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Showing content with the highest reputation on 03/10/2020 in all areas

  1. Hello and welcome to the main game! I'm sorry its late, but here we are. All PMs Were sent out by me last night. If you are mentioned by me in this thread and have not recieved a PM, you are a normal townie with no special abilities. As a reminder, these are the times for each phase. Please note that a phase change does not officially occur until i reply with the information regarding the phase change. All times are in EST. Daytime phase: 12PM-7PM | Decision phase: 7PM-9PM | Nighttime phase: 9PM-12PM Please do not reply on this post during the nighttime phase. If you have a nighttime ability, please tell me your target using the PMs i sent to you telling you what your role is. For any refreshers on any other rules, please refer to the original post. Please note that while this IS a daytime phase, there will be no lynching today. This first day is purely for anyone who may want to claim a role early. Good luck to all! Let Day 1 Begin. Remaining players: @Realfirebalz2 @Ting @JoeBudden @RegretTheManEater @Viva @huskaii @Im Dream @Redacted @Dan Gardner @eXg-Buddha @Chase @ThetaKek_ @Gamma
    2 points
  2. Short description: The following suggestion calls for an edit on the official MilitaryRP rules page, available here. The changes include the removal of no longer enforced and useless rules, edits to existing rules on the basis of more specific or more general language, and the inclusion of a few newer rules as decided by the community and the current staff team. Reasoning: Having all of the rules clarified with easy-to-understand, specific but broad language will explain unwritten rules and community habits to new community members, and will keep the rules page short and clean but up-to-date and accurate. Before I get into the full list of rules, I want to address the lack of language involved with claims. Nowhere is it stated that to enforce a KOS on your claim, it needs to be addressed in your advert that your claim is "KOS to [insert here]". I would like to suggest not making it a requirement (if it actually is one as per Garnet/Gildarts/Kendal) as it should be implied that a claim would be KOS to those who aren't wanted or shouldn't be on the claim. ** is a category, * is a sub-category, and % is bold text %It is your responsibility to read and abide by our server rules as failure to do so may result in a form of punishment% %These rules are up to staff and community interpretation and are subject to change at any time% **GENERAL RULES** - Do not RDM (Random Deathmatch): Shooting or killing players without a proper reason. - Do not break NLR (New Life Rule): You may not return to the location of your death for 5 minutes outside of war, or use information from your previous life. - Do not FailRP: A general term applied to anything that may not be realistic in a roleplayed Military scenario. Some examples include bhopping during war or swapping jobs to avoid being kidnapped. - No vigilantism: If somebody is breaking a rule, report them by using /report or the forums and let staff handle it. Do not take it into your own hands. - No impersonation: Using the name of another player, new or old, to hurt their reputation or act like them. - No spamming: Spamming is the use of any chat (text or voice) to send bulk unwanted messages or for the purpose of interrupting. - Be respectful in all Out Of Character chats - this is not limited to in-game. Includes staff chat, adverts and other platforms. No racist or derogatory terms. - You may not use /job to create your own faction or to set yourself apart from other people (unless it is meant for war, raids, or sims). You may only use and join factions available in the F4 menu. **CHAT RULES** - Advert chat may only be used to deliver important in-character information or server announcements, such as raids, kidnaps, claims, and anything staff related. - Comms chat is an in-character form of communication. Unless otherwise stated, only your teammates can view and use information present in comms. - You may only post links to GarnetGaming forums or a faction's Google documents in chat. Other links are prohibited and may be considered advertising. **RULES OF ENGAGEMENT** - Do not shoot other players unless war is active, participating in a raid, participating in a kidnap, or enforcing a claimed area. You may never fire upon teammates unless it is for combat simulations or enforcing your claim. - You may kill any enemy that has an explosive device in their hand if they are outside of their own base, regardless of the war status. **WAR RULES** - %Pre-cap:% All players must be within their respective base walls (or otherwise defined) 2 minutes before a war begins. Players outside of their base within the 2 minutes until war will be respawned and warned. - %Objective exclusion:% If the player count before a war begins is sub 80 players, the players leading war for each side may communicate to exclude other objectives during the upcoming war. - %Basecamp:% Do not shoot players within or on their base walls during a war. - You may not enter the enemy base during a war. [NEW] - You may not place mines before war unless they are planted on an objective's cap point. This means you may not place mines %before war% on the path to an objective from one side. [NEW] **FACTION RULES** - %Self