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[Contest] Best Garnet Gaming Clips
Nutter replied to Nutter's topic in Announcements & Important Information
Yes, a boy did - as did everybody else. Corona hit pretty hard around that same week haha -
Thank you @Bortnik_ for contributing to this update document despite not being required to do so Ship Spawner BARC - Added to spawn list BARC w/ stretcher - Added to spawn list Class Changes Jedi Order Removed all slot restrictions from non-named characters Alpha Class : Trooper - Grapplegun added to loadout Alpha Class : Valiant - Grapplegun added to loadout Alpha Class : Fordo - Grapplegun added to loadout Alpha Class : Alpha - Grapplegun added to loadout 501st Trooper : Pilot - Given access permissions to Ship Spawner 501st Trooper : Enforcer - Given access permissions to Ship Spawner 91st Trooper : Marksman - Given a DC-15X in place of the DC-15A Jedi : Knight - Ability to whitelist Jedi : Padawan Jedi : Master - Ability to whitelist Jedi : Knight & Jedi : Padawan Shock Trooper : Ward - given /wanted capabilities Shock Trooper : Hound - given /wanted capabilities Shock Trooper : Thire - given /wanted capabilities Shock Trooper : Stone - given /wanted capabilities Shock Trooper : Thorn - given /wanted capabilities Lightning Squadron : Aperature - Spawn point set in 501st's bunks RANCOR Battalion : Colt - Grapplegun added to loadout RANCOR Battalion : Hammer - Grapplegun added to loadout RANCOR Battalion : Havoc - Grapplegun added to loadout RANCOR Battalion : Blitz - Grapplegun added to loadout Event System Team Deathmatch has been turned on to allow for players to utilize CIS classes during events Battle Droid - Automatically no-targeted by NPCs Super Droid - Automatically no-targeted by NPCs Commando Droid - Automatically no-targeted by NPCs Pilot Droid - Automatically no-targeted by NPCs Tactical Droid - Automatically no-targeted by NPCs Magna Droid - Automatically no-targeted by NPCs Droideka - Automatically no-targeted by NPCs Cad Bane - Automatically no-targeted by NPCs Tusken Raider - Automatically no-targeted by NPCs Gamemaster - Automatically no-targeted by NPCs
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I've decided to take down this post for the time being, I appreciate everybody's responses. At this point in time I'm pretty lost as to what to do next, and regardless of what I do i'll be criticized whether it be for "Not doing X first" not "playing on the servers" or even "getting too involved/political" who knows. I hope things do change for the better and we start treating eachother more nicely and taking care of one another rather than just pointing fingers and fighting all day. At the end of the day, my take away lesson is to not let a video game affect my mental well-being, and remember it was my choice to dedicate this time to the community thus far.
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Well, it’s my decision, but I’m wondering if I ride this out if things will change, or just keep on going downhill from where they are now
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Lets save this shitstorm for another day
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Minecraft 24/7 content has been updated to match that of Minecraft Rotation Version 1.0 is out Missions A way for regular players to ever so slowly work towards obtaining VIP features Utilizing the command /mission or /missions will open up a menu This menu will feature your currently active missions, as well as a leaderboard The leaderboard will automatically populate based off of how many missions players have completed Upon receiving a mission, players will have their HUD update with the necessary information towards completion Some examples of missions would be travelling 500-1500 units across the map, surviving for 15-60 minutes, winning 10 games, and etc.. I am fully accepting suggestions for new mission types. Upon receiving a mission you do not wish to complete, you are free to discard it via the menu Every 1 hour any discarded/incompleted missions will repopulate At this given time, missions are chosen entirely at random When completing a mission, you will be awarded Pointshop PREMIUM points This is the premium currency to buy donator items with (10k = $1) Pointshop All pricing have been set MySQL Support All items will save across different TTT servers, currently Minecraft 24/7 & Rotational, however, more will open in the future Hats Typically priced at 5k-30k per item Accessories Typically priced at 2k-25k per item Accessories Typically priced at 30k-250k per item Pets Typically priced at 50k-150k per item Donation Portal 10 years and a couple thousand dollars later.... lets make that bread back pls ty Reserved Slots Our servers now utilize a standalone reserved slots system 30/35 slots will be utilized for Staff and VIPs
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One final update before I go to bed, because I've been at this for way too many hours: The Trails category was temporarily disabled The Power-Ups category was temporarily disabled The Weapons category was temporarily disabled Reason for this is they were incomplete, and I need to work out some kinks, IE: optimization for trails, power-ups coding, and weapon ideas. The Pets category is entirely completed with pricing Pricing for Playermodels has been set entirely, and redundant/buggy models were taken out TO DO TOMORROW Work out pricing for Hats, Accessories. Complete Trails and Weapons categories. Create MySQL database for Pointshop. Port everything over to Minecraft 24/7 server and verify integrity.
