So if the immersion of DarkRP (specifically Garnets Darkrp) isn't meant to be based on the realism of real life or a facet of reality portrayed through movies (superheroes and villain jobs) that have our real world, then what is DarkRP's world based on? The very core concept of DarkRP is centered around roleplaying as a job in a city/town/neighborhood as it were in a set period of history. Modified versions of DarkRP might be based on World War 2 times, and they have their own set of immersion policies.
I see no reason why it can't be changed just because you contrarians hate change and want to stay traditional.
Because ADVDUPE said that there's "discrepancies" between jobs, so settle down big man. I felt the need to do that because I am weighing the balances of different rules on jobs and what might offset that delicate balance. I'm defending my suggestion as I'm allowed to so it sounds like your not happy I'm refuting y'all in a proper manner.
Why does a roleplay scenario have to be so mundane and simple? Your the type of buzzkill mentality person that ruins the joy of DarkRP. Why can't I roleplay as a homeless person selling illegal arms such as rifles, handguns, knives, shivs and so on. That would also make sense for me to then carry one of those bigger weapons for protection.
You clearly did not read the full original post.
Read below please.
I did not complain about the fact they could die to hits here, I simply said that it sucks that hobo's cannot adequately defend themselves from said hit men. Please check your eyes and or glasses.
This supports homeless people being able to own bigger weapons. If it doesn't seem unrealistic for them to have them, whats the fucking point in such a lame ass rule?
Obviously because its easy for most people to just build and enjoy the job, but some people want to be able to defend themselves properly and if you keep getting killed while trying to build you can't really do that can you?
Facts, it just makes zero sense to have this rule anymore. Its just the oldheads that don't want change cause "OH NO CHANGE".