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Posts posted by Nutter
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Unfortunately this is really just meant for singleplayer, and will not translate well to a multi-player environment.
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Deliveryman will be modernized this upcoming update
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Cinema! <3
in Denied
This was disabled due to random minges coming into the cinema and playing unmoderated content on youtube, ultimately subjecting our young population to gore or even worse.
Denied
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What's funny is I was about to message Cyber and ask why he wireframed the entirety of eXg
But yes, Wireframe is the coolest material
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2 hours ago, Jbhh said:
I just react when I disagree with something, I knew your thoughts on this prior and it seems like something you won't ever add so I didn't think it was even worth writing a full write up on how it would work. But that is how in vision it and I think it would be fun personally.
It was not at all a waste of time, i'd much rather have a short writeup than a simple "disagree" react where I have no idea why you feel the way you do (particularly in suggestions)
The way you had described it is typically how it plays out on most servers,
Timer > handcuff swep > drag player into your makeshift jail/holding cell > 5-15 minute timer (during which you ask for a ransom > release
Where things go wrong is.. the player sitting in the base has absolutely NOTHING to do for the duration of being kidnapped, and there's no way out. Additionally, the handcuff swep is undefeatable, you just left click a lagging/afk/player buying perks or typing in chat. I just don't see a whole lot of good coming from it. Yes, there's the fun aspect of your friends can try and raid the kidnapper, but realistically, for a 5 minute wait, they won't even do that so I struggle to see a way this feature would be fun.
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@Jbhhsince you love being a nuisance and leaving disagree reacts with people who are against this awful idea (but provide no insight), I'd like to ask you, how do you propose the Kidnapping job will work without forcing people to AFK for 10 minutes while they're captured? not everybody is a "funny" and "engaging" kidnapper, and most will just hold you captive to minge. Lets get that discussion going so I can understand why you're the way you are on this issue.
4 hours ago, Jbhh said:This is just cope, There should be a level requirement similar to mugging maybe 20+. There should be logs so its extremely easy to see how long someone was kidnapped for. Kidnapping is something that I am very confident would have a lot longer of an enjoyment period than 2 hours.
But who the fuck wants to be kidnapped, and just be forced to sit down and AFK? Who would it bring enjoyment to?
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What we have currently is about as nighttime as we can go without severe lag
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Hello Garnetto members,
I figured this is a big enough deal to make an update post over, considering we have not had a new SA figure on our DarkRP server in 4 years now. I really hope this message brings some joy and comfort to those of you who want to see the server change for the better, although I know some of you are punching the air right now ( @ChrisRid).
Many of you have come to know and appreciate @stretchy/cyber sword/decay or whatever else fucking name he goes by as a well-respected member of our community, who absolutely loves our DarkRP server and tries to help it at every opportunity. After doing some thinking and battling my demons that tell me to never set anybody to be the SA of DarkRP, the demons lost and I've decided it's time to bump this guy up to the top of the staff ranking due to his dedication to making our server run smoothly, and showing interest in re-growing our community.
Please everybody feel free to comment on this post in order to congratulate our new Super Admin, and I hope that moving forward with his assistance we can reach even greater heights for the DarkRP category, such as the possibility of opening another server which could either be EU based, or simply a full-blown "MODDED" DarkRP server to go against everything our current (Vanilla) server stands for
I hope you all have a fantastic day
-Nutter
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First time seeing this post, but the Halloween update was supposed to include this for all props by default, just because of how ugly prop shadows are lol
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Again, the issue inherently with a kidnapping role is the fact that nobody (including myself) would ever want to sit in somebody's base and be forced into AFKing for however long (presumably 10 minutes, since 3-5 isn't long enough to warrant getting paid ransom), if I joined a server that enforced this, myself and many others would much rather disconnect.
Think your ideas through please and suggest an actual fun to play role for both sides.
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Halloween is upon us, and so is my very first collection to offer our community
Be online for tonights event, as the moment we crack 70 pop a free halloween crate token will be given out to all online members, the items you get from this crate will only be available throughout halloween, not to be returned to the server at any other time!
The crafting of Halloween crates will be available in the next few days, and so will our long-awaited Anaxes V2 - planned for this Friday!
Finally, I had spent the last few nights severely optimizing the server, specifically for the case of NPC-heavy events, and was able to provide an INSANE 50-60% increase in FPS for all players, if not more.Enjoy the sneak peaks of the latest Halloween Collection, dubbed "Spooktacular" by our staff member, Missa
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This was handled in DMs over at Discord.
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Hello Garnet Members,I would like to inform you that our server will be undergoing a maintenance, and as a result, access will be temporarily unavailable for approximately 1-2 hours.
