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Nutter

The Garnut
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Everything posted by Nutter

  1. I hope you all enjoy it, people from the SWRP community contributed an enormous amount of suggestions towards this change instead of crying in a hissy fit. Fixed, thank you! Being that this feature is currently turned off, I'd like to say that I will be able to add a /toggledroid feature onto the GM system.
  2. Update: 7AM and I figured we need an actually useful spawn room instead of scattered text-screens
  3. The server will be unlocked for the public today [7/10/2020] at 4-5PM EST If a FULLY free-to-play Free VIP, optimized server with 10x the FPS you get on other servers, and Gamemasters hosting events all day long is not enough to revamp this server and bring us up in the category, I'm going to be speechless. I'd like to thank @Alex Conway and anybody involved in this project over the past few days. A couple of 20-hour work days in development and brainstorming had gone to these changes (I'm actually writing up this post at 6AM and I am tired as shit, with an alarm clock for 11AM to wrap up this update), and I feel very comfortable our server is in a very competitive position in the content it provides, especially with the fact it is ENTIRELY free-to-play with no restrictions. If we do pick up a larger population, at a later time some classes may be restricted off back to our donators, however, Jedi is going to be a free-feature for all users unlike in the past. Thank you to everybody who contributed in ideas to this update and many players' patience as we made this transition. I really hope to see a strong commitment in activity to bring this server back to its original glory when we first launched at 60-90 player peaks when Phantom was still around. Back then I definitely lacked the knowledge of what can be done with the server. Free VIP All class restrictions have been lifted, the passive XP-boosting benefits and other misc benefits of being a donator have remained in place however, and those were not given to all users. Complete Job Overhaul Thank you @Alex Conway 212th Attack Battalion NEW - 212th Trooper : Enforcer - 212th Trooper : Pilot - 212th Trooper : Battery - 212th Trooper : Boiler - 212th Trooper : Waxer - 212th Trooper : Barlex 501st Legion NEW - 501st Trooper : Legionnaire - 501st Trooper : Pilot - 501st Trooper : Enforcer - 501st Trooper : Fives - Torrent Company : Jesse - Torrent Company : Echo - Torrent Company : Kix - Torrent Company : Captain Rex 327th Star Corps NEW - 327th Trooper : Artillery - 327th Trooper : Tank - K Company : Deviss 104th Battalion NEW - 104th Trooper : Machinist - 104th Trooper : Engineer - 104th Trooper : Incendiary 104th Wolfpack : Boost 104th Wolfpack : Comet 91st Mobile Recon Corps NEW - 91st Trooper : Scout - 91st Trooper : Marksman - Lightning Squadron : Stak - Lightning Squadron : Razor 41st Elite Corps NEW 41st Trooper : Scout Green Company : Draa Green Company : Cooker Coruscant Guard NEW Shock Trooper : Envoy Shock Trooper : Ward Shock Trooper : Sentry Shock Trooper : Hound Shock Trooper : Thire Shock Trooper : Stone Shock Trooper : Thorn Pilot Squadron New Everything? Jedi Order New Jedi : Youngling Jedi : Guardian Jedi : Consular Jedi : Sentinel Passive CIS Forces Powerful CIS Droids will randomly spawn in clusters on different Outposts throughout Anaxes, whether you go alone or with a party, this will surely be a fun activity to let the server's down-time pass by quickly as you level up and strengthen your character NOTE: this feature is disabled for the time being until we get to stress-test the server in a real gameplay environment. I am fairly confident GMs will handle spawning in droids if we are in need Leveling System The leveling system is soon going to be stretched out in a sense, as perks will be spaced out further thus leading to a slightly more grind-based gameplay. This feature could be taken advantage of during the server's downtime as players will likely be out in the wilderness passively fighting CIS forces when not running tryouts or other activities. NPC Base VJ Base removed Created a light-weight "Garnet NPC Base" for use on StarwarsRP and potentially due for MilitaryRP implementation This NPC base carries not even 30% the footprint of VJ base, sparing server CPU usage and boosting client FPS due to how light weight it is The tradeoff? at times NPCs may take longer to react to hostile forces, however, their visibility was largely increased as to engage in longer distances NPC spawns has been bumped up across the board for most events, while NPCs were nerfed significantly seeing as they are now taking up very little of our servers' resources NPCs not engaged in combat will occasionally patrol their vicinity Event System Invasion Event Difficulty: Low Average NPC health