promotion:% Do not appoint yourself to a rank that you have not earned - If you have been promoted to a General's position, you may appoint officers to a general rank so long as there is availability and sound reasoning. - All junior officer/warrant officer ranks will have a minimum of 5 days (inclusive) between promotions. - All officer ranks will have a minimum of 7 days (inclusive) between promotions. - When a player comes off reserves, they must wait an additional two weeks alongside their promotion cooldown to be promoted to the next rank. - Demoting a player in your faction requires valid reasoning, both in-character and out-of-character being acceptable. Third party platforms and applications are not acceptable reasons for demotion. - An officer can deny the right to tryout to any player for any reason. A player can pass a tryout and not be given access to the faction for any reason - as long as it is followed with logical and sound reasoning. - Faction leaders may not be biased against a player for any reason, ie. race, sex, age, and so on. All members of their faction must be treated equally. **OFFICER RULES** - Officers must have a minimum of 100 hours playtime on the server (/playtime) [NEW] *Raiding* - An O-1 or higher can host a raid on the enemy base. The raid must be adverted before it begins. Attackers have one life, while defenders have unlimited. - To host a raid, you must host a briefing prior to the raid inside of your base. [NEW] - All players within the base (aside from teammates) can be killed. Intentional spawn camp is not allowed. - The cooldown for a raid per nation is 10 minutes. Raids must not exceed 5 minutes in length. - You may not kill players inside of their briefing halls or spawn rooms. [NEW] *Kidnapping* - An O-1 or higher accompanied by two other players may kidnap an enemy player who is alone and outside of the vision of their friendlies. - You may only hold a kidnapped player for 15 minutes unless both parties come to an agreement. - If you are being kidnapped, you may not fire back on those kidnapping you. - Any player can counter your kidnap via advert if they had witnessed you actively kidnapping a player within 15 seconds of their kidnapping. *Raid rescue* - An officer may call a raid rescue via advert to rescue a member of their faction (ie. Green Beret rescuing another Green Beret) who has been kidnapped. - You must know that they are kidnapped through roleplay. - You can only call a raid rescue if they are being held outside of the enemy base. *Claims* - A faction may only have one claim at a time. Claiming another location overwrites the previous claim unless falsed. [NEW] - You may claim an area of the map that is not already claimed. You may not claim your entire base. You may not claim any location in the enemy base. - The location must be identifiable by other players. - Claiming a location for a tryout overrules any existing claim of the same location if the purpose of the existing claim is for something other than tryouts. [NEW] - You may enforce your claim by killing a player after giving them a warning to leave. You must wait 10 seconds after your initial claim before enforcing your KOS. [NEW] - A faction has their claim until they abandon the claim via advert. This means that you will own the claim between wars unless it is claimed by another faction or you abandon it. **MISCELLANEOUS RULES** - Receiving 5 warns within a 30-day period will result in a one week NITRP (No Intent To Roleplay) ban. [NEW] - The altering of any GarnetGaming-related document without permission is to be considered sabotage. Will result in a one week ban. - Loopholing any of the rules present is prohibited and will be met with a punishment at the discretion of the responding staff. [NEW] - Do not misuse the report system. The /report command is there to effectively and quickly communicate with staff in the event that a player has broken a rule. Here is the final thing formatted. It is your responsibility to read and abide by our server rules as failure to do so may result in a form of punishment These rules are up to staff and community interpretation and are subject to change at any time GENERAL RULES - Do not RDM (Random Deathmatch): Shooting or killing players without a proper reason. - Do not break NLR (New Life Rule): You may not return to the location of your death for 5 minutes outside of war, or use information from your previous life. - Do not FailRP: A general term applied to anything that may not be realistic in a roleplayed Military scenario. Some examples include bhopping during war or swapping jobs to avoid being kidnapped. - No vigilantism: If somebody is breaking a rule, report them by using /report or the forums and let staff handle it. Do not take it into your own hands. - No impersonation: Using the name of another player, new or old, to hurt their reputation or act like them. - No spamming: Spamming is the use of any chat (text or voice) to send bulk unwanted messages or for the purpose of interrupting. - Be respectful in all Out Of Character chats - this is not limited to in-game. Includes staff chat, adverts and other platforms. No racist or derogatory terms. - You may not use /job to create your own faction or to set yourself apart from other people (unless it is meant for war, raids, or sims). You may only use and join factions available in the F4 menu. CHAT RULES - Advert chat may only be used