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Showing content with the highest reputation on 05/25/2023 in all areas

  1. I've suggested this before on Discord but I've been advised to post it on the forum aswell. I know this wont be relevant for many players, but I'd really like to have a search bar for the /whitelist UI (Annex 1). We pretty much already have something of the sort working with the /report UI (annex 2) so I believe this won't be too hard to implement. That's all. Annex 1: Annex 2:
    3 points
  2. I would like to say all of these can be added or removed independantly, this is essentially just several different suggestions compounded into one.
    2 points
  3. Currently the donator weapons in the donation store, (which cost real money) have no method of testing them out more often than not. Only the Orsis, 971 and Deagle as well as a few others are able to, of them all, and I believe this should change. Adding the rest of the weapons such as the mp5a5, a4, m14 and such would help players look at weapons they could buy and potentially bring more to the store than those who can't ever see them. It also prevents players buying weapons and being disappointed at how they work, their attachments, recoil etc. and instead let them try whatever weapon they might want just by playing on the server consistently, then making their decision. The average donator weapon cant compete with the honey badger in the credit shop anyway so it's unlikely they'd take attention away from the other weapons, yet assuming they somehow do it still translates to potential money for the server in helping win over a player into donating for one.
    1 point
  4. Class Rework We have been running the same classes for too long. It's time to bring in a fresh breath into war. These changes will add something to almost every class. The biggest change you will see is nades. Its odd that we don't have more classes with grenades. Having a plethora of grenades to choose from will allow for more strategic play. Reasoning for speed boost, Our current map is really small but in the future is will be encourage flank play. Snipers should be constantly on the move being unpredictable and more cqc style classes give an edge for advancing more complex positions Classes that are tanky will encourage people to hold point. The speed penalty wont be a huge factor when your sitting on point holding an angle and the armor allows you to take more of a punishment before being forced to rotate or killed. Army/Taliban Support Add Flash. Provides more utility Add Smoke. Provides more utility Soldier - Add Flash. Provides more utility Demolions/LMG Remove Riot shield - Adds to the support role Marksman Add Smoke. Provides utility Sniper/SharpShooter Add smoke. Provides utility Infiltrator/Insurgent Add Flash. Provides utility Officer Add Flash. Provides utility Add Smoke. Provides utility Breacher/MachineGunner Add 3 frags. Provides utility Scout/Arsonist Add smoke. Provides utility Add flash. Provides utility Green Beret Rifleman Add Flash. Provides more utility Add Smoke. Provides more utility Field medic Add Frag. Provides more utility Add riot shield Demolitions Add 3 Frags. Provides util Scout Add Flash. Provides utility Add Smoke. Provides utility Officer Add Flash. Provides utility Add Smoke. Provides utility Add Frag. Provides utility Commando Add Smoke. Provides utility Add Flash. Provides utility Rangers Rifleman Add Flash. Provides more utility Add Smoke. Provides more utility Field medic Add Frag. Provides more utility Add riot shield. Provides more utility Engineer Add 3 frags. Provides Utility Marksman Add Flash. Provides utility Add Smoke. Provides utility Officer Add Flash. Provides utility Add Smoke. Provides utility Add Frag. Provides utility Infringer Add Smoke. Provides utility Add Flash. Provides utility Combat medic Add SR338. Sniper faction, tier 3 should have sniper Delta Force Rifleman Add Flash Bang. Provides more utility Add Smoke. Provides more utility Doctor Add Frag. Provides more utility Add riot shield. Provides more utility Sniper Add smoke. Provides Utility Infiltrator Add Ak-103. Going undercover for raids, should have access to a taliban gun Combatant Add 1 Frag 055th Insurgent Add Flash Bang. Provides more utility Add Smoke. Provides more utility Healer Add Frag. Provides more utility Add riot shield Pointguard Add molotov. Provide util Scout Add Flash. Provides utility Add Smoke. Provides utility Officer Add Flash. Provides utility Add Smoke. Provides utility Add Frag. Provides utility Brute Add Smoke. Provides utility Add Flash. Provides utility Brigiadar Add m9k_m79gl Explosive faction Tier 3 should have access to one TSFU Assault Add Flash. Provides more utility Add Smoke. Provides more utility Watchman Add Frag. Provides more utility Add riot shield. Provides more utility Combatant Add Flash. Provides utility Add Smoke. Provides utility Officer Add Flash. Provides utility Add Smoke. Provides utility Add Frag. Provides utility ISI Agent Add Flash. Provides more utility Add Smoke. Provides more utility Field medic Add Frag. Provides more utility Add riot shield Assassin Add DF honey badger. Going undercover for raids, should have access to a US gun Sentinel Add Smoke. Provides utility Add Flash. Provides utility Commanders All commanders both tali and us. Add smoke Add flash Allow DF and ISI to join Infil raids ( making it 3 people per raid!) I realizing now that im a dumbass. Title should say era instead of area.