Details
After pre-ordering the latest and fastest machine available on the market for GMod hosting purposes, we are ready to make a switch! This upgrade is intended to enhance our server's overall performance significantly without any drawbacks or extra changes.User Impact
Rest assured, with the help of our host we are hoping to have a completely seamless transition without any drawbacks.Rough Downtime
Please be advised that the server will be inaccessible between 12:30PM [EST] and APPROXIMATELY 2:30PM [EST].I appreciate your patience, and hope to see our community continue to see growth with this massive upgrade!- Nutter
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Night Vision Goggles
The command /nvg may now be utilized in order to toggle night vision goggles - useful for dark environments and horror-based maps.
Base Status
Notifications
Chat Notifications will be sent through when base status changes
Additionally, a sound alarm will play to grab the attention of players
HUD
LVS
Elements displaying the condition of LVS aircrafts
Additionally, when operating an aircraft, you will also have a new health bar visible
Hackable Consoles
Information in regards to hacking has been off-loaded onto the HUD, and will no longer draw around the entity
Qualifications
Engineering
Repair droids will now spawn across the base of Anaxes, and on occasion..
will malfunction
Similarly to the broken pipes found across base - these droids may be repaired by engineers for a bonus amount of galactic credits
Squads
1st And 7th Squad now have access to qualification cosmetics (IE: Pilot, Engineer, Medic, and EOD)
Piloting
Flight Officers can now whitelist players for individual aircrafts (IE: LAAT, Y-Wing, V-Wing, etc..)
Removed NBT-683 qualification, replaced with NBT-630 qualification
Administration
Commands
/GMPromote command - Added for all Managers in order to promote players through the GM hierchy, similar to /staffpromote
/StaffDemote command - corrected the error associated
/rpname or /name - Made silent for players utilizing the Gamemaster class
Gamemaster Menu
Screen Timer has been re-sized, repositioned, and will no longer affect accessibility to the squad menu
Context Menu
All Gamemasters+ can now utilize the C menu in order to set the Bodygroups and Skins for LVS aircrafts
Garry's Bombs Base
Created a proper whitelist for GMs to be able to spawn GBombs during events without crashing the server
Thank you @AlexConwayfor the help
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Complete Loadout Revamp
Huge thank you to @AlexConwayfor completing this task on our behalf, would've taken me ages to configure this fucking 5k line file
-CHANGES ARE FAR TOO LONG TO LIST-
Republic Navy
Playermodels
The 5th Fleet Security playermodel has been added onto all Loadouts
The alternative "5th Fleet Security" playermodel may participate within the Borealis item system
Qualifications
Engineering
What was potentially one of our 'redundant' certifications now has a nice purpose
On occasions, pipes and other items across the base of Anaxes will break due to continued wear
Engineers will be notified via a chat notification of this occurrence and be expected to locate the leak
Once located, leaks may be repaired with Fusion Cutters
In the future, more entities will be added onto this list, such as (but not limited to) keypads, Astromechanical Droids, Communications, and Fuseboxes
Mail Delivery
Long overdue return
Locations
Jedi
Light Sabers
Added in missing content
Administration
Qualifications
All Admins+ can now utilize the context menu in order to assign players qualifications!
Options Menu
ACTUALLY OPERATIONAL WOOT
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3 minutes ago, Jbhh said:
If i go on the next few days and get a petition with like 50+ signatures would you do it?
I'd be willing to make it the second week (8th) of next month at the earliest, I don't see how you'd collect signature, but sure, why not haha.
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3 minutes ago, tdizz said:
Yeah honestly this post is proof of the hype surrounding the map/update, It would be sick for the whole month but yeah creating the demand will be better off for server stability and growth.
I would agree, but in the grand scheme of things, we have a literal 10 players interacting with this post. If it were the majority of our population (lets say even 40 players responding) i'd most definitely consider putting it on sooner.
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30 minutes ago, Jbhh said:
Might as well lock this thread down since your mind is set. I understand your rationale but from my perspective and the perspective of all the players who put time and money into the server a lot of us are just not going to be playing much til then. Server hovers 35 pop 95% of the time with the exception of friday/saturday night.
I understand your perspective from a players point of view, with that being said, I’ve been here around long enough to know it’d be a temporary boost, and releasing it 2 weeks early would kill off the bigger excitement sorrounding new features that are coming up.
Server population is a bit troubling, but it seems to mostly revolve around the fact that the only two executives who gave a crap for maintaining the server were Proggy and Cyber, proggy resigned, and Cyber is currently gone. Not even 2 weeks ago we were bouncing 80-120.
