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DarkRP Rules Updated (4/28/2024) ×

TheDudeAbides

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TheDudeAbides last won the day on November 24 2019

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  1. Sorry my g. That's pretty damning from what I see atleast. -1.
  2. Alright I suppose. As ya do ya know. Cripplingly lonely, worn the hell out by bad job, minor paranoia, but hey car payments almost finished, and I started making some cream puffs today.
  3. Needed a new name. Always loved the movie The Big Lebowski, and I felt it fit my disposition so it stuck.
  4. The boost wouldn't count for pvp fights. Only pve.
  5. Since when has cursing in a sit been diss lmao. I saw someone else do this yesterday too, and if i'm being real coming from someone who speaks like a sailor it's more common speech among a lot of people rather than used maliciously.
  6. Description: Add the fight club job back to DarkRP. The class would no longer start with fists. Would be unlocked somewhere between level 10 - 15 The job would be different in the sense that the fight club members would fight NPC's and players in a fixed area for XP, money, and maybe small prizes from fights. The higher the win count you get, the better xp/cash you receive. Reasoning: Add another option for players to get XP/money. Gives people low and high level something else to do for the time being. Additional Information: No clue how much of this is even possible to create. The idea is that in certain areas such as here - or here - where as seen in the second pic an arena around these areas of some sort is made. The areas like the office to the right in the pic would have NPC's similar to the duel NPC's in which you could request fight's with various NPC enemies for various rewards(combine, zombies, antlion, etc...) along with being able to challenge any other current fight club member to a fight with a weapon of choice. XP wouldn't be gained from PVP (or if it does make it much lower) The other NPC could be a fight club weapons dealer like the PD. These weapons could only be bought by a fight club member and can't be dropped. Weapons such as the knife, crowbar, various small arms, and larger weapons to be used in the fights. Fights would have 3 minute cool downs as well as 2 minute max time limit. Arena's would be setup in a way to kick out any players currently inside them if any, prevent them from interfering, maybe a way to view.
  7. As neat as an idea as it would be our Darkrp sure as hell isn't serious enough to make it work properly to be worthwhile adding. -1
  8. I love discord don't get me wrong. It's a great little service, but even after people kept asking for it hardly anything happens on it unless a server has issues. The main issue is while DarkRP may not use it much a good chunk of Mrp/Rust does. It also provides many added administrative tools that outclass most of what discord has, and (though I can't say for sure) I find the quality to be on par if not better at times on ts.
  9. If it was say possible to restrict it to specific props, and said prop can't be moved while someones on it could be nice. Otherwise not gonna happen. We've had it in the past where it was too heavily abused.
  10. Agreed. Can't forget about Jailtp either. Works wonders for different situations.
  11. You could just add the max rdm amount to whatever they're already getting warned for. Believe me when I say people either learn or leave once they realize they're gonna sit doing nothing for a good 10 mins or so. -1.
