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Nutter

The Garnut
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Everything posted by Nutter

  1. Thank you @D_Rose for writing me a detailed update sheet, making this update a breeze NO NEW CONTENT - most just fixes Dynamic Damage System Given a go at fixing fall damage, as it'd sometimes act up and either issue falling players too much damage, or none at all Spawn Location A new, neutral location has been set in one of the administrator sit rooms Detailed textscreens will be put down as soon as a manager is online so I can get a second opinion Dueling System NPCs have been added at each respective faction's base - located in the killhouse Duel arenas locations have been added for a total of 10 duel rooms for lots of gambling War System Cap Points Company's capping radius has been increased by 10% Town's capping radius has been increased by 15% Sit Rooms /sit is once again functional Multiple sit room locations have been set Bugs and Misc Attempted to fix permaprops for managers Fixed some donator classes/tier classes spawnpoints
  2. You asked for my final verdict, well, you have already forwarded me a screenshot of the trio directly stating they're "STEALING" our rules, and again, they chose to use the word "steal" - and I know nothing of the situation other than that. My only advice would be is that you stop appealing, give running a server a go and avoid burning too many bridges, because we will happily have you back over here once your plagiarized server fails as there is nothing original about it with a quarter the playerbase (???)
  3. Thank you @Phantom for a very straight forward and helpful update report. Got this one out of the way super quickly thanks to you. Class Changes Advanced Recon Commando Grapple Gun added to all classes [T3] inclusive Event Classes Series Assassin Droid 5000 Health Dual Westar Dual Thermal Detonator Bossk 5000 Health CIS Sniper Repeating Blaster Heavy Blaster Pistol Thermal Detonator Chewbacca 5000 Health Bowcaster Thermal Detonator Hologram Tables Immersive addon to enchance roleplay and communication Starwars Vehicles AT-TE Vehicle added to enchance gameplay - fully operational
  4. Super happy to hear that, alot of people took time away from life to work on themselves. We're on the final stretch it looks like, stay strong. ^ I'm fairly confident schools are re-openning soon enough, and even if not at full capacity, you will be able to find a trade you enjoy. May I suggest welding as it's fairly simple and pays out super well? as for your katana - get it done once quarantine is up, it's still there. seems to be a theme as we're going back to normalcy I saw a quote on instagram/facebook/can't recall which said "if you didn't earn a new skill or fix your internal conflicts during this quarantine, you are the only one holding yourself back" and it is so true. I'm sorry to hear that man, but yes, it is unfortunately a part of growing up and you learn to cope better. I'm happy to hear the community is helping you out. As I've mentioned directly above, we're all on the final stretch, life will return to a somewhat more normal state, and your mental health can only go up from there! Unfortunately I had to deal with the exact same situation myself, 3 times, and it's inevitably going to happen to me one day, so yes, fuck dementia. Don't be stress eating there man Seniors definitely had it the worst, when it comes to missing graduation/prom/and moving in their dorms for college. With that being said, graduation was genuinely not anything special to myself, and you will still get to move out into your dorms, so you can always look forward to that, you're being held back for a few months which sucks, but it's still going to happen.
  5. Taiga V3 going live in literally 10 minutes (11:30AM EST) EDIT: I also managed to fix third person to work outside of war, but not inside of war.
  6. Hey everybody, i'm just making this post to reach out and ask how you're doing? it's been a really rocky year for all of us, and I'm really happy to say that personally, I've received alot of help from people within this community in getting through some of life's bullshit, whether it be through giving out advice, or just having a fun conversation. If some of you are currently struggling and need some assistance/guidance, i'm sure we'll get some positive people in the comments, and additionally, you are all free to add me on Steam to contact me directly. Just PLEASE, and I cannot stress this enough, be mindful of myself and refrain from reaching out regarding server matter unless it is an emergency. Link: https://steamcommunity.com/id/garnetsgaming Hope the rest of our year will only improve on out from here, as states have began reopening, a vaccine is evidently being worked on, and justice has been served when it comes to police brutality/racism, followed up by new reforms that will inevitably go out to protect citizen.
  7. I'm absolutely open for this I'm still working on my development skills and am really hopeful that after a few more projects i'm efficient/knowledgable enough to take our meth system and create a cocaine/DMT/LSD manufacturer class.
