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Nutter

The Garnut
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  1. NOTE: THIS UPDATE IS CURRENTLY UNDERWORKS AND THIS THREAD MAY OR MAY NOT GET UPDATED OVER THE COURSE OF THE NEXT FEW HOURS. @AwesomeAidan thank you so much for your service to our server, I understand everybody wasn't always thankful for your work because of its controversial nature, but I had a GREAT time working with you and talking to you when I was more active on Teamspeak, and wish you the best of luck in the future. Hope to see you back when school gets out. Map Change The vote is currently still on-going, however, it does appear as though Taiga V3 will be our next destination with 28/36 votes currently. 100 being the map switch. Third Person I have mostly re-written our servers' third person addon as I am happy to announce I'm FINALLY experienced enough with lua coding in order to do so. Third Person will run a check on the client when activated to see the state of the server, and if war is active, it will deny access to any view modifications on the client. NOTE: this is an EXPERIMENTAL PATCH and may not work 100% as our war system has many different variables, however, I will patch any as soon as I can. Quiz Revision Question #9 has been removed "At what rank are you allowed to call a raid on the enemy's base?" this quiz isn't beneficial to have an answer to as typically a new player wouldn't even try to "announce a raid" but would rather learn about it during gameplay Question #10 has been removed "Are you allowed to leave your respective country's base?" Players typically would not know the way out of a base and will instead look for peers to play with (in my experience) unless they're minges. Better to learn over the course of gameplay.
  2. 36/100 votes accumulated, the moment we hit 100, I am switching maps.
  3. CSCDesert was only great because of the people, we have since returned to it and did not have a good experience AT ALL.
  4. Note to those saying 'playerbase was best during Chaharikar' while this is true, we also have not been on Taiga in 2 years, and originally it did VERY well. Worst comes to worst if it's not well-received, I will say fuck it and switch to Chaharikar within the week.
  5. What would you like to see next? At this point, I've completely omitted maps which cause a dip in our playerbase, IE: Echo/Siberia and have deleted their content. Taiga_v3 Last used: Mid-2018 Chaharikar Last used: Mid-Early 2020
  6. Thank you to the TTT staff team for bringing up some of these issues with me and populating the Rotational Server in order to allow for troubleshooting! Rules The following have been added Bugs & Misc D3A - /PO will no longer require you to be in AdminMode D3A - /forcespectate no longer checks for a players' rank and works globally D3A - /respawn has been reworked and should be compatible with TTT Map rotation vote-times were brought down to 15 seconds from 60 Map Rotation Complete overhaul, including multiple maps removed, and 2 new maps added All unpopular maps have been removed from the server, these include MCIsland, Skylands, Jondome, Desert, Snowden, and Terminal. Instead, MC Dolls and Clue have been added. The current map selection looks like this: Haven B5 City V4 Clue Dolls City V3
  7. Not sure if your post warrants a response, but I wanted to clarify some things on my end/any shortcomings, Similarly to how we handle all 8 of our other servers, we utilized shared google documents as to effectively communicate what would need to be updated, we had one as well, but it never addressed such issues. Yes, that is because we did not utilize Discord, and again, I was not familiar with the platform. Upon you detailing in your first update document (the one this post revolves around) I made sure to set Moderators to their appropriate rank, and give yourself a rank that IS allowed to do EVERYTHING within our discord, with the exception of editing rooms, seeing as those are automated through Rust itself. I made all the following changes within 48 hours of you explicitly requesting them on a document. At this EXACT instant, you still have owner privileges on Rust as far as the code is concerned, I had let you know of this when you first received your position, and let you know this may require a server restart to take effect, but I DID stress to you that this change is taking place on every single Rust server we currently have online. It was not communicated to me at all that the permissions are still missing past that point. Referring to the post above, same exact situation PS in-game moderator mutes hold a time frame, but indeed, the one on BattleMetric was used to permanent