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Nutter

The Garnut
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Everything posted by Nutter

  1. Thanks to our mapper @Diomonder, the map Foxtrot dropped today as a surprise for anybody who's been tired of cscdesert. I will keep this post short so you guys can head on in-game and check it out, some notable things that can't be skipped however are, this map is 50% the size of Delta, and roughly 30% smaller than even Omega which is our smallest map to date. It takes about 9 seconds to run to an objective from your faction's gate. I have done absolutely 0 optimizations to this map, and as such, frames might suffer until we decide whether or not we like this map enough to keep it! Some screenshots:
  2. Vehicles & Aircrafts LFS > LVS I had started converting our LFS base onto the newly developed LVS base. LVS is still in development, however, it shows a more promising future as it is more condensed/cohesive with efficient code when compared to the earlier version As a result of this, some aircrafts may be missing from the server, but have no fear, they will be re-added over time! All vehicles under LVS base should feature substantial improvements over LFS Handling is far more predictable Skybox collision is disabled, meaning, you will not explode when hitting an invisible line in the sky Added additional packs we were lacking prior: BARC Speeder Turrets Class Changes 41st Green Company : Ward Jetpack Removed, added Grappling Hook 41st Green Company : Leader Jetpack Removed, added Grappling Hook 104th Wolfpack: Mediator Jetpack Removed 104th Battalion Command: Executive Officer Jetpack Removed Coruscant Guard : ARC Trooper Jetpack Removed SOB Commander The whole damn class was removed rip All classes remaining with a jetpack have been substantially cut down on slot counts HUD Local Player Information No longer will players' names around you be rendered, moving forward, only the player you are aiming at will have their information drawn Before: After: In addition, players' names will remain on your screen momentarily and fade out after awhile when no longer being looked at. This will assist in being able to know your surroundings Weapons and Tools Scopes Fixed scopes for all weapons following the large weapon base re-write Handcuffs Moved to Slot #2 Z6 RPM range changed from 300 - 1200RPM to 350 - 900RPM CR-2c RPM lowered from 750 to 600 CR-2 RPM lowered from 890 to 640 Hackable Consoles Corrected the overhead display for this entity to
  3. I did everything that could be done with squares, feel free to give me ideas lol been working on it, just trying to prevent any potential for cheating/exploits.
  4. I commissioned a builder :^)
  5. OH LAWD GUYS THIS UPDATE PAID OFF. Unless a GM goes absolutely wild with NPCs, we can hold a full server of 128/128 stable
  6. Huge thank you to @stretchy for providing me with a blueprint and helping me test this update! Arcades Some fun things to do in the downtime have been added to the server I worked on these purely for practice Snake Tetris Minesweeper Police Fixed a bug in which the /wanted command would print to everybody's chat Fixed issue where Policing players were unable to see other players' names Corrected issue with Lockdown cooldowns applying incorrectly Spawn Protection Entirely re-written and the codebase for spawn protection, targeting strictly performance. I anticipate a much more stable server with the ability to raise prop count soon Mugging Fixes Removed the ability to /mug Hobos, Hobo Lords, and Cinema Owners Removed the ability for Assassin and Hitman to utilize the command /mug Players under level 10 can no longer be /mug'd Keypads Functionality has been added for party members to open keycards without a passcode! Miscellaneous Added notification back to promote staff to apply onto the staff team Fixed issue where Staff members couldn't see other players' names when on duty Removed the logging of fspectate functionality
  7. Hello Garnetto members, I'll be trying my best to keep this post short and sweet. It's no secret I've been hauling ass on the servers for quite some time. I've been gradually making progress on a massive lump of optimizations for the StarwarsRP server, which have been getting released over the course of the last 12 hours onto the live server I am extremely pleased to announce that we have effectively gone over the past ~4 months from a server that struggles to host 70 players at a tickrate of 11, to a server perfectly capable of hosting 128 players at 22 tickrate - assuming GMs aren't going too far with their NPC spawns. Tomorrow morning this update patch will be completed and fully released, and I expect SOME things to potentially require some adjustments/fixing, one of which is weapon scopes being entirely broken. I would like to kindly ask for your assistance. Please keep me informed if you encounter any issues or concerns and I will try my best to fix them ASAP!
