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    • |staffingamename| Shleemy     -didn't read rules  -bad format  -interactions  -many active warns    -1 my interactions with you have not been terrible but your very immature
    • In-game name: 327th CPL Alfredo   Age: 18   SteamID: STEAM_0:0:155611101   Warns: I'm pretty sure I ain't got none.   Timezone: CST   Playtime: Like just under 2000 hours.   Do you have access to a microphone?: I think so.   Do you have the ability to record Garry's Mod videos?: Oh boy yes I do. Referral(s): Buford, Baron  Past experience as a Game Master: I was an L.Gm for this server for several months Why should we choose you over other applicants?:   First off I have a pretty proven track record of creating fun stuff to do as well as picking up the slack where other members can't. In my time away from the server I have straightened my life out giving me a massive edge over my would-be competitors. My creative writing abilities have only improved in my time away from the server. And my most important addition to me resume, for my first paragraph at least, I CAN SPELL AND I UNDERSTAND BASIC GRAMMAR. *cough* *cough* RAPTOR *cough* *cough*     Secondly I have a fierce dedication to this community, and putting out the very best work I can. I work extremely well under pressure, and have the ability to adapt to a situation not going how I planned. I have been known to strictly adhere the standards and rules set in place by the GM Administration. I am extremely dependent and do not rest until I have completed the task at hand.    All of this is to say is that my admittance to the GM team is a no-risk high reward situation.  Have you ever been banned or punished on any server? If so, Include details: Nope, spotless arrest record too. How much time do you have to contribute to the role?: Somehow more time than I had before, this is due to me graduating high school and starting college.   In your own words, what are the responsibilities of a Gamemaster?: The responsibilities of a gamemaster are; A: Be active and contributing to the team. B: Creating fun and engaging stories so that the community want's to keep playing. and C: To not be a goon on all Garnet platforms as to promote a positive community.    Describe how you would contribute to RP as a part of the Gamemaster team: I would, in a more in-depth manner, communicate with leadership within the community and be a reflection of their criticism of the GM team, and be the change I want to see in the sever.   Explain your single most creative idea for contributing to the RP environment of the server: I would give RP based factions things to do, not only in my off-worlds, but through passive RP, on-worlds, trainings, and missions.   Please list and explain 5 unique event ideas of any scale: [Aim to write at least 1 paragraph (~4 sentences) per event idea, anything less is most likely not detailed enough. Be sure to include any additional context that may be necessary to your explanation.]   EVENT 1   My first event is a tried and true template that can easily be molded around server pop and currently present factions, and is really a general formula more than anything.   The 34th is informed of a CIS/Trade fed/Pirate Compound (Changing of factions would be able to break monotony and would be as easy as switching the names and models of NPCs/ECs) and are ordered to cease operations in said location.  This same principle can be altered easily to cater to certain factions Examples include: The introduction of an HVT in the presence of CG or SOB that could have a kill/ Capture order. The compound could be a drug/ bio weapon facility, and could facilitate the collection of info by ENG, MED, or could even require the intervention by EOD, this can but does not have to play into the presence of an HVT. If a large quantity of Jedi are on, (or could perhaps be gotten on by prior notice of Jedi command) the leader of the enemy faction could be/allied to a dark force user, or could be in the possession of dark force artifacts. If a large amount of vehicle based factions are on (19th AW, 327th, DU, etc.), the opposing force could necessitate the use of said vehicles. The compound could be a enemy communications outpost that can set up an overarching story. This basic layout can be used for low pop/ high pop, a plethora of assists, or even the lack thereof. This can also easily have ECs implanted in it to create a more compelling story, after all no story is complete without player interaction. This formula can also be applied to MOST maps within our rotation.   EVENT 2   My second event is using the venator yippe, this idea is far more structured than the last.   The 34th is tasked with the safe escort of a damaged republic-allied vessel to a republic-allied ship yard. This event would require higher server pop as well as probably 2 or 3 assists, probably one or two ECs Partway through the journey, and after some light navy RP, A cis Providence as well as 2 Muni escorts would jump into the system (One would be put next to the damaged vessel) and the other would be put above the venator (for the purpose of acting as a launching platform for a CIS attack on the venator). Pilots at this point will be encouraged to get in the air and dogfight and bomb the Munis. After a minute of fighting the damaged vessel will explode (most likely with a joe bomb), and the captain a=of the damaged vessel, and 1-2 other ECs, will be rushed on board the venator for some sort of major life saving surgery. During this time a window will open up for the 34th to board the enemy providence and eliminate the Tac droid at it's helm. The event will continue after the escort ends allowing some passive RP.   