mutes that were undisputed and necessary. Referring to the post above regarding permissions and lack of communication on that one. I can too attest to the fact that the lack of communication was the biggest hindrance in working together, I was not aware permissions were missing, and I was expecting staff to be promoted, and was very confused as to why they were not. Not true, I was literally willing to hand out owner privileges on not only the servers themselves (and thought I did) but I had also hours before you decided to resign, given you owner permissions over the Garnet Discord and renamed it to GarnetGaming | Rust. Unfortunately I am very busy, but I am once again, as of June making sure to get on as I am finally off of my pain management medications and have control over how my body behaves, as weird as that sounds. (not looking for pity, just factual with what took place in May) I cannot confirm or deny any attempts to keep communications open on Steam chat, as at any point in time I have hundreds of unread messages, but I CAN say that the moment a shared document was created, I implemented just about every single thing requested within less than 2 days, which was so effective that it is also how I now work on updates for other servers: I'd like to say that my point addressed errors on both ends, but I still feel as though you took it as an attack, I was simply voicing my concerns with the community who IS able to hop in-game and seemed to be largely blaming me for anything going wrong with Rust. I very much enjoyed the conversations we held Chewy, and still have a ton of respect for you as well, however, I do wish we got to sit down and talk another plan out rather than letting everything escalate the way it did. It was definitely a rocky start, but at this point (to the best of my knowledge) everything is set up, howeever, your in-game powers I was genuinely not aware were missing, and I also offered the resolution of forwarding me steam IDs and emails alike so I can promote myself when we were awaiting a server restart, and I only ever had 6 Steam IDs given to me, half of which were already our staff. EDIT: figured it was worth mentioning that I had sent you this on your resignation day and I am not sure if you had seen it. It most reiterates the information I posted above.
  8. Oh lord. I meant to type in Buddha, but I made a brain oopsie. I didn't mean to disrespect you like that
  9. Hello Garage Gamers, Please thank @proggy for bringing some of these issues to my attention for this update! Mayor System Lockdowns will now end when the mayor leaves the server, as opposed to remaining enabled until a new mayor arrives When a lockdown is initiated, the hud will now glow red and blue. The glow can be enlarged at a later time to cover a portion of the players' screens as to indicate a police siren, but that may just be too obtrusive. Job Changes Hobo Crowbar replaced with a Bayonet knife Evidently the Crowbar built into HL2 can be used to create some troublesome auditory glitches, rather than re-creating it, I felt happier keeping the crowbar model for the lockpick, and simply given the Hobo a knife. Hitman and Hitman Class rules have been updated as of today for more clarity Bugs and Misc Prop spawning has been disabled for dead players Civil Protection/Police Officers can no longer access Payphone used to place hits Modified 50/50 crate to actually be 50/50 - Evity/Proggy/Chase have actually made them 35/65 for one reason or another Bail costs have been lowered from 50,000 to 25,000
  10. Slightly altered Hitman and Assassin rules (June 6th, 2020)
  11. Players would enter this room via /citizen or its alternative command I would add which would likely be /trainingroom and /oocroom, both of which would literally set you to Civillian. This would have no impact on client FPS seeing as it would be WAY outside the map into the skybox, however, alot of player activity in the OOC room (more than what is typical on the rest of the map) would impact server FPS at times. Largely a dead project, haven't worked on it in over a week because of the population of the server and the state of Gmod in general Will not happen, it was underworks and mostly finished on Echo, yet, it only received criticism and was a massive FPS hog on the clients. That would be because they're immediately outside of both bases, these areas are where you will load more graphical data, and have more visibility calculations than ANYWHERE else. IE: tunnel systems underneath bases + the bases themselves + objectives you are starting to render in. It isn't nearly as big of a pressing issue, I agree, but I do feel as though particularly RU models with their black and