to deliver important in-character information or server announcements, such as raids, kidnaps, claims, and anything staff related. - Comms chat is an in-character form of communication. Unless otherwise stated, only your teammates can view and use information present in comms. - You may only post links to GarnetGaming forums or a faction's Google documents in chat. Other links are prohibited and may be considered advertising. RULES OF ENGAGEMENT - Do not shoot other players unless war is active, participating in a raid, participating in a kidnap, or enforcing a claimed area. You may never fire upon teammates unless it is for combat simulations or enforcing your claim. - You may kill any enemy that has an explosive device in their hand if they are outside of their own base, regardless of the war status. WAR RULES - Pre-cap: All players must be within their respective base walls (or otherwise defined) 2 minutes before a war begins. Players outside of their base within the 2 minutes until war will be respawned and warned. - Objective exclusion: If the player count before a war begins is sub 80 players, the players leading war for each side may communicate to exclude other objectives during the upcoming war. - Basecamp: Do not shoot players within or on their base walls during a war. - You may not enter the enemy base during a war. - You may not place mines before war unless they are planted on an objective's cap point. This means you may not place mines %before war% on the path to an objective from one side. FACTION RULES - Self promotion: Do not appoint yourself to a rank that you have not earned - If you have been promoted to a General's position, you may appoint officers to a general rank so long as there is availability and sound reasoning. - All junior officer/warrant officer ranks will have a minimum of 5 days (inclusive) between promotions. - All officer ranks will have a minimum of 7 days (inclusive) between promotions. - When a player comes off reserves, they must wait an additional two weeks alongside their promotion cooldown to be promoted to the next rank. - Demoting a player in your faction requires valid reasoning, both in-character and out-of-character being acceptable. Third party platforms and applications are not acceptable reasons for demotion. - An officer can deny the right to tryout to any player for any reason. A player can pass a tryout and not be given access to the faction for any reason - as long as it is followed with logical and sound reasoning. - Faction leaders may not be biased against a player for any reason, ie. race, sex, age, and so on. All members of their faction must be treated equally. OFFICER RULES - Officers must have a minimum of 100 hours playtime on the server (/playtime) Raiding - An O-1 or higher can host a raid on the enemy base. The raid must be adverted before it begins. Attackers have one life, while defenders have unlimited. - To host a raid, you must host a briefing prior to the raid inside of your base. - All players within the base (aside from teammates) can be killed. Intentional spawn camp is not allowed. - The cooldown for a raid per nation is 10 minutes. Raids must not exceed 5 minutes in length. - You may not kill players inside of their briefing halls or spawn rooms. Kidnapping - An O-1 or higher accompanied by two other players may kidnap an enemy player who is alone and outside of the vision of their friendlies. - You may only hold a kidnapped player for 15 minutes unless both parties come to an agreement. - If you are being kidnapped, you may not fire back on those kidnapping you. - Any player can counter your kidnap via advert if they had witnessed you actively kidnapping a player within 15 seconds of their kidnapping. Raid rescue - An officer may call a raid rescue via advert to rescue a member of their faction (ie. Green Beret rescuing another Green Beret) who has been kidnapped. - You must know that they are kidnapped through roleplay. - You can only call a raid rescue if they are being held outside of the enemy base. Claims - A faction may only have one claim at a time. Claiming another location overwrites the previous claim unless falsed. - You may claim an area of the map that is not already claimed. You may not claim your entire base. You may not claim any location in the enemy base. - The location must be identifiable by other players. - Claiming a location for a tryout overrules any existing claim of the same location if the purpose of the existing claim is for something other than tryouts. - You may enforce your claim by killing a player after giving them a warning to leave. You must wait 10 seconds after your initial claim before enforcing your KOS. - A faction has their claim until they abandon the claim via advert. This means that you will own the claim between wars unless it is claimed by another faction or you abandon it. MISCELLANEOUS RULES - Receiving 5 warns within a 30-day period will result in a one week NITRP (No Intent To Roleplay) ban. [NEW] - The altering of any GarnetGaming-related document without permission is to be considered sabotage. Will result in a one week ban. - Loopholing any of the rules present is prohibited and will be met with a punishment at the discretion of the responding staff. [NEW] - Do not misuse the report system. The /report command is there to effectively and quickly communicate with staff in the event that a player has broken a rule.
