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BingBoing

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Everything posted by BingBoing

  1. +1 Not much needs to be said as others have already said it but yeah your active on ts and in game and your a good guy to be around.
  2. +1 everyone else says your good so I will take their word for it. I don't know you myself but you seem genuine and your referrals come from people I know wouldn't just give it out to anyone.
  3. In-game name: 11A GEN BingBoing Age: 15 SteamID (https://steamid.io/):STEAM_0:1:197627898 Warns: 1 for basecamp Time zone: EST Playtime?: 372hrs(perms from jake) Do you have access to TeamSpeak and a microphone?: [YES/NO] yes Do you have the ability to record Garry's Mod videos?:[YES/NO] yes Referral(s): [What administrator recommended you to apply?] Fetn, Aparh Past experiences as a Game Master: [Optional] none Why should we choose you over other applicants? [minimum 2 paragraphs] So, to start off I have a good amount of patience and I do not get to frustrated with people who are not understanding things. I am willing to work with them to make sure even the ones that have trouble get involved in the event. In my eye’s events should be for everyone which is why I would make just about any role in an event available to anyone. When I host, I would have a different kind of event. I would like to host more longer developed plots that will be influenced by the actions of the leaders of groups and the members partaking in the event. Which means that it can sort of be like those you decide the plot books but with events. As I believe being able to directly influence the general outcome of the lore could make it far more enjoyable and keep people interested as it would have a more satisfying ending. Also, I work well with most people and usually don’t butt heads with a lot of people. With that I’d be able to work well with the other GM’s and wouldn’t drag them down or cause problems that would waste everyone’s time. Have you ever been banned or punished on any server? If so, include details. No. How much time do you have to contribute to the role?: Well, I am still going to remain dedicated to my role in Army but I could say about 2-3 hours a day is possible for GM roughly depending on the day. I would say I can meet a consistent bare minimum of 10 hours per week. Probably more on most weeks. In your own words, what are the responsibilities of a Gamemaster?: For me at least the responsibility of a GM is to host events to cure boredom and provide the participants the information exposition and roles they will need to create the scenario that the GM pictures. And sort of nudging the players into a direction so it doesn't turn out like crap. As well as providing more serious RP experiences for the community. And making sure most players can be involved if they want to. Describe how you would contribute to RP as a part of the Gamemaster team: I would be able to contribute by feeding those who want a serious lore intense scenario, Another way I could contribute is by helping some of the less RP focused players and having them be with some who are more serious about RP and have them learn from them so with time they too can become more involved once they have figured it all out. Explain your single most creative idea for contributing to the RP environment of the server: As I briefly mentioned earlier one of the most creative ideas I think I came up with was the idea of the lore of each event revolving directly upon the actions that the participants do and the choices they make. This could create more interesting stories to be told and more unpredictable spots and really develop a climax. To Further prove this point I made a flow chart showing how the very first event in the timeline will have different events leading off of it based on what happens in the first one. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation] 1: Name : Infiltration Exposition : Central Intelligence of each Country informs all Active Forces that they have discovered possible spies as they were checking security and noticed some unidentified individuals poking around SOC bunks. (this part is interchangeable for RU or US) Goals : The spies will be unknown to the RU or US IC and OOC to avoid metagaming, they will be tasked with 3 goals. 1st being learn as much information on US or RU as possible without getting caught, 2nd Insert a virus into High ranking officers computers to steal any unencrypted data. 3rd Find an officer or Senior Enlisted and kidnap them and return them to RU or US alive. Ending : Whatever tasks they do not complete will impact what event occurs next in the Timeline. 2: Name : The Delta Warhead Exposition : Spies were successful in implanting the virus into the an Officers computer, the data uncovered shows an attachment from another officer detailing the schematics to the structure of a weapon of mass destruction. However this cannot be proven real or an idea until they see it for themselves, at the end of the email it reads : “ Location - Delta Containment : Silo” With this information gained RU and US will plan a scouting mission sending out their best troops to find and document the warhead. They cannot kill any RU on Silo and must not get caught. Doing so will lead to the finale in the timeline. If they successfully document and capture photographs of the Warhead they will plan a attack on Delta Containment : Silo if they are able to get the spreadsheet on delivery dates to Delta Containment : Silo. They will know when most ground troops will be bundled up and will have an easier time. If not they will still be able to raid but will have a much harder time as more troops will be on post. Goals : 1st Figure out if the Warhead is real 2nd get the spreadsheet on times when the delivery truck will arrive. 