red stick out quite a bit more, and neutralizing some colors to grey may take literally an hour in tweaking with map files. Far too big of a hassle for very little return That would be where I'd add elevation and rocks. I assume you refer to the area where the crack sandstone would be. You seem to be holding onto that point, but I don't think it's true. We've had revisions and other maps that had elevated bases, or atleast ones that included a depression in the terrain surrounding them (essentially making them elevated) and spawncamping was not an issue. Hell, even take for instance CSCdesert where you could literally be out of render distance as a sniper on the outskirts of the map, yet, we didn't have as much basecamping as presently. This is because 'basecamping' is a result of a hands-off staff team and low quality officers who don't enforce good/fair gameplay. So please, before I hear about other theories regarding basecamp and how to get rid of it, take a holistic look that'd include the leadership of the server and how assertive it is. "I feel as though it could be better, but I'm not going to leave it open ended" This area is more than likely going to be removed, the jump quest on the map isn't even being used, so that area will be flattened out or removed all-together. Probably a soccer field with a physics object ball, but definitely not a boxing rings lmao I appreciate it, but I'm likely just going to be reducing the brightness of the map and simply taking out the RGB opacity to like 0.7%, IE: Red would turn to a spot between maroon/rose gold. Hard to explain until you see it, but think CS:GO's old and vibrant color pallet (not the cartoony shit they have going on now). Yes, I might be adding some interactive pieces to the map like that. Gold. Thank you so much.
  12. Hello Garbagemen Gamers, Delta has now been on rotation for a period of about 12 months and I'd like to finalize the map, effectively bringing it out of its "beta" trial. At this point I feel confidently that I know what would drastically improve the map to more appropriate given our server's current state. I will go ahead and break down what I am going to be revising shortly, and I would love some criticism: NOTE: DO NOT EVEN DARE shitpost fail to provide constructive criticism repost other people's points that have already been posted - simply "agree" or "upvote" other people's posts, otherwise you will be warned. This thread will be used to effectively improve Delta in as short a period of time as possible. With that being said, feel free to bring up additional ideas, IE: -screenshot- I would like to see some more hills here/-screenshot- I would like some detail in this area of the map, suggested changes are: A TOWN. -reference images- Thank you. Revision A) Reduce fog - a 10% reduction has already been made seeing as this takes 10 seconds (literally) to accomplish, and fog has gone from 6200 spherical units down to ~5725 like in cscdesert. This should drastically help basecamping. Revision B) Delta was made to be a more modernized version of cscdesert, however, this seemed to have been lost in translation, and I feel as though players would favor more hills as found in Chaharikar in order to break down visibility and again, reduce basecamping effectively. Revision C) Change to lighting environment, I would really like to turn the map into a dawn map similarly to Chaharikar to allow for a more dusty aesthetic rather than "foggy". I would be happy making it a roughly 6-8PM map as opposed to 1-2PM, think sun is right about to set, along with a purple-toned desert skybox. Revision D) OPTIMIZATION. A big portion of the map is flat just like CSCDesert, and that is a really nice aesthetic for a desert map, I will likely eliminate hard-transitions to hills (IE: Echo) in favor of more smoothed out transitions, allowing far less brushes and displacements that eat up FPS. In doing so, I would be able to confidently utilize more props for cover, while breaking even FPS-wise. Revision E) Utilize instagram-like filters for our map, IE: defining the RGB range the map can utilize. This will effectively lead to playermodels blending in far more easily onto the desert terrain, rather than having all playermodels stick out like a sore thumb. This may indirectly help your eyestrain from harsh blue lights coming from your monitor. eyyy Revision F) PROPER spawnroom - provide a lengthy spawnroom in which new members could read the rules off of textscreens, providing the necessary information to pass /quiz while being engaging and fun via interactive silly features IE: bumper cars, faux objectives, and an OOC lounge for players to relax in outside of the map, stripped of all weapons.