  8. FINALLY COMPLETED THIS UPDATE. RESTARTING THE SERVER TO MEET THE DEADLINE, WHIC HIS TODAY Droids "procedurally" spawning in the terrain is huge Thank you @AlexConway for getting me to finish this headache of a project
  9. I miss the days where the crowd of an MRP server would abuse headglitching and the most fucked up angles on a map just to kill you and attack your whole ancestry. It drove players to try harder. This is a PvP game, toxicity during war is not something that I think we should try and eliminate. On the contrary, during OOC/Peace-time and anything that is personal/overreaching, sure.
  10. Droid Ambushes Players exploring anaxes may be ambushed by groups of droids, going outside by yourself is a dangerous mission. The further you are out from base, the more dangerous droids may be Jetpacks Currently, Jetpacks are the second biggest FPS and performance issue present on the server, and they are overused to a large degree - borderline abused at all times of the day In order to stabilize server performance and balance the use of jetpacks, the classes which may utilize the jetpack have been limited, and the over-powered jetpack fuel levels have been optimized to allow a total of ~12 seconds of flight time before having to land and re-generate (previously 28). The fact we had allowed players to fly across the entire map with very little fuel consumption for so long is ridiculous, but that is my fault for not addressing this sooner. To balance out lesser fuel, recharge rate has also been significantly buffed from 40 seconds to 100%, down to 10 seconds. Finally, the FPS degregation from jetpacks have been optimized as I re-wrote big portions of the code base: files affected jetpack_base.lua HUD Updated to be boring white outline with a black box, like every other Garnet UI Before: Objectively worse Classes Coruscant Guard Coruscant Guard : Commanding Officer Added DC19LE, Dual Extended DC17, 50 Health spawn buff Removed: DC15LE, Dual DC17 Coruscant Guard : Executive Officer Added: Dual DC17 Extended, Republic Shield, Republic Shield W/DC 17, 50 Health spawn buff Removed: CG Shield, CG Shield W/ Dc 17, DC17 Extended Coruscant Guard : Warden Added: Republic Shield, Republic Shield W/ DC 17 Removed: CG Shield, CG Shield W/ DC15-s Coruscant Guard : ARF Tracker Added: DC19LE, Grapple Hook Removed: DC15LE Coruscant Guard : ARF Trapper Added: Dual DC15-s, Grapple Hook Removed: CR-2C Miscellaneous Job Switching Job switch notifications have been removed, when players change classes now it'll be silent as to avoid metagaming during events Hackable Consoles Overhead display added & optimized for performance Force Powers Force Repulse no longer pushes props, only NPCs and other players
  11. Thank you @AlexConway for organizing this update neatly for me, helping me complete it much quicker Class Changes Coruscant Guard : Warden Health Boost raised from +50 to +150 New initial HP: 250 41st Elite Corps : ARC Trooper Model Change Coruscant Guard : ARC Trooper Slot cap raised to 2 RANCOR & Coruscant Guard : Warden can now see all /cg emergency requests Non-Lore Jedi Additional playermodels added to selection Gamemaster keycard actually fixed 18 updates later Scoreboard See All Players button Enabled Functionality - clone trooper riflemen will be hidden by default, as opposed to clone trooper recruits, seeing as all users who are AFK are set to riflemen AFK players will now show as "Untrained or AFK" Mute Option Removed - this isn't fucking DarkRP and it was causing a conflict with our radio system Miscellaneous Defusable Bomb "An explosive has been planted somewhere on the map. Defuse it before it's too late!" - This notification has been removed due to reportedly repeated metagaming happening as a result Handcuffs Range raised by a larger amount to ease up on CG work Claimboards Set up across locations in the map
  12. We do have an EU (London) proxy as well as nearby areas like Amsterdam, Warsaw, Moscow, and a few others!
  13. There would be absolutely no room for FPS loss, make sure you have a 1:1 comparison with your computer not having background tasks open. Troll post is strong, I wish it was 300
  14. Hello, I would like to inform everybody that our DarkRP and MilitaryRP servers have undergone significant optimizations over the past 2 days. These updates have been in effect since 5 AM this morning. I would appreciate it if you could provide feedback on any improvements you have noticed in FPS. I personally anticipate a 7-20% increase in frames, with an average improvement of around 10%. However, there may be instances where the improvement is higher or lower. Kindly respond to this post to share your feedback as the day goes on and you play the servers! Thank you.