set at 175 NPC Density: High NPC Density will begin at 50-100 NPCs, however, will scale with the number of users online up to 200 NPC Population: Infantry Battle Droids, Battle Droid Commanders, Droid Engineers, and Droid Mechanics. Crystal Cave Event Difficulty: High Average NPC health set at 275 NPC Density: Medium NPC Density will begin at 40-60 NPCs, however, will scale with the number of users online up to 100 NPC Population: Infantry Battle Droids, Battle Droid Commanders, Droid Tankers, Droid Engineers, Magna Guards. Outpost Takeover Event Difficulty: Medium Average NPC health set at 225 NPC Density: Medium NPC Density will begin at 50-80 NPCs, however, will scale with the number of users online up to 125 NPC Population: Security Droids, Tactical Droids, Droid Engineers, and Droid Mechanics. Grapple Gun A custom SWEP has been added onto the server This SWEP will adjust your velocity and generally allow you to grapple over the walls of Anaxes' outposts fairly easily Ship Spawner Updated onto LFS vehicle base - NPC relocated into hangar bay Support for new LFS ships added Re-enabled the ability to spawn ships during events ^ this has now been removed ^ When having a ship spawned in, pressing E on the NPC will de-spawn it regardless of its location for ease of use/training. BARC Speeder with Stretcher added (ground vehicle) Binoculars This SWEP was added due to demand for god knows what reason Misc & Bugs Managers are able to Whitelist to all classes on the server Slowed down server-timeout/crash detection timer as to prevent false-positives for people joining for the first time TODO : Managers may utilize /staff promote up to trial admin No-Target tool for non-VJ based NPCs has been implemented
  4. Take this post with a grain of salt, I hit him up on Snapchat and he said he's drunk and "is probably going to regret this in the morning" had a little run-in with Jim over an issue.
  5. Speaking of taking a stance and getting rid of people who are no good to the community. Good job you mingy scammer.
  6. Yeah, but are we really doing all that well? We are the 4th largest server, but that is null when there's really only 8 longlasting servers in the category
  7. Super contradictory, saying you're worried about getting banned for voicing your opinion of me, then urging me to ban people who are dissatisfied with the way I run things. Don't worry buddy, I respect you and appreciate your opinion. I'm largely torn between heavy CQC or all-out long engagements. Both possibilities can be achieved with the same performance and in the same timeframe, whether it's a large map with a lot of low detailed structures, or a smaller, super dense and highly detailed map. The larger, less detailed map, would allow for the potential use of aircrafts and vehicles more often. I too am torn as to what's the better resolution, and I'm not able to receive concrete user cricisim. The is the idea with the Gamemasters update I've been wanting to implement, but don't feel as though the current state of the server would receive well. Can give it a try as a last resort. I genuinely think you have this backwards, but that is fine, because you've never ran a larger gaming network (no offense). Jim has by far had the lowest engagement with me out of ANY Super Administrator we've had to date. Now that the server is struggling I find myself contacting Aidan and D Rose who have resigned more than him, and he is well aware of the fact that I feel as though our communication is lacking (he has acknowledged this and said he would make a better effort) which he has, but currently, he has not contacted me in reference to the state of the server and what can be done (other than implementing the GameMasters system). I do not appear on the servers, I have no time. For the past 2 days I exclusively worked on TTT for 10+ hours a day, and prior to that it was StarwarsRP/MilitaryRP concepts I was working on to potentially implement (revamped event system which got scrapped). I have been here for nearly a decade, it is unreasonable to expect for me to be able to play on each server for a reasonable length of time to gather an insight. Heck, we have 10 servers that require this same thing. This is why we have a system of Managers who are supposed to link the communication gap on my behalf by staying ontop of the state of the server, which is not taking place currently. would suggest you refer to the above with reasoning as to why it's unrealistic for me to still be actively getting on the server/directly communication with players. It's impossible. I will have to respectfully disagree. All I am here for currently is to maintain the server with updates, it is up to the Management team to take the resources they'd been given and interpreted the best route to bringing the server back to a good place. It's been done this way for again, nearly a decade.
