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DarkRP Rules Updated (4/28/2024) ×

FestiveCowZilla

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Everything posted by FestiveCowZilla

  1. neutral: I've not seen anything out right negative about you, but some people do have complaints (other people's opinions shouldn't change my opinion about you and this application, which it doesn't but I can see the reasons behind the complaints such as your negative impact during some med rp scenarios which does impact my decision) and the event ideas all though creative do not seem fleshed out fully. This paragraph almost made me +1. Keep playing the server and show people you can be a positive addition king. side note: you should probably get someone to read over your next application if you make it, I feel a second opinion along your development could've helped the "fleshing out" problem.
  2. it’s a good suggestion goober also, +1
  3. I've already gotten used to it muscle memory wise, it would be whip lash to change it back. not a bad suggestion though
  4. he did good shit good shit my boy all around, good month
  5. it’s been 35 days from christmas (around where the server came out if i remember correctly) and i’ve put 81 hours in. 81/35 is 2.3 hours a day. I think it’s more a problem of “we get on in different times” then i don’t get on enough. two hours is fine for a game master, which is what i am applying for
  6. There’s nothing wrong with copying information (you are required to do so for the information fill out) and I think a summary of my previous application isn’t against the rules. I’ll make the application easier to read in 8 hours, busy atm
  7. In-game name: Festive Age: 14 SteamID (https://steamid.io/): STEAM_0:0:513391815 Warns: 0. Timezone: CST Playtime?: 81 hours Do you have access to TeamSpeak and a microphone?: [YES/NO] YES Do you have the ability to record Garry's Mod videos?:[YES/NO] YES Referral(s): [What administrator recommended you to apply?] None. Past experiences as a Game Master: [Optional] None. Why should we choose you over other applicants? [minimum 2 paragraphs] Little bit of background: I've already made an application two weeks ago where I answered this box with statements of my experience with role play and my TTT experience but this is a different application, so all though those things are attributes of mine, I don't want to repeat those statements. So, I'm going to continue on. Being a Game Master comes with the responsibilities of your role. The capability of me to handle this responsibility was brought up on my last application by tdizz, since my medical license was revoked by garnet for bacta grenade spam. I don't want to say I became a different person because I didn't cry too hard over losing a medical license for throwing healing grenades, but being a Game Master comes with more responsibility then being medically certified and with more responsibility I would put fourth more effort to not break that expectation. As mentioned previously, I staff on the TTT branch of Garnet Gaming. I am able to handle the responsibility there, so I believe I can handle it here as well. When it comes to being a Game Master, what I see a lot of time is redundant things during the events that doesn't go anywhere. If I was Game Master, I'd try to make actions in rp to affect the event over all instead of menial work that doesn't affect anything. I believe part of the problem is that the rp side of the event comes after the combat part, when they should be together. Instead of "kill guys then defuse bomb" make it you have to defend the bomb defuse while CIS push into you, which turned a originally attack mission to a defense one as you attempt to fend off the CIS and make it back to base or any other way to make the event less straight foward. Another thing I notice is events that don't have anything that make them different or stand out from another. I understand the importance of standard go to point A, kill droids, go back to base but all though my event ideas will not always be totally unique, they will have extra attributes that will not only differentiate them from the others but make them more interesting as well. My event idea's will tie into this aspect of events, where role play and game play are mixed, becoming better in the process. If I was on the Game Master team, I would attempt to do this and more (Event Characters, more use of certifications, ect) This is my second application. The first one was denied because "[I didn't get] involved in roleplay and basically making yourself well known throughout the server... your answers for the questions explaining why we should choose you and your answers for explaining the responsibilities for a gamemaster aren't well developed... Paragraphs are typically 5-6 sentences" Since then, I have made myself known to if not everyone, quite a few people the server; done bomb defusals, scouting patrols, and multiple event characters. For the problems with my application, I believe I have at least fixed the length. Have you ever been banned or punished on any server? If so, Include details Banned once for RDM + leave on TTT 6+ months ago, accidental. How much time do you have to contribute to the role?: An hour or two a day. In your own words, what are the responsibilities of a Gamemaster?: Keep players engaged with the server weather it's through event, passive rp, sims. Gamemasters also have to represent the rp side of the server properly, less turn new players away or ruin the quality of events. Describe how you