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  • Popular Now

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    • +1  this seems really cool and would be a great addition to the server
    • -1 This suggestion has way too many obvious ways to be abused. For instance, how long would the "kill claim" last? Instead of fighting, what if I just run away? Or what if my mugger just runs away and kills me later? One of the most efficient ways (at least I've found) to mug someone is to /mug them, then immediately run away reposition yourself so you can just snipe or ambush them if they say no. Is it pussy? Absolutely. But with this suggestion it turns it from just a janky way to get a kill into a much more valuable option. Other issues are: What if you die by different means than your mugger killing you? What happens if you shoot the mugger before the timer runs out and auto-selects "Do not pay?" If the mugger respawned in time, in theory they could kill you again and still steal the money. This proposed change would just be way too exploitable. Getting mugged effectively would mean that you've already lost the money (inb4 "just kill them") and/or the "elder" players would very likely figure out other ways to avoid losing money, while weaker players now either lose money, or die AND lose money. Even ignoring all the potential ways this could be abused, the premise of being able to have money taken from your account in such a direct manner, and with little agency of your own to determine whether or not you can accept it, is unheard of and would be detrimental to the server's gameplay as a whole. Also, this would make it so that every class would have to buy perks just in case someone decides to mug them, barring classes that can't be mugged. Effectively forcing people who want to play casually to either only play classes that keep them from getting mugged, lest they lose money AND die, or buy perks EVERY TIME just to have a better chance to defend yourself is ridiculous. This is not a good idea at all.   P.S. Mugging AFK players and killing them is already pretty silly, being able to LOSE MONEY off of a "fight" that you have no way to defend yourself against is ridiculous.
    • +1  I think this would bring alot more seriousness to mugging, there are almost no consequences to dying in a mug.
    • When mugging players if you refuse a mug and you die during the altercation between both parties the mug should be earned by the original initiator of the mug.   Lower level players are known to accept mugs to avoid issues with other players or just to prevent themselves from dying. However elder players know that a mug for 100k is way more expensive than a death to reperk for 20k, so naturally they will always refuse and the RP ends. Anyone that loves mugging should earn the chance to steal the money from players completely.  Summarized version: If the person being mugged refuses to pay the initiating party that starts the mug, the person who started the mug should earn the right to kill the other party and steal the money they were mugging for. Example: I mug someone for 10k, they refuse, I kill them, I earn 10k.
    • -1 This will result in exactly what brian sandwhich had to say And for the most part just not be used on how you proposed it, now maybe if the food could give you a cosmetic affect like how it does now but different ones based on what food you eat, or for it to still have the same affect you suggested just don't allow people to inventory the food.
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