  13. Event Maps rp_venator_extensive > rp_venator_extensive_v1_4 New content mounted and updated All affected content packs have been updated/over-written Game Master Tools Keypad tool added - allowing for more linear/paced events Precision tool added - allowing for more precise building Physgun made invisible - exprimental Toolgun made invinsible - experimental Class Changes Pilot Squadron ARC-170 class has been replaced with Z-95 While the spawning of ARC-170 was left enabled, the Z-95 Headhunter was added to the pool of spawn-able ships Delta Squad All classes now spawn with a DC-17 Pistol Sev has a DC-17m Blaster Rifle added onto his loadout 91st Mobile Recon Corps Playermodel Changes 91st Trooper Commander: Before After Lightning Squadron : Recon Before After Lightning Squadron : Commander Before After Credit Shop Payroll price raised from 100 to 150 Payroll amount raised from 5,000 to 10,000 Weaponry Thermal Detonator Throw force raised by 42% - i'm not entirely sure of what this will translate to in-game Throw force if charging/moving forward increased by an additional 25%, for a total of 77% Throw force is moving backwards will remain at the current value Utilizing right click to throw a thermal grenade will throw it at a very short distance Right click throwing will be affected by your movement direction similarly to left clicking Misc & Bugs Logging System Given permission to Senior, Lead Administrator and Moderator permission to review logs GMs now hold the ability to !goto, !return, !send, and !bring
  14. End of May, 2020 Thank you everybody for assisting in keeping our server up and staffed! Promotions Proggy > Manager (SUPER ADMIN) (280 sits handled, tremendous amounts of effort in helping me run the server efficiently) Honorable Mention Short message to Proggy, Thank you so much for doing anything from keeping me updated on the state on the server to sending me proposed update logs, and reporting to me the activity of other staff and cutting down times spent on this promotional wave significantly. Seeing as I am now removing the Super Administrator rank due to redundancy, I will be adding far more powers to yourself as I genuinely trust you with the server (and I cannot say I have trusted more than 3-4 friends over the past ALMOST DECADE our community has been up). Tt this rate, you would essentially be the "Super Administrator" of the server, but once again, the rank is being removed and renamed to simply "Owner" as to allow me 'root access' to run lua and do things on-the-fly as necessary, while Super Admin will effectively be renamed to Manager. Thank you again! Minx > Lead Moderator (460 sits handled) MVP DiegoZavier > Admin (266 sits handled and a lot of contribution outside) Honorable Mention Stalin > Lead Administrator (308 sits handled) Seeing as we had condensed the staff ranks by capping users at Manager, you would essentially be the equivalent of a Manager if Proggy finds you fit for handling further tasks, if not, resume duties as usual) Gray > Lead Moderator (389 sits handled) Ajbed > Moderator (355 sits handled) Scope > Lead Moderator (349 sits handled) skeletron > Moderator (306 sits handled) BUDBUD > Senior Moderator (231 sits handled) Void > Lead Moderator (219 sits handled) GameClicher > Lead Moderator (327 sits handled) fuga > Moderator (283 sits handled) Lancey > Moderator (263 sits handled) Shin > Moderator (251 sits handled) ShankNinja > Moderator (250 sits handled) Grace > Moderator (242 sits handled) Territory > Moderator (221 sits handled) GrosCave > Moderator (184 sits handled) Capalot > Trial Admin (177 sits handled - trained multiple staff) TomWolf > Senior Moderator (172 sits handled) Busta > Lead Moderator (167 sits handled) Applewatch > Moderator (153 sits handled) PooGod > Lead Admin (147 sits handled - not any specific notes from Proggy so I promoted to be safe) Dylan H > Senior Moderator (142 sits handled while on LOA? nice.) doo doo > Moderator (137 sits handled) NormalCat > Moderator (133 sits handled) Lynde > Admin (131 sits handled, contributions outside in the form of staff training) ShͥᗩdÍ£OÍ«á > Moderator (127 sits handled, what the fuck is that name?) UseableFish > Moderator (125 sits handled) Boalp > Senior Moderator (111 sits handled) ^ Sit count neighbors v Vergo > Moderator (111 sits handled) Theta > Admin (109 sits handled and outside contribution) THATONEGUY > Lead Moderator (106 sits handled) Toxins > Lead Moderator (97 sits handled) Blaze > Senior Moderator (94 sits handled) Austin > Senior Moderator (92 sits handled - please make sure to keep evidence for reports) Tzar > Moderator (90 sits handled. Right on the dot) Doug > Senior Moderator (89 sits, 1 short of a promotion, couldn't do this to ya) Demotions eli. > User (resignation - SWRP main now) StimulusNRG > Trial Moderator (4 sits handled, no apparent LOA) Jesse N > Senior Moderator (18 sits handled, no apparent LOA, no staff training, no communication like in previous months) LASD > VIP (Resignation) DepressedBird > VIP (Resignation) Gunner > VIP (Resignation for Rust) Colorz > User (6 sits handled - incredibly inactive - no explanation or LOA posted) Something > User (93 sits handled - likely a resignation ?) sangius > User (67 sits handled - resignation) Musty > User (63 sits handled - resignation) HypnoticMafia > VIP (2 sits handled - inactivity) ToxicWolf > VIP (13 sits handled - inactivity) Yamagata > VIP (Resignation) Toast > User (resignation) Pug in a Tub > User (resignation) Extended Terms Promotion missed due to a lack of effort or LOAs Aleks > 10 sits handled - Extended LOA due to unfortunate circumstances EndemicZed > 33 sits handled - should've been demoted, but I will allow extension due to finals Piko > 46 sits handled - recently promoted, good job! Luci/Incubus > 15 sits handled - unposted LOA according to Proggy Abides > 4 sits handled - whos knows at this point, he's an ancient entity in the server ReidBrooklyn > 64 sits handled - not enough to get a promotion, however, enough activity to maintain current rank wxstedmodz > 40 sits handled - just enough as to not receive a demotion Justice > 44 sits handled - bad attitude in prior month Chawhead > 67 sits handled - active with not a whole lot of sits, didn't meet minimum for a promotion Voloscious > 1 sit handled - Demotion next month if activity isn't shown BrownChicken > 78 sits handled - Minimum for promotion not met ExileBanks > 70 sits handled - recently promoted/met quota to maintain rank Sphynx > 20 sits handled - recently promoted/immune Insekto > 42 sits handled - recently promoted/met quota to maintain rank Dynomite > 47 sits handled - recentlypromoted/met quota to maintain rank RyderCash > 35 sits handled - recentlypromoted/met quota to maintain rank
  15. Nutter

    #BLM

    Your original post was very blunt, saying you don't even give a fuck if anybody disagrees with you or blocks you, calling the server/community racist at times... then you proceeded to delete your own post? but yes, black lives do matter.
  16. End of May, 2020 Thank you everybody for being a part of our tiny staff team! Not too many sits came in this month due to our massive population drop with finals coming up, however, that was taken into accountability. Promotions Zachman > Trial Administrator > Administrator (141 sits handled) MVP STREAK #2 Honorary Mention Duglas > Head Moderator (85 sits handled) Millerjerm > Head Moderator (70 sits handled) Deviluke > Head Moderator (59 sits handled) Dex > Head Moderator (51 sits handled) Jared > Moderator (39 sits handled) ozzy > Moderator (35 sits handled) gythem > Trial Administrator (31 sits handled) Demotions This section will be edited at a later time once @AwesomeAidan or @D_Rose review the section below. Extended Terms Promotion missed due to a lack of effort or LOAs Koulit > 24 sits handled, 22 sits handled previous month. Nutsir > 20 sits handled. Homast > 16 sits handled. Stork > 14 sits handled, with 11 sits handled the previous month. Flak > 10 sits handled, 36 sits handled previous month. broken > 9 sits handled, 13 sits handled previous month Drift King> 7 sits handled
  17. I really apologize I wasn't able to complete promotions today, there's really no excuse. I unfortunately had my entire day taken up by getting my vehicle fixed, half a year after my accident 😕 and I just got home at 8PM.