  8. No, unfortunately I genuinely do not have enough time to play myself any longer, but this is why I appoint managers who have the option of being on a paid role to literally keep the servers’ logistics in check. Currently I am not in contact with most if not all the current staff team members, and I’m mostly in the blue. We can either make a change in hopes to fix things, or simply ride this out with the potential of the sever dying. I don’t have anybody I can appoint who would magically fix things
  9. Going to leave this thread short and effective. For awhile now I've felt I wanted to completely re-write the MilitaryRP server but haven't done so out of a fear of backlash/retaliation as the content would vary far too much. My idea has been a larger-scaled map (as some people may know) while potentially integrating a limited amount of aircrafts for some AFSOC and RAF members. In this server the war system would be eliminated, and instead replaced with objectives that are always activated and are considered "Hostile Areas" in which firefight can take place. The premise of the server would ultimately revolve around staff members hosting events. The flip side of this is there will absolutely be no CSCDesert, Chaharikar, or any other nostalgic theme that players would try to fall back onto. A war would not take place, but instead, players would be required to create their own roleplay with others (with or without the help of GMs) and wars could take place with the officers' roleplay. I'm very wary of making such a large change because ultimately this could result in server instabilities, as well as performance bottle-necking (or overall poor reception by the community). However, with how things are going right now, I have no close communication with any part of the staff team, and I see an imminent server shut down unless something changes. Man if Shrimp was still active this would've been his time to shine
  10. Almost out of "beta" with a completed server Not even sure what's missing before we're ready to open up more servers? Pointshop Spent the past 14 or so hours adding items onto point shop and finely tweaking their positions MySQL integration is ready for cross-server support All we are missing is better pricing on items, and determining which items are to be used for Premium points (donators) only. As you know, our TTT server has burnt me an over $2000 hole in the pocket because we have a dedicated machine for these servers, but they have never had an incentive to bring in donations. RIP in chat. Here are some of the category you would find in the PointShop Hats limit of 1 wearable at a time Accessories Limit of 3 wearable at a time Playermodels Limit of 1 wearable at a time Other Categories Pets, Powerups, and Permanent Weapons are still under construction Misc and Bugs Credit Shop The following have been REMOVED from Credit Shop Prop Exploder Hermes Boots Gas Grenades The following have been ADDED to Credit Shop Silenced AWP (T) M4A1-S (T) Odds Minimum number of players online for a Detective to spawn has been bumped down from 10 to 9 Unstuck The command /unstuck has been added for players who spawn in and are unable to move due to being stuck inside a prop/other players or any other reason that may subject them to use this command! Partciularly in Minecraft based maps it is very easy to get stuck inside of doors for instance due to the use of brushes and them being turned into rotation doors with janky controls Mutation Rounds Boss Rounds New formula created for Boss Rounds Boss Health = (Players online * 500) + 750 Example with 10 players online: Boss Health = 10*500 + 750 = 5750 Example with 30 players online: Boss Health = 30*500 + 750 = 15750 Super Speed Speed increase has been decreased from 300% to 200% in order to be more manageable while still being hectic TODO: MAKE CUSTOM DOUBLE BARREL SHOTGUN
  11. Looks like based off of you guys' criticism I may just allow the Mayor to build up the PD, as well as the Warden, while disallowing other CPs from building. Care to shoot me your own input on the situation @proggy
  12. Transaction ID Location: PayPal Account > Activities > Click on Transaction Can't find the Transaction ID? Transaction too old? Call/Contact PayPal, they have all Transaction IDs stored and have multiple ways to look up an ID. Contact them via: https://www.paypal.com/us/smarthelp/contact-us
  13. I will unfortunately be locking this thread seeing as genuinely, I feel as though alot of the responses I've received aren't what I'm looking for. Just about everybody is pointing their fingers at different directions (some with no explanation what so ever as to their thinking) and many others are simply stating "things need to change" or "I would like to see something added that we can do during peacetime" and leaving their response very open ended. Unfortunately saying "i want you to add something" really doesn't help much, and suggestions for content are always looked at in the suggestions area. When it comes to an echoing criticism of myself and my "lack of trust" for others or "reluctancy to get help", I find that hilarious to see because I have reached out to a dozen developers to no avail in the past 2-3 years, and I have upright offered people cash to help me in leading the servers. Proggy denied payment to manage our DarkRP server, and the only applicant we've gotten for Rust is unfortunately not a good candidate according to the majority of players who know them. I cannot just "create" an executive member to handle the server, I