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DarkRP Rules Updated (4/28/2024) ×

Nutter

The Garnut
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Everything posted by Nutter

  1. Almost out of "beta" with a completed server Not even sure what's missing before we're ready to open up more servers? Pointshop Spent the past 14 or so hours adding items onto point shop and finely tweaking their positions MySQL integration is ready for cross-server support All we are missing is better pricing on items, and determining which items are to be used for Premium points (donators) only. As you know, our TTT server has burnt me an over $2000 hole in the pocket because we have a dedicated machine for these servers, but they have never had an incentive to bring in donations. RIP in chat. Here are some of the category you would find in the PointShop Hats limit of 1 wearable at a time Accessories Limit of 3 wearable at a time Playermodels Limit of 1 wearable at a time Other Categories Pets, Powerups, and Permanent Weapons are still under construction Misc and Bugs Credit Shop The following have been REMOVED from Credit Shop Prop Exploder Hermes Boots Gas Grenades The following have been ADDED to Credit Shop Silenced AWP (T) M4A1-S (T) Odds Minimum number of players online for a Detective to spawn has been bumped down from 10 to 9 Unstuck The command /unstuck has been added for players who spawn in and are unable to move due to being stuck inside a prop/other players or any other reason that may subject them to use this command! Partciularly in Minecraft based maps it is very easy to get stuck inside of doors for instance due to the use of brushes and them being turned into rotation doors with janky controls Mutation Rounds Boss Rounds New formula created for Boss Rounds Boss Health = (Players online * 500) + 750 Example with 10 players online: Boss Health = 10*500 + 750 = 5750 Example with 30 players online: Boss Health = 30*500 + 750 = 15750 Super Speed Speed increase has been decreased from 300% to 200% in order to be more manageable while still being hectic TODO: MAKE CUSTOM DOUBLE BARREL SHOTGUN
  2. Looks like based off of you guys' criticism I may just allow the Mayor to build up the PD, as well as the Warden, while disallowing other CPs from building. Care to shoot me your own input on the situation @proggy
  3. Transaction ID Location: PayPal Account > Activities > Click on Transaction Can't find the Transaction ID? Transaction too old? Call/Contact PayPal, they have all Transaction IDs stored and have multiple ways to look up an ID. Contact them via: https://www.paypal.com/us/smarthelp/contact-us
  4. I will unfortunately be locking this thread seeing as genuinely, I feel as though alot of the responses I've received aren't what I'm looking for. Just about everybody is pointing their fingers at different directions (some with no explanation what so ever as to their thinking) and many others are simply stating "things need to change" or "I would like to see something added that we can do during peacetime" and leaving their response very open ended. Unfortunately saying "i want you to add something" really doesn't help much, and suggestions for content are always looked at in the suggestions area. When it comes to an echoing criticism of myself and my "lack of trust" for others or "reluctancy to get help", I find that hilarious to see because I have reached out to a dozen developers to no avail in the past 2-3 years, and I have upright offered people cash to help me in leading the servers. Proggy denied payment to manage our DarkRP server, and the only applicant we've gotten for Rust is unfortunately not a good candidate according to the majority of players who know them. I cannot just "create" an executive member to handle the server, I can't just get help from people who do not exist. Phantom/Duel/Tayler/Jackal or whoever else you'd like to bring up are no longer active members of the community, and haven't been in a long time. I will try my best to scatter through this thread and find some useful information I could use to move forward. Again, if anybody wishes to contribute, whether it be development/management or any content in general, my inbox is always open. Thank you very much! Edit: to point out some of the posts i'm in reference to: I am unfortunately unable to create staff, it comes down to players who wish to help the server applying. Well, where these trustworthy people I need to do that work? there is not a magical developer stepping forward so please point me in the direction of somebody who would be willing to help out? Again, this is in reference to donator content which doesn't affect the great majority of our server. It is infact complete, I just don't see a purpose in implementing an entire update that is LITERALLY a cash grab (weapon skins). Do you genuinely believe that adding weapons skins with no gameplay mechanic changes would bring back everyday users to our server? You are quite literally pointing out a game-breaking feature which deterred new players from playing the server (as it literally made PvP gameplay unfair) as a reason for our dip?
