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ChrisRid

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Everything posted by ChrisRid

  1. For real though, the old logs served us proud for a long time and I have some fond memories using them, but these new logs are a real help (especially in certain cases). Thank you! Keep up the awesome work
  2. +1 (To replacing Deadshot) I think it would be a cool idea to add this, but as others have said, maybe it's better to replace Deadshot instead of adding another class - unless it's vastly different to the others
  3. -1 While I do see the benefits in theory, unfortunately there's some major issues with implementing a rule like this: How would a raider know the base is owned by a level 10-15 player? Do they have to check the TAB menu for each raid against the door owner? What If a level 10 was basing with a level 20 player? A new unraidable-base meta would emerge where you could just ask a level 10 to own the doors to a base and hey presto, raid-free base! New players would be discouraged to level-up, they could just ask others to collect from the printers and hand over the cash, so they can stay raid-free forever If a new player has never been raided, it's likely they may not have gone through the trial-and-error stage of base design, it only delays this process meaning level 16 is the new, new. We all expect to be somewhat 'bad' the first time we play a game, and so our expectations of success are lower than after we have played for a number of hours, so it could arguably be more frustrating later on As you say, it's more of an unwritten rule where if you know someone is new, you try not to give them a hard time. I think making it a written rule is tricky though and could potentially lead to more issues than it prevents. I think it's possibly better to encourage high-level players to base with new players, so that new players can pick up on the knowledge of veterans while also forming deeper relationships with the community
  4. +1 I think this sounds like an awesome idea! Just a thought though, what if the black-market dealer also sold a 'stolen police radio' for criminals to listen into? Only an idea, but I like this either way.
  5. -1 As TDizz mentioned, you can simply set a timer for half an hour when you install your coolers. I think I mentioned in another suggestion that Google's timer is fantastic, just have it in the background and it will beep when it's up, plus you can have tabs for different timers (one for the 2 hour claimed printers that you raided, another for your coolers, another for the printers you bought for 5 hours, etc). I also feel that the server is coming away from AFK farming and trying to encourage more active gameplay.
  6. Explosives are definitely blocked through walls, but I think a lot of people used to shield their breakable windows with glass to prevent the splash damage from seeping through, so I'm not sure if it apply to windows (breakable ones that is)? If there's some way of adding something for the windows, that would be a really useful advantage for small bases which would apply equally to new and old players I think the price increase for rockets would really help, or even if you were to add single RPG rounds to the !unbox system perhaps? That way they would become a highly sort-after rare item, a bit like in Rust, launchers are abundant but everyone is looking for more rockets! I much prefer Merk's idea of a purchasable 'Rocket Shield' from the F4 menu over using glass as a defence against explosives. A rocket shield would be more intuitive to new players, it took me a while before I realised why people used glass on their bases when I first joined and initially assumed it was to keep an eye on who was lingering around outside lmao. It wouldn't have to be expensive either, and you could limit the size / quantity allowable too?
  7. It's an interesting point, and I agree with most of what you've said. I think there needs to be some sort of change, it's just finding the right solution to this. To me, the first thing that comes to mind is a map update, whereby all small bases have some invisible barrier in front of the windows / doors that prevents splash damage from passing through. I'm not sure if this is possible, but it seems feasible, like an invisible no-collide wall of sorts? Garnet would be able to shed some light on that I'd imagine but this would protect all of the smaller base areas, allow people to keep explosives, and larger bases would remain the same. If that doesn't work, my next idea would be to make the ammo a lot more expensive than it currently is. This would mean raiders could still use RPG's if they want to, but the cost of firing 5 rockets would deter them from making it a regular thing. You could also look at making the RPG's rarer too, so players are less likely to pull it out at every opportunity, and perhaps opt for other means. I personally don't like the idea of getting rid of explosives altogether, I appreciate that lower-level players don't have them straight off the bat (which is fair) because it's always been exciting trying to work towards getting RPG's, Matadors, etc. As you say, if people want to put time into farming then they can also buy themselves an RPG, or have a laugh doing some !unbox crates.
  8. +1 I like this idea. I've never been a fan of clans in general, but I think a lot of the negativity comes from a small minority who poison group chats (clan leaders be aware and keep on top of it) but I feel like if there was something like this, there would be a better reason for clans to be around and have something constructive to work towards while also being a good laugh! Maybe weekly / monthly events to see which clan is on top?