can't just get help from people who do not exist. Phantom/Duel/Tayler/Jackal or whoever else you'd like to bring up are no longer active members of the community, and haven't been in a long time. I will try my best to scatter through this thread and find some useful information I could use to move forward. Again, if anybody wishes to contribute, whether it be development/management or any content in general, my inbox is always open. Thank you very much! Edit: to point out some of the posts i'm in reference to: I am unfortunately unable to create staff, it comes down to players who wish to help the server applying. Well, where these trustworthy people I need to do that work? there is not a magical developer stepping forward so please point me in the direction of somebody who would be willing to help out? Again, this is in reference to donator content which doesn't affect the great majority of our server. It is infact complete, I just don't see a purpose in implementing an entire update that is LITERALLY a cash grab (weapon skins). Do you genuinely believe that adding weapons skins with no gameplay mechanic changes would bring back everyday users to our server? You are quite literally pointing out a game-breaking feature which deterred new players from playing the server (as it literally made PvP gameplay unfair) as a reason for our dip?
  14. Yeah, it is absolutely something that'd fit my plate. The XP boost for Titan is a passive thing, and it is in effect. It was added days after the ranks were. As for weapon skins, I have them completely ready, I just personally don't feel it's right to add more donator content out of all things when a server is losing population. The skins I worked on have been ready for about a month now, but that is about when we stopped hitting 80s, and dipped onto the 60s. I don't think that would be determined as a "missed deadline" as it was just a donator item. If you're able to point me at anything else that I missed, I would thank you and go back to working on it I'll be honest with you here Chief, updates now come down to what the management team forwards to me at any given time, currently, all @JimTrash has posted for me to do is relocate the Duel NPCs, change single objective wars from a maximum of 80 players to 50, and finally, he posted a reminder for me to finish the Gamemaster system for MRP (which is underworks) but everything else is pretty redundant, so there is nothing to really be excited for. Honestly again, I don't think donator content is a solution for a dwindling playerbase. It's not something I even think about when a server is doing bad. But I appreciate it man. Please do, because the rest of your post literally said "we should add something for engagement when GMs aren't on, I don't know what though" which doesn't help much. The reacts you received speak volumes. Yeah, I would like to make everything free for a period of time as you know, I don't mind people having 3 lives given the state of the server. If somebody freaks out about a permanent they'll have for the duration of the server, being free for a month or two while the server is dying, that person doesn't support the server I have added the climb swep onto the server for testing purposes, and a climb swep is not out of question. Don't have a whole lot to update with an empty suggestion section and no requests from the management team for an update I also don't think constant updates are all that necessary, look at Icefuse and SuperiorServers. So a management issue noted again Well, I was personally all in favor of keeping reserves so long as the system isn't abused, but again, this is partly my fault as I stay outside of the server politics, but it's obvious at this point that Aidan's implementation did not go down too well, HOWEVER, last thing I heard from D Rose is that this was going to be reversed or eased up to where the reserves position simply needs to be approved to an administrator, which I thought was entirely fair. You simply have to state 'hey I helped the faction for X period of time, and I would like to step down, however, I will still contribute X amount in return for my reserves spot' done deal. I don't recall ever having an input as for your demotion, but I also have never heard of somebody getting demoted for being "too quiet" Have you taken a look at all my threads offering people cash to manage some of my servers professionally? I offered up the server's entire revenue once I pay its expenses, and still nobody worthy has stepped in to this day haha. I have taken developing and mapping into my own hands because guess what, when we did pay a developer for a war system, it was broken, and me and Bizzy had to re-create it, and then, our map (Echo) came out HEAVILY unoptimized and laggy after 3-4 months in the making. It's unfortunately not that easy to find the right people. I don't even know what the hell you're talking about there, I don't know why somebody would deny a suggestion because "they are for adding new content" but if you can point me to a thread, I would thank you. Sounds like a genuinely made up thing. I'm here to create new content, just tell me what. That would be the easiest way out, but I think if we found things together that can be added during peacetime, that would be far more fun than just a constantly repeating war. I think that'd get more boring than anything else. EDIT I HAVE MISSED ALOT OF POSTS, BUT I WILL GET BACK TO IT IN THE MORNING. THANK YOU SO MUCH FOR YOUR INPUT PEEPS, BECAUSE I'M TAKING NOTES/MAKING CHANGES.