  5. Yeah, it is absolutely something that'd fit my plate. The XP boost for Titan is a passive thing, and it is in effect. It was added days after the ranks were. As for weapon skins, I have them completely ready, I just personally don't feel it's right to add more donator content out of all things when a server is losing population. The skins I worked on have been ready for about a month now, but that is about when we stopped hitting 80s, and dipped onto the 60s. I don't think that would be determined as a "missed deadline" as it was just a donator item. If you're able to point me at anything else that I missed, I would thank you and go back to working on it I'll be honest with you here Chief, updates now come down to what the management team forwards to me at any given time, currently, all @JimTrash has posted for me to do is relocate the Duel NPCs, change single objective wars from a maximum of 80 players to 50, and finally, he posted a reminder for me to finish the Gamemaster system for MRP (which is underworks) but everything else is pretty redundant, so there is nothing to really be excited for. Honestly again, I don't think donator content is a solution for a dwindling playerbase. It's not something I even think about when a server is doing bad. But I appreciate it man. Please do, because the rest of your post literally said "we should add something for engagement when GMs aren't on, I don't know what though" which doesn't help much. The reacts you received speak volumes. Yeah, I would like to make everything free for a period of time as you know, I don't mind people having 3 lives given the state of the server. If somebody freaks out about a permanent they'll have for the duration of the server, being free for a month or two while the server is dying, that person doesn't support the server I have added the climb swep onto the server for testing purposes, and a climb swep is not out of question. Don't have a whole lot to update with an empty suggestion section and no requests from the management team for an update I also don't think constant updates are all that necessary, look at Icefuse and SuperiorServers. So a management issue noted again Well, I was personally all in favor of keeping reserves so long as the system isn't abused, but again, this is partly my fault as I stay outside of the server politics, but it's obvious at this point that Aidan's implementation did not go down too well, HOWEVER, last thing I heard from D Rose is that this was going to be reversed or eased up to where the reserves position simply needs to be approved to an administrator, which I thought was entirely fair. You simply have to state 'hey I helped the faction for X period of time, and I would like to step down, however, I will still contribute X amount in return for my reserves spot' done deal. I don't recall ever having an input as for your demotion, but I also have never heard of somebody getting demoted for being "too quiet" Have you taken a look at all my threads offering people cash to manage some of my servers professionally? I offered up the server's entire revenue once I pay its expenses, and still nobody worthy has stepped in to this day haha. I have taken developing and mapping into my own hands because guess what, when we did pay a developer for a war system, it was broken, and me and Bizzy had to re-create it, and then, our map (Echo) came out HEAVILY unoptimized and laggy after 3-4 months in the making. It's unfortunately not that easy to find the right people. I don't even know what the hell you're talking about there, I don't know why somebody would deny a suggestion because "they are for adding new content" but if you can point me to a thread, I would thank you. Sounds like a genuinely made up thing. I'm here to create new content, just tell me what. That would be the easiest way out, but I think if we found things together that can be added during peacetime, that would be far more fun than just a constantly repeating war. I think that'd get more boring than anything else. EDIT I HAVE MISSED ALOT OF POSTS, BUT I WILL GET BACK TO IT IN THE MORNING. THANK YOU SO MUCH FOR YOUR INPUT PEEPS, BECAUSE I'M TAKING NOTES/MAKING CHANGES.
  6. So I did read your entire post, and it does seem at the end of the day that you are the side that goes out to say that it isn't inherently a problem with the server, but rather, the management (as you've said: nobody initiating roleplay between wars, management catering to friend groups, and factions being mishandled, and hell, friendgroups existing in the first place. ^ I do genuinely have some hope as I'm not sure of whether or not this is in your interest to become an SA, but you have always been solid in reaching out to me when anything is needed, so I hope you plan on sticking around long enough to make some major changes. I assume you missed the following: Thank you @VBourbon for making an empty post. "Same system, nothing new. "Well, did you suggest anything new? It is physically impossible for me to "stay in touch" to the degree you'd like with "that side of the community" when I have multiple servers to divide my attention among. Whenever a MilitaryRP manager (at this moment it is Jim) requests of me to push for an update/new content, I begin working on it IMMEDIATELY. I am not here to get on the servers and babysit/yell at people a decade later. I'm sorry. Why would I ever get on the server and ask individual players what they want done when I had given them the most optimal tools to doing so? I created the suggestions subforum SO people can voice their ideas and receive INSTANT community feedback from other players who play as to whether or not its a good idea. Making a post takes 10 seconds.