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3 minutes ago, Criteria said:
I actually agree with this statement because if its released too early people might get bored in like a week and pop just goes down but if he puts everything like mid october the pop will be poppin anyways all i wanted from this post is to make sure there will be some new content including halloween
Oh, yeah, there will be man. My plan for the last 4 years has been to gradually increase the amount of holiday content we have
This year you should expect new (unique) hats, side-quests, and a boss to fight (similar to the Christmas event)
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1 hour ago, Jbhh said:
Not to be rude or anything, but who cares what sense it makes if you have the entire community wanting it to last longer? You don't even play on the server, and this thread is just full of upvotes and if you ask anyone who was here last year for the update they would want it on the 1st.
There is also no way that its not beneficial from a financial perspective. Pop would greatly increase which would lead to more people buying credits and then forgetting to turn off monthly payments smh.Let me utilize your own message to phrase respond,
Not to be rude or anything, but who cares what sense it makes if I have 10 years of experience running this community and have played more than all players across the years. This thread is a thread full of upvotes from people bored and wanting a change, but every year in the past, we tried pushing for the event to last longer (because I myself even enjoy Halloween time) but it proved to be a disaster. There's nothing I would want more than to switch to the Halloween map early, I absolutely love it, and literally spent my own fucking time working on it lol.
Despite what players say this year (and this is a recurring theme for every single year the server has been up up) we switch to an event map early (and specifically in the case of Halloween) players claim it is just too dark/unenjoyable, and we ultimately have players leaving in favor of waiting for the original map after 2 weeks... As was the case just last year.
Financially speaking, Garnet has already been a disaster for the past few years, and everything players can donate for has already been purchased. It's not like this game brings in a surplus of new players month-to-month. But thank you for your 2 cents.
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18 hours ago, Jbhh said:
What if there was an initial update on the 1st that had the past changes from last year, and then a supplemental update? Ik that its super hard to code and do everything on your own. Is there anything left from last year that could be released on the first immediately?
We have everything ready, as well as new content. But again, it's not going to be released on the 1st as it makes no sense to have a month long Halloween event
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Christmas and Halloween will always be eventful times of the year with a new map and fun quests. I'm not sure about it releasing on the 1st though
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What's really cool is this was planned, but I was hoping to get usertitles out at some point in time, so you actually got a title as well thrown in the mix (IE: Totem Collector for 100+ totems)
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DarkRP Update [10/11/2023]
in Server Updates
Posted
This is almost solely an update in preparation of Halloween, when really cool content will start rolling out
Server Performance Optimization
Player-Perspective
Around the fountain area, the FPS players run should be significantly improved with the help of some black magic (Chess)
Server Perspective
Re-wrote big portions of the day and night cycle, resolution in one of the biggest performance/FPS hogs of the server to run quickly and without affecting the server to a noticeable degree. With 128 players and a 22 tickrate, we now have a TON of extra headroom before we even stutter on occasions, let alone lag.
Context Menu
Extra additions have been thrown on
Radio Volume Control
May be utilized to turn down or entirely turn off the DJ radio on our server as to avoid disrupting your experience playing
Cosmetics Rendering
May be used to turn up or down the distance at which you will draw other players' cosmetics (pointshop items) - if you're a non-VIP member of our community with a bad PC, you will be given the option to turn off cosmetics entirely as to enjoy a higher FPS experience. If you're a pog VIP members who purchased 50k Premium Points over the last week alone as a result of autopay, you're free to turn up the slide as much as you'd like and enjoy seeing people's cosmetics from afar
Deliveryman Class
Brought up to the same standard other classes are
QOL changes would be the classic Garnet DarkRP black box with a white border, and a display of your destination's name. Multiple other destinations have been added to the pool!
Inventory System
Fixed inconsistency where staff had 2 pages in their inventory, as opposed to a double-tall inventory with a singular page
(that is what the UI looked like prior to the update)
Physgunning
Stoves and Weed Pots can now be physgunned by their drug manufacturing owners
DJ Radio
Increased the distance of the radio to nearly double the previous transmission range, meaning, you no longer have to snuggle up to your DJ buddy in order to hear his radio. But also, if this DJ isn't your buddy, he can now minge the piss out of your little base by blasting annoying tunes outside.
Cyber's first hand in an update as SA :^)
Players can now buy GL ammo and shipments from our unbox menu
(UP FOR DEBATE) Prop Lighting
I'm very much debating making it to where shadows casted by the map will no longer affect client props, leading to much more visibility to player builds, with the downside of.. in certain dark lighting, things may look awkward - as props are always lit.
But this may even be seen as a positive, because now even when building in a dark area, you are able to make a highly visible interior
here's a photo of current behavior:
Pointshop - Death Effects
Here's some "late-game" items that everybody wants
--oops postponed until a later update--