  8. Great, that gives me a better idea of what would inevitably have to be fixed thank you. PS not sure why others are mentioning that their menu doesn't open up
  9. it does appear you're able to switch onto it, is it the insert menu that refuses to pop up man? I can do further testing when i'm done setting up taiga v3
  10. 50% of votes reached, 50 more for a final verdict, but as with all things, the more the merrier. Lets get past 100
  11. If I recall, Echo was up around Christmas time which typically will have a very high playercount. 50-60 or even 30-40 is normal for this time of the year brother, so keep your head up!
  12. Yeah, that is the primary reason for the removal. Third person has a learning curve to it, specifically on how to exploit it to your advantage, and gameplay becomes far less competitive. We all love seeing our playermodel, so lets keep that for peacetime. You are the reason behind me pushing this update buddy, I appreciate it (the third person modification)
  13. NOTE: THIS UPDATE IS CURRENTLY UNDERWORKS AND THIS THREAD MAY OR MAY NOT GET UPDATED OVER THE COURSE OF THE NEXT FEW HOURS. @AwesomeAidan thank you so much for your service to our server, I understand everybody wasn't always thankful for your work because of its controversial nature, but I had a GREAT time working with you and talking to you when I was more active on Teamspeak, and wish you the best of luck in the future. Hope to see you back when school gets out. Map Change The vote is currently still on-going, however, it does appear as though Taiga V3 will be our next destination with 28/36 votes currently. 100 being the map switch. Third Person I have mostly re-written our servers' third person addon as I am happy to announce I'm FINALLY experienced enough with lua coding in order to do so. Third Person will run a check on the client when activated to see the state of the server, and if war is active, it will deny access to any view modifications on the client. NOTE: this is an EXPERIMENTAL PATCH and may not work 100% as our war system has many different variables, however, I will patch any as soon as I can. Quiz Revision Question #9 has been removed "At what rank are you allowed to call a raid on the enemy's base?" this quiz isn't beneficial to have an answer to as typically a new player wouldn't even try to "announce a raid" but would rather learn about it during gameplay Question #10 has been removed "Are you allowed to leave your respective country's base?" Players typically would not know the way out of a base and will instead look for peers to play with (in my experience) unless they're minges. Better to learn over the course of gameplay.
  14. 36/100 votes accumulated, the moment we hit 100, I am switching maps.
  15. CSCDesert was only great because of the people, we have since returned to it and did not have a good experience AT ALL.
  16. Note to those saying 'playerbase was best during Chaharikar' while this is true, we also have not been on Taiga in 2 years, and originally it did VERY well. Worst comes to worst if it's not well-received, I will say fuck it and switch to Chaharikar within the week.
  17. What would you like to see next? At this point, I've completely omitted maps which cause a dip in our playerbase, IE: Echo/Siberia and have deleted their content. Taiga_v3 Last used: Mid-2018 Chaharikar Last used: Mid-Early 2020
  18. Thank you to the TTT staff team for bringing up some of these issues with me and populating the Rotational Server in order to allow for troubleshooting! Rules The following have been added Bugs & Misc D3A - /PO will no longer require you to be in AdminMode D3A - /forcespectate no longer checks for a players' rank and works globally D3A - /respawn has been reworked and should be compatible with TTT Map rotation vote-times were brought down to 15 seconds from 60 Map Rotation Complete overhaul, including multiple maps removed, and 2 new maps added All unpopular maps have been removed from the server, these include MCIsland, Skylands, Jondome, Desert, Snowden, and Terminal. Instead, MC Dolls and Clue have been added. The current map selection looks like this: Haven B5 City V4 Clue Dolls City V3
  19. Not sure if your post warrants a response, but I wanted to clarify some things on my end/any shortcomings, Similarly to how we handle all 8 of our other servers, we utilized shared google documents as to effectively communicate what would need to be updated, we had one as well, but it never addressed such issues. Yes, that is because we did not utilize Discord, and again, I was not familiar with the platform. Upon you detailing in your first update document (the one this post revolves around) I made sure to set Moderators to their appropriate rank, and give yourself a rank that IS allowed to do EVERYTHING within our discord, with the exception of editing rooms, seeing as those are automated through Rust itself. I made all the following changes within 48 hours of you explicitly requesting them on a document. At this EXACT instant, you still have owner privileges on Rust as far as the code is concerned, I had let you know of this when you first received your position, and let you know this may require a server restart to take effect, but I DID stress to you that this change is taking place on every single Rust server we currently have online. It was not communicated to me at all that the permissions are still missing past that point. Referring to the post above, same exact situation PS in-game moderator mutes hold a time frame, but indeed, the one on BattleMetric was used to permanent mutes that were undisputed and necessary. Referring to the post above regarding permissions and lack of communication on that one. I can too attest to the fact that the lack of communication was the biggest hindrance in working together, I was not aware permissions were missing, and I was expecting staff to be promoted, and was very confused as to why they were not. Not true, I was literally willing to hand out owner privileges on not only the servers