  12. NOTE: In order to see all of the props without issue you will need CSS Textures otherwise they will appear as errors. If you don't have the CSS textures follow this tutorial here - Ever seen a base using props you haven't seen? Maybe you just want a change of pace. Either way here's a list of a number of props that are available in Garnet DarkRP. (To find the props go to the top where it says "your spawnlist". Click the folder, and use the search bar at the top to find the props via name.) Miscellaneous props (A mix of strange or generic decoration items) - models/props/cs_militia/mailbox01.mdl (Mailbox) models/props_c17/doll01.mdl (Baby Doll) models/Gibs/HGIBS.mdl (Skull) models/props_lab/huladoll.mdl (Hula girl) models/props_junk/watermelon01.mdl (Watermelon) models/noesis/donut.mdl (Donut) models/food/burger.mdl (Burger) models/food/hotdog.mdl (Hotdog) models/balloons/balloon_classicheart.mdl (Heart Balloon) models/balloons/balloon_dog.mdl (Dog Balloon) models/balloons/balloon_star.mdl (Star Balloon) models/props/cs_militia/fertilizer.mdl (Fertilizer bags) models/props/de_tides/tides_staffonly_sign.mdl (Wooden "staff only" sign) models/props/cs_assault/firehydrant.mdl (Fire hydrant) models/props/cs_assault/wall_vent.mdl (Small air vent) models/props/cs_assault/barrelwarning.mdl models/props/cs_office/exit_ceiling.mdl (Exit Sign) models/props/cs_office/exit_wall.mdl (Exit Sign) models/props/de_tides/vending_turtle.mdl models/props/cs_assault/handtruck.mdl models/props/cs_militia/sawhorse.mdl models/combine_helicopter/helicopter_bomb01.mdl models/props/cs_office/phone.mdl (Small office phone) models/props/cs_assault/pylon.mdl models/props/cs_assault/meter.mdl models/props/cs_office/trash_can_p.mdl (Empty trash can) models/props/cs_office/trash_can.mdl (Full trash can) models/props/cs_office/offcertificatea.mdl (Certificate prop) models/props/cs_office/paperbox_pile_01.mdl (A stack of paper) models/props/cs_militia/food_stack.mdl (A stack of various disaster supplies) models/props_trainstation/trainstation_post001.mdl models/props/cs_militia/caseofbeer01.mdl (Case of beer) models/props/cs_assault/duct.mdl models/props/cs_office/fire_extinguisher.mdl (Fire extinguisher) models/props_trainstation/payphone001a.mdl (Payphone) models/props_lab/jar01a.mdl models/props_lab/clipboard.mdl models/props_c17/BriefCase001a.mdl models/props_lab/frame002a.mdl models/props_c17/gravestone001a.mdl models/props_c17/gravestone002a.mdl models/props_c17/gravestone003a.mdl models/props_c17/gravestone004a.mdl models/props_c17/gravestone_cross001b.mdl models/props_combine/breenbust.mdl (Breen Statue) models/props_junk/PlasticCrate01a.mdl (Small plastic crate) models/props_combine/breenglobe.mdl (World globe) models/props_trainstation/TrackSign01.mdl models/props_wasteland/laundry_basket001.mdl (Round metal basket) models/props_lab/kennel_physics.mdl (Dog kennel) models/props_junk/bicycle01a.mdl (Bike) models/props_c17/SuitCase_Passenger_Physics.mdl models/props_c17/gravestone_coffinpiece001a.mdl models/props_c17/gravestone_coffinpiece002a.mdl models/props/cs_militia/haybale_target.mdl (Shooting range target) models/props/cs_militia/haybale_target_02.mdl (Shooting range target) models/props/cs_militia/haybale_target_03.mdl (Shooting range target) models/props/cs_militia/gun_cabinet.mdl (Gun cabinet with 2 shotguns) models/props/de_prodigy/ammo_can_01.mdl (Ammobox) models/props/de_prodigy/ammo_can_03.mdl (Ammobox) models/items/ammocrate_grenade.mdl (Ammobox) models/items/ammocrate_rockets.mdl (Ammobox) models/props_junk/TrashDumpster01a.mdl (Dumpster) models/props_c17/pulleyhook01.mdl models/props_wasteland/kitchen_shelf002a.mdl models/props_c17/SuitCase001a.mdl models/props_wasteland/laundry_cart001.mdl models/props_c17/metalladder001.mdl models/props_c17/metalladder002.mdl models/props_wasteland/gaspump001a.mdl models/props_trainstation/trashcan_indoor001b.mdl models/props_c17/FurnitureWashingmachine001a.mdl models/props_junk/TrashBin01a.mdl models/props_trainstation/trashcan_indoor001a.mdl models/props_junk/PushCart01a.mdl models/props_junk/gascan001a.mdl models/props_wasteland/laundry_cart002.mdl models/props_combine/headcrabcannister01a.mdl models/props_c17/FurnitureFireplace001a.mdl (Metal furnace) models/props_interiors/Radiator01a.mdl models/props_c17/canister01a.mdl (Small gas canister) models/props_c17/canister02a.mdl (Small gas canister) models/props_c17/canister_propane01a.mdl