EVENT 3   Time for something a little more RP focused and meant for 15-20 active players. This event can really take place on any urban map. The 34th is informed that some local republic officials in a nearby system are having trouble keeping the peace with a local faction. The 34th must deal with this local faction trying to work out a deal between them and the officials. The leader of this faction will be largely cooperative with the republic, however his right hand man will be very combative and creating most of the problems within the negotiations. While said negotiations are happening a third party will appear and will begin to engage the republic in fierce combat. Running out of time the officials will ask the republic to look into the right hand mans house, at which point it will be discovered that the right hand man is colluding with the insurgent faction, if confronted with this information the right hand man will attack the 34th. The right hand man's death will allow negotiations to finish smoothly and the mission will end.   This off-world wouldn't really require too many assists due to it's simple nature, it would be more carried by 4 to 5 ECs driving the narrative. This off-world could also be modified by adding some bombs planted around the AO if sufficient EOD are present.   EVENT 4   My fourth event will be a more RP focused on-world.   The 34th will be made aware that the Anaxes base will be used as a sort of neutral ground for two warring factions to negotiate and that they must prepare for their arrival. Shortly after both envoys will arrive and be escorted to the site of the negotiations (most likely NCC). Both envoys will be very hostile and negotiations will break down very quickly and one of them will then suicide bomb the venue. For this negotiation to work it will be overseen by one navy, who will be in on the plot of the event, and supporting units who will not be in on it, this role would most likely fall to CG. Once the bombing takes place the base will be put on alert and a base wide effort must be made to get through the rubble and save the life of the navy and the VIPs. If they are able to extract the VIPs and the navy they will then have to preform difficult MedRP to save their lives. At the same time ENG must work to make repairs to the structure of NCC as well as some electronics. EOD will also be present putting out the many fires the bombing caused.   I could hypothetically do this event on my own but 1 assist would be more than enough to make it run smoothly. This event would also require 2 ECs.   EVENT 5   My final event will be another more RP focused on-world this one placing a much larger emphasis on MedRP   The 34th will receive a mysterious distress signal over open comms, and shortly after a vessel will crash just past the runway. Upon investigation they will find several corpses covered in large black boils if the proper precautions are not taken the virus will spread very quickly across the base resulting in a mass quarantine, and the event will turn into a race against the clock to find a cure. If proper precautions are taken however and no one is infected by the virus the event will be more of an investigation and trying to uncover the story of what happened to the crew.   This event could be a good chance for some great RP but the players involved will only get out what they put into it, potentially making this event not very interesting. This event could need 1-2 assists to handle the several potential lines of RP that could be happening at once.   If I can gauge that the player base isn't very interested in the RP then the event will turn into a zombie infestation event where the crashed ship is turned into a sort of hive and the assists are turned into hostile gun toting ECs most likely using "The Flesh" models.
    • also youve been banned twice?
    • I understand that you  have no ill-will towards me, I've never had a negative experience with you prior to this which is why the whole thing was so frustrating for me.   The whole idea around RDM is that it's random, and I'd hardly consider killing two mass RDMers (and probable hackers) after they spent at least an hour MRDMing the whole server, even after I had reported them.   If they RDMed just me once and I followed them around killing them, I could understand your case, but that's not what happened here. The report against me was made expressly to stop me from getting clips of them either hacking or rdming, hence the dude's joking demeanor the whole sit (not even 15 minutes before his 2 week ban).   I tried to ask you to look at his logs in reference to my logs, but you dismissed it and said "tf does that mean" and "the report is on you."   Nothing on the server happens in a vacuum, and it's just kinda lazy to treat it that way.   If you take the scripting seriously, why did you seemingly just drop the topic during the sit and give him 6 minute jailtime for MRDM (1x instance of RDM, reported by the guy actively mass RDMing the server, was apparently enough to get me warned though).   Following standard protocol would've involved considering context- my former reports, my insistance that they're in a group, my explicit callout of their hacks, asking you to include their logs, etc.   From my perspective I did what I could, was met with a weak response from my initial report, had no correspondence from you following my report, and now I'm being punished for killing people that were intentionally ruining the experience for everyone on the server without staff intervention (prior to Schyzo).   The whole thing felt like you wanted to sweep it under the rug, and while I appreciate the sentiment of your reply, I still 100% disagree with the warn and would like it removed.          
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