  15. So I did read your entire post, and it does seem at the end of the day that you are the side that goes out to say that it isn't inherently a problem with the server, but rather, the management (as you've said: nobody initiating roleplay between wars, management catering to friend groups, and factions being mishandled, and hell, friendgroups existing in the first place. ^ I do genuinely have some hope as I'm not sure of whether or not this is in your interest to become an SA, but you have always been solid in reaching out to me when anything is needed, so I hope you plan on sticking around long enough to make some major changes. I assume you missed the following: Thank you @VBourbon for making an empty post. "Same system, nothing new. "Well, did you suggest anything new? It is physically impossible for me to "stay in touch" to the degree you'd like with "that side of the community" when I have multiple servers to divide my attention among. Whenever a MilitaryRP manager (at this moment it is Jim) requests of me to push for an update/new content, I begin working on it IMMEDIATELY. I am not here to get on the servers and babysit/yell at people a decade later. I'm sorry. Why would I ever get on the server and ask individual players what they want done when I had given them the most optimal tools to doing so? I created the suggestions subforum SO people can voice their ideas and receive INSTANT community feedback from other players who play as to whether or not its a good idea. Making a post takes 10 seconds.
  16. Thank you for this response, because that is something I have wanted to bring up. Please do not just ask for "something to do". Clarify what it is you would enjoy doing. I hear people on MilitaryRP rant all day about how there's not a whole lot to do between once, but not once have I gotten back an actual effective idea at creating fun roleplay. Conway is a new leader, and he more or less got thrown into the position as me and him have been very close in the past, and he is the only major/long-time Garnet member who was left on StarwarsRP with Phantom and Bishop leaving abruptly. I have no doubt he will get in the groove of things sooner rather than later. Finally, yes, as you have mentioned, it should already be that way (and it was in the past) but it is very hard to enforce with hardly anybody to fill a faction's roster. We have event props staff can use to "build" events, as well as utilize the Advanced Duplicator tool. Our server is more than capable of it. This is definitely something that could get brought up with the GM team. That would be greatly appreciated
  17. Hello nutgamers, TLDR; 2 of my favorite servers are struggling and I'd like to make changes, but I have not been able to determine the cause (StarwarsRP and MilitaryRP) Today I'd like to start a topic about a thread that I have been shying away from as I am entirely lost, but I think it is worth exploring. The covid-19 pandemic hit and unfortunately everybody was quarantined, during this time our servers' populations skyrocketed (expected) and has actually dipped down significantly going into summer, as people were no longer forced to be home. While a dip WAS entirely expected and this is nothing new, we opened a SWRP server which did fairly well, while also maintaining our MilitaryRP playerbase at well above 90 players at peak. Throughout the month of June with finals and stay-at-home orders lifting in some states, our population dropped on StarwarsRP, leaving us with 20-40 players for the entirety of June, while MilitaryRP has been averaging 50-60. Throughout this duration of time, I have spent more time than ever learning more about development (creating/improving content) as well as some extra mapping experience on the side. We have now gone 30 days and all of our servers have mostly stabilized, while I genuinely view StarwarsRP as a complete utter failure as we had only hit 30 players on 4th of July, and 13 on the 5th. MilitaryRP has still stayed at 50-60, but fails to peak at 8PM as it did in the past, and instead, the population simply starts dropping much earlier in the day. Throughout this process, I've been keeping up with implementing everything found in the suggestion areas for each respective server as necessary, and I have reached out to some members regarding needed changes and implemented those. I have asked around, and haven't been able to receive any answers from anybody regarding what's going on, so please, if anybody is aware, please share with me why is it that as our servers had gone up in quality, it seems that our population has seemingly gone down? - I am only asking because I genuinely would like to fix any issues. Whether it be a complete server overhaul/complete map revamp/major changes. I have heard from countless people this could be a result of leadership, however, this isn't something that I can directly help in the situation in which a long time Manager or SA decides their time has come I would like to assume that if we ever have a struggle with a server's leadership, it is documented and reported on the forums.
