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DarkRP Rules Updated (4/28/2024) ×

Ziggy

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Everything posted by Ziggy

  1. Suggestion: Add the Orsis to the US Armory. Add the Mosin to the AFG Armory. Price both around $1000 and move the Armory NPC next to the ammo boxes for each nation. Reasoning: Arm new players against those dirty, disgusting, freak base-campers.
  2. I am absolutely down for this and it opens the door for the anarchist/riot rework. What I am not down for is everyone running around with a harpoon during war and organizing "Harpoon Wars!" for about 3 wars then never buying it again.
  3. Ziggy

    A Dillan take

    +1 I'm all for trying a straight removal of most snipers. I'd say the only available snipers should be the current class ones, but then cap them at 1 slot. Problem is here is that from my most recent suggestion, it seems people aren't willing to make sacrifices for this. Touching Merc/Venal or really any other sniper is apparently a heinous crime.
  4. Bad idea for multiple reasons. First of all, I'd rather not have anyone with $100 to have access to a harpoon or knife. Second of all, the purpose of this suggestion is to rework a couple of Elite classes so that they are actually useful. Adding those things to credits negates that goal. Well when you donate, you donate. You are not actually buying anything. You are given a privilege of using the whitelist as a result. This is why I think people should be more open to changing up the elite classes, because while you personally purchased it for the class, you don't actually own shit. In regards to how people would feel; I don't think anyone would actually care if Anarchist/Riot got reworked as those classes are actually literally useless as of right now. The practical use is doming fatasses across the map with a harpoon/knife.
  5. I'd like to think we are at a point in the server's history where we acknowledge that a super serious RP setting is far from achievable. I'd like people to have fun, and I think harpoons and knives are the way to go in this instance. A "meme class" with this weaponry, I think, would be infinitely more fun and appealing for donators than just another war-crutch class with a medkit. +1
  6. First of all, the title is a bait. Second of all, you are misunderstanding the fact that anyone with a Venal/Merc whitelist just lost their 1 shot sniper. Yea, they could absolutely donate for Recon/Ghillie and get it back, but this change serves as an immediate cut down. Third of all, because the title is a bait, this suggestion isn't to fix basecamping; its to make Ghillie/Recon useful classes that are worth the $35 they cost. Right now, there is 0 reason to purchase Recon/Ghillie over Venal/Merc. Fourth of all, no, the target of this suggestion is not "targeted towards one shot sniper classes" and the entire "this will improve basecamping" point within the thread is just an added bonus of this change. Speaking for myself, someone who has purchased both Venal & Merc, I'd be willing to give them both up to streamline the elite classes and remove a few people with one shot snipers. I also realize there are some people who value these classes and weapons much more than I do. If we're really not willing to give up those classes in favor of a nerf, then here are some alternative changes that might make some of you happier than what was originally suggested: Nerf garnet_sniper_sv98 mag size to 5. Nerf garnet_sniper_sr338 mag size to 5. Buff the garnet_sniper_m96 mag size to 10. Change US Elite : Riot to US Elite : Assassin and replace its loadout with the suggested one for Venal above. Change model to: models/player/spfrc_gogglesplayer.mdl Replace AFG Elite : Anarchist to the proposed loadout above. Change model to: models/player/kuma/taliban_bomber.mdl Basically, do what @Reynolds said. Rework Riot/Anarchist into these new classes, but also nerf the mag size of SV/SR. Buff the M95 mag size to 10 to have a longer engagement time than the Merc/Venal classes.
  7. Added an alternative suggestion in response to JackJJ.
  8. Description: The purpose of this suggestion is to rework the Afghan Elite : Mercenary and US Elite : Venal classes and move their weapons to the Recon/Ghillie classes respectively. Takes away a bunch of one shot snipers from the server (helps with the base-camping everyone cries about) while reworking two major donator classes into fun, stealthy ones with a gimmick. IMAGINE HARPOONING MFS ACROSS THE BATTLEFIELD. Afghan Elite : Mercenary Rework Change the model to: models/player/kuma/taliban_bomber.mdl Remove the garnet_sniper_sv98 from the class Remove the cw_deagle from the class Add the khr_rugermk3 to the class, edit the stats to lower firerate and increase damage. Should be able to compete with guns in a CQB/mid-range setting. Add the m9k_harpoon to the class, make it one shot and give it 10 harpoons. Increase throw distance if possible. Increase the speed boost of this class even further. If we don't like the idea of a pistol that's actually usable, then the cw_l85a2 can be used alternatively. US Elite : Venal Rework Remove the garnet_sniper_sr338 from the class Remove the cw_deagle from the class Add the khr_sr1m to the class, edit the stats to be a much more powerful pistol alongside the ruger. Add the m9k_knife to the class, make it one shot with a stab or a throw. Increase the speed boost of this class even further. If we don't like the idea of a pistol that's actually usable, then the garnet_ar_sig552 is a fine replacement to the SR. AFG Elite : Recon Change the model to Merc's old model: models/player/kuma/taliban_grunt.mdl Remove the garnet_sniper_m95 from the class Add the garnet_sniper_sv98 to the class
  9. Of course it wouldn't work like this. Already in the suggestion Already what the plan would be No it wouldn't shoot them and wait for it to respawn
  10. Suggestion: Add a 30 second cooldown to the defib and give it 5 uses. Reasoning: I want people to play medic
  11. Not sure what y’all had going on over there on US if this is true. For Afghan, the same can’t be said. It did happen sometimes don’t get me wrong, but we definitely didn’t have factions with an upwards of 30+ reserve players like we do now.
  12. This is insane cap out of you considering you did play back then. Reserves were not a reward in the past, they were used for people who needed to be absent from the server for longer than a reasonable LOA length. You know that
  13. Ziggy