models/props_c17/FurnitureBoiler001a.mdl models/props_c17/TrapPropeller_Blade.mdl models/props/de_nuke/clock.mdl (Clock) models/props_combine/breenclock.mdl (Decorative clock) models/props_c17/clock01.mdl (Small clock) models/props_trainstation/clock01.mdl (Tall clock) models/props_trainstation/trainstation_clock001.mdl (Large clock) models/props_c17/pottery05a.mdl models/props_c17/pottery09a.mdl models/props_c17/pottery08a.mdl models/props_c17/pottery03a.mdl models/props_c17/pottery04a.mdl models/props_c17/pottery02a.mdl models/props_c17/pottery01a.mdl models/props_c17/pottery07a.mdl models/props_c17/pottery06a.mdl models/props/cs_militia/furnace01.mdl Chairs/seat props - models/props_c17/FurnitureCouch001a.mdl models/props_c17/FurnitureCouch002a.mdl models/props_interiors/Furniture_Couch02a.mdl models/props/cs_office/sofa_chair.mdl (Thick brown leather couch) models/props_trainstation/traincar_seats001.mdl (Red train seats) models/xqm/modernchair.mdl (Strange red chair) models/props/de_tides/patio_chair2.mdl (Nice looking metal chair) models/nova/jeep_seat.mdl (Small jeep seat) models/props/cs_office/chair_office.mdl (Standard office chair) models/props/cs_office/sofa.mdl models/props_combine/breenchair.mdl (Nice office chair) models/props_interiors/Furniture_chair01a.mdl models/props_interiors/Furniture_chair03a.mdl models/props_trainstation/BenchOutdoor01a.mdl (Wooden bench) models/props_trainstation/bench_indoor001a.mdl (Generic blue bench) models/props_c17/bench01a.mdl (Nice wooden bench) models/props_c17/chair02a.mdl (Simple metal chair) models/props_c17/FurnitureChair001a.mdl (Simple wooden chair) models/props_interiors/Furniture_Couch01a.mdl (Blue 2 person couch) models/props_wasteland/cafeteria_bench001a.mdl (Wooden bench) models/props_wasteland/controlroom_chair001a.mdl (Metal folding chair) models/props_c17/chair_kleiner03a.mdl (Barber like chair) models/props_c17/chair_stool01a.mdl (Old metal stool) models/props_c17/chair_office01a.mdl (Old damaged chair) models/props/cs_militia/barstool01.mdl (Wooden barstool) models/props/cs_militia/wood_bench.mdl (Wooden Bench) models/props/cs_militia/couch.mdl (Plaid 3 person couch) models/props/cs_militia/bunkbed.mdl (Bunk bed frame) models/props/cs_militia/bunkbed2.mdl (Bunk bed mattresses) models/props_combine/breenchair.mdl (Breen office chair) models/props_c17/FurnitureBed001a.mdl (Metal frame, no mattress) Chess/Checker props - models/props_phx/games/chess/black_dama.mdl (Black checkers piece) models/props_phx/games/chess/white_dama.mdl (White checkers piece) models/props_phx/games/chess/black_bishop.mdl (Black Bishop piece) models/props_phx/games/chess/black_king.mdl (Black King piece) models/props_phx/games/chess/black_knight.mdl (Black Knight piece) models/props_phx/games/chess/black_pawn.mdl (Black Pawn piece) models/props_phx/games/chess/black_queen.mdl (Black Queen piece) models/props_phx/games/chess/black_rook.mdl (Black Rook piece) models/props_phx/games/chess/white_bishop.mdl (White Bishop piece) models/props_phx/games/chess/white_king.mdl (White King piece) models/props_phx/games/chess/white_knight.mdl (White Knight piece) models/props_phx/games/chess/white_pawn.mdl (White Pawn piece) models/props_phx/games/chess/white_queen.mdl (White Queen piece) models/props_phx/games/chess/white_rook.mdl (White Rook piece) Plant props - models/props/de_inferno/potted_plant1.mdl models/props/de_inferno/potted_plant1_p1.mdl models/props/de_inferno/potted_plant2.mdl models/props/de_inferno/potted_plant2_p1.mdl models/props/de_inferno/potted_plant3.mdl models/props/de_inferno/potted_plant3_p1.mdl models/props/cs_office/plant01.mdl Tables/Shelf props - models/props_wasteland/kitchen_counter001c.mdl models/props_c17/shelfunit01a.mdl models/props_interiors/Furniture_shelf01a.mdl models/props/de_tides/restaurant_table.mdl models/props/cs_militia/bar01.mdl models/props/cs_office/shelves_metal.mdl models/props/cs_office/shelves_metal2.mdl models/props/cs_militia/table_shed.mdl models/props_wasteland/kitchen_counter001a.mdl