  7. Thank you for this response, because that is something I have wanted to bring up. Please do not just ask for "something to do". Clarify what it is you would enjoy doing. I hear people on MilitaryRP rant all day about how there's not a whole lot to do between once, but not once have I gotten back an actual effective idea at creating fun roleplay. Conway is a new leader, and he more or less got thrown into the position as me and him have been very close in the past, and he is the only major/long-time Garnet member who was left on StarwarsRP with Phantom and Bishop leaving abruptly. I have no doubt he will get in the groove of things sooner rather than later. Finally, yes, as you have mentioned, it should already be that way (and it was in the past) but it is very hard to enforce with hardly anybody to fill a faction's roster. We have event props staff can use to "build" events, as well as utilize the Advanced Duplicator tool. Our server is more than capable of it. This is definitely something that could get brought up with the GM team. That would be greatly appreciated
  8. Hello nutgamers, TLDR; 2 of my favorite servers are struggling and I'd like to make changes, but I have not been able to determine the cause (StarwarsRP and MilitaryRP) Today I'd like to start a topic about a thread that I have been shying away from as I am entirely lost, but I think it is worth exploring. The covid-19 pandemic hit and unfortunately everybody was quarantined, during this time our servers' populations skyrocketed (expected) and has actually dipped down significantly going into summer, as people were no longer forced to be home. While a dip WAS entirely expected and this is nothing new, we opened a SWRP server which did fairly well, while also maintaining our MilitaryRP playerbase at well above 90 players at peak. Throughout the month of June with finals and stay-at-home orders lifting in some states, our population dropped on StarwarsRP, leaving us with 20-40 players for the entirety of June, while MilitaryRP has been averaging 50-60. Throughout this duration of time, I have spent more time than ever learning more about development (creating/improving content) as well as some extra mapping experience on the side. We have now gone 30 days and all of our servers have mostly stabilized, while I genuinely view StarwarsRP as a complete utter failure as we had only hit 30 players on 4th of July, and 13 on the 5th. MilitaryRP has still stayed at 50-60, but fails to peak at 8PM as it did in the past, and instead, the population simply starts dropping much earlier in the day. Throughout this process, I've been keeping up with implementing everything found in the suggestion areas for each respective server as necessary, and I have reached out to some members regarding needed changes and implemented those. I have asked around, and haven't been able to receive any answers from anybody regarding what's going on, so please, if anybody is aware, please share with me why is it that as our servers had gone up in quality, it seems that our population has seemingly gone down? - I am only asking because I genuinely would like to fix any issues. Whether it be a complete server overhaul/complete map revamp/major changes. I have heard from countless people this could be a result of leadership, however, this isn't something that I can directly help in the situation in which a long time Manager or SA decides their time has come I would like to assume that if we ever have a struggle with a server's leadership, it is documented and reported on the forums.
  9. Unboxing System Complete overhaul Multiple different crates added - still left to add is some explosives as well as vapes, but I'd like to receive criticism for our existing crates Currently featuring the Bronze - Silver - Gold - Garnet Priced at 10k - 25k- 50k - 100k (ignore the pricing in the image above) More money spent results in higher tiered weapons. IE: the Garnet crate strictly features donator weapons. Printers Printer withdraw cooldown was cut in half, now 5 seconds. (previously 10) Battering Ram CPs can no longer ram the doors of wanted players, all players who are being raided by the PD MUST be issued a warrant. Prestige Totem Disagree button has been removed Dueling As requested by Proggy, players in a party cannot initiate a duel - I assume that this is to deter players getting into a duel and being unable to damage one another/minging. Prop Spawning CPs can no longer spawn props PS. it was never intended the mayor can build up his PD, instead, use the tens of doors throughout the PD to hide and protect yourself if you uphold bad/controversial laws
  10. End of June, 2020 Promotions Conway > Manager (necessary change. Conway has taken the duties of both Bishop and Phantom, and is now in continuous contact with me in attempt to revamp SWRP to bring players on) Bortnik > Game Master (training phase for GM Director or Senior Moderator) Eli > Gamemaster Director (Lead Moderator equivalent) special > Lead Moderator Mango > Moderator Dobi > Moderator Gunna > GameMaster Demotions Dillan > Elite (resignation) Phantom > Titan (Resignation ) Mob > Titan (resignation) Bishop > User? (resignation) Extended Terms Promotion missed due to a lack of effort or LOAs Oboshi > LOA Artyy > LOA Aced > Behavioral issue that is being worked on
  11. I don't think anybody is surprised. I'm looking forward to the next MRP update where he can have some more influence/opportunities to create RP