    Going to make sure to do everything tomorrow as soon as I wake up!

    1. Show previous comments  3 more
    2. BUDBUD

      BUDBUD

      Your all good we can wait, and when something important pops up of course you should make it your top priority.

    3. Shin_Tsukimi

      Shin_Tsukimi

      Yeah I think a vehicle is more important than promoting people. Don't worry about it my guy. 🙂

    4. Nutter

      Nutter

      I appreciate it guys. Up now and going to get started on promos.

  18. Hello Garbanzo Gamers,, Today a few changes have taken place, ones that should be announced and discussed rather than posted as an update. Our forums are currently largely used for shitposting which are in no way the intended purpose of this portal. Mind you, everybody is free to make short, funny, and pointless posts - but outright just posting messages with no context is becoming a hassle to see and repeatedly deal with. To ensure our community's forums maintain a more mature attitude, I have taken measures as to keep repeated offenders off our forums for good, amongst them would be players like @DuckyRU. If you would like to review an example of what is NOT to be done within our forums, review this particular players' post history. The measures taken are stricter punishments for disobedient users, however, still allowing them enough chances to improve their behavior. Below, the left column refers to number of active warnings, middle column refers to length of time under "Post Restriction" and the rightmost column is an outright IP ban from accessing our community forums. Warning #1 - 1 hour posting ban Warning #2 - 12 hour posting ban Warning #3 - 1 day posting ban Warning #4 - 1 week posting ban Warning #5 2 week posting ban & 1 week accessibility ban Warning #6 1 month posting ban & 15 days accessibility ban Warning #7 - Permanent forums restriction On the more uplifting side of today's changes, I will finally be adding a more meaningful use to the title that very few members in our community hold. When it comes to staff promotions, updates, and staff strikes, Managers and up will no longer have to deviate away from our forums onto google documents, as I have created an appropriate, forum-centralized, hidden forum location for managers as to be able to conveniently utilize. Server Managers will now be responsible as to what users climb through the moderator ranks and for what reasoning. Furthermore, managers now OFFICIALLY hold the power to promote users up to Trial Admin, as well as accepting ALL suggestions. Moving forward, if your server is not receiving an update, it is likely because your respective server manager did not deem an update necessary at this time or has not completed their duties of reviewing the suggestions subforum. This change will hopefully streamline and shorten the intervals between server updates. Being that Garnet Gaming has unexpectedly turned into my full-time job over the progression of our growth in the past 4 months, having great staff members who are able to trim even an hour of my day otherwise spent accepting/denying and locking forum threads may prove to be extremely effective in improving users' experience, as I can shift my attention to more important maintenance tasks. Hopefully the future is positive and we continue to grow! Finally, in regards to Rust: Unfortunately, Chewy, our only employed staff members has decided to forego his rank due to a civil disagreement in how the servers were being handled, and Garnet Gaming Rust is once again hiring a director/manager to aid in establishing an effective team of moderators and administrators. First month starts at $400 and may shortly double and triple up to $1500 a month based on outcomes!