would contribute to RP as a part of the Gamemaster team: I would put more focus on the roles of the battalions during events so each battalion gets more accurate use and put more focus on non straight forward events. Another thing would be more utilization of event characters and rp, more creative scenarios, and events that can lead into one another. Explain your single most creative idea for contributing to the RP environment of the server: [Trifold Conflict] Anaxes forces are called to a nearby planet to retake it during a moment of weakness since CIS divert many of their forces from the planet to other locations. During this, local trained and armed civilians attempt to take advantage of this conflict, to remove any sovereign rule over their planet. Republic forces will assault the base, CIS will defend their stronghold, while Rebels fight both parties. Rebels will be made up of EC's, CIS will also have a few EC's but less then the Rocal faction. The map will be the coruscant city. I think what makes this event stand out is not only that it takes place on a different map, but also that it can go three ways. Only so many respawns will be allowed when the real fighting starts, last faction alive wins the event. This may be hard to pull of due to the size and lack of predictability, but that's why it's my big event idea. Now, the odds should be in the republic's favor but clones should have to play well to win this fight. Restrictions: -Jedi cannot have >1500 hp nor should they be fpk'd upon death. -Harming non hostile civilians (npc's) -intense amounts of team killing Winning conditions: being last faction alive. EC's: low grade/standard weaponry and a few grenades for Locals, Droid EC's will have sniper rifles. Again, the republic forces should win this but it shouldn't be easy. EC's only have one life. Republic clones will get (playercount) x 2 lives. Jedi will get one life before they have to switch back to clones for this event. To be further detailed, CIS will have EC's vs Locals at a 2:1 ratio, I'm thinking 9 over all. 6 Locals, 3 CIS assassin droids stationed at specific points. The highest ranked EC will lead their respective faction, and be guided by the Game Masters. Pretty ambitious idea, but I think it could be a lot of fun. Since this is pretty complicated, players don't need to be made aware. Once the respawns are out, Republic Forces can simply be ordered to retreat, all though Republic Forces should not be ordered to retreat until one other faction is dead, as so the conflict will have ended when they retreat (switch map to anaxes) Lore summary: The CIS occupy a civilian planet. Since the CIS send the majority of their forces to a distant battle, the Republic forces start an attack on Anaxes. The civilians of this planet want to control their own planet and not be controlled from a empire star systems away, so they stage an insurrection while the two armies battle. Whoever wins depends on how the event goes, and can be expanded on in future events. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation] 1. [Interception] A small group of clones (EC's) set off towards Zeta to defeat a CIS advancement upon the base when they get captured and held in a unknown location. Clones have to retake Zeta, hack a terminal to discover the captured clone's locations (caves near village) and rescue them. 3 EC's should be enough for this. Basic Event. 2. [Mechanical Infection] A few clones are infected with microscopic "robots" who travel through out the body and deal damage. Engineers and Medics will have to work together to prevent the microscopic "robots" from spreading throughout the base. Scans will show where the "robots" are. Medical personnel will have to "open" the way to the robots, and engineers will have to properly remove the robots. Basic Event. 3. [High Ranked Injury] After a standard recapturing of a FOB, a high ranking personnel (navy/ziggy) get injured by a assassin droid EC. Medics must treat the injured while the others defend from the EC and drop pods. Navy/other high ranking officer will be contacted before this event and will be let known of when they will be shot. They will have 500 health as to survive the shot. At least one medical personnel will be on this mission. Basic Event. 4. [Antagonistic Covering Fire] On a patrol, 41st/91st report to base that the Farm is becoming CIS occupied. When Clones are sent to retake the village and dispel the CIS, they have mini-guns fire down upon them from a tower built upon one of the houses. Clones must defeat ground forces while approaching the tower and destroy said tower. The tower will be destroyed through placed explosives by EOD personnel. 3 EC's will be armed with Z-6's on top of the tower. The window to shoot out of will be small, and they will not be able to leave the tower. Cover will be placed throughout the paths to village. This event will be about going cover to cover at strategic times to avoid being shot. Health: 1500. Non Basic Event. 5. [Mine Sweeper (Caught in a 8 Tile)] A group of Clones head to Zeta to perform a diagnosis on the computers held there. Before they leave, mines are dropped from a CIS battle ship around the base and drop pods land in the base. The Clones have to survive the drop pods and escape the mine fields while reinforcements slowly chip away at the mine field. A EOD should be in this group, along with a engineer due to the set up. Reinforcements will have to defuse each mine individually, which will stall them enough for the trapped Clones to face a serious problem. Non Basic Event.