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As soon as we get done testing the new features on the rotation MC server, I will be porting them over to Minecraft 24/7
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Scoreboard As suggested by Enigma, I've added indicators for players' ranks onto the scoreboard Please note: this WILL reduce performance in comparison to previously when the menu is open Quick Controls Right click a user to access quick control Rank Styling User User Icon - Green Rank VIP Golden name - Coin Icon - Golden Rank Trial Moderator, Moderator, Head Moderator Medal Icon - Rose Gold Rank Trial Administrator, Administrator, Head Administrator Gold Icon - Garnet Rank Manager Silver Icon - Silver Rank Weaponry Changes Golden Gun Patched issue with the swep causing it to misbehave mounted up-to-date content so it correctly displays in the Detective's credit shop Double Barrel Swep has been created Available for purchase through the Detective's Credit shop Left clicking has a delay of 1 second between shots Right clicking has a delay of 3 seconds between shots Left click does 150 damage spread across 12 high spread bullets, utilizing a single barrel Right click does 350 damage spread across 12 high spread bullets, utilizing both parallel barrels Grappling Hook Removed all sounds this swep emits as requested by Enigma Given heavy buff Pointshop Optimized for performance reasons, item adjustments may take a round to correctly update Increased UI size New Items
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No wonder our MRP server is going downhill... jesus fucking christ.
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Alright guys, I think this update is largely completed, I more than likely missed a dozen things between our 10 servers, but I've been hauling ass at it for almost 24 hours. Please let me know if there's any issues on this post and I will address them asap edit: ok I lied, it's been 7 hours. whatever
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The new default is 4500, is that correct ? My thinking is "if it ain't broke don't fix it" we are currently the #5 server population-wise in Rust, including all vanilla servers. So unless this number dips I will likely keep it at 3500 which people evidently enjoy the close-quarter nature of.
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Most changes found below require a server restart/wipe to take effect, which may take anywhere from 1 to 7 days Please bare in mind, this update is still IN PROGRESS 5x Oscar Our first server Automatic Furnace Splitting Cleared all bugs & updated to the latest version Fixed support for "Large Furnace" Teleportation Updated to the latest version Added extra security for foundation detection Added support for the new Rust+ mobile application Wipe Notifications Fixed Rust integration for all servers Fixed bug with server startup detection failing and thus, not notifying of server restarts Spectate Removed due to redundancy, Rust doesn't currently support spectating users in an effective manner Alternatives to be used would be Vanishing and noclip for Administrators Automatic TC Share Updated to the latest version Set a hard limit of 5 players per TC, gone are the days of "but we're technically not roaming in groups larger than 5 :(" TODO: update config Clans Updated to the latest version, should be entirely automated and synchronized with TC share with no issues Clans that were inactive for 8 days will now be wiped (2 wipe cycles of inactivity means you lose your clan name essentially) Inbound Notifications Added support for Oil Rig, Cargo Plane and Patrol Heli as per user requests. Supply drop notifications will show in chat, however, player supply signals will not. Donator Colored Name Added support for Rust+ application TODO: WIPE CONFIG POSSIBLY Skinbox Fixed code (funny how you gotta do that for a paid addon) to hopefully fix skinbox consistency once and for all Sign Artist (/sil) New experimental method to pulling images as to fix the plugin Chat Box Added support for Rust+ application Remover Tool Added extra security checks via TC, particularly for clans Strike System Removed due to redundancy 2x Sierra Our first successful server Wipe Notification Discord integration has been fixed Automatic Furnace Splitting Cleared all bugs & updated