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DarkRP Rules Updated (4/28/2024) ×

UrdnotWrex

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Everything posted by UrdnotWrex

  1. Huge +1 - about as solid as an app/dude as you can find. Good luck Shloomy!
  2. -1 How often are auto-hits even placed on the same person? Once every several hours at most? Seems fairly inconsequential, and I don't see any justification for why hobos would get special treatment.
  3. +1 I've noticed this for a while too, especially when someone prop blocks/traps and I can't figure out who owns the props. Not to mention, I can totally see this being a huge pain in the ass in RP situations for cops trying to get a warrant.
  4. I have to strongly disagree. It's supposed to have AOE, sure, but the range on it can be wild. I tested an RPG from the sewers recently, and it can easily kill players and destroy printers on the surface. Same is true if you're basing next door to someone else getting raided (for example, the garage next to the PD) https://streamable.com/a926ai Altough I do agree with nerfing bases so that they're actually raidable if someone made that as a suggestion
  5. This is two suggestions in one. I'd recommend splitting it up or reposting it all together. Neutral on rocket proofing glass. I don't really see a reason why this should exist over nerfing rockets. I'm indifferent either way. Huge +1 to nerfing rockets (my preference is lower the AOE of it). The damage radius is absurd. It's way too easy to have collateral damage and accidental MRDM cases. Not to mention, it affects people who are basing near raided bases. If I'm in a base next door by the PD, I take damage to a PD raid. If someone shoots rockets in the tunnels and I'm in the warehouse base by the main town road, my printers get blown up and I get killed. Way too exploitable in my opinion.
  6. Description: Whitelist the following props under Plastic Props, so long as they do not cause server instability issues or crashing problems: models/hunter/tubes/circle2x2.mdl models/hunter/tubes/circle2x2b.mdl models/hunter/tubes/circle2x2c.mdl models/hunter/tubes/circle2x2d.mdl models/hunter/tubes/circle4x4.mdl models/hunter/tubes/circle4x4b.mdl models/hunter/tubes/circle4x4c.mdl models/hunter/tubes/circle4x4d.mdl Reasoning: A lot of precise plastic prop builds, either as a hobo when making fancy designs or when creating a clean looking base, requires circular/round props for detail. However, options for round props as it stands are limited. You can use the trainstation_clock prop or wheels today, but neither are sized correctly when building something thats a 2x2 or 4x4. I believe allowing players to spawn the following round props from the plastic props menu (see screenshot below) would allow infinitely more creative freedom when building a cool shack, a neat prop art, or a well-designed base. However... I did see that last year, Garnet warned props from the Tubes list menu cause server instability issues. As such, I request we whitelist only the round props from the Tubes plastic prop menu, so long as they do not cause server crashing issues. I know my ability to make cool builds would benefit as a result, along with countless other players as well. Additional Information: The props in question:
  7. Neutral/Lean -1 Sounds to me like overkill for the Bank Robber's existing role. I don't get why we'd split the bank robber role into multiple/gang affiliated classes, when the bank robber itself already exists and is underutilized. I can see the case for making it the only class that can raid the bank to incentivize the class more, but the rest seems too complicated for an activity that is 5-10 minutes long. I don't see players actively doing enough group heists to justify new group classes. I'd rather fix something that is underutilized instead.
  8. -1 What @IAreGunner said. it's on you to ensure your quickdoor is reinforced or protected from battering rams. As for annoucing raid, I don't see what value it adds imo. it just adds more work and red tape to an already well defined role where you already need proof to execute a warrant. The /warrant command already announces the equivalent of "raid" when it pops up on screen, and gives a reason for the warrant. What more is needed?
  9. Alright fair, then to curb people with gambling addiction. I'm going to edit the original post because I think it focuses too much on gambling addiction urges rather than the main point at hand. And I think you raise a good point - it's also straight up annoying at times, and something people would rather just have "off" when not wanting to do the lotto.
  10. Well I'm not suggesting it's an inhibiting behavior on par with gambling addiction that requires therapy. I just think some people have urges to participate in the lottery when they'd prefer not to. I think limiting the notifications would help prevent those urges. And I agree, it's annoying to come up, especially when you're in an rp situation or are trying to look at your missions
  11. Description: Introduce an opt out feature for the mayor lottery, preventing the "Join Lottery for $X" notification from appearing in-game if selected. Reasoning: The main reason is it can be disruptive at times when in an RP situation, makes it hard to look at the status of your ongoing missions, and can additionally help players with addictive personalities (myself included) avoid gambling when it's in your face. That said, I'm not against the lottery and don’t want to diminish the feature or hurt players’ chances of winning big. I think an opt out feature makes the most sense, where players by default get the notification as it currently is. Those who don’t want to be reminded to participate can open a menu to turn the feature on/off. Additional Information: Additionally, perhaps the lottery is on by default every time a player connects, and they have to choose to turn it off once connected. I’m open to ideas! Thank you!
  12. The first and finest member I ever met. Take care, and I wish you the best Ghostie! Hope to still see you online!
  13. Sure +1, seems like a fun idea. But while Gordon is a force for good, having him align with the PD (which is ran by Combine and Breen class models) just feels wrong to me so I disagree a bit with @ChrisRid there. I vote for more of an antihero, anarchist type class that's more in clash with the PD and mayor. Maybe a "fight the system" type class that's focused on PD raiding? Just my 2 cents.
  14. Honestly, I'm -1 not because I don't think you're qualified or don't have it in you - you're active and engaged, and I've had nothing but positive experiences with you online (when I was a bit more active on DarkRP a few weeks ago) and on the forums. But this post 2 months ago, where you stated that playing Gmod and Garnet caused you to "gain 10 pounds and the will to kill yourself," leads me to think that added responsibilities and staff isn't in your own best interest or health. If you felt recently that being staff put you in such a dark place in life, why push yourself down that path again? Nobody wants to see you in a bad spot man, and I don't believe for one second that 2 months is enough time to work on yourself fully. I know far too many people that say "they've changed" only to go down the same self-destructive behaviors almost instantly. It's really not worth it, and there's absolutely nothing wrong with just being an engaged, non-staff player. Being a "staff member for a Gmod DarkRP server" really doesn't mean shit in the grand scheme of things, and you're still able to full engage, socialize, and have respect in the community without it. Just my two cents. Hope that rationale makes sense and wish you the best.
  15. Honestly, this sounds like it would just blur the lines between Hobo an DJ even more, which is already pretty blurred. The purpose of the DJ class isn't to panhandle for money, and a "guitar case" donation box makes more sense for Hobos since their job description explicitly states they can sing or play instruments on the mic for money. -1
  16. Description: Change the name of the "White Hawk Mask" to either "Bald Eagle Mask" or "Eagle Mask" Reasoning: This has been bothering me way too much since the latest update. Not only is "White Hawk" just an incorrect name, but I don't think Uncle Sam would appreciate us disparaging the national bird of the US of A. (Screams in Patriotism) Additional Information: PS:
  17. +1 Although, one thing I don't think should be there is the # of non dueling kills. That I do believe would get exploited to borderline RDM fast, or to have two people kill each other over and over to game the system. The rest would be neat and mostly harmless.
  18. UrdnotWrex

