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Stolas

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  1. "Slowed down the logic behind handcuffs to potentially break them severely, but also improve performance (honestly, we don't need drag functionality to handcuffs)" OK, now, in English, what does this mean?^
  2. I didn't even know this could be possible So do I, but since it takes multiple shots to kill them, they usually start running, I lose track of them, and then they wind up running rampant on the server, and either getting more people involved, or having to bother a staff member, in order to recontain them. Plus on tali side at least, we had an issue with a recruit who knew how to obtain a weapon as well a way to open the RR room gate from the inside
  3. Description: three potential changes to the Recruiter/Drill Sergeant class: They are given one-tap weapons OR recruit base health is set to 1 (credit to reeper) They are given rope cuffs They are given the ability to see recruits for their respective faction through walls, and are able to see their names from a distance as well, or recruit sprint ability are simply disabled Reasoning: from personal experience, 1 out of 3 recruits tend to simply minge the moment they are let out of the RR, this would assist in keeping recruits under control, especially when training large groups of recruits at once. The changes in weaponry would only apply to these recruits since these classes are not allowed into war anyway.
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