    1 point
  5. The following suggested vehicle additions will be formatted and separated by type, and by availability (Player/GM). Please bear in mind this is just a suggestion and nothing more, changes or tweaks are welcome and even encouraged to this list, and this is by no means meant to be final. Links will be provided below. Player Section: Ground Vehicles UT-AT- I believe the value this vehicle brings can be very briefly summed up in one word, Variety. This is essentially an AT-TE but on a traditional Tank based platform with additional guns. It can serve a similar roll to the AT-TE we have, which would leave it with no other reason to be added, however, the main thing this provides opposed to the AT-TE is what really no other platform on the server can. It was a tactic originating in WW1 and seeing more needed use in WW2, that of course being tank trailing. You can have an entire battalion behind this and treat it as a siege machine for the GAR. https://steamcommunity.com/sharedfiles/filedetails/?id=2929058622&searchtext=LVS Air Vehicles Y-Wing Bomber- This is pretty straight forward, CAS'ing with a ARC-170 is practical but doesn't make since when there are dedicated options for the task that can get it done better, while not having to take away from the fighter/interceptor array. https://steamcommunity.com/sharedfiles/filedetails/?id=2933864153&searchtext=LVS GM Selection: Ground Vehicles Protodeka- This one may be a controversial pick for the more stringent of you, but it's a good option and honestly an interesting unit for the sake of diversity. First introduced in the 2002 Star Wars: The Clone Wars video game, the Protoodeka is a monstrous force both in size and in appearance. It towers over any vehicle on the server easily and would provide a good challenge to 3 AT-TE's + the entire 34th on high pop. Not only is the Protodeka a force of nature, it is a almost completely unique concept, again both in appearance and function. It would be a nice breath of fresh air for people who want more unique things on the server, and speaking on behalf of the GM team, would be properly moderated to ensure it is not overused and is only used as a challenge, not to pub stomp the server. https://steamcommunity.com/sharedfiles/filedetails/?id=2940504818&searchtext=LVS STAP- This one is simple, it's the CIS answer to the BARC speeder. It is fast, nimble, and would provide an excellent challenge to troopers and other BARC speeders in combat. It's a more practical option in some cases compared to just dropping an AAT in and calling it a day. A simple addition but again, much needed for variety. https://steamcommunity.com/sharedfiles/filedetails/?id=2960856932&searchtext=LVS Air Vehicles Trade Federation Bomber&Hyena-Class Bomber- This is is the same reasoning for the Y-wing, it adds variety to the air force, and provides interception as a task to our fighter pilots on both Off-worlds and On-worlds, not much else to say other than it should be added. https://steamcommunity.com/sharedfiles/filedetails/?id=2929593458&searchtext=LVS https://steamcommunity.com/sharedfiles/filedetails/?id=2932600431&searchtext=LVS
    1 point
  6. -1 a short paragraph that kinda sucked to be honest. However, you are well known on the server, you have plenty of play time, and you're liked by most of the playerbase. You should have no issues being accepted into the staff team as long as you retype your application and put a little more thought into it. Best of luck Fitch!