  9. Neutral +1 I like the reasons that you have given for wanting to join the staff team, and while helping new players can be done realistically by anyone, you often find that you have a greater impact on new players by spending the time to help them setup their base, be an efficient meth cook, and otherwise give them tips and tricks as a staff member during their reports. I think you show a genuine care, and if you stay true to the reason you joined the team, it's likely that you will inspire others to do the same in the future That said, I generally say it's best to wait for warns to expire before applying, it's only 2 weeks from when they were issued, but you otherwise have a clean record with no prior bans which is positive. My reason for not giving a +1 is that your account is a bit odd. Your profile is private (fair enough) but it's 5 years old, has been completely inactive up until 18 days ago when you decided to start playing again, almost solely on Garnet DarkRP with a couple of hours elsewhere. The vast majority of your activity since the accounts creation 5 years ago, has been on Garnet DarkRP in the last 18 days. It just strikes me as odd? Could you shed some light on why this may be? Edit: Following DONTTOUCHMYFROG87's response (see below) and a message that he sent me, a fair point was made, that his activity doesn't include single-player games or private lobbies which he may have made with friends. After staffing in Rust and using Battlemetrics constantly during that time, I began to develop a 'sense' for potential alt accounts, which tended to be old / bought accounts which had been created and 'sat on' for some time with almost no activity, until they suddenly became very active one day - however it's really important to remember that the stats are not fool-proof and are only an indicator that needs further exploration (hence my neutral response initially) and that totally legitimate players may well have just been playing games which are not covered by the data that BM uses. I think that now, having read DONTTOUCHMYFROG87's response, that he is indeed completely genuine, and as a result I have changed my response here to a +1.
  10. +1 You've got a decent application, I like the reasons that you have given for wanting to join the team. Of course it goes without saying that your past behaviour is a bit of a worry, but in fairness you have been completely up-front and honest about everything, it's all from the distant past; plus you have Gildarts approval (and of course other staff references which are also great). I don't really know you personally, and so I can only judge your application based on what you and others have said here. I think that it's very possible that you have indeed changed as you say, especially with the reassurance of the MRP SA of back when you used to play. Your application is good, your hours are good, your previous experiences as staff are good, so overall I'm happy to give you my support. I wish you the best of luck!
  11. Neutral Something just seems a little bit off here. I'll do my best to summarise below: Your first and second paragraphs are vastly different in tone. Your first sounds like a lot of your own experiences on the server, and your second sounds very generic / robotic. On top of that, the grammar is different between the two paragraphs too. Did you write both of them yourself? Your steam profile is private (fair enough) but it looks new with only a couple of games, almost as though it's a throwaway? I could be wrong, but it seems odd... I don't remember seeing you around, not recently, and not 2 years ago when I was very active. Again, I could be wrong with that too I'm not going to mark you down with a -1 because the things you have said are all pretty good, but I'm hesitant to give a +1 at the moment for the reasons mentioned.
  12. I thought exactly the same thing seeing this Huge update! I think I've only played SWRP once previously before getting side-tracked, but this makes me want to check it out again
  13. Neutral I do see this as being useful, but I've personally always set my own timer to keep track of coolers / claimed printers, as that way I know I won't forget or miss a message in chat. My go-to was always Google's timer, back when I used to farm a lot. You can have multiple tabs for different timers, and just leave it ticking away in the background. I guess I'm pretty neutral on this one, it wouldn't be a bad thing to add a message, but I'd personally continue using my own timer (that's just my own personal preference).
  14. +1 This is what stands out to me the most, a true and genuine care for the server and its player-base. People join the staff team for various reasons, but out of all of them, this is undoubtedly the most valuable and leads to some of the best staff! I really like your application, and the reasons you've mentioned for wanting to join the staff team. You've been decent in my few encounters and I've seen you active every time I've been online recently. Most importantly, you're doing it for the right reasons too which can't be understated! You'll likely find that if you were to get accepted, others may join the team based on the way you have handled their reports, because they feel the same way you do - positivity is contagious! With that said, you mentioned that you have a couple of warns but you have left the field blank "Have you ever been banned or punished on any server? If so, Include details". Warns expire after a couple of weeks, and so in my personal opinion I've often said that it's better to wait for warns to clear before applying, so then you'd then have at least a couple of weeks without any issues, which isn't hard - but it can depend on what they are for in fairness as mistakes can happen. You can always edit your post to add those details and elaborate on the points? I don't see that you have any bans on record though, a clean record is really positive. People do often criticise applicants with low hours, unfortunately. I personally think that if you meet the minimum (which you do) then anything more is merely a bonus, the number of hours a player has doesn't always correlate to their performance. There's been some fantastic staff who've joined with low hours and done a superb job, in-fact sometimes a better job than staff with thousands of hours. The only benefit is experience which helps with uncommon issues, but the rest you'll have down in no time. I wish you the best of luck, Jeff
  15. Neutral On the one hand, I agree with @Chawhead that it's easy to make an 'un-raidable' base with just 35 props. In fact, most of my old dupes were built within this limit so I could paste them down anytime, low or high pop, without having to even think about it. During low-pop, I generally used the additional allowance for decoration. And of course the whole point of the limit is to protect the server performance. On the other hand though, I wonder how today's server performance compares to that of yesteryear, when the limit was originally set? If the servers of today (and hosts of today) would allow for a small increase to the prop limit without any issues, I can't see why not? Sometimes I've needed just an extra few props to make the base perfect (not that it would truly matter, but just to be exactly as I planned) and so a suggestion of a small increase to the lower-limit, from 35 to 40 props, would be awesome providing the server would be just as stable.
