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By SWRP Johnny · Posted
In-game name: Jedi SPK JP Shadow Delta Age: 19 SteamID: STEAM_0:1:180249755 Warns: 0 Timezone: MDT (US Mountain Time) Playtime: Jedi SPK JP Shadow Delta has played for 5549:08:18. Do you have access to a microphone?: [YES/NO] Yes Do you have the ability to record Garry's Mod videos?:[YES/NO] Yes Referral(s): [What administrator recommended you to apply?] Discreetian and Husk Past experience as a Game Master: [Optional] 1.5 years GM experience + 8 Months(I believe) Admin experience with 2 of those being a GM Supervisor. All on garnet gaming Why should we choose you over other applicants?: [minimum 2 paragraphs] I should not be chosen over other applicants. As long as the people applying are not only there to mess around with their powers and are actually here to help they should also get chosen. We all need help and to get as many people as possible to help contribute to the servers wellbeing. Have you ever been banned or punished on any server? If so, Include details: I have never been punished in a staff manner on any server. In RP yes for my squads actions but not in a server setting How much time do you have to contribute to the role?: I only have class on tuesdays and the rest of my time is completely free In your own words, what are the responsibilities of a Gamemaster?: They are responsible for contributing to the rp of the server and helping keep things running. It is not solely their job as the troopers must do things also but they do play their own part. Describe how you would contribute to RP as a part of the Gamemaster team: I would contribute to the gamemaster team in an RP manner by running certification training and making sure that during events troopers and what they are good at are actually used. Explain your single most creative idea for contributing to the RP environment of the server: There is no single creative rp environment as they are different but one way i would do an RP scenario for something like the medical corp is a mass cas scenario in which a bomb or something went off where there were many troopers near all getting hit and injured in varying degrees of injury and helping the medical corp treat the people and depending on their actions they will either die because of their actions or the troopers will survive. Please list and explain 5 unique event ideas of any scale: [Aim to write at least 1 paragraph (~4 sentences) per event idea, anything less is most likely not detailed enough. Be sure to include any additional context that may be necessary to your explanation.] Event 1: Silent Fall Details: After NID was able to get into the Rear Admirals datapad and decrypt more of the files along with some strategic guesses, we have reason to believe the message left right before capture has word of the planet Geonosis. Your job is to the Area and breach into the cells there as he might be getting used as entertainment for their enjoyment. If not there we know from past missions there is an underground bunker of sorts that has recently activated its silo ray shields again. Everything that you are able to operate is allowed and go get my brother back. He was trained to withstand torture but he can only last so long. Remember secure communications only. If the general is around they still have his communicator. Additionally you are to attempt to get down there as quietly as possible. This is CIS territory so once you are down there and they know that you are there they will be able to hit you quickly as with a lot of force. We will try to assist as much as possible but pack your venator tightly with whatever you may need. Map’s: rp_geonosis and rp_geonosis_v2_d Event 2: Star Sightings Details: The clones will be sent out on a mission to capture a high ranking individual that will be found on a ship at a set of coordinates somewhere in an unoccupied section of space. They won't be given any specific equipment but whatever they have and can spawn themselves from terminals. They will be sent out to a ventador where they will have to go to the correct coordinates to intercept the ship with the HVI onboard. Once they are at the correct place they will be hit by turbo-lazers fired from the opposite ship. Once those have stopped enemy fighters will be spawned for 19th Airwing pilots to intercept and take down and pods will be dropped on the flight deck for any non pilot certified individuals to handle. When the pilots are in the sky taking care of the ships they will find out about extra armaments on the hull of the other ship above the hangar. Once those are taken care of they will deal with a few more waves of pods. Once those are done they will board up onto the LAAT/i’s and head over to the opposing ship where they will have to deal with battle droids lining the hanger along with pre-set up barricades and junk in corners. In one of the corners there will be a code that will let them into through the secondary rayshilded bridge where the officer will be. The individual will take the officer into custody and transport them back to the republic's ship where more pods and fighters will be deployed in a last