    1 point
  7. -1 this isnt two paragraphs its bare minimum imo, its not exactly telling us how you would benefit the staff team. others have experience on the server and know people as well without being staff. " I am liked by most people and can relate with them but I am not And I can use commands quickly and with efficiency." But I am not what? also using commands quickly and things as such isn't something we're particularly looking for as long as the task is done right. Good luck! *STEAM_0:0:634849930* this is your steam id also
    1 point
  8. Accepted Spoke to Lala Lady about the situation, if anything this should have been a verbal warning, definitely not a 1 Month ban. You will be unbanned. @stretchy please lock and move.
    1 point
  9. I'm fine with flashes, smokes, and frags, these are tools. Tools can show skill expression. I have a bit more hesitation on static buffs. I am fine with some speed adjustments, but at a lower rate than what you suggested, maybe half. Balance around current speed buffs to donors. Despite what the store says, I believe in the past the speed buffs to donors were lowered. I don't like additional classes getting shields/armor/health, leave those for donors (I would rather have no health boosted classes period, but it is what it is.)
    1 point
  10. Now people use ChatGPT to send code in their suggestions i'm deceased
    1 point
  11. GM Application Accepted Welcome to the team Do not use any GM powers until trained, you may contact any S.GM+ for your training, we look forward to seeing what you can really do.
    1 point
  12. +1 for several reasons -Despite the glaring lack of hours, the past experience in my own opinion makes up for it. -The dedication is there, the amount of effort that has been put into this is obvious, same can be said for general interest -We need more people who can help out newbies to the scene, could also be a huge asset to the overall health as has been stated that this individual is aware of multiple maps and prop packs that could be added. -These are interesting and thought out ideas, while the activity may come into question with the afore mentioned job, this individual could prove very valuable as a consultant for things and/or assistant for storyboarding events. -The time zone is more than compatible, either time they are off from work would still put them at 3PM EST/7PM EST respectively
    1 point
  13. +1 Dude is gonna be a huge help and is extremely invested. This will only further his ability to help the server outside of 41st. Responsible guy all around, a well deserved +1
    1 point
  14. +1 Code geos is always a w ( In all honesty I see no issues, dude already does a bit of moderation between Jedi and GM's. I have heard about his previous tenure as staff so he isn't green. He is generally well regarded and my personal experience with him has been very informative, he is very neutral and well mannered. He should have no problems at all. )
    1 point
  15. +1 Dope Jedi; This man has really damn good ideas, and while speaking from experience sometimes they might not always be grand, the fact that he has these ideas to begin with proves that he has the mettle to adapt to less grand and over the top events while also making them fun and entertaining.
    1 point
  16. +1 Has shown general interest in the past and has extremely creative ideas for events.
    1 point
  17. To be clear, I am all for new GM's, and this would normally be where you'd see a but yada yada yada. This is not one of those times. You have the right ideas, just need a little bit of workshoping. I'll DM you later and update this message depending on how it goes. For now it's neutral Edit: +1 from me, while their event ideas aren't as flushed out as some would like, they are fairly competant. While I understand those against, I personally am for it.
    1 point
  18. +1 Was just talking about this yesterday
    1 point
  19. The speed boost should be balanced around donor classes i was unaware of this nerf. But for the classes gaining additional health is not a huge difference in CQC pvp. It will only allow you to take one maybe 2 extra shots before your killed. It gives a skilled player an opportunity to react to be shot in the back or that extra shot might give them the courage to make a more risky play. But the biggest reason it should be added is being able to tank a sniper shot. This will be an indirect nerf to our heavy sniper meta without nerfing snipers into the ground. This will give players who don't have access to a sniper or who cant use a sniper skillfully will give them a fighting chance against snipers.
    0 points
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