to the latest version Fixed support for "Large Furnace" Skinbox Fixed code (funny how you gotta do that for a paid addon) to hopefully fix skinbox consistency once and for all Fixed Elite permissions to utilize skinbox Spectate Removed due to redundancy, Rust doesn't currently support spectating users in an effective manner Alternatives to be used would be Vanishing and noclip for Administrators Strike System Removed due to redundancy Colored Name Fixed Donator permissions to set their name to a unique color Building Grade (/bgrade) Fixed inconsistencies between donator tiers being unable to access bgrade 1000x Anarchy Lets go apeshit and hope it picks up population, becomes the second largest 1000x No Workbench The necessity to use a Workbench has been eliminated entirely, players can craft all items at any given place Automatic Furnace Splitting Cleared all bugs & updated to the latest version Fixed support for "Large Furnace" Colored Name Added for future use with donator tiers Spectate Removed due to redundancy, Rust doesn't currently support spectating users in an effective manner Alternatives to be used would be Vanishing and noclip for Administrators Building Grade (/bgrade) Added /bgrade for future use once I sell donator ranks Strike System Removed due to redundancy 2x Epsilon Copy paste Sierra with increased group size? sounds good. Automatic Furnace Splitting Cleared all bugs & updated to the latest version Fixed support for "Large Furnace" Colored Name Fixed Donator permissions to set their name to a unique color Spectate Removed due to redundancy, Rust doesn't currently support spectating users in an effective manner Alternatives to be used would be Vanishing and noclip for Administrators Building Grade (/bgrade) Fixed inconsistencies between donator tiers being unable to access bgrade Strike System Removed due to redundancy 2x Delta Lets copy paste Sierra and get some UK players aboard Automatic Furnace Splitting Cleared all bugs & updated to the latest version Fixed support for "Large Furnace" Colored Name Added for future use with donator tiers Spectate Removed due to redundancy, Rust doesn't currently support spectating users in an effective manner Alternatives to be used would be Vanishing and noclip for Administrators Strike System Removed due to redundancy Building Grade (/bgrade) Added /bgrade for future use once I sell donator ranks Skinbox Fixed code (funny how you gotta do that for a paid addon) to hopefully fix skinbox consistency once and for all Fixed Elite permissions to utilize skinbox
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Not trying to poop on your idea, but this seems like it would be counter intuitive to creating more roleplay on our server. My idea to make wars not be so stale was have players spawn on an outpost which would be far closer to the objectives on a future iteration of Chaharikar
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EDIT: Alright buddies, to wrap up this update The following ranks have been added: Trial Gamemaster - Trial Moderator permissions + Set Job - Event - Cloak Gamemaster - Moderator permissions + Set Job - Event - Cloak Head Gamemaster - Head Moderator permissions + Set Job - Event - Cloak All 3 ranks are able to hop on the GameMaster class in order to spawn props and noclip around as to create unique structures for Roleplay Penalty for using Cloak during roleplay/war whether intentional or not is a removal from GM and a stat wipe (levels & RP cash). Only use /cloak while on the Gamemaster role. The map has been set to Chaharikar, and we are now live! Yeah, i'll have to see you with that metropolitan map in about 3-4 months worth of mapping, maybe less if I absolutely kill myself, but unfortunately, i'm not going to kill myself over a map for a server that hardly peaks at 50 users. Maybe if things changed. But for now I literally cannot force myself to do this with the server's state, as many people genuinely do not care for the state of the server as much as I do.
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Please don't get too excited for the Gamemaster rank. We've had it on StarwarsRP and people largely choose to not do anything with the rank but brag about it. I'm not expecting this too be revolutionary, and I'd say the only exciting portion for myself would be the return of Chaharikar.