  8. +1 as Navy, walked up to me and yelled in the most squeaky voice possible "at ease!" while I saluting, 10/10 cool dude, great guy.
  9. note: this is a event idea I thought was accidentally deleted. I prefer this one over [False Negotiation] because it is more unique in design and further explores the lore of the map and it's occupants. [Asset Recovery] The CIS kidnap the mayor of the farm (hopefully played by remake) and the republic will have to answer a distress call from the citizens of the farm. They will move to Zeta, where the mayor is being held and bust him out. A droidika will be stationed with the mayor, controlled by a player. They will have to protect the mayor from republic forces. I do not want to delete the one I put on my staff application, as that is a failure on my part to put out my best work but I would like to have this idea known as one originally designed for this staff application.
  10. +1 From how he acts in the server, I think he's capable of being staff.
  11. In-game name: Festive Age: 14 SteamID (https://steamid.io/): STEAM_0:0:513391815 Warns: None. Timezone: CDT Playtime?: 41 hours. Do you have access to TeamSpeak and a microphone?: [YES/NO] YES Do you have the ability to record Garry's Mod videos?:[YES/NO] YES Referral(s): [What administrator recommended you to apply?] None. Past experiences as a Game Master: [Optional] None. Why should we choose you over other applicants? [minimum 2 paragraphs] All though I haven't been any type of Game Master, I know the basics of RP. From seeing Remake roleplay as a violent mayor in a soft voice to engaging in medic RP. I am a Trial Admin over on TTT, and with that experience I know how to handle being a role model within the server. All though some people may say TTT experience is not the same as DRP or MRP experience when it comes to this server, I believe being staff itself will contribute to my success as a Game Master. Before making this application, I sought out a Game Master to learn how the job is done and how ideas are created. With the advice he gave me, I think I could handle making events. Even if the events don't turn out well, I will be able to handle the criticism and improve my work for the next event. From occasionally basing in DRP to sandbox servers, I know the basics of props. From welding to moving to anything else required, I will be able to set up events. I'm not trying to say that I'm better then the other applications, but what I am trying to say is I believe I am good enough for the role. Have you ever been banned or punished on any server? If so, Include details One ban on TTT for rdm + leave, 1 day. How much time do you have to contribute to the role?: All depends on burnout. I can say for certain I will be active enough to meet requirements, anything else depends on how much I'm enjoying the server. In your own words, what are the responsibilities of a Gamemaster?: As a Game Master, you should make people have fun in any type of scenario. You should always be trying to make people enjoy playing this server. Describe how you would contribute to RP as a part of the Gamemaster team: To contribute to RP, I would prioritize community involvement and role play of the certifications. Explain your single most creative idea for contributing to the RP environment of the server: [False Expedition] The CIS have a mining operation at the water fall cave. The crystals there supposedly have unique properties with lazers the CIS plan on weaponizing. Engineer Clones move in to the cave to take out the CIS presence, and destroy mining equipment. When the Clones get there, they sweep the cave to find it empty. The mining operation was a distraction, and the Cave Clones get encircled. The Cave Clones fend off the CIS attack, but eventually get captured. Clones will have to move into the caves to retake their brothers while an assault happens on the main base. During this, the Cave Clones will have to break out of custody, scrap their jailers, and escape the caves to assist in base defense. The mission will end when the Cave Clones escape, and can repair the Front Gate. This mission is meant to be a three pronged engagement, as the Clones will have to defend against CIS attacking the base, ambushing them inside the cave, and attacking the cave to free the trapped Clones. The event will end once the Cave Clones can escape their containment and defeat the CIS presence. Players will be chosen to capture the Cave Clones, and (if this is allowed within the Star Wars vehicle addon) control the tanks the CIS deploy upon the Main Base. This type of engagement should let every battalion show it's colors. 