models/props_trainstation/traincar_rack001.mdl models/props/cs_office/shelves_metal1.mdl models/props/cs_office/shelves_metal3.mdl models/props/cs_militia/shelves.mdl models/props/cs_militia/shelves_wood.mdl models/props/cs_militia/wood_table.mdl models/props/cs_militia/table_kitchen.mdl models/props_combine/breendesk.mdl models/props_interiors/Furniture_Vanity01a.mdl models/props_c17/FurnitureCupboard001a.mdl models/props_c17/FurnitureDrawer001a.mdl models/props_c17/FurnitureDrawer002a.mdl models/props_c17/FurnitureTable001a.mdl models/props_c17/FurnitureTable002a.mdl models/props_c17/FurnitureShelf001b.mdl models/props_c17/FurnitureShelf002a.mdl models/props_c17/FurnitureTable003a.mdl models/props_c17/display_cooler01a.mdl models/props_wasteland/kitchen_counter001b.mdl models/props_wasteland/kitchen_counter001d.mdl models/props_combine/breendesk.mdl models/props_interiors/Furniture_Desk01a.mdl models/props_wasteland/kitchen_shelf001a.mdl models/props_wasteland/controlroom_desk001a.mdl models/props_wasteland/cafeteria_table001a.mdl models/props_wasteland/controlroom_desk001b.mdl Wheel props - models/props_vehicles/tire001c_car.mdl models/props_vehicles/tire001a_tractor.mdl models/props_vehicles/tire001b_truck.mdl models/props_wasteland/wheel03b.mdl models/props_vehicles/apc_tire001.mdl models/props_c17/pulleywheels_small01.mdl models/props_c17/pulleywheels_large01.mdl models/props_wasteland/wheel01.mdl Door props - models/props_borealis/borealis_door001a.mdl (Metal oval ship door) models/props_c17/door01_left.mdl models/props_c17/door02_double.mdl models/props_c17/gate_door01a.mdl models/props_c17/gate_door02a.mdl models/props_doors/door03_slotted_left.mdl models/props_interiors/ElevatorShaft_Door01a.mdl models/props_wasteland/interior_fence001g.mdl models/props_wasteland/prison_celldoor001b.mdl (Cell door) models/props_interiors/VendingMachineSoda01a_door.mdl (Vending machine door) models/props_wasteland/interior_fence001e.mdl models/props_wasteland/interior_fence001g.mdl models/props_wasteland/interior_fence002e.mdl models/props_lab/lockerdoorleft.mdl Lighting props- models/props/de_nuke/wall_light.mdl (Long fluorescent light) models/props/de_nuke/wall_light_off.mdl (Long fluorescent light) models/props/cs_office/light_security.mdl models/props/cs_assault/streetlight.mdl models/props/cs_assault/light_shop2.mdl models/props_c17/light_cagelight01_on.mdl models/props/cs_assault/stoplight.mdl models/props/cs_office/light_shop.mdl models/props/cs_assault/floodlight01.mdl models/props/de_nuke/emergency_lighta.mdl models/props_interiors/Furniture_Lamp01a.mdl models/props_wasteland/prison_lamp001c.mdl models/props_wasteland/light_spotlight01_lamp.mdl models/props_lab/desklamp01.mdl models/props/de_nuke/industriallight01.mdl models/props/de_nuke/light_red2.mdl Trash/Junk - models/props_vehicles/carparts_axel01a.mdl models/props_vehicles/carparts_door01a.mdl models/props_canal/mattpipe.mdl models/props_vehicles/carparts_muffler01a.mdl models/props_junk/garbage128_composite001a.mdl models/props_junk/garbage128_composite001b.mdl models/props_junk/garbage128_composite001c.mdl models/props_junk/garbage128_composite001d.mdl models/props_junk/garbage256_composite001a.mdl models/props_junk/garbage256_composite001b.mdl models/props_junk/garbage256_composite002a.mdl models/props_junk/garbage256_composite002b.mdl models/props_junk/garbage_bag001a.mdl models/props_junk/garbage_carboard002a.mdl models/props_junk/garbage_coffeemug001a.mdl models/props_junk/garbage_glassbottle001a.mdl models/props_junk/garbage_glassbottle002a.mdl models/props_junk/garbage_glassbottle003a.mdl models/props_junk/garbage_metalcan001a.mdl models/props_junk/garbage_metalcan002a.mdl models/props_junk/garbage_milkcarton001a.mdl models/props_junk/garbage_newspaper001a.mdl models/props_junk/garbage_plasticbottle001a.mdl models/props_junk/garbage_plasticbottle002a.mdl models/props_junk/garbage_plasticbottle003a.mdl models/props_junk/garbage_takeoutcarton001a.mdl models/props_junk/gascan001a.mdl