themselves (and thought I did) but I had also hours before you decided to resign, given you owner permissions over the Garnet Discord and renamed it to GarnetGaming | Rust. Unfortunately I am very busy, but I am once again, as of June making sure to get on as I am finally off of my pain management medications and have control over how my body behaves, as weird as that sounds. (not looking for pity, just factual with what took place in May) I cannot confirm or deny any attempts to keep communications open on Steam chat, as at any point in time I have hundreds of unread messages, but I CAN say that the moment a shared document was created, I implemented just about every single thing requested within less than 2 days, which was so effective that it is also how I now work on updates for other servers: I'd like to say that my point addressed errors on both ends, but I still feel as though you took it as an attack, I was simply voicing my concerns with the community who IS able to hop in-game and seemed to be largely blaming me for anything going wrong with Rust. I very much enjoyed the conversations we held Chewy, and still have a ton of respect for you as well, however, I do wish we got to sit down and talk another plan out rather than letting everything escalate the way it did. It was definitely a rocky start, but at this point (to the best of my knowledge) everything is set up, howeever, your in-game powers I was genuinely not aware were missing, and I also offered the resolution of forwarding me steam IDs and emails alike so I can promote myself when we were awaiting a server restart, and I only ever had 6 Steam IDs given to me, half of which were already our staff. EDIT: figured it was worth mentioning that I had sent you this on your resignation day and I am not sure if you had seen it. It most reiterates the information I posted above.
  20. Oh lord. I meant to type in Buddha, but I made a brain oopsie. I didn't mean to disrespect you like that
  21. Hello Garage Gamers, Please thank @proggy for bringing some of these issues to my attention for this update! Mayor System Lockdowns will now end when the mayor leaves the server, as opposed to remaining enabled until a new mayor arrives When a lockdown is initiated, the hud will now glow red and blue. The glow can be enlarged at a later time to cover a portion of the players' screens as to indicate a police siren, but that may just be too obtrusive. Job Changes Hobo Crowbar replaced with a Bayonet knife Evidently the Crowbar built into HL2 can be used to create some troublesome auditory glitches, rather than re-creating it, I felt happier keeping the crowbar model for the lockpick, and simply given the Hobo a knife. Hitman and Hitman Class rules have been updated as of today for more clarity Bugs and Misc Prop spawning has been disabled for dead players Civil Protection/Police Officers can no longer access Payphone used to place hits Modified 50/50 crate to actually be 50/50 - Evity/Proggy/Chase have actually made them 35/65 for one reason or another Bail costs have been lowered from 50,000 to 25,000
  22. Slightly altered Hitman and Assassin rules (June 6th, 2020)
  23. Players would enter this room via /citizen or its alternative command I would add which would likely be /trainingroom and /oocroom, both of which would literally set you to Civillian. This would have no impact on client FPS seeing as it would be WAY outside the map into the skybox, however, alot of player activity in the OOC room (more than what is typical on the rest of the map) would impact server FPS at times. Largely a dead project, haven't worked on it in over a week because of the population of the server and the state of Gmod in general Will not happen, it was underworks and mostly finished on Echo, yet, it only received criticism and was a massive FPS hog on the clients. That would be because they're immediately outside of both bases, these areas are where you will load more graphical data, and have more visibility calculations than ANYWHERE else. IE: tunnel systems underneath bases + the bases themselves + objectives you are starting to render in. It isn't nearly as big of a pressing issue, I agree, but I do feel as though particularly RU models with their black and red stick out quite a bit more, and neutralizing some colors to grey may take literally an hour in tweaking with map files. Far too big of a hassle for very little return That would be where I'd add elevation and rocks. I assume you refer to the area where the crack sandstone would be. You seem to be holding onto that point, but I don't think it's true. We've had revisions and other maps that had elevated bases, or atleast ones that included a depression in the terrain surrounding them (essentially making them elevated) and spawncamping was not an issue. Hell, even take for instance CSCdesert where you could literally be out of render distance as a sniper on the outskirts of the map, yet, we didn't have as much basecamping as presently. This is because 'basecamping' is a result of a hands-off staff team and low quality officers who don't enforce good/fair gameplay. So please, before I hear about other theories regarding basecamp and how to get rid of it, take a holistic look that'd include the leadership of the server and how assertive it is. "I feel as though it could be better, but I'm not going to leave it open ended" This area is more than likely going to be removed, the jump quest on the map isn't even being used, so that area will be flattened out or removed all-together. Probably a soccer field with a physics object ball, but definitely not a boxing rings lmao I appreciate it, but I'm likely just going to be reducing the brightness of the map and simply taking out the RGB opacity to like 0.7%, IE: Red would turn to a spot between maroon/rose gold. Hard to explain until you see it, but think CS:GO's old and vibrant color pallet (not the cartoony shit they have going on now). Yes, I might be adding some interactive pieces to the map like that. Gold. Thank you so much.
