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    • In-game name: D3athsh0t Age [minimum 15 y/o]: 19 SteamID STEAM_0:0:27187794 Previous GarnetGaming Punishments: None Timezone: EST Playtime? [Estimated total between GG MRP/SWRP]: 1500+ Do you have access to Discord and a microphone?: YES Do you have the ability to record Garry's Mod videos?: YES Have you ever been staff on a server using Nutscript?: NO Have you ever been staff on a server that utilizes PK's (Player Kills): NO Referral(s): Nelson, Zakariya Past experiences as a GM: Yes, was previously L.Admin Have you made any previous applications, If so when?: 3 Years Ago I've been a member of the GarnetGaming community for a while and have enjoyed my experience on the server. One of the biggest challenges on MRP servers is keeping players engaged during peacetime. When players have nothing meaningful to do, they often sit around base, become bored, or log off entirely. I want to help create an environment where there is always something happening, whether that is through quality events, assisting players   I believe my biggest strength as a prospective GM is my understanding of GarnetGaming's playerbase and the challenges that come with peacetime. I've spent enough time on the server to recognize what keeps players engaged and what causes activity to slow down. Many events fail because they become repetitive or leave players standing around waiting for something to happen. My focus would be creating events that keep players moving, communicating, and participating throughout their duration.   I am also very familiar with the ARCcw weapon pack, entities, and the tools commonly used to create immersive event experiences. While I may need some time to fully adjust to Nutscript-specific systems, I am confident in my ability to learn quickly and apply my existing knowledge effectively. My goal isn't simply to moderate players, but to contribute to server activity by creating memorable experiences that encourage people to stay online, participate in roleplay, and help the server maintain a healthy population during both peacetime and wartime. List and explain 3 unique event ideas that a few squads (10-20 people total) would participate in: 1. The Three Cache Hunt A Taliban commander has hidden three strategic weapons caches around the region. Objective 1: Capture an informant (NPC) carrying the location of the first cache. Using NPC because i dont want a player to have to be idle for 20 minutes. Objective 2: Secure or destroy the cache before reinforcements arrive (Explosives Hidden on Obj) Objective 3: Follow intelligence gathered from the cache to locate and eliminate the command cell coordinating the operation.   Each objective directly leads into the next, ensuring there is little downtime and players remain engaged throughout the event.   2. Operation Mirage Gate Reports emerge of three mysterious portal sites discovered by insurgent forces across the map.   The purpose of this event is to keep players moving constantly. Instead of defending one location for extended periods, participants are always progressing toward the next objective and essentially keeping players engaged with constant PVP 3. Broken Convoy A military convoy transporting classified equipment is ambushed and scattered across the map. It starts with loud noise outside of base and GM chat gaining players attention by saying cash prize in convoy   Objective 1: Locate the missing convoy vehicles. Objective 2: Recover critical equipment before hostile forces can secure it. Objective 3: Defend an extraction zone until all recovered assets are evacuated. This event promotes teamwork and communication while encouraging multiple squads to operate simultaneously. List and explain 3 unique global event ideas designed for the entire server to participate in:   1. Taliban Games All participating players are stripped of their weapons and equipment before being randomly dropped into a designated objective zone. Once the event begins, players must explore the area to scavenge for weapons, ammunition, medical supplies, armor, and other resources hidden throughout the map. Limited loot and randomized spawn locations ensure that no two rounds play out the same way, forcing players to adapt and make decisions quickly. As the event progresses, the playable area gradually shrinks, pushing survivors closer together and increasing the intensity of encounters. Players can choose to work together temporarily, betray alliances, ambush opponents, or prioritize gathering supplies. The event continues until only one player or team remains standing, creating a fast-paced experience that keeps the entire server engaged from start to finish. Multiple insurgent cells launch coordinated attacks across the region.   2. Rat in the House Each faction is informed that a hostile informant has infiltrated their base disguised as a regular member. The informant's objective is to create chaos from within by planting small explosive devices, sabotaging operations, spreading misinformation, and drawing attention to themselves without immediately revealing their identity. The faction that successfully identifies and captures their informant first receives a monetary reward and valuable intelligence. This event encourages communication and roleplay rather than simple combat. Players must question suspicious behavior, investigate incidents, and work together to determine who can be trusted. Since many players may not know everyone in their faction, the event naturally promotes interaction and helps players become more familiar with one another while remaining engaged throughout peacetime. 3. Base Defense Both factions are given time to reinforce their bases using defensive props, barricades, and fortifications before a large-scale assault begins. Once preparations are complete, enemy forces begin attacking in three increasingly difficult waves consisting of hostile NPCs and opposing faction players. Last wave includes a massive helicopter controlled by GM, as well as tanks; US players who particpate in defending and have most NPC / Player kills (Player Kills = $50 Reward, NPC kills = $10 Reward) are able to unlock new weapons. Each wave introduces stronger NPCs and new attack routes, forcing defenders to adapt and coordinate their response. The event combines base-building, teamwork, and combat into a single objective that keeps players active at all times. Rather than waiting around during peacetime, players are constantly repairing defenses, responding to breaches, managing resources, and coordinating with their teammates to survive until the final wave is defeated. Certain gas tank props are placed around base, players can collect them and when 5 of them are placed near generator, base gains additional defense tool (Subject to whatever ArcCW has available)   List and explain 2 instances where a PK might occur: 1. Legitimate Execution Following Major RP A player is captured through valid roleplay, interrogated, and executed as part of an approved storyline. Because the character's death is server significant and roleplay-driven, a PK would be appropriate. It would require more logistics in terms of faction size, rank etc. so higher their rank, more RP that has to go into PKing them, with discretion on the actual PK decision being made up between GM team. 2. Heroic Sacrifice During an Event A player voluntarily sacrifices their character to complete a critical objective, such as remaining behind to detonate explosives or hold off enemy forces to ensure mission success. The permanent death would have meaningful roleplay consequences and justify a PK, and is mainly due to player wanting and opting in for a PK
    • ACCEPTEDAfter deliberation with the MilitaryRP Administration Team, we have decided to accept your Staff Application. This is largely in-part to some, but not limited to, the below reasons: Community support.Welcome to the MRP Staff Team! We're looking forward to getting you trained and having you on board! 
    • +Support  never met you but seem solid
    • +support, since launch seen positive action within the server, helping new recruits get trained and more shows positive action towards new players
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