  12. NOTE: These changes are only applied to the TTT Rotational server- it has been incredibly difficult getting things done in a timely manner, as I really only have contact with Enigma when it comes to the TTT community Mutation Rounds Zombie Mode Zombies spawn have been ramped up significantly Limit of 20 zombies alive at a time has been raised to 50 (may cause lag if the server is full EXPERIMENTAL FOR NOW) Added a config to define spawnpoints for zombies if necessary at a later time - no use for it currently. Created a light-weight alternative for HL2 default zombies, but it is entirely untested until I have better communication with some TTT staff other than Enigma. Map Rotation/Voting System Recoded partially because of conflicts The following changes are now solidified by code: Misc Spectator Deathmatch Big boy clips for all guns Coin Shop Golden Gun added for Detectives AK-47 added for Traitors Pointshop Many items have been added, and progress started on more wear-able items other than playermodels
  13. Yeah, I promoted him to the correct rank, but for some reason never edited this post. Thank you
  14. End of June, 2020 Promotions gythem > Admin (58 sits handled) Homast > Trial Admin (23 sits handled, high influential, HR training documented) Dex > Trial Admin (62 sits handled) Ozzy > Head Moderator (29 sits handled, influential in decision making) Lala > Trial Admin (23 sits handled, HR training documented) Tesla > Moderator (new staff, 31 sits handled) Naitsir > Moderator (59 sits handled) Demotions Koulit > Resignation Stork > Resignation Millerjerm > Resignation Aidan > Resignation D Rose > Resignation Drift King > Demotion (Jim) Extended Terms Promotion missed due to a lack of effort or LOAs Flak > 26 sits handled (not enough sits handled/LOA) Zach > 50 sits handled (reported inactivity by Jim - no HR efforts?) Duglas > 69 sits handled (despite being the MVP, he was deemed as not ready for Administrator duties)
  15. Promotions MVP Ajbedhead > Senior Moderator > Lead Moderator (636 sits handled. The fuck?) MVP Honorable Mention Diego Zavier > Senior Admin (282 sits handled and completed all other duties) Honorable Mention Papa Krabbe > Moderator (326 sits handled) Shin Tsukimi > Senior Moderator (326 sits handled) xFish > Moderator (260 sits handled) TheBeast > Moderator (258 sits handled) SniperJohn > Moderator (252 sits handled) Lancey > Moderator (214 sits handled) Mine20 > Moderator (207 sits handled) Stretchy > Moderator (205 sits handled) Shadow > Senior Moderator (190 sits handled) Skeletron > Senior Moderator (171 sits handled) Insekto > Moderator (168 sits handled) Sc0pe > Trial Administrator (159 sits handled and completed training duties) Hardy > Moderator (158 sits handled) doo doo ca ca > Moderator (153 sits handled) MrLimby > Moderator (147 sits handled) Dylan H > Lead Moderator (122 sits handled) ShankNinja > Senior Moderator (113 sits handled) aleks > Senior Moderator (109 sits handled) BamWam > Senior Moderator (99 sits handled) Gray > Trial Administrator (93 sits handled and completed training duties) GameClicher > Trial Administrator (81 sits handled and completed training duties) Capalot > Admin (74 sits handled, completed all other duties) Void > Trial Administrator (24 sits handled, however, recommended by Proggy and completed all other duties) Toxins > Trial Administrator (33 sits handled, completed all other duties) Demotions Doug > Moderator (sub 40 sits handled, no LOA, reported to be active on the server) Dirty Blaze > User (resignation) Tzar > Trial Moderator (3 sits handled, extended LOA) AppleWatch > User (6 sits handled, DDoS threat association or another one of these bullshit stories) Busta > Senior Moderator (no training session, did not meet sits quota at 39 sits) 2good2lose > User (inactivity) MichaelElliot > user (1 sit handled, no LOA) MrInconvenience > User (inactivity) AshenDemons > User (inacitivity) Grace > VIP (resignation) AustinTexasRanger > User (Banned) Kicks > VIP (resignation?) Big Nonce > User (resignation?) ISA_Brown_Chicken > VIP (resignation) Jesse > User (3 sits handled, inactive) Gulag Time > User (inactivity) Absolute Territory > Trial Moderator (1 sit handled) Extended Terms Promotion missed due to a lack of effort or LOAs Vergo > LOA (gotten 50 sits) GrosCave > 61 sits handled fugga > 224 sits handled, however, recently gotten banned for accidental mass Spilq > 48 sits handled, need final verdict from Proggy Theta > 126 sits handled, however, not all required duties were fulfilled as reported by Proggy BeMinx > 15 sits handled Boalp > 44 sits handled (should be set to Lead Moderator however) Piko > Missed quota (62 sits handled) aleks > Double Extended LOA BUDBUD > LOA Gray > LOA Dyn-o-mite > Recently Promoted/Trained Papa Krabbe > Recently Promoted/Trained TheBeast > Recently Promoted/Trained LASDSheriffDog > Recently Promoted/Trained MrLimby > Recently Promoted/Trained Hardy > Recently Promoted/Trained SniperJohn > Recently Promoted/Trained probablyBlue > Recently Promoted/Trained BamWarn > Recently Promoted/Trained strechy > Recently Promoted/Trained Shaggy/IronFetus> Recently Promoted/Trained
  16. Nutter

    Radio chat

    It's called utilizing Teamspeak's war channel. I have absolutely no plans on adding a voice-chat system to further hog the performance of the server, when I literally pay for a voice-chat communication system outside of Gmod.