    1 point
  3. Night sets in Who will the mafia Kill? There is no full moon tonight. If you have a nighttime ability you may now use it by PMing me PLEASE DO NOT POST HERE UNTIL I OFFICIALLY START THE DAY PHASE
    1 point
  4. I honestly think it might be, I think we should fuck him. its cuz u probably cheated and looked at the PMs
    1 point
  5. This would be a horrible mistake. I beg of you, please spare my life. Every night I am kept alive, I will spare you from a forum warning
    1 point
  6. I agree we shall slay Buddha at the crack of dawn
    1 point
  7. I mean he’s using the reports section for exactly what it’s supposed to be used for. No need to go bothering staff on TS when we have a shiny reports section for just this purpose. But yes homast please fix the format and add the missing fields.
    1 point
  8. Chuckie has always been vapr
    1 point
  9. 1 point
  10. This has been something I've been thinking about for a while. Lately I've been real stressed out. Swim season started and going into the second semester I really need to focus on my schoolwork. I don't have the time to be focusing on the server and it was brought even more to my attention after the "coup". I'm glad I'm leaving with no enemies, I'd say I got along with everyone on the server pretty well. Obviously I just stepped down as General and gave it to Jackal. I trust him with the faction and I trust his leadership abilities. I will be hopping on the server from time to time and will attempt to come back when the time is right. @Jackal@Tayler@VibeVibeGive me reserves if you'd like. Take care of Marines. I trust y'all. @MiltonImma go ahead and knock on your door. Keep EE ERing. @DexxUse your damn mic man, and stop beating me in sims. @JoeBuddenI'll never forget the day I allowed you to raid to DB. Good times @JohnSmithThanks for being on the server when I couldn't be, I hope you know I understand your resignation. @Prince@RedactedLove y'all for giving me the best enlisted experience I could've asked for. Sucks how it ended. @ValorCan you not kill me in war? @MichaelI love you man, sucks how your Generalship ended... good thing I failed MARSOC tryouts. And since there are so many Alex's, I have no idea who to @. But thanks for the opportunity to be General, it was just bad timing.
    1 point
  11. +1 I agree with what Homast is saying if the staff rooms are already there why not use them, Could potentially help sits instead of tping to random parts of the map don't see any harm why this shouldn't be implemented!
    1 point
  12. Description: [description of what you are suggesting, one paragraph minimum] Money printers right now, give a very low amount of XP even while VIP. Personally, I have had days where I just sit back in a base with a few money printers for 10 hours straight, and won't even level up once. People can make millions from money printers and level up maybe once or twice. Although meth is more XP sided and can be a fix. I feel that money printers shouldn't give that low of an XP amount. I'm not sure if this is correct or not, but from what i've heard, the more amount of money you have in a printer, the more xp you gain. This is just an unsafe alternative, seeing that if the server crashes you end up losing a great amount of money. Reasoning: [how would this benefit our server?] More XP from money printers can help newer players reach higher levels faster, and become dedicated to the server. This would also promote basing, which many players do not do anymore. Although seeing what proggy was able to do, getting almost 80 levels in a week or 2, off just printers. The problem is, that just 2 printers does not supply enough XP to farm only printers. Additional Information: [Photos/Videos][/CODE] None.