ditch effort to get their Officer back. Once done the republic will return home either to start questioning or continue questioning the prisoner. Map’s: rp_venator_extensive_v1_4 Event 3: Details: The 34th battle group will be sent to a planet where they will have to investigate the disappearance of a city's entire population. While there they will see that some of the civilians are dead by blaster fire, burns, and cuts. There are also small parties of CIS droids patrolling the area that will lead to the inference of the CIS being the ones that took these people out. Right as they are spotted the main CIS force will move in, locking them in a position where they are. They will push back the CIS forces and find where they are operating out of and they will move to take them out. Map’s: Rp_alderaan Event 4: Saving Face Details: Start out by going into enemy comms telling droids to set up a makeshift FOB at Athena or Atlas. From there I would send in a single BX droid (EC Hopefully) and pods to distract. They would go into their base trying to get important information from the holo-table or terminals in the lobby or NCC if they can get in there. There will be all of the clones there to gun the droid down so the droid will need to get to the table and start downloading the data. Maybe in a few attacks if needed but if he is gunned down I will not force anything. Even if he will die there, never will the data actually be gotten but an ENG will gather information from the BX’s head about the location the droid was sent from and what its orders were. Once they have the information they will do an FOB sweep hopefully and they will find a heavy resistance from the CIS. There will be a relay dish on the roof along with a few AA guns on the opposite sides of the roof. Having the EC from earlier now being a TX droid they will be positioned in the small room on the second floor protected by BX’s and B2 droids surrounding a holo-table. The insides of Athena will be scattered with droids trying to hold them back. They will kill the TX and get information about an enemy’s vessel in space that they will eventually have to go to and take out a high ranking CIS official. Map’s: rp_anaxes_garnet_v3 Event 5: Final Front Details: The troops are hit with a sudden base attack of pods. After the first wave of pods is done more get dropped along with AAT’s and the clones will hopefully spawn in a tank of some kind to counter them. After a bit the CIS will pull back and head to FOB Olympus and set up a makeshift base there. The clones must go on an FOB sweep to find where they retreated to, and they have to take out and gather information on a CIS’s fleet location or operation going on in the near future. Later in time they will operate based on whatever information they gathered but that will come in a future event and not revealed here as to not give anything away cause this will hopefully be part of a storyline if i am able to Map’s: rp_anaxes_garnet_v3 -
In-game name: BMO Councilmember Quinlan Vos | Previously SOB Marshal Commander Colt / Husk, 21st Senior Commander, Regimental Commander, BMO Councilmember Sla'vok Age: 23 SteamID (https://steamid.io/): STEAM_0:1:92332814 Warns: None Timezone: CST Playtime: 2542:52:41 Do you have access to a microphone?: [YES/NO] Yes Do you have the ability to record Garry's Mod videos?:[YES/NO] Yes Referral(s): [What administrator recommended you to apply?] Lead Admin Discreetian, Admin Fred, Lead Admin Matrixz, #1 MRP Super Admin Python, SWRP Super Admin Quads, GM May Past experience as a Game Master: [Optional] GM for 2.5 years on garnet, GM Director for 3 months, GM Supervisor for 1 month. Why should we choose you over other applicants?: [minimum 2 paragraphs] I have an extreme knowledge of GMing as the GM team is currently using my rule set and documents for a portion of it involving the GM training and rule set. I believe that I have a wealth of knowledge to provide to the GM Team and experience. I trust and have faith in my ability to help and move this GM Team forwards and help where I can. I will continue to help where I can and attempt to recruit many of the members of the command team into the GM team. I also hope to bring a motivation to the GM team and push the agenda forwards on Server growth. I hope that I can bring a good amount of events and assisting to the staff team, attempting to get at least the general batt activities and events hosted in a day. I hope in the theoretical time frame in which I will join the team, I can grow in the staff team and continue to provide more. I also wish to assist with Jedi events and generalized batt events. We have a lack of GM hosts for such events and I believe someone can move the needle forwards and really work towards active movement in terms of events and activities. Have you ever been banned or punished on any server? If so, Include details: No How much time do you have to contribute to the role?: Currently, all day Mon, Wed, Fri. I will also work every day after 6-7 pm CST. In your own words, what are the responsibilities of a Gamemaster?: To contribute to the active events and activities as well as growth of the server. Hosting