  19. more of a.... Dear Garbage Gamers, moment
  20. January 2020 Australia under massive bushfires, massive habitat loss, pollution, and wildlife death. February 2020 China goes under lockdown due to new virus. Still hasn't been discovered by WHO. March 2020 Trump declares state of emergency following spread of newly discovered virus, COVID-19. US under lockdown. April 2020 Murder hornets make their way into the United States amidst epidemic. May 2020 White officer unjustly kills African male, sending the country into a revolt for his arrest. Man is arrest but country remains in revolt. The future... June 2020 Country is led to a massive race war due to the escalation of prior events with the overwhelming majority being light skinned
  21. Moving forward, there should be zero excuses for shortcomings in terms of Rust moderation or else I will take action on my end. Please refer to the bottom of this post if you wish to read more. PLEASE NOTE: SOME CHANGES WILL REQUIRE A SERVER RESTART BEFORE THEY TAKE EFFECT Rules Post has been updated with new information, additionally, the rules now explicitly state these limits apply to BASING as well as player-interaction related rules explicitly apply to CHAT and not VOICECHAT Automated Moderation Removed chat filter with racist trigger-words Moving forward we should have staff around at all times within our servers to moderate and handle toxic users Chat Delay Staff members can now bypass the chat cooldown (1 message/10 seconds) Raidblock Removed building block upgrade penalty This feature would set an upgraded wall to 3% of its original health upon upgrading while raidblocked. It served as a remedy to a problem rather than a solution. Information Board Accessible via /info Removed the STAFF tab from all servers due to inability to automate due to the lack of mysql Teleportation Accessible via /tpr - Teleport Request Fixed the inability to teleport to users who are above waters as well as set homes above water 1000x Anarachy Server Instant Craft Fixed issue disallowing players from utilizing instant craft. All items will craft in 1 second. Killfeed Disabled death messages from printing into chat - these will now exclusively post to our Discord Map Rotations Attempted to fix issue with the server only rotating between 2 seeds Discord Moderation The following users have been set to the Rust Moderator rank and had their permission-sets fixed Exit, ItssBio, Spilq, Venomous, Brooklyn, Mightydylan101 Bot Channels Players can no longer type in botted channels Misc Channels Reports and Appeals as well as Donate have been detailed with more information, pinned, and 'locked' for comments. Forums Rust main forum will now display to users not yet signed in as to not drive Rust members away WARNING: SUPER LONG no TL;DR provided at this time. Sorry. I'm going to be incredibly honest and open with everybody, as I feel this post is warranted. it has come to my attention there was little-to-no-change to Rust since having Chewy onboard as a paid part-time role "freelancer" or "manager", whichever title you choose - the amount agreed upon by myself and Chewy was a bit higher than what I had intended, and so, I was really looking forward to positive results being that Chewy is a full grown man that carries himself well with much better people skills than what I typically find in people playing within this community. (the amount after our first month of trial is to be more than what Rust makes in general). I agreed to this and sought out for a manager seeing as I do not have the time to moderate ANY of the servers at this point, due to the high maintenance and now literally DAILY updates. I am at a point of time where I am working on and maintaining our community for a MINIMUM of 10 hours a day while blocking the outisde world for atleast 5-6 days a week. I really just wish for the Rust community to be able to enjoy Garnet servers, and see Rrust grow larger than it already has. It has now been more than 15 days since the hiring of Chewy and to be quite frank, I personally have not seen much change/players have reported much of the same to me, and I am also aware this is CONSTANTLY being ENTIRELY blamed on my own short comings and/or my lack of attention to Rust. Just to clarify, this is not something I am throwing the blame over to Chewy on, but I am simply pointing out. Chewy has no control over other staff's behavior, he simply has the powers to choose who makes it to staff, who doesn't, as well as accepting reports, which to my best knowledge he has been doing. Personally, I had taken a look at discord and the forums, and unfortunately evidence says otherwise (as for it being my own shortcoming) as people are crying out for help and nobody's responding to them or their staff applications. 