    Civilian RP

    There are very easy ways to improve the current civilian element so that it fits with RP. For example, we could change their model to an Afghan-esq civilian one and then let them spawn in Afghan village when Garnet creates that on the other map. If you don’t want to spiral into DarkRP, maybe you should comment on additions like the casino and backrooms. I also know you're a fan of kidnapping and intel, so I think some actual real civilians incorporated into the world would add another level of RP to that. I used to sell CDs out of a van on the server a few years ago and it was a great time. I’d have my vehicle stopped occasionally by both sides, I’d make money during peacetime, and overall just had fun. I want more interaction during peacetime and more things to do. +1 to the suggestion, love the idea
  14. Tell me that an LMG + medkit is OP without capping There is not a soul on the server that uses the f2p medical classes and having the only usable medic classes behind a paywall is really annoying for f2p players who don’t want to spend $75. The only players that would be using these classes after this change would be people with no donators. Change the rules
  15. Ziggy

    [MRP] M98B

    This is a suggestion reupload from Shrimps who suggested this addition back in 2020. No idea if its still possible or what the original reason this suggestion was never implemented, but I saw it, I liked it, and I want it. Description: Add the M98B back to the server (already a part of the Khris Ranged Rifles Pack, the weapon lua was removed a while back because it was a broken SWEP). Reasoning: Use this opportunity to implement a bolt action replacement that looks and sounds a whole lot better, as well as standardizing the stats to other class snipers. Additional Information: I'm not gonna attach some code this time, as it's several lua files. I'm not 100% sure that the assets are still on the server, but the reasons it didn't work in the past have been ironed out.
  16. Preface: This suggestion was created to serve two purposes. Remove the most useless and underused class from each faction and to give firepower to SOC medical classes so that they are actually used. Remove 055 Brigade : Zealot. Give models/player/recon_1player.mdl to 055 Brigade : Healer. Give garnet_lmg_pkm to 055 : Healer. Remove Red Unit : Militant. Give khr_toz194 to Red Unit : Watchman. Give garnet_fraggrenade to Red Unit : Combatant. Remove ISI : Assassin. Give garnet_carbine_73 to ISI : Field Medic. Remove US Ranger : Marksman. Give cw_m14 to US Ranger : Field Medic. Remove US Green Beret : Demolition. Give garnet_shotgun_m3super90 to US Green Beret : Field Medic. Remove US Delta Force : Infiltrator. Give garnet_shotgun_m620 to US Delta Force : Doctor. "What about those infiltration classes?! Don't we need those to infiltrate??" No, allow any class from either T1 faction to participate in infiltration.
  17. This is a small suggestion, specifically for @Nutter to look at regarding changing up the Afghan base in future map iterations. On the current map, we are in an RU base. On Omega, we're in a base that is more streamlined to look like a middle eastern FOB. For future maps, I'd like to take a step away from both of those designs and emphasize the rag-tag nature of the Taliban. Not here to nostalgia cope, but Afghan base from cscdesert is what I'd like to aim for in future map iterations. I think bunks, structure, secure walls all around, and towers are all elements that should be absent from Afghan's next FOB. This was recently suggested which inspired me to make this post. I'd love to have civilian interaction blend with our current ROE on the server and I think this would work really well with an Afghan base that was designed as simply as an old village. Here are some screenshots of what Afghan base looked like from cscdesert: Here are some pictures of various things IRL that I'd like to replicate as Afghan's new FOB: Basically give Afghan a mud village. It's cool aesthetically and can incorporate civilian life into it. Move their base design away from what US looks like on any map. Let me know what yall think.
  18. Preface: This suggestion is designed to turn our vague interpretation of "Intel" into an actual, tangible goal for factions to work towards. The overall idea here is that every faction would be granted access to a system in which they can collect files, paper scraps, hard drives, etc. The T1 factions for both sides would have increasingly cooler ways to go about collecting this intel as well. DEFCON The first step to this suggestion would be to implement the DEFCON system. This can best be imagined as an "XP" bar for both nations that would reset at the end of each day. Each nation would start at DEFCON 1 at the beginning of the day and as intel is collected around the map throughout the day, the DEFCON level would upgrade. Here are what those upgrades could look like: DEFCON 1 - Rewards all players of a nation with $15,000 DEFCON 2 - Grants all players a 5% increase in reload and move speed. DEFCON 3 - Grants a shipment to a nation's base containing a cache of various weapons including explosives. DEFCON 4 - Grants a nation a helicopter for use in war until it dies. DEFCON 5 - Grants a nation a single-use orbital strike to use in war. These rewards can be changed to anything, but its important that they aren't trash. These DEFCON levels are designed to be gradually worked towards by players by collecting literal props around the map that would contribute towards it. All DEFCON levels would reset at the end of each day and the cycle