events, activites, and ensuring that said events activities are ran safely, and with the fun of the players in mind. Describe how you would contribute to RP as a part of the Gamemaster team: Generally hosting impromptu player made activities, encouraging both them and the GM team to help with player created activities. As a Gamemaster it is not my role to force RP but rather allow and continue the the player made fun with reactivity from the world and environment. Without a GM helping in this aspect, all RP must be player -> player so we wish to help grow the team further. Explain your single most creative idea for contributing to the RP environment of the server: Generally just helping with the encouragement of RP and hosting my scheduled events. A good and active host is the singular and best method for being a contributing member of the Staff team. Please list and explain 5 unique event ideas of any scale: [Aim to write at least 1 paragraph (~4 sentences) per event idea, anything less is most likely not detailed enough. Be sure to include any additional context that may be necessary to your explanation.] The Battlegroup is tasked with negotiating a trade contract with the Hutts. After a brief call and talk in NCC, they are further tasked with removing a CIS force from a local planet to ensure the Hutts may move their trade through that area. The Hutt forces will assist the best they can with active Trandoshian support and movement. This will be a 3 sector clear & hold event where the players must move from sector to sector and control each with their forces. Following the last event, the Battlegroup will then get a call from NCC from a mysterious "Dyl McCrusty", claiming that he escaped from Republic custody and maximum security with a small force of BX's. Dyl claims that he is pillaging the Hutts convoys and using the spice trade to further fund is psychotic projects. He invites the republic to a match in which they must fight his forces in a location where in he holds the advantage. He will hold up on whatever planet he may hold the best ground and would make for the most fun, likely the large geonosis map for the sake of a long and fun siege. In the end McCrusty will escape but his tyranny has only begun. On planet, recovery of a spice operation or the stopping of a slave trade while fighting may let the players interact. The next operation will involve the Shadow Collective in which the Black Sun will be transporting Sith relics. They will claim to hold ownership of the "Holocron and resurrection" of an "Ancient and Great Master of the Gathering Darkness". They claim they wish to give this artifact to "A Great Sith Assassin & Leader of the Growing Darkness in the Underworld". Said information will be personally given by the Chancellor in a high priority mission to stop the dark threat. The Republic must make do and haste to Yavin IV. The Jedi will be tasked with searching for the darkness located on the planet of Sith Statues and Pyramids of Darkness. In their search they will find a fierce Black Sun resistance force that will delay the republic far enough to where they may run with the artifacts. A Jedi Passive will be hosted afterwards so they may congregate and discuss the coming of a great darkness in the galaxy. If they search the archives they will find but one name fitting the description of the being described, "Tulak Hord." An Event following said mission will continue upon the next available timeslot (Likely 3 days due to planning). They will move towards the planet of Oricon, a volcanic wasteland of notable Dark Side, lingering of evil and fear from thousands of years prior. The Chancellor will ensure them that this mission they must not fail, failing may mean dooming the Republic. In said event they will push for a dark temple, engaging Shadow Collective and a powerful Sith by the name of "Darth Maul." Maul will do his best to delay but suddenly will be disengage and make his way back to the temple suddenly (about half way through the event.) A large siege involving a stalwart defense made by the Deathwatch will be found at the dark fortress. They will hold the Republic until a sound for retreat is heard amongst open comms. Said Deathwatch will make haste and risk life, limb, or equipment at a code "Broken Arrow" being called. The Republic will make their way into the temple only to find Maul broken at the foot of a throne. Awaiting capture with no artifacts in sight, the whisper of "Sidious" coming from his lips. No artifacts will be found or recovered, the 34th being credited officially with destroying these great evils and the Republic prevailing over darkness. Only time will tell what this great "Sidious" may bring...
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UNDER REVIEW Thank you for your appeal. Please allow up to 24-48 hours for a response from a member of the Operator Division. As well as allowing a reasonable timeframe to gather the facts pertaining to your ban. Please note, bans will only be appealed if they are of a false nature, incorrect reasoning, and in some cases mishandling of sit/report/ban.
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