3 pages of staff applications: This is a matter I had brought up with Chewy, and I believe his response was something along the lines of him feeling confident that the 8 current staff (half of which were around before the paid-role came about were present). That is understandable, however, i'm unsure of why they are not making forum accounts and aiding on said reports and/or engaging on the forums. I looked back at Chewy's last ~20 messages on Discord, and felt it was necessary to post 3 of them which either include condescending/mildly rude attitude to players, and/or blame me on the current situation NOTE: "not up to me" and "Garnet's rules" are common themes in Discord responses: I don't understand why the final response was a simple "No", yes Rust players tend to be very inconsiderate and entitled, but we should really have a team of trusted staff to spectate suspected hackers. That is not what should be happening when you mention we have staff which you trust, as well as 3 pages worth of over 50 staff applications. (yes, half of them are probably junk, but 20 staff could EASILY handle 6 servers) Not sure why you'd state this is not up to you when it is LITERALLY the description of the role you are paid to complete Naturally, I had contacted Chewy (and to his credit he'd also reached out to me prior while I was working on Gmod but I could not response) and I asked to reach a resolution, when he let me know he is absolutely not able to do anything until I "update the servers with certain permissionsets" (paraphrasing). I explained to him I would need a detailed sheet of what is missing from the servers, and I believe it was shortly after we came to a resolution of using a shared google document (much like I do with the Gmod servers and their respective management teams). We reached our resolution, he forwarded me a document and I rushed to get done with a few GMod updates and spent the entirety of this day handling the Rust servers. To my surprise, the Rust document itself had absolutely NOTHING in regards to staffing or staff not being able to do a thing, other than a Discord role and a forums role. That was it when it comes to giving Staff 'extra necessary permissions for staffing' ??? While the document did have alot of useful information and known bugs, a portion of them were outdated and no longer relevant as they been previously fixed by me (may have required a wipe to show). When it comes to our dire lack of staffing, I assumed it would be specified what is incomplete on Chewy's behalf for him to complete his end of the operation, which again, includes training staff and monitoring their behavior. To reiterate, to the best of my knowledge, all the document requested (staffing wise) was for him to have an Owner/Rust Manager tag of sorts on Discord allowing him to create staff rooms (despite the fact I am continuously encouraging the use of Teamspeak) as well as forum/discord permissions for staff unrelated to the in-game experience. These features do not promote more staffing and the catching of hackers within the servers, sure they allow for more communication, however, I would be happier having a "GarnetGaming.net | Rust Staff" Discord, which I am currently creating, as opposed to further cluttering our already massive Discord. To summarize: I do not take kindly at all to acting in a condescending way towards players, and taking all the blame off of yourself while using myself as a scapegoat. In the past two weeks, I've seen multiple instances where hackers spent an entire day on the server and went unpunished, on Anarchy, Oscar, and Sierra throughout the past 2 weeks. Is this Chewy's fault? no. Are players leaving as a direct result of Chewy's actions? no. HOWEVER Chewy WAS given a part-time role to remedy said issues - while he's not going to be a millionaire anytime soon from it, it is something many young adults would LOVE to dedicate time to during this pandemic, seeing as it allows for having a big enough boost in income as to pay off ALL your bills, or at the very least rent for a small apartment. To me the error seems to be where my busy schedule led Chewy to believe that he is a one-man-operation when there are nearly 50 users right now trying to apply for staff and ease the symptoms. I do think I made a good job breaking down how staffing on Rust would work? Welp, time to break it down publicly: Rust players, The Admin rank is quite literally a rank BUILT INTO RUST'S BASE CODE - me/we/the Rust team need to seek trustworthy individuals who are capable of using the rank for good on servers they do NOT intend to ever main. At this time, Moderators are strictly chat moderators who are able to mute players' chat and also serve as a proxy in forwarding confirmed hacking reports to administrators. Currently, players who Chewy deems fit for the role will receive RCON access for banning users with ample proof. Chewy will simply message me their SteamID/Email address, and they will receive an automated email with log-in information. Overall I am hoping Rust changes for the better, as I am currently burning an over $2,000 hole (minus the occasional kit donations) in our funding monthly, simply waiting for things to change. I really do wish I had the time to moderate some of our servers . Chewy, I am trying my best to get to things ASAP, however, this update doesn't change a thing staffing-wise, and things need to change. Thank you for coming to my ted talk.
  22. If you said it ironically, I completely get it. But just note that as somebody who doesn't know you or your character, I assumed you were posting a complaint of some sort when I jumped updated DarkRP twice this past week .
  23. I'm just trying to give him the benefit of the doubt, because that was a really ignorant/contradicting/toxic comment to make for somebody who has just applied for staff to "help the server".
  24. Can't wait to see when things turn around for you and life is happier.
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