    Clan System

    -1 I agree with all of @ChrisRid's points - clans are generally bad for the greater community and this would seem like a very unnecessary addition. It would do little to encourage and retain new players, it would create more petty and clique-like behavior, and it would make DarkRP less interaction based. Not to mention, how would a theoretical leaderboard work? A K/D or kill count would 100% be exploited by RDMers, and a money printing chart would cause more people to grind in isolation, making the game overall less fun.
  19. +1 but to go one step further, why not have all the civil protection rules apply to the mayor as well? Someone tell me I'm wrong, but it seems like all the rules currently under the police section should be applicable to the mayor. Maybe add the Mayor job title to the Civil protection job list, or create a rule along the lines of "The mayor is bound to all rules currently listed in the civil protection job description"? Otherwise, I could imagine instances where some smartass says "The rules say Civil Protection can't randomly arrest people, it doesn't say anything about the mayor."
  20. UrdnotWrex

    ez base

    His recommendation is to add the ladder area (from the screenshot) to the list of approved baseable areas, similar to how the waterfall and cave locations are allowed. I don't think it's to alter or change anything about those other two locations, so I don't see how it would affect any dupes.
  21. UrdnotWrex

    ez base

    Does aim accuracy go down when you're on a ladder? If so, wouldn't it violate this rule if the base owner places a fading door right against that ladder? Do not set up an unfair advantage in a firefight within your base Sounds exploitable to me and hard to enforce, so -1 if the answer to my question is yes, otherwise neutral. I think there are other open area options that I would be more in favor of allowing as bases, like that water canal area in industrial.
  22. -1 IMO, this takes away the entire purpose of DarkRP which is to have role specific classes and would make the game more bland. Particularly, this would hurt new players who are playing as dealers because VIPs with custom classes would over-saturate the market and make their roles less playable.
  23. UrdnotWrex

    Card games

    I like the idea, but it doesn't sound very practical without an existing table card mod/script that works like the chess and checkers boards. The above link is only for props which I doubt anyone would use properly. -1 for now, but if you can find a table game mod that plays card games (especially texas hold em so I can beat everyone's butts), I may change my support.
  24. -1 If they abuse it, they lose it. Plain and simple. If someone really wants to throw away $50 and go through training just to abuse mod, then I'm sure they'll be quickly demoted. Then bam, $50 gone. To me, that seems like a bigger personal hit than wasting 1-2 hours writing a staff app and trying to win a popularity contest (no offense to ya'll out there!) Not to mention it takes away another revenue stream for what's likely not even a major problem.
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