repeats. Garnet would have to create a system for this, written and dictated by a UI for this to work effectively. DO NOT ACCEPT THIS SUGGESTION IF THE PLAN IS TO HAVE THIS BE RUN BY GMS. THAT SHIT IS LAME AND UNFINISHED. INTEL So how does the collection process work? It's simple. Members of any faction can leave their base and look for props that are considered 'intel'. They would walk up, press E, and it would contribute to the DEFCON level being upgraded for that day. For T1 factions, higher and more valuable pieces of intel can be created in special locations within the base that they would have to infiltrate for. These would count for much more. List of possible props to be used as intel items: models/props_lab/reciever01b.mdl models/props_lab/reciever01a.mdl models/props_lab/clipboard.mdl models/props_c17/consolebox05a.mdl models/props_c17/consolebox01a.mdl models/props_c17/consolebox03a.mdl models/props_lab/reciever01c.mdl These intel items need to have set spawns, on every map, that are inside buildings and off-objectives around the map. DO NOT LET THEM SPAWN RANDOMLY. (Yes, its annoying and you will have to set these spawns for every map, but it is extremely important.) No more bugs, no more vague and cringe rules around infiltration, no more RP that isn't real, and no more gathering player's names for no gain. Let's just make it a streamlined system of tangible and actually acquirable props. It needs to be a game mechanic and not a game of speculation.
  19. +1 One of the most vocal US when it comes to suggestions and ideas which I want a lot more of. Add me to referrals
  20. Alright you little worm, first of all, we both know what I meant by that is you literally had the capability to erase those documents. I then asked you not to. You’re using this piece of evidence here as a blanket of nuance to say, “Wellll…. he /did/ say I could do it technically.” Lame as fuck. I’d also like to bring light to the fact that a consideration of your removal/ban was the constant attempts to go around me to get what you wanted done without consulting me or even special. We’ve done this song and dance a million times before so what’s more time? You’ll be unbanned, we’ll talk, pretend to be friends for a little bit, and eventually even while on different GG servers we’re gonna find a way to end up clashing it out down the line. Welcome back! +1
  21. Dawg WHAT Editing the suggestion to leave out any changes to Grenadier. Realized that if the self damage rule is in place for Afghan, then this class doesn’t need to be touched. Regardless, the prox mine is receiving a buff soon. In your famous words, skill issue? Making their Spike class usable and giving it a strong GL will in no way “put us at lesser arms with explosives” lmfao Played 2 wars while on LOA. Both were post rule adjustment. Plenty of complaining in OOC and you just saw what Towelie said. Added a potential alternative to the rule that might make both parties happy.
  22. I actually agree. I wanted to try this out and a part of me hoped it would work out for a little longer, but I had too much faith that people wouldn't abuse it and I think the best solution is to just bring it back. I've edited this into the suggestion.
  23. The purpose of this suggestion is to buff the Spike class and possibly revert the self damage rule for Afghan. Afghan's appeal includes a more explosive playstyle, but with how I created the original Afghan Elite classes, wars can see up to 5-10 additional players with a powerful explosive in their hands. Additionally, I'd like to give US Elite : Spike a real reason for use and open the door for a strong GL for US. Remove m9k_proxy_mine from US Elite : Spike, add m9k_milkormgl (or m9k_ex41 alternatively.) Reduce Milkor MK1 mag size to 4-5, unable to be resupplied, and give it a firerate. Add back the self damage rule for Afghan. Possible alternative: Restrict donator classes from self damaging while allowing any standing AFG factions to do so.
  24. This is a conversation this community has been having for 7+ years. If you didn’t want back and forth, I really don’t know what you expected. No idea why anyone is pretending like 11B is supposed to be trained to play against vets. This would be the job of your US factions such as Rangers/DF. US will always outnumber Afghan so ideally your SOC factions should be able to perform just fine against any AFG player/vet/SOC. The average AFG player is more experienced, but the number differential should give you many more chances to kill off a SOC. The idea is that US SOC eliminate AFG SOC and make way for the ground force to push to OBJ. What you had in mind is killzones and rules to regulate this. I hope you can understand the frustration when multiple people have mentioned US pitfalls. For example, radio usage is discouraged and almost nonexistent, you guys tend to call DB 3 minutes before war, etc. Don’t be dramatic. This ongoing conversation has never been enough to tear anything apart. Regardless, it really doesn’t feel like you want to read more into what can be done. It feels like the only solutions you’re open to relates to adding rules or systems to punish these players directly. It’s just crazy to me that multiple people have acknowledged communication errors, disorganization, etc on the US side of things (which plays a way bigger part in countering snipers than you might think) and I don’t really think anything has been done to improve it. If I were an average US player, I’d be pissed at SOC for not taking on a bigger leadership role within the nation.
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