  18. This concludes this update
  19. Unboxing System Complete overhaul Multiple different crates added - still left to add is some explosives as well as vapes, but I'd like to receive criticism for our existing crates Currently featuring the Bronze - Silver - Gold - Garnet Priced at 10k - 25k- 50k - 100k (ignore the pricing in the image above) More money spent results in higher tiered weapons. IE: the Garnet crate strictly features donator weapons. Printers Printer withdraw cooldown was cut in half, now 5 seconds. (previously 10) Battering Ram CPs can no longer ram the doors of wanted players, all players who are being raided by the PD MUST be issued a warrant. Prestige Totem Disagree button has been removed Dueling As requested by Proggy, players in a party cannot initiate a duel - I assume that this is to deter players getting into a duel and being unable to damage one another/minging. Prop Spawning CPs can no longer spawn props PS. it was never intended the mayor can build up his PD, instead, use the tens of doors throughout the PD to hide and protect yourself if you uphold bad/controversial laws
  20. End of June, 2020 Promotions Conway > Manager (necessary change. Conway has taken the duties of both Bishop and Phantom, and is now in continuous contact with me in attempt to revamp SWRP to bring players on) Bortnik > Game Master (training phase for GM Director or Senior Moderator) Eli > Gamemaster Director (Lead Moderator equivalent) special > Lead Moderator Mango > Moderator Dobi > Moderator Gunna > GameMaster Demotions Dillan > Elite (resignation) Phantom > Titan (Resignation ) Mob > Titan (resignation) Bishop > User? (resignation) Extended Terms Promotion missed due to a lack of effort or LOAs Oboshi > LOA Artyy > LOA Aced > Behavioral issue that is being worked on
  21. I don't think anybody is surprised. I'm looking forward to the next MRP update where he can have some more influence/opportunities to create RP
  22. NOTE: These changes are only applied to the TTT Rotational server- it has been incredibly difficult getting things done in a timely manner, as I really only have contact with Enigma when it comes to the TTT community Mutation Rounds Zombie Mode Zombies spawn have been ramped up significantly Limit of 20 zombies alive at a time has been raised to 50 (may cause lag if the server is full EXPERIMENTAL FOR NOW) Added a config to define spawnpoints for zombies if necessary at a later time - no use for it currently. Created a light-weight alternative for HL2 default zombies, but it is entirely untested until I have better communication with some TTT staff other than Enigma. Map Rotation/Voting System Recoded partially because of conflicts The following changes are now solidified by code: Misc Spectator Deathmatch Big boy clips for all guns Coin Shop Golden Gun added for Detectives AK-47 added for Traitors Pointshop Many items have been added, and progress started on more wear-able items other than playermodels
  23. Yeah, I promoted him to the correct rank, but for some reason never edited this post. Thank you
  24. End of June, 2020 Promotions gythem > Admin (58 sits handled) Homast > Trial Admin (23 sits handled, high influential, HR training documented) Dex > Trial Admin (62 sits handled) Ozzy > Head Moderator (29 sits handled, influential in decision making) Lala > Trial Admin (23 sits handled, HR training documented) Tesla > Moderator (new staff, 31 sits handled) Naitsir > Moderator (59 sits handled) Demotions Koulit > Resignation Stork > Resignation Millerjerm > Resignation Aidan > Resignation D Rose > Resignation Drift King > Demotion (Jim) Extended Terms Promotion missed due to a lack of effort or LOAs Flak > 26 sits handled (not enough sits handled/LOA) Zach > 50 sits handled (reported inactivity by Jim - no HR efforts?) Duglas > 69 sits handled (despite being the MVP, he was deemed as not ready for Administrator duties)