3rd clear Silo and defuse the Delta Warhead. Ending : If they fail to defuse the Warhead the opposing party gets to use the warhead to clear any objective 1 time during war. If they defuse the bomb they will be able to arm it and use it against the opposing party for 1 objective clear during the next war. 3: Name : The Gathering Exposition : The spies were caught and were questioned and forced to give out information. The information given will include 1 – Their name and rank 2- the officer that sent them 3- their goals while in US Base. The country that caught the spies will demand a meeting with the opposing party. They will meet up and discuss the spies and threaten that action will be taken if they try to spy on them again. But suddenly the meeting is interrupted by the Al-Sabaam. A new terrorist organization that used the gathering of high-ranking officers to their advantage. They take hostages of all the officers at the gathering. The next part will require the RU and US to either work together to raid the Al-Sabaam and rescue their officers, the Officers are learn information while the leader is monologuing that they can use later. Goals : 1st Discuss the concern of having spies, 2nd Plan and get ready to counter and save the VIPS from the Al-Sabaam 3rd save all hostages from the Al-Sabaam and attempt to take a prisoner. Ending – If they successfully stop the Al-Sabaam and rescue their officers they do not loose info and gain info which could help later as now a new threat has emerged. If they are unsuccessful they do not gain information and loose their officers and now know the threat exists but know nothing about it, 4: Name : The Rise of the Al-Sabaam Exposition – the rescue raid fails on “The Gathering” then the US and RU Military’s leadership as crippled leaving them very vulnerable. The Al-Sabaam see this and use a bomb threat to lure in forces. Of course, the US responds and heads to to the place the Al-Sabaam described. This was a trap and the Al-Sabaam has them cornered by marksmen. They demand all information known by the US of RU or they will elimate a large chunck of their forces. The US surrenders and delivers the information. With the information at hand the Al-Sabaam allows the US to withdraw without any harm. The RU and US with crippled leadership and depleating numbers call for an alliance. They will work decide to team up to stop the Al-Sabaam from gaining too much power. Goals : 1st Respond to the bomb threat. 2nd Team up with RU to plan an attack to stop the rise of the Al-Sabaam. Ending – this one can really only have 1 ending. The US and RU must team up to defeat the Al-Sabaam or they will fail. They will respond to the bomb threat as they will believe lives are in danger if they don’t. If the forces are able to rescue most of their officers this event will be skipped and it will skip to “The Fall of the Al-Sabaam”. 5: Name : The Fall of the Al-Sabaam (the Finale) Exposition – RU and US team up to defeat the Al-Sabaam and if they got the information from the officers they will know that a change of leadership will be occurring soon as well as its location. If not they will hijack the comms and learn this information from their leader sending out a message to his members. Once they learn about it they will plan to attack and force the Leaders to surrender. Goals – 1st Learn about the change of leadership. 2nd plan an attack on the meeting. 3rd force the Al-Sabaam to surrender and agree to terms that the RU and US will decide upon. Ending – RU and US will work together to defeat the Al-Sabaam if they do not they will not be able to take them down and they will cripple and be forced out of the land and end of the timeline. Quick little flow chart of sorts to explain how each event could result in different endings. Infiltration –- Spies get caught. –- No –- Delta Warhead | Yes | The Gathering | Rescue Fails – Yes --- The Rise of the Al-Sabaam –- The Fall of the Al-Sabaam. | No | The Fall of the Al-Sabaam Thank you all for taking the time to read this!
  4. -1 I've seen you here and there since you came back but I think its too soon to apply for staff, you really need to plug yourself back into the community before applying as much as changed between the server itself and the faces that occupy it.
  5. +1 Personally I have seen you a lot and I know your personality and I know its good, you have a good attitude about basically everything and you work in 11A is amazing. I do believe you could make a great staff member. Imo I think your responses to each question are great, and you have put in the hours to prove at least to me that you are dedicated to the server.
  6. +1 As of recently I've seen you on a lot more, you are a good officer and put in a lot of work into army and I know you can put the same ammount of work into the staffing as well. Generally Great guy would love to see him be staff.
  7. +1 my guy puts in a lot of time in the server and in my eyes holds a lot of character traits that make a good staff member.
  8. +1 I like this idea, gives people more of a reason to tryout for classes. like if you have a perm Mosin or Orsis there is no reason to tryout for marksman. I think it would add more value to the classes. OR maybe make it to were perm weapons are more of an upgrade to a class like you can only use sniper perm weapons on sniper classes but I know most people wouldn't be too big of a fan of that idea.
  9. 11A 1LT BingBoing I'd like to test the map as I missed it the past times and I need to start getting ideas for new Tryout docs.
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