  15. Class Changes Entirety of CG and CO/XO Classes Given the new pair of handcuffs added to the server as the initial rollout for testing Jedi Assembly : Specialist Red rode has been replaced by a Purple Robe All Padawan models have been made accessible by this class Obi-Wan Kenobi Granted additional, alternative playermodel Anakin Skywalker Granted additional, alternative playermodel 41st Elite Corps : Commanding Officer Granted permission to whitelist for 41st Elite Corps : Officer and Wookie Warrior 41st Elite Corps : Executive Officer Granted permission to whitelist for Wookie Warrior Scoreboard Removed Gamemasters, Recruits, and Event Characters from displaying within the scoreboard Instead, a prompt has been added to the bottom displaying the total number of players online, the number of GMs, and number of recruits. Optimization A general FPS optimization was pushed through to the client, this should result in a higher client-sided FPS performance! Unfortunately I was not able to provide numerical references, as this would scale with the number of players online XP Multiplier POSTPONED - NEED ACCESS TO OBFUSCATED CODE FROM THE CREATORS OF WILTOS - SORRY WILL HOPEFULLY HAVE IT READY The longer players are connected to the server, the more XP they will gather when meditating, combating droids, or simply AFKing. The current cap amount on the XP multiplier sits at 150% Miscellaneous Cleared up unused or buggy event maps from the server - thank you @Theos Corrected unintended HUD behavior when a player is typing and speaking using their microphone, visual artifacts would occur
  16. +1 fucking schitzo, we have a love hate relationship, but you've always been a solid contribution to anything garnet-related
  17. Claim Boards When a battalion wants to reserve a specific location on the map, they can interact with this board in order to create a request for ownership. The request will include the desired location, followed by the purpose of the reservation (e.g., tryouts, training, meetings). As of right now, all requests will be automatically granted seeing as our population can manage not running into eachother Once the request is submitted, (in the future, it will ping staff for approval), and immediately after, it will be displayed on the Claim Board for other players to see. If another battalion wants to use the same location during the requested time period, they would have to wait until the battalion creating a tryout removes their reservation, or an admin+ is available to utilize the Admin menu in order to free up the reservation slot Overall, this feature should provide a greater level of organization and management to our server, allowing battalions to reserve specific locations for their own use while also promoting competition and cooperation between different battalions. Classes Jedi Due to popular request, all Jedi models have been converted to CGI No longer are the days of default HL2 heads on Jedi bodies Handcuffing New System As some of you may have noticed, we have been experiencing a bug in our handcuffing system which was causing players to glitch around, get stuck on objects or be launched into the air. After reviewing this issue and considering feedback from the community, we have decided to switch to a different handcuffing system that should resolve these issues. This new system has been tested by myself within the test environment, and I am fairly confident that all issues have been either entirely resolved or significantly improved. Hopefully this decision will improve the overall gameplay experience for CGs, as I understand that while funny, this bug has caused frustration for some of you. I greatly appreciate your patience, if you encounter any issues or have any feedback, please don't hesitate to let me know when it comes to the new handcuffs. Keypads Courtesy of @AlexConway - thank you for this portion of the update Added Battalion ARF Troopers Added Battalion Pilots to Pilot Keycard Added Battalion Medics to Medic Keycard Coruscant Guard XO now has Level 4 Keycard (Battalion Command) - Elite-Sub Battalions: Leaders - CL3, All Classes - CL2 - Non-Elite Sub-Battalions: Leaders + Specialty Class - CL2, All Others - CL1 - Removed Double Instances of Job Names (Unless Required, CG Medic gets CL3 (Red) and Medic Access added on) + Created Special Gamemaster Access Level (OOC) - Marked as Event use. + Added Wookie Warrior to CL3 (Previously None) Event Maps New event maps have been added onto our server! Carlac Geonosian Canyons Crimson Research Facility Espa Betaworks (MAY REQUIRE HL2 CONTENT - UNTESTED) Mos Mesric Cloud City Bespin Miscellaneous Gamemaster Weapon Privileges Taken away all loadout other than physgun, grav gun, toolgun, salute swep, and a keycard Hilt Crafting Station Corrected entity's position to sit flush with the floor F4 Menu Reorganized the positioning of Dire Company/Wolfpack, as well as Green Company and Ranger Platoon Whitelist Tano Company > Carnivore Corrected the ability for all Carnivore Company whitelisting, since the removal of the category 'Tano Company'