models/props_junk/GlassBottle01a.mdl models/props_junk/glassjug01.mdl models/props_junk/meathook001a.mdl models/props_junk/metal_paintcan001a.mdl models/props_junk/metal_paintcan001b.mdl models/props_junk/MetalBucket01a.mdl models/props_junk/MetalBucket02a.mdl models/props_junk/metalgascan.mdl models/props_junk/plasticbucket001a.mdl models/props_junk/PlasticCrate01a.mdl models/props_junk/PopCan01a.mdl models/props_vehicles/carparts_tire01a.mdl models/props_junk/sawblade001a.mdl models/props_junk/Shoe001a.mdl models/props_junk/Shovel01a.mdl models/props_junk/terracotta01.mdl models/props_junk/TrashBin01a.mdl models/props_junk/TrafficCone001a.mdl models/props_vehicles/carparts_wheel01a.mdl models/props_trainstation/trainstation_column001.mdl models/props_trainstation/trainstation_column001.mdl1 (Unfinished) Structures - models/props_combine/combine_barricade_med02a.mdl (Small combine structure for basic defense) models/props_combine/combine_barricade_med02b.mdl (Small combine structure for basic defense) models/props_combine/combine_barricade_med02c.mdl (Small combine structure for basic defense) models/hunter/misc/lift2x2.mdl (Cube like white structure with a door) Walls/Barriers - models/props_lab/blastdoor001c.mdl models/props_lab/blastdoor001b.mdl models/props_lab/blastdoor001a.mdl models/props_debris/metal_panel01a.mdl models/props_debris/metal_panel02a.mdl models/props_wasteland/interior_fence002d.mdl models/props_building_details/Storefront_Template001a_Bars.mdl models/props_wasteland/exterior_fence002c.mdl models/props_c17/fence01a.mdl models/props_c17/fence03a.mdl models/props_c17/fence01b.mdl models/props_c17/fence02b.mdl models/props_c17/fence04a.mdl models/props_wasteland/wood_fence02a.mdl models/props_wasteland/exterior_fence002d.mdl models/props_wasteland/barricade001a.mdl models/props_wasteland/barricade002a.mdl models/props_combine/combine_barricade_short02a.mdl models/props_combine/combine_barricade_short03a.mdl models/props_combine/combine_barricade_short01a.mdl models/props_combine/combine_barricade_med01a.mdl models/props_combine/combine_barricade_med01b.mdl models/props_combine/combine_barricade_med03b.mdl models/props_combine/combine_barricade_med04b.mdl models/props_combine/combine_barricade_tall01a.mdl models/props_junk/TrashDumpster02b.mdl models/props_combine/combine_barricade_tall01b.mdl models/props_combine/combine_barricade_tall02b.mdl models/props_combine/combine_barricade_tall03a.mdl models/props_combine/combine_barricade_tall03b.mdl models/props_combine/combine_barricade_tall04a.mdl models/props_combine/combine_barricade_tall04b.mdl models/props_combine/combine_window001.mdl Signs - models/props_lab/bewaredog.mdl models/props/cs_office/offcorkboarda.mdl (A cork office board with some random papers) models/props_junk/ravenholmsign.mdlmodels/props_lab/blastdoor001a.mdl models/props_c17/streetsign005d.mdl models/props_c17/streetsign005c.mdl models/props_c17/streetsign005b.mdl models/props_c17/streetsign004f.mdl models/props_c17/streetsign004e.mdl models/props_c17/streetsign003b.mdl models/props_c17/streetsign002b.mdl models/props_c17/streetsign001c.mdl models/props_trainstation/TrackSign10.mdl models/props_trainstation/TrackSign09.mdl models/props_trainstation/TrackSign08.mdl models/props_trainstation/TrackSign07.mdl models/props_trainstation/TrackSign03.mdl models/props_trainstation/TrackSign02.mdl models/props_junk/ravenholmsign.mdl models/props_docks/channelmarker_gib04.mdl models/props_docks/channelmarker_gib03.mdl models/props_docks/channelmarker_gib02.mdl Paintings - models/props/cs_office/offinspc.mdl models/props/cs_office/offinspa.mdl models/props/cs_office/offinspd.mdl models/props/cs_office/offinspb.mdl models/props/cs_office/offinspf.mdl models/props/cs_office/offinspg.mdl models/props/cs_office/offpaintinga.mdl models/props/cs_office/offpaintingb.mdl models/props/cs_office/offpaintingd.mdl models/props/cs_office/offpaintinge.mdl models/props/cs_office/offpaintingf.mdl models/props/cs_office/offpaintingg.mdl