91st Recon can assist in taking out the Cave forces from far range, 501st enforcers can fight in their effective range once in the caves, 212th and the rest of 501st can be the Captured Cave Clones and general assistance during the event. 104th and 327th can assist with defense of the base. Some chaos should happen during this mission, but players should not get confused. Before this mission starts, there should be a SGT+ within each populated battalion to lead them. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation] [Dropped Laatie] After a auto event at Aurek, a LAAT arrives to pick the Clones up. While flying back to base, they are shot down and crash near the Farm. The crash survivors must fend off CIS forces while reinforcements from base arrive to assist. No jetpacks are to be used due to the risk of flying over the CIS ground forces and being injured. The CIS will not stop attacking until reinforcements arrive. Some crash survivors will be injured and unable to defend themselves. They will be a liability to the uninjured survivors, and must be defended. [Critically Wounded] During a debrief, the admiral is wounded by an assassin droid. Medical personnel will have to treat the admiral, while assassin droids move in to finish the job. The clones will have to hold off the assassin droids. The speed of which the medical personnel can Med RP and heal the admiral will determine when the assassin droids back down. The assassin droids will be picked from players, and when they die new players will be picked with /ooc. the assassin droids will have 500 health. The debrief will not be about a real mission, and the admiral should be shot before he gets too far into the mission details. [Prison Break] A rogue Coruscant Guard releases all prisoners from the Brig. These prisoners band up, and attempt to hijack a LAAT and escape the base. Clone forces must defeat the prisoners and prevent escape. If the prisoners make it to a LAAT, the Clones will get a chance to engage in air combat with them. The prisoners will each have 800 health, and no weaponry. Their mission will be stealth, instead of engagement. [Failed Revolution] A crowd of select Clones and a Sergeant+ to lead them stage a revolt against the Admiral. They sabotage reactor and move to cause as much damage as possible around the base. The Clones will have to watch for friendly fire and kill the revolt. As to not make a bad word for the people participating in this event, the characters revolting will have different names and personas. To clarify on what the rebels should do, they should start with sabotaging the reactor. Then, move floor to floor engaging Clones and attempting to breach the admiral's chambers. The rebels will receive 400 health, as to make this possible. [False Negotiation] Commander Ziggy is kidnapped by CIS forces and taken to the waterfall cave. The 104th Negotiation Squad will have to move in and attempt to retrieve the Admiral. When they enter the cave for negotiations, they are encircled and captured. The Clone force outside the cave will have to fend of CIS attack as they move in to recover the kidnapped Clones and Commander Ziggy.
  12. +1 he's good at medic rp and a good player
  13. GG (Garnet Gaming, Git Gud, Good Game, Grandious Grate-ing) Gamers on this month, we all did good and it was good. Amen
  14. -chain kidnaps everyone on the server
  15. being kidnapped and stuck in someone's base for a prolonged amount of time sounds boring as hell, and since you don't need to advert how would the target defend themself? -someone walks up behind you -hits you with baton -kidnaps you -stuck in enemy base for prolonged amount of time Even though it could contribute to roleplay, it would hinder gameplay
  16. Being on the stairs gives a raider high ground advantage for free, weakening pd even more. Maybe have to put past line is aos instead of doors so new players understand? Unless people already do that.
  17. In garnet gaming TTT discord, I personally asked @Shin_Tsukimi as I was told that rule by a staff member, and he comfirmed that arresting on stairs is not allowed. (#general)
  18. Description: Allow police department to arrest people who go past the line and upon the stairs Reasoning: The stairs is the way to the mayors office, there is no reason people should be allowed up on the stairs while the doors next to the stairs is AOS inside. They both connect to the jail cells and the stairs connect to the mayors office even faster then the below route.
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