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Crazy how over after 6 years people say they're burnt out of a map after a month Pls lets get more comments so I know if Chaharikar is a go
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This update thread is mostly based off of the Update Sheet sent to me by @JimTrash, thank you! Map Rotation We have now been playing on Taiga V3 for a period of roughly 6 weeks. I am very interested in making a switch back to Chaharikar, so please let me know if you guys are interested and the change will take place ASAP. Game Master System Permissions Given Gamemasters the abilities to spawn in sweps, use tools, props, and vehicles Given Managers the ability to use permaprop Gamemasters cannot damage players and players cannot damage Gamemasters Weapon Changes Courtesy of @Homast for his proposed changes SVT-40 Firing Rate (RPM) value changed from 60 to 120 Damage value raised from 74 to 80 M4A1 SOPMOD Recoil value changed from 0.8 to 0.27 (Homast) Max spread reduced by 50% (Homast) SR338 Firing rate (RPM) value changed from 60 to 120 Damage value raised from 74 to 80 Class Changes Gamemaster Role added Extra controls given for hosting events and having an influence over roleplay (refer to top of this post) Air Force Special Operations Command Operator M16 added onto loadout Controller M249 added onto loadout Commander M16 added onto loadout Please NOTE: these classes are only to be used for roleplay scenarios, I may or may not add WAC to the main server for use on event maps! Rules Objective Count Minimum of 80 users online has been bumped down to 50 Bugs & Misc Duel NPC relocated within RU base to be more in the open as opposed to off to the side at KH Spawn Points Set AFSOC spawns to spawn alongside all other US jobs Whitelist Manager can now whitelist for all Ranger classes To-do but lazy... Add /cloak and /uncloak commands Add /setmap for event maps (but first lets see GMs actually doing their due diligence with a few events)
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This has already been updated to 5 seconds in a prior update and everybody's happy.
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MilitaryRP | Lets discuss changes together...
Nutter replied to Nutter's topic in General Discussions
Would you guys mind sharing this post? I'd like to get roughly a page or two more of response before beginning work. -
My previous thread as for what I'd like to do with MilitaryRP did not go well as it was too big of a change for some, and to me it appears that some people would rather the server decline instead of going through changes. I've since then had a couple of days to sit down and think about ways of revamping MilitaryRP as you know it to be a more enjoyable server without making players feel too overwhelmed with changes, and largely keeping the server's integrity the same. As of right now, I'm facing a bit of a dilemma, and I'd like to bring up a few points for players to vote on, In making your response, make sure you read the entire post or do not comment at all, because this can end of back-firing on the community as it will determine the future of the community. To rationalize your decisions, i'd like members to add a brief summary of your decision. Example of formatting for a response: Part A - Player Versus Please VOTE A - PVE - Player Versus Everything B - Player Versus Player (2 Opposing Factions) C - Player versus Player (3+ Factions) In essence, would we like to keep the server the way it is currently with choice B, or potentially explore how roleplay would be like if players strictly fought NPCs and "event classes" during wars. This may not be the most popular option, but looking at StarwarsRP, the server (while stagnant at times) created a much stronger bond among players as they are always operating in groups with one another, with the only time where the battle eachother being throughout sims to simply test their skills. But then again, one of the beautiful things about MilitaryRP is the hostility and competition playing against other hostile users creates. "HAHAHA JACKAL JUST GOT FUKIN CLAPPED BY BUDDHA AND HIS ESP. FUCK RU" Finally, option C was the foundation of our server. When MilitaryRP was a small, dying category with 4 servers, Garnet popped up. Our selling point at the time was our lack-luster (even worse than the current) war system, and having 4 factions present on the server - Taliban (AFG), Spetsnaz (RU), US Military, and SSO (UK). This decision would mean US and RU would have to be undercut to 2-3 lesser factions, IE: US Army, Rangers, Delta Force as the playerbase would be further dispersed. Amongst the 4 factions, treaties can be made, however, at this given time, there would be no way to implement these changes into the war system itself, so they would essentially be "neutral" factions (or fuck it, we can do a military) who can aid others. Part