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DarkRP Rules Updated (4/28/2024) ×

Ziggy

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Everything posted by Ziggy

  1. Hey guys isn’t spawn protection the reason we don’t need basecamping rules Also I been saying this but we should restrict players to choosing one primary weapon and one secondary. Then we should buff pistols. If you opt for a sniper, your ability to be useful on OBJ is nullified. If you opt for an AR, you won’t be able to basecamp and most of your time would be spent on point.
  2. I really don't get why it is impossible for you and others to conceive the idea that both model/gun changes and sustainable content can co-exist. People don't want to play with the same guns and models for multiple years in the same way that you would be really bored if a game like COD didn't release a gun or skin for months. As I have mentioned at least 100 times in this thread, you should not carry the expectation that every suggestion posted is supposed to serve the function of solving a problem. It's a mindblowing concept that people might want to suggest something solely for the reason of freshening things up or because they think its cool. (crazy, right?) Also pretending like the work investment isn't worth the outcome is silly as fuck because it doesn't take long to change around models once every few years. Only a couple of guns were suggested here and no donators were touched.
  3. In-game name: Stork SteamID (https://steamid.io/ STEAM_0:1:168017376 Staff members in-game name: proggy Staff members SteamID (/id (name): STEAM_0:0:66620478 Date & Time of incident: 2022-05-23 - 21:24:32 Timezone: EST Ban Reason: Toxicity How long were you banned for?: Proof of Ban: https://i.imgur.com/Gi1SfUh.jpg What happened? (include any proof): Throughout the Spring of last year (2022) I displayed an unwarranted amount of toxicity and hatred toward various players on the server. My behavior was poor, and the way I conducted myself was ultimately what led to my ban. The primary factors surrounding my ban were my various infractions through the MRP discord, witch-hunting with the friend group I surrounded myself with, and my general in-game toxicity. One of the bigger incidents I had last year was screaming “HP” over Zuki’s body mockingly. After being warned for this, I admittedly threw a fit to one of the staff members who I know in real life (Smity). I understood at the time, and understand now that this is poor behavior on my end. Unfortunately, I let myself follow through with these actions, and continued to make bad decisions over the course of my time on the server. What I believe to be my last straw was a string in which my friend group, including myself, made fun of the furry community in the MRP discord. During this time, I specifically targeted long-time player Reeper, making fun of him for not having a job. Again, I understand this is an extremely poor act on my end, and that the damage has already been done. While I was not given an exact reason for my ban, I assume that all related incidents added up to my permanent ban. Why should your ban be removed?: There is no way to forgive everyone for my actions, and I understand that the damage has already been done. Over the past few months, I have focused more on my work and other important areas of my life. I have also taken the time to reflect on what I have done. With that, I have also disconnected myself from the friend group I mentioned above for a couple of months. While I would still consider myself friends with these people, I understand the damage we have done together and the damage which I have done personally. While it is long overdue, I would like to apologize to the following players for my poor actions based on the top of my memory: Zuki Papa Eric Smity Acer Eli Kermat Arctic Irylyvere Jake Theos There are likely named not included in the list that I cannot remember. I sincerely would like to offer an apology to the entire community, and hope that I can be given another chance on top of the many I’ve been given already.
  4. Ziggy

    [MRP] Fresh Air

    You've pretty much changed my mind with this. I've since maxed out settings to make the map bright as hell so it seems I've overlooked that the new player joining the server likely doesn't match my settings. I'll leave it up there for now to hear other feedback and maybe it'd be something for a brighter map. I specified buildings specifically because the picture I had was US soldiers patrolling and they combat a sniper in a window, but that's probably not realistic. The problem I have with this is that we already do a lot of pretending. We pretend not to know where the opposing faction's bunks are. We pretend to not know easily researchable information such as Army's ranks. We pretend that textscreens don't exist, we pretend afghan are civilians when they have keys out, etc. We just do too much of that to justify using models as an excuse to exclude a class from the ROE. I think we just make it simple. The fact that it used to be enforced and isn't anymore is partly due to the reason that we are fine without it. Players are naturally going to swap when hard dominating a war and there really isn't instances of people intentionally swapping to the dominating side to sabotage war. If this is really a concern, I guess, but it doesn't happen as of now and we doin alright. On the issue of lag, the idea is that they would cost a lot of money. Back when cars were purchasable by everyone they were a pretty hard grind to get to and I think that could be replicated. Another option is to keep the officer rule but still make them purchasable, but I'd even like to reduce the rank requirement down to something like E6-7. I'd like carjacking to come back and stolen cars to be able to be sold so that little squads of bandits go poach to earn some extra cash for the grind. Fair point. This is also why I like the idea of a requirement to call a debrief before going on raids. We've enacted this on Afghan already but I think it would be a beneficial thing server wide. This addition would also assist with my next thing: I would agree but this really sounds like yall need to deadass just call DB earlier. Seems like this rule might force you to do that so honestly I want to double down on this. I'd rather take the opportunity for fun over sympathizing for US officers always being late. Myself and a few other players talked about giving more freedom to faction leaders. Half of the time people cancel their tryouts because nobody shows up. I'd rather give PVTs the opportunity to tryout and fail than completely bar them off from coming until they hit E4. I don't want things for new players to feel like its a mile away. I want them to have a chance, even if there isn't much of one. I think the potential for them to get hooked into server environment is much higher if they can interact with things like that. I can speak for myself when I say that I'd be able to handle being an officer in one faction and an enlisted in another. I know the same can be said for many other players and I think if somebody wants to be that committed and is actually able to divide their time, let them. If the faction leaders are cool with it, then there really isn't a problem. If your activity dies in one of them, you just get removed. I think the best way to combat friend factions is from a management standpoint. These things are very easily identifiable and I guarantee people are sneaking past this rule more often than not. If a faction is struggling, I think low WO and officer cooldowns are fine and the faction leader should be able to decide that. You should really consider applying for staff because this response was a lot of really good feedback and that kind of thing is what we could absolutely take more of.
  5. Ziggy

