to be a stealth mission at first but if the Door isn't cracked open via an engineer and if the job is crap the alarm will set off and 3 platoons of droids will land and 2 tanks will assault the clones making the mission much more harder.  If the Naval is killed or if the clones fail entirely  the droids will move onto the base. 

3. The next event takes part on a Venator Ship escorting 2 support class supply frigates. The Venator and supply frigates are raided by a large band of pirates using infectious gases to bomb the venator and infect multiple clones and naval to distract them while they raid the Frigates. If the clones make quick work of the infection they can launch fighters to attack raiding pirates who will try to raid the main venator as a last ditch effort. If the clones succeed then they are rewarded with a search and destroy mission to take out the pirate outpost used to raid ships using the space lane. 

4. This is a planet assault on the Planet Nexus. It's a highly populated planet with huge cities and massive underworld crime cities run by gangsters. Reports of Gangster activities reported on this planet helping the CIS with very harmful drugs and viruses created to genetically kill clones in very short and devastating manners. The clones job is to escort 3 naval to the main factory of said chemicals to take samples and create cures back at FOB to destroy said virus and vaccinate all clones ahead of time to completely foil the CIS' plans. This mission will be very hard and demands the upmost decision making and planning to ensure all 3 naval survive and the factory is taken and destroyed. If failed the clones will have to fight their way back to the FOB from CIS and Mercenaries and will have to deal with this threat at a later date with even more pressure added. 

5. This event is the midway of a campaign where the Clones must take over a Fortress constructed by CIS sympathizers that are manufacturing droids on the CIS behalf. This Planet was under republic control so 327th and 91st will have access to their vehicles as well as plenty of Air support, Artillery support, and Gun support from a Venator in space. Their mission is to take out a shield generator station (similar to the one in the clone wars series with the 2nd attack of Geonosis)  so the main factory can be attacked and destroyed. 327th,212th,501st, and RC must all place explosives in different areas of the factory to destroy the supports. While 91st and 41st take out anti air turrets guarding the surrounding area to allow Air support and Gunships to reinforce and Support the attack. This whole time the ground troops will be constantly assaulted by CIS. They have 20 minutes to destroy the factory before CIS battleships engage the Republic fleet. If they manage to all die and the explosives arent set then the Planet is lost and constant attacks will result with the Clones constantly being in fear until the planet is taken at a later time. 

 

Edited by Gamma
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+1, Gamma is an obvious choice for this position. He has great game knowledge and understands the rules and roles of game masters perfectly. Besides that Gamma is an Old member of the community and can be trusted to hold a role like this. He excels in RP so there's no doubt he can make some good RP for everyone else. He has some really great ideas and I'd love to see gamma on the GM team. I'm sure good things will come out of this.

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+1. RP wise, my experiences with him on MRP roleplay wise were always good. man knows his stuff. he may be 16 but has the maturity of a sophisticated adult.

Edited by Maverick
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+1 Although I've recently met Gamma it is very easy to see he is extremely fit for this position. He holds a huge information bank on Clone Wars, and is always actively helping in the community as a staff member and as a player. He is always Role Playing, and correctly at that. He is always engaging in PassiveRP and interacting with all of the server. Gamma is a role model for all players and staff alike. 

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