  25. Promotions MVP Ajbedhead > Senior Moderator > Lead Moderator (636 sits handled. The fuck?) MVP Honorable Mention Diego Zavier > Senior Admin (282 sits handled and completed all other duties) Honorable Mention Papa Krabbe > Moderator (326 sits handled) Shin Tsukimi > Senior Moderator (326 sits handled) xFish > Moderator (260 sits handled) TheBeast > Moderator (258 sits handled) SniperJohn > Moderator (252 sits handled) Lancey > Moderator (214 sits handled) Mine20 > Moderator (207 sits handled) Stretchy > Moderator (205 sits handled) Shadow > Senior Moderator (190 sits handled) Skeletron > Senior Moderator (171 sits handled) Insekto > Moderator (168 sits handled) Sc0pe > Trial Administrator (159 sits handled and completed training duties) Hardy > Moderator (158 sits handled) doo doo ca ca > Moderator (153 sits handled) MrLimby > Moderator (147 sits handled) Dylan H > Lead Moderator (122 sits handled) ShankNinja > Senior Moderator (113 sits handled) aleks > Senior Moderator (109 sits handled) BamWam > Senior Moderator (99 sits handled) Gray > Trial Administrator (93 sits handled and completed training duties) GameClicher > Trial Administrator (81 sits handled and completed training duties) Capalot > Admin (74 sits handled, completed all other duties) Void > Trial Administrator (24 sits handled, however, recommended by Proggy and completed all other duties) Toxins > Trial Administrator (33 sits handled, completed all other duties) Demotions Doug > Moderator (sub 40 sits handled, no LOA, reported to be active on the server) Dirty Blaze > User (resignation) Tzar > Trial Moderator (3 sits handled, extended LOA) AppleWatch > User (6 sits handled, DDoS threat association or another one of these bullshit stories) Busta > Senior Moderator (no training session, did not meet sits quota at 39 sits) 2good2lose > User (inactivity) MichaelElliot > user (1 sit handled, no LOA) MrInconvenience > User (inactivity) AshenDemons > User (inacitivity) Grace > VIP (resignation) AustinTexasRanger > User (Banned) Kicks > VIP (resignation?) Big Nonce > User (resignation?) ISA_Brown_Chicken > VIP (resignation) Jesse > User (3 sits handled, inactive) Gulag Time > User (inactivity) Absolute Territory > Trial Moderator (1 sit handled) Extended Terms Promotion missed due to a lack of effort or LOAs Vergo > LOA (gotten 50 sits) GrosCave > 61 sits handled fugga > 224 sits handled, however, recently gotten banned for accidental mass Spilq > 48 sits handled, need final verdict from Proggy Theta > 126 sits handled, however, not all required duties were fulfilled as reported by Proggy BeMinx > 15 sits handled Boalp > 44 sits handled (should be set to Lead Moderator however) Piko > Missed quota (62 sits handled) aleks > Double Extended LOA BUDBUD > LOA Gray > LOA Dyn-o-mite > Recently Promoted/Trained Papa Krabbe > Recently Promoted/Trained TheBeast > Recently Promoted/Trained LASDSheriffDog > Recently Promoted/Trained MrLimby > Recently Promoted/Trained Hardy > Recently Promoted/Trained SniperJohn > Recently Promoted/Trained probablyBlue > Recently Promoted/Trained BamWarn > Recently Promoted/Trained strechy > Recently Promoted/Trained Shaggy/IronFetus> Recently Promoted/Trained
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