  16. I like the idea of the rope tool making a return, providing of course it doesn't cause a detriment to server performance. I remember back in the days in DarkRP, people would spend hours making some really neat artwork on their bases, with some exceptionally talented artists using this tool! Of course, there was also minges stringing it aimlessly around the streets too, just something to consider if it was brought back. But if it can work, I'd plus-one that part of this. As for hydraulics, wheels, etc - simple mistakes such as misjudging the distance to extend / contract can cause props to have a fit, causing a ton of collisions a second, and that's without considering malicious intent. So even if we lived in a perfect world where everyone used the tools as intended, I do still worry that may cause a problem, as others have said already.
  17. Congratulations everyone on this months promos! Shout-out to this months MVP's @busterbignut @TGC Tjizzle @Errol, you guys are absolutely smashing it with those points, it's awesome! It's been a manic January, but I'm looking forward to spending some more time with everyone this month, had some good laughs. It's also great to see a super positive team! Here's to another month, cheers
  18. +1 TDizz is a true OG and a generally great guy. Great working with you back on the Rust team, and he's a nifty DarkRP mod too! Best of luck mate
  19. +1 It would be awesome to update the pictures and descriptions, perhaps more people might donate too as a result
  20. I remember the first time I met you playing chess with the massive chess board, using props for the pieces. I think you also supervised my training the first time I joined the team some years ago! It's been a good laugh since then, and it's fair to say you've been a true veteran of the team! I wish you the best of luck for the future
  21. Hi there Tom1117 / BOBO-Kun / tic tace, Thank you for taking the time to make an appeal. In short, yes you are correct, but here's a full explanation: You were initially reported for mass random death match (MRDM). When I brought you and the reporter to the sit roof, the reporter said "He's just prop-blocked spawn, just ban him" to which you said "I'm going to go on my alt account and just come back" and "I'm just going to use a VPN and keep coming back". I confirmed you had indeed prop-blocked spawn, and so I put a ban request through in the in-game staff chat. The following video shows you saying these things as well as the prop-block spawn, which is what I ended up requesting a ban for (instead of going through the logs and excuses for the MRDM, given the ban length is the same). Following that report, a minute later I received another report for prop-block spawn, and upon teleporting to the reporter I see you again under the same name saying "Who prop-blocked spawn?" in the same voice, while moving one of the props. And so I requested a ban for ban evasion. See the video below of this taking place: However... as it has transpired, my initial ban request was not put through, but instead another moderator had reconnected you shortly after requesting the ban, and having only glanced at the chat seeing your name, it lead me to believe it had been put through. When I saw you'd returned, heard your voice, and saw you had prop-blocked spawn again (just as you said you would) I believed you were indeed being a blatant menace using an alt account as promised, however you were in-fact still on the same account given you had only been reconnected and not yet banned. I apologise for the mistake on my part, this is a good example of confirmation bias, where everything pointed at you ban evading despite the fact you actually were not, and if I had of taken a few more seconds to fully read the message in chat after putting your ban request through, I would have seen it said you had been reconnected and not banned. So with that in mind, your ban should be reduced to the initial period of 2 weeks. Please don't make it a hat-trick by prop-blocking spawn for a third time when you return though.
  22. +1 I think a small amount of XP for dumpster diving sounds like a reasonable idea. Just to let you know, CP's now get XP from the bank vault in the latest update post, giving a good alternative to basing for XP.
  23. The command deceleration was introduced a while back after a few were exploiting a (since patched) bug in the /makeshipment command, allowing the staff to monitor who may be up to no good - like adding a debug in a section of code to see when something is run. But as it was fixed and dealt with, the deceleration is now no longer needed
  24. Congratulations and happy New Year! A shout-out to the staff of the month Enzo, 1198 Toyota Corolla, eXg Lika, Busterbignut; you guys have enormous sit counts, and Busterbignut with 214 in 5 days! Truly awesome! It's been great catching up with a lot of you recently, and good to be back with you all once again I hope that 2024 brings everyone happiness, here's to a great start to the year! Cheers
  25. Awesome update! Thank you and Happy New Year
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