Part A - Player Versus
Vote - C Player vs. Player (3+ factions)
Explanation: I personally really enjoyed when I first joined the server when there were 4 countries. However, I can't see it working well at this time, especially when numbers are low. Instead, something that would be more long lasting and could work well with a lower playercount are PMCs. If anyone is familiar with Escape From Tarkov, simply adding elements from that game on here could greatly enhance the experience on MRP. Keep US vs RU, add a US affiliated PMC faction and a RU affiliated PMC faction. These 2 PMCs will need to be run as a company, as in there is a competent leader who is in charge of hiring players via application, has a budget to pay the workers, and can "fire" players who don't make the cut. Additionally, PMCs will have a heavy impact in between wars. While they can still be hired to assist their respective country for war, their primary purpose will be taking on contracts for their country's army in the times between wars. This would include adding a system (similar to the wiltOS item spawn system on SWRP) where salvage/intel/any items of value with certain rarities would spawn around the map after a war and PMCs can go out, collect these items, and return to their country's base (without dying) to turn in for a cash reward to be even distributed. This can work by combining the mission system and the item spawn system to ensure players are on a 1-life high-risk, high-reward mission that they can't just cheese. Additionally, PMCs are KOS to anybody that is not their country's army or themselves (so if the US PMC runs into RU PMCs or RU military, they can take them out with no questions asked. NLR would have to be heavily enforced. Of course, more types of contracts should be added, but this is just the baseline to get the ball rolling assuming players want this.
Part B - Map
Vote - B (Metropolitan)
Explanation - I think it's time we get an actual fully urban map, with a cluster of multi-story buildings that all can be entered and FOBs on the outskirts. This would allow for the PMC contracts to work better, as I think buildings give the best cover. In general, multiple street blocks with many vantage points and alley ways providing alternative routes would not only help make wars more interesting, but also give the map more verticality rather than illusion of it (imo mountains don't add much to this but more headglitching opportunities). Also, a true urban map hasn't really been tried yet, and I've always waited for one to be made.
Part C - Wars
Vote - B - Elongate periods between Wars, elongate wars
Explanation - For the PMC idea or any idea involving valuable RP to be feasible, the time between wars needs to be extended. I'm a bit biased on this one because I personally couldn't care much less for wars and would only play for the RP in between, so long as it is given substantial value. Shrimp's idea of adding an economy is something that needs to be added imo and RP needs to be given a reward in the form of something "physical." After playing on some NutScript servers, almost every bit of RP is substantiated by some sort of actual coded entity. Players can't be expected come up with RP for only the brief entertainment value. Wars can be elongated to compensate for the folks who just want to get on and click heads, but there will never be more to war than the brief excitement of getting kills and leveling up (although the badge idea you mentioned is pretty cool and worthwhile). I also really like the idea of having to check on objectives with no HUD indicator. I hope for vehicles like aircraft and HUMVEEs to be utilized for recon and direct action and players have to strategize to capture points instead of rushing it and watching the ticks for 30 minutes.
Part D - Peace-Time Activities
Explanation: As I mentioned multiple times above, PMCs and contracts would facilitate a lot of this. Honestly, the idea of base cleaning seems to be a gimmick and I personally wouldn't find it fulfilling or enjoying. I'm all for adding scripted content to increase my money or give me a badge, but doing menial activities to achieve that would get boring fast, and I see it as content people would do when it comes out then never touch it again. I think activities should focus on combat/recon. The camera idea was pretty cool, and it can easily be integrated into an RP group recon mission. I'd have to think more on different things that could possibly be added, but for now I think what I've mentioned is a good place to start.
Part E - Suggestions and Unique Content
Vote - Honestly, I think badges are the most suitable for my tastes here, but some skills to be purchased could also be nice.
Explanation - Maybe the badges can be achieved through things like playtime and maybe tracking achievements such as 500 kills. I am heavily against skills like movement speed increase. Maybe allow for greater strength to throw grenades further if it's possible and add soft-skills like charisma that increase the amount of money you can earn from contracts/missions. Instead, maybe add an arsenal in each base with items that can be purchased to assist in combat. For example, maybe add different classes of armor, with relatively weak armor being cheap, and more superior armor providing more protection for a high fee. I also think adding more weapons to the server would be a huge plus. The weapons that are currently on are dull and get boring after a while. There are a lot of weapons in CW that are cool with unique weapon attachments that I always wished were on the server. Instead of adding them as donation options, offer them in the arsenal for high prices, giving more purpose to saving money and taking part in activities to make it. Perhaps make attachments purchasable as well. Especially if wars get elongated, give players time to experiement with attachments during war and changing it as they see fit via the arsenal. Allow for attachments to save until it's changed for the duration of the war, as I doubt players want to run back and forth between the spawn, arsenal, and finally go to the battle every life, but it also could allow for players to take their time customizing their kit.