models/props/cs_office/offpaintingh.mdl models/props/cs_office/offpaintingi.mdl models/props/cs_office/offpaintingj.mdl models/props/cs_office/offpaintingk.mdl models/props/cs_office/offpaintingl.mdl models/props/cs_office/offpaintingm.mdl models/props/cs_office/offpaintingo.mdl models/props/de_inferno/picture1.mdl models/props/de_inferno/picture3.mdl models/props/de_inferno/picture2.mdl Crates/Boxes/Barrels - models/props_junk/cardboard_box001a.mdl (Cardboard box) models/props_junk/cardboard_box001a_gib01.mdl (Cardboard box) models/props_junk/cardboard_box001b.mdl (Cardboard box) models/props_junk/cardboard_box002a.mdl (Cardboard box) models/props_junk/cardboard_box002a_gib01.mdl (Cardboard box) models/props_junk/cardboard_box002b.mdl (Cardboard box) models/props_junk/cardboard_box003a.mdl (Cardboard box) models/props/de_nuke/crate_small.mdl (Wooden Crate) models/props/cs_militia/boxes_frontroom.mdl (Pile of boxes) models/props/cs_militia/boxes_garage_lower.mdl (Set of 3 boxes) models/props_junk/cardboard_box003a_gib01.mdl (Cardboard box) models/props_junk/cardboard_box003b.mdl (Cardboard box) models/props_junk/cardboard_box003b_gib01.mdl (Cardboard box) models/props_junk/cardboard_box004a.mdl (Cardboard box) models/props_junk/cardboard_box004a_gib01.mdl (Cardboard box) models/props_junk/wood_crate001a.mdl (Wooden Crate) models/props_junk/wood_crate001a_damaged.mdl (Wooden Crate) models/props_junk/wood_crate002a.mdl (Double Wooden Crate) models/props/cs_militia/footlocker01_closed.mdl (Hobo box prop closed) models/props/cs_militia/footlocker01_open.mdl (Hobo box prop opened) models/props/cs_assault/dryer_box2.mdl (Cardboard box) models/props/cs_assault/dryer_box.mdl (Cardboard box) models/props_borealis/bluebarrel001.mdl (Blue water barrel) models/props_c17/oildrum001.mdl (Metal oil drum) models/props_c17/oildrum001_explosive.mdl (Explosive oil drum) Tech - models/props_lab/monitor01b.mdl models/props_lab/monitor01a.mdl models/props_combine/combine_interface001.mdl models/props_phx/rt_screen.mdl models/props_lab/plotter.mdl models/props_lab/workspace003.mdl models/props_lab/workspace004.mdl models/props_lab/monitor02.mdl models/props_lab/reciever01a.mdl models/props_lab/reciever01b.mdl models/props_lab/reciever01c.mdl models/props_lab/reciever01d.mdl models/props_lab/securitybank.mdl models/props_lab/servers.mdl models/props_lab/workspace001.mdl models/props_lab/workspace002.mdl models/props/cs_office/tv_plasma.mdl models/props/cs_militia/television_console01.mdl models/props/cs_militia/tv_console.mdl models/props/de_prodigy/wall_console1.mdl models/props/de_prodigy/wall_console2.mdl models/props/cs_assault/camera.mdl models/props/de_nuke/nucleartestcabinet.mdl models/props/de_nuke/equipment1.mdl models/props_combine/combine_interface002.mdl models/props_combine/combine_interface003.mdl models/props_combine/combine_intwallunit.mdl models/props_lab/hevplate.mdl models/props_c17/computer01_keyboard.mdl models/props_lab/citizenradio.mdl models/props_lab/crematorcase.mdl models/props_c17/consolebox01a.mdl models/props_c17/consolebox03a.mdl models/props_c17/consolebox05a.mdl models/props_lab/harddrive02.mdl models/props_lab/harddrive01.mdl models/props_c17/tv_monitor01.mdl models/props/cs_office/vending_machine.mdl models/props_interiors/VendingMachineSoda01a.mdl models/props_lab/tpplugholder_single.mdl models/props_lab/tpplug.mdl models/props_lab/tpplugholder.mdl models/props_lab/reciever_cart.mdl (Adding more)
  13. Pretty much what most people said. Chill dude. Little to no issues in game. Lots of experience. +1. Add me to referrals b
  14. Wish I could remove the hud elements, but whatcha gonna do. Hiding in the alter with vapes Singing campfire songs with Siphilis Sam, and others. A community printer farm we managed to keep going where anyone could claim cash at the printers. Surprised it last as long as it did. Watching Shrek in the theater. Partaking in a satanic cult Doing coke with people in a bar
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