    0 points
  13. I don't really care anymore and have given up all hope so I'm doing the giveaway I do every fucking once in a blue moon. The last one was like a year ago when I was a active. So if you want a free class then Idk put your info or something. Steam ID: [RU or US]: Classsssss or gun of choice: How much do you luv me?: I would say good luck but I that's cringe
    0 points
  14. +1 as staff, it makes it SO much easier if someone says that a rule isnt written down. People such as privates no longer have excuses if they do something that wasn't clarified in the official rules tab. i believe that this should be changed, and its something that both Gildarts and Milton should take a look at.
    0 points
  15. ok. I see you trying to get away with it, Ik who im going to follow over these next weeks.
    0 points
  16. +1 These rules should be easily accessed by all members new and old. It should be on the Rules page
    0 points
  17. The rules should be as easy to understand as possible, and they should all be in one place as well. I honestly can't think of a reason not to do this. +1
    0 points
  18. All of the rules that I had included (such as the "no raiding debriefs or spawn rooms" and "requiring a briefing prior to raid") are important to new players. If a PVT masses during a raid because they don't know they can't kill people inside of a briefing building or spawn room, it is on them and not the officer for not explaining the rules. The current language on claims does not say that you need to specify if your claim is KOS. This is the only change. I did not include the "initial claim, 10 second warning" for the "staff enforcement" reason. There are many cases where specifics and further explaining is something that should be done when handling rules and is entirely necesary to keep an up-to-date list of rules in a single thread for all players to read.
    0 points
  19. -1 - A lot of these rules are based on staff enforcement, hence the "Staff Enforcement Clarification" thread. I know when Phantom and Garnet were re-writing the rules, they specifically wanted broad rules to avoid DarkRP like rules with pages of rules. It seems a bit unnecessary, especially because all of these new rules apply to veterans or staff. I'm personally not fond of the new claiming rules, or the way they are worded - I think leaving them how they are is perfectly fine, this complicates it, and leaves more "wiggle room/loopholing" - the only rule I would ever suggestion to add is, A "Common Sense and Staff Interpretation" clause at the beginning.
    0 points
  20. I'm gonna be honest I'm the doctor and I'm gonna save my self every day, let's just boot regret outta this town.
    0 points
  21. Prodigy SteamID: STEAM_0:0:160997857 Kingbrx SteamID: STEAM_0:1:186050535 Buddy SteamID: STEAM_0:1:109954440 Reason for banning: Mass RDM, All 3 of them Proof: Picture of Logs at 3:02 AM EST. No Server population, but Mass is Mass innit?
    0 points
  22. Accepted The staff member who issued this ban does have any evidence to put forward. You will be unbanned and the staff member will be spoken to. @proggy @Chase @eXg-Buddhaplease lock and move
    0 points
  23. Imagine being Jesus and massing lmao
    0 points
  24. being in the staff perspective, those sucked. Yes, i actually laughed my ass off when i took the first sit on delta. I thought it was funny at first. but, after taking 200+ sits on that map, it got very repetitive. It was so annoying to have PVTs laugh and be immature during sits. It was great for a good laugh, but i don’t think they need to return. +1 for the sit rooms we ALREADY HAVE on chaharikar. If any staff don’t know where the sit rooms are. lmk
    0 points
  25. Not my place to +1 or -1 but thought I should say that, we used to have sit rooms on Delta, they were like Minecraft themed or something but I don’t really remember cause I only went to a sit there on rare occasions that I felt like reporting that one private who RDMs you once every 7 minutes, yeah, you know what I’m talking about, but if garnet wanted to he could re implement those. Just a thought.