B - MAP Please VOTE A - Open Terrain, natural cover B - Metropolitan, lots of human-made structures for cover When it comes to the topic of a MAP, would players prefer to introduce more elements of roleplay into a more open forest/desert that would provide cover in the form of terrain (IE: mountains, trees, caves) or a large, dense city with lots of enterable/destroyed buildings? Example A - please downscale this in your head to look more like Taiga) Example B - only downscale this slightly, because I can do all of this minus the Source 2 lighting being really pretty Once we can decide on what style of roleplay we're going with, I think I will hammer away some progress, which could then give me a better idea of Part C. Part C - Wars Please VOTE A - Keep War System as-is B - Elongate periods between Wars, elongate wars, and rename to "Political Hostility - TAKE CAUTION" C - Remove wars, utilize them scarcely for silly events In keeping the war system as-is, we would essentially have a non-roleplayed but instead strategy-based war every 2 hours on the hour, where players run onto an area defined by code and fight over it. However, elongating said periods between wars and removing the redundant title of it being "WAR TIME" (OPTION B) may prove to create more strategic play and roleplay. Essentially, players would be notified that political tensions have arisen over -insert map's name- and the capture points would have unlocked. Being that there is no need to worry about a 30 minute timer, players would potentially reach out to a vehicle operator, and go on scouting missions in search of which objective it is that hostile forces are maintaining their position on. THERE WILL BE NO NOTIFICATION OR HUD INDICATORS FOR COMPROMISED OBJECTIVES, AND AS SUCH, PLAYERS WOULD HAVE TO STRATEGICALLY TAKE COUNT OF HOW MANY PLAYERS OF AN OPPOSING TEAM CAN BE FOUND ON AN OBJECTIVE. Finally, removing the capture system all-together is a choice I am personally not a fan of, as it would leave roleplay in the hands of the players along with Gamemasters, and we can see how that's going right now... The possibilities are endless, however, with option B, I believe we would have the chance to get the best of both worlds. Part E - Peace-time Activities This is a hot topic that I am now taking more seriously than I did in the past, as I have finally gotten to a point where I am adequate enough with coding in order to accomplish this. I would like to provide lots of passive and automated features. Some ideas that come to mind personally would be anything from base-operations and scouting missions where the player goes onto a post near an enemy's base (which would deem them KOS-able by more up to date ROEs) forcing them to sneak around and take photographs via a camera swep. Leading to more redundant, lower pay-grade and less risky missions such as kitchen duties where you can engage in cooking for your faction's base, providing them with smaller buffs to speed or even very nerfed/temporary health benefits (only outside of war time), to simple "base cleanup" missions where you pick up trash entities around your base for a salary bonus. Part F - Suggestions & Unique Content Now that we've discussed more logistics/money making activities in Part E for peacetime, how would this money be used? Skill Tree - provide small advantages to your character, enough to make a difference in 1-on-1 engagement, but not enough to plow through an entire opposing army Weapon Skins - just when you almost gave up as these side-missions got more repetitive than Family Guy/South Park jokes and hackers like Buddha destroyed you in dueels, you made your first 5 million and blew it all on a golden skin that can be attached to your AEK. Everybody admires you and/or thinks you're a donator. unique badges - You carry a badge of honor from prestiging? you've got 500 hours of playtime, and you've completed 5 hours worth of surveillance missions. There goes your super cool "Incognito" badge which stands out from other players and makes you stand out from the crowd. Further limitations on promotions as to avoid promoting less rounded-out users who do not engage in activities outside of war
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Accepted I'm not even going to let this thread sit here to gather support, because this is ultimately my decision. I feel as though with the current circumstances and me wanting to downright erase and re-create MilitaryRP from the ground up, having somebody like Don on the team might prove this to be an easier process by actually making the current gamemode enjoyable while I slowly re-work things for a more enjoyable experience for everybody.
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The server is officially released, I got finished with all the tasks I had on-hand exactly at 4:02PM with little to no sleep, so yay me for being somewhat responsible for once.