  18. Vehicles Spawners Full implementation along with donator vehicles! The menu has been significantly edited in order to better display and distinguish donator vehicles/owned vehicles/vehicles for sale to all players Player Damage Players no longer take damage while inside a vehicle, but strictly from their explosion Vehicle Health Increased by Vehicle Respawn Once damaged, vehicles will now take 5 minutes to respawn, previously 1 minute War System XP Bonuses I've added a new feature that rewards players with bonus XP for using specific weapons in the game. If a player kills someone with a weapon that is of a specific category, they will receive a bonus, ontop of the flat rate of XP per kill. Presently, pistols will give players a 75% XP bonus, SMGs give a 50% bonus, and ARs give a 25% bonus - PER KILL. So, players who use these specific weapons will have a chance to earn more XP and level up faster. Have fun and good luck out there! Grenades Smoke Grenades Partial Recode Smoke Particle Effect After hearing complaints of some players not rendering smokes, and in general not enjoying the size of smokes, I had given them a partial rewrite, particularly to the way their throw is handled, and their particle effect! New size for scale Sound Effect When smoke grenades go off, a gas release sound will now play at their origin Air Resistence Smoke will display a greater air resistance and stay clumped together, as if it's weighted down - this is done to create a thick/condensed cloud as opposed to a large and thin cloud Duration Increased by roughly 20% As the grenade dies out, it will lose its opacity Incendiary & Molotov As per @Ziggy's suggestion, I have added CSGO molotov and incediary grenades to the server. These grenades will blow up on impact, leaving a carpet on fire in the nearby area - dealing 10-25 damage per tick during which a player steps inside of. Flash Grenades Updated across all classes to be the ones featured in our CS:GO grenades pack
  19. I have actually looked at gluapack in the past, this is coming from the same creator behind the leys AC banpocalypse, so I don't know how much faith you have in their creations. When it comes to daily missions/challenges, this is something that is currently underworks by me https://trello.com/b/slV63OYG/garnetgaming-militaryrp a half W take
  20. Entry faction medics should be just that.. healing bots running around waiting for their first real tryout. Other than that, I would agree all non-entry factions (Army/Taliban) are deserving of more to their loadouts, IE: shields
  21. I think while disguised, we should have the functionality to hold E on all players to "Examine" at which point, it'll reveal details about players, IE: "Nothing out of the ordinary..." - genuine US player "Shoes untied..." - genuine US player "Facial hair unruly..." - genuine US player "This soldier appears to be carrying standard equipment." "This soldier's uniform is in good condition." "No signs of recent injuries or combat activity." "This soldier's behavior is consistent with standard operating procedures." "The soldier appears to be focused and attentive." Whereas when you inspect/examine a disguised player, the following will show up instead: "This soldier's uniform does not match any known US Army patterns." "This soldier's equipment is non-standard." "The soldier appears to be carrying unapproved weapons or gear." "The soldier's behavior is suspicious and does not match standard operating procedures." "This soldier's rank and insignia are incorrect or inconsistent." "The soldier appears to be trying to conceal their face or identity."
  22. Map Update The return of CSCDesert For all the nostalgia freaks amongst you, we have switched back to the inferior map, cscdesert_garnet_v2. Featuring a really cool underground base system, almost no terrain, and poorly thought through objectives! With the added bonus of all the "veterans" coming back for about 3-4 days. I hope you all enjoy this map as much as I don't Gameplay Mechanics Destructible Doors Destructible Doors: Doors may now be shot down in order to reach into locked objectives such as COMMS, or during an Afghan base raid. Miscellaneous Recruit Quiz Quiz Desks > NPCs: Quiz desks have been turned into NPCs, and additionally, they had been split into two different categories, one for United States' recruit use, and the other for Islamic Emirate recruits. AFG Recruiter will be located right besides Market US Recruiter will be immediately next to the door of the recruit room Spawn System Imported code from SWRP, allowing for the modular allocation of spawn positions. I will no longer want to kill myself following a map change!!! Class Changes Elite classes Venal & Mercenary were capped at a limit of 3 players Bugs Goat: Spawn Protection bug which would allow Goats to have godmode has been resolved. Greedy Jew Owner But not really, I've decided this is a good time to add the donator vehicles players have been requesting, so lets figure out fair pricing
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