    0 points
  26. When asked about sit rooms, Garnet said that there was a specific place for staff to do sits, This so happens to be UNDER the map. BUT, when doing /sit, we spawn ABOVE the map. it is a QOL kind of thing because we don’t want to have to fly down through the middle of war to get to a sit.
    0 points
  27. +1 I do believe this would come in handy to staff, instead of finding random areas to do sits in, staff will have a more secure/dedicated place for staffing. For example I was in a sit last night cause some guy RDM’d me and so he kept running away from the sit and almost got away. Of course the staff could have just teleported him back if he did get away but that isn’t the point. The point is, is that having a dedicated staff room would be a lot easier. I don’t think we had one since delta and echoe was just a hill.
    0 points
  28. Denied As a KST you should know your responsibilities. You have been on the server long enough to know the rules about any advert. If the copy and paste on docs was different and didn't say KOS Unwanted in it, you should have known to have put it there before killing anyone. @eXg-Buddha @Milton Lock and Move please.
    0 points
  29. Personally not a fan of the leaderboards. The old one was perfectly fine as it was. I get it's a beta thing, but it didnt feel like a change to it was necessary
    0 points
  30. +1 The docs say to use this "/advert 2GA Marksman Tryouts @ RU DB | Soldier Class Required | PTS Active | Starting in # Minutes" so as a new KST I would not say this is mass on purpose I witnessed DuckyRU being mingy therefor he was asked to leave the area, As this comes as no surprise that a ranklocked PVT kept coming back so he was killed several times. I would not say he deserves no punishment I would say the ban to be reduced to AccMass!
    0 points
  31. no offense but garnet gaming is known for having poor staff.... I mean there's no server that I know of that has good staff because it's a free job, mostly taken by kids and on the most aids multiplayer game out there but still that last sentence was just borderline delusional, you need a TON of work before you have a ''strong moderation team'' also you guys celebrating upgrading ur unpaid to jobs to harder unpaid jobs is fucking hilarious, it's like watching an obese kid celebrate gaining 5 pounds. Congratulations tho!
    0 points
  32. Staff Enforcement Clarification New rules will be highlighted for 2 weeks 5 warns within a 30 Day Period = 1 Week NITRP Ban Intentional Crouch-Jump Spam = FailRP | Crouch-Jumping during war or a RP scenario is FailRP unless it is to get over an obstacle. Recording needed before warn. Up to staff discretion. To get O-1 in any faction requires min 100+ hours playtime. When you claim, you must allow people on the claim at least 10 seconds to leave the claim before killing them. Punishment: Counted as loophole RDM, RDM warn and jail. Players are not allowed to enter the opposing forces base during war. Punishment: FailRP Warn Members of one country cannot go to the Debrief room of the other country to abuse the protection system. Punishment: FailRP Warn If staff see RDM/MassRDM occur, they don't have to have a report to take the rule breaker to a sit (with the proper evidence). Pre-Proxing is restricted to only the inside of an OBJ's boundaries. Placing a mine in an enemy's tunnel or close to their base before war for instance is prohibited. Punishment: FailRP warn. Exploiting bans for fast fire require a picture of logs showing them hitting twice within one second and a video showing what happened. Being past the player clip/invisible wall on any mountain with one is considered exploiting. Punishment : Verbal, then ban for exploiting. Get proof of both times before issuing any punishment. Inactive on current map. While the DB protection is broken, killing anyone inside of DB during a raid is considered RDM. For raid adverts, it has to include who is raiding who at the beginning. Example: (RU Raids US) The Bear strikes The Eagle. Flashbangs are only to be used during war, sims, raids and kidnaps. They are not to be used during peacetime for any other purpose not stated. Punishment: FailRP warn. Crowbar spamming is counted as FailRP. More points to be added in the future as they present them self. Feel free to suggest points to me through pms, but remember, it has to be a rule we’ve already been enforcing. Don't reply to this while it's unlocked. All points were decided on by the staff team.
    0 points
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