  24. Hello Garbagemen Gamers, Delta has now been on rotation for a period of about 12 months and I'd like to finalize the map, effectively bringing it out of its "beta" trial. At this point I feel confidently that I know what would drastically improve the map to more appropriate given our server's current state. I will go ahead and break down what I am going to be revising shortly, and I would love some criticism: NOTE: DO NOT EVEN DARE shitpost fail to provide constructive criticism repost other people's points that have already been posted - simply "agree" or "upvote" other people's posts, otherwise you will be warned. This thread will be used to effectively improve Delta in as short a period of time as possible. With that being said, feel free to bring up additional ideas, IE: -screenshot- I would like to see some more hills here/-screenshot- I would like some detail in this area of the map, suggested changes are: A TOWN. -reference images- Thank you. Revision A) Reduce fog - a 10% reduction has already been made seeing as this takes 10 seconds (literally) to accomplish, and fog has gone from 6200 spherical units down to ~5725 like in cscdesert. This should drastically help basecamping. Revision B) Delta was made to be a more modernized version of cscdesert, however, this seemed to have been lost in translation, and I feel as though players would favor more hills as found in Chaharikar in order to break down visibility and again, reduce basecamping effectively. Revision C) Change to lighting environment, I would really like to turn the map into a dawn map similarly to Chaharikar to allow for a more dusty aesthetic rather than "foggy". I would be happy making it a roughly 6-8PM map as opposed to 1-2PM, think sun is right about to set, along with a purple-toned desert skybox. Revision D) OPTIMIZATION. A big portion of the map is flat just like CSCDesert, and that is a really nice aesthetic for a desert map, I will likely eliminate hard-transitions to hills (IE: Echo) in favor of more smoothed out transitions, allowing far less brushes and displacements that eat up FPS. In doing so, I would be able to confidently utilize more props for cover, while breaking even FPS-wise. Revision E) Utilize instagram-like filters for our map, IE: defining the RGB range the map can utilize. This will effectively lead to playermodels blending in far more easily onto the desert terrain, rather than having all playermodels stick out like a sore thumb. This may indirectly help your eyestrain from harsh blue lights coming from your monitor. eyyy Revision F) PROPER spawnroom - provide a lengthy spawnroom in which new members could read the rules off of textscreens, providing the necessary information to pass /quiz while being engaging and fun via interactive silly features IE: bumper cars, faux objectives, and an OOC lounge for players to relax in outside of the map, stripped of all weapons.
  25. Event Maps rp_venator_extensive > rp_venator_extensive_v1_4 New content mounted and updated All affected content packs have been updated/over-written Game Master Tools Keypad tool added - allowing for more linear/paced events Precision tool added - allowing for more precise building Physgun made invisible - exprimental Toolgun made invinsible - experimental Class Changes Pilot Squadron ARC-170 class has been replaced with Z-95 While the spawning of ARC-170 was left enabled, the Z-95 Headhunter was added to the pool of spawn-able ships Delta Squad All classes now spawn with a DC-17 Pistol Sev has a DC-17m Blaster Rifle added onto his loadout 91st Mobile Recon Corps Playermodel Changes 91st Trooper Commander: Before After Lightning Squadron : Recon Before After Lightning Squadron : Commander Before After Credit Shop Payroll price raised from 100 to 150 Payroll amount raised from 5,000 to 10,000 Weaponry Thermal Detonator Throw force raised by 42% - i'm not entirely sure of what this will translate to in-game Throw force if charging/moving forward increased by an additional 25%, for a total of 77% Throw force is moving backwards will remain at the current value Utilizing right click to throw a thermal grenade will throw it at a very short distance Right click throwing will be affected by your movement direction similarly to left clicking Misc & Bugs Logging System Given permission to Senior, Lead Administrator and Moderator permission to review logs GMs now hold the ability to !goto, !return, !send, and !bring
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