  17. Mostly an update that I felt would spice up gameplay, took me a literal 26 hours to get done in one shot, but with that being said, I learned a ton about some more advanced lua coding methods and it should all be bug-free Thank you Conway for some extra suggestions I had also tossed onto the server Automated Event System Bugs & Misc Fixed MTTs not taking damage during Invasion events Change MTT model to one in our most up-to-date vehicle pack /setevent command added to allow staff to choose the new upcoming event Voting System Shortly after every event, a vote will be posted similarly to the MRP server to vote for the next upcoming event. TODO: Randomize outpost takeovers in different outposts New Events Outpost Takeover CIS forces have began taking control over a nearby outpost Upon arrival we see a moderate amount of droids on the scene, as well as a ship hovering over the scene A large amount of droids must be eliminated followed by the Ship in order to regain control of the outpost TODO: give a generous amount of experience to the player who has dealt the most damage to the droid ship Crystal Cave Breach CIS forces have made their way into the crystal cave system and planted detonators throughout, causing mass destruction Upon arrival we see a moderate amount of droids on the scene, as well as a ship hovering over the scene A large amount of droids must be eliminated followed by the Ship in order to regain control of the outpost Upon clearing and breaching, droids will not despawn and you must continue to fight them past the end of the event Content Additions LFS Vehicles TX-103 MTT
  18. Accepted Welcome to the Gamemasters team, I have let you skip past the training phase as I feel you're adequate enough at this point to not have to go through that.
  19. Your rank has been set, sorry about any delays, not sure why your rank wasn't set prior
  20. Would love some ideas for automated events
  21. Thank you @Alex Conway for forwarding me a polish update log for the content implemented in this update! Body Grouper Stations have been added across the map to customize the appearance of your playermodel Simply utilize "E" or 'Use' and pick from a list of available bodygroups for your playermodel Event System Droid Invasion Ship health has been increased from 50,000 to 100,000 (combined total of 200,000) Frequency of events has been changed from every 2 hours and 30 minutes to every 1 hour and 30 minutes Added support for Managers and Lead Admins /endevent /startevent as well as /startevent infection /EndEvent /StartEvent Completely revamped droid spawnpoints as to avoid them spawning in one-another, literally a pool of over 1,000 spawn points is present Invasion ships have been relocated to be outside of front gate as to force players to rush through droids in order to complete the event successfully TODO: add more spawn points for droids sorrounding the ships and possibly boost up NPC spawn based on number of users online TODO: make ship's health depend on number of players online TODO: give monetary reward to players who have damaged the ships the most, IE: rare item Hologram Tables New model has been assigned bugs have been ironed out, system still needs some overall work (was supposed to be a part of this update, but I genuinely don't think it'd work in a live environment after testing with Conway, rip ) Maybe in the next 24 hours i'll figure out a way to fix it? LFS Starwars Vehicles A new ship/vehicle base has been added to our server! This vehicle base (albeit over a gigabyte in size) will provide far less glitches and visual artifacts, while also adding functionality to provide better handling, player turrets, and NPC support PLEASE NOTE: VEHICLE SPAWNING MAY NOT WORK INITIALLY, I WILL HAVE TO REVAMP OUR PILOTING NPC Misc & Bugs Senior Admins can now utilize GameMaster features Trial Administrator now has the same permissions set as Administrators+ Lead Admin/Mod and Senior Admin/Mod can now view and give warnings VIP Moderator can now view logs and issue warnings Starwars Vehicles have been removed
  22. Moving to denied now that my two mentions commented you LITERALLY said this months ago.
  23. @Phantom @shrimp you guys were absolutely right on this one. Relentless
  24. No way to make it a non-global variable, it is surely inconvenient but it fixes more issues than anything else, simply tap E, wait 10 seconds and tap E again in the worst case scenario. I could potentially shorten the delay by a few seconds at a later time.
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