    [MRP] Fresh Air

    I want to give people more breathing room when it comes to the amount of rules they have to follow. This hasn't been updated in a while and includes a lot of stuff that just isn't needed. Looking to make the server more fun and more rules definitely don't help. Also added a clause that would make any unwritten rules unable to be enforced. Key: Addition | Removal | Possible adjustment General Rules Do not RDM (Random Deathmatch): Don’t shoot players without proper reason. Consensual RDM is NOT allowed. Do not NLR (New Life Rule): Do not use info from your past life unless it was written or shared before your death. Do not Disrespect in Out of Character (OOC) Chat: Out of character applies to both OOC chat and administrative situations. This also means no harassment. Do not target other players in any OOC platform that is related to Garnet Gaming. Doing so will result in appropriate punishment at the discretion of staff. Do not FRP (FailRP): FailRP is the term applied to actions which are not realistic in a well roleplayed Military scenario. This includes Bhopping in war. Vigilantism: The situation in which one behaves as an administrator when a player has broken the rules and/or the situation in which one punishes another player for the rule(s) they broke. Do not do this. Eg. RDMing a mass RDMer Do not Spam: The use of OOC/Advert chat to display unwanted messages sent in bulk, rather than one for every reasonable time period, is unacceptable. Spamming crowbars as to be an annoyance to other players is also counted as spam and is unacceptable. Do not Impersonate: Changing your name to resemble that of another player in an attempt to act like them, or hurt their reputation. Do not Misuse the Report System: Our /report system's sole use is in order to effectively communicate with staff, letting them know of an issue. If one uses /report incorrectly, it may result in an impeded response time for our staff team's performance. Do not bait someone to do something that is against the rules is prohibited. Do not Powergame. Forcing interactions or creating unrealistic scenarios to give yourself an advantage in RP. Do not Metagame. Do not use information gained out of character in RP. Exploiting of any kind is not permitted. This included the server mechanics and addons. Any confusion on exploiting may be clarified by Executives. Players may not use client-sided addons in any way that gives them a competitive advantage. Simple gun skins are permitted, but editing sights to remove the metal but leave the reticle, editing models, or editing skins to make them stand out are not permitted. Loop-holing or attempting to loophole a rule is prohibited. Do not VDM. Do not intentionally use your vehicle to kill other players during war. Jumping in front of a driving vehicle or baiting a VDM is against the rules and will result in a FailRP warn to the person baiting the VDM. Destroying another player's vehicle during Peacetime is punishable by a FailRP warn. (Unless they are an enemy in the base or following the ROE.) You may not purposefully defibrillate the opposing force, unless they consent to the action. Rules of Engagement US may KOS Afghanistan soldiers that have a weapon out, unless they are on a claimed area/base. Otherwise they are treated as a civilian. If friendly was killed and perceived in-character you can check them for weapons used recently and "Detain them to do this" You can kill them. Change this to: If a friendly is killed within line of sight the attacker is KOS. If a Taliban has an RPG on their player model they are KOS. I think we remove this for obvious reasons. Some of which include that many other playermodels' have grenades, smokes, and flags on them that would identify them as a part of a military. Just ignore the cosmetics instead, its really just that easy. AFG KOS any US outside of base and not in a claimed area/base. Quickswapping will be enforced as you have to wait 1 second before shooting. For example you can't pull a gun out and shoot right away. Knifes are an exception. No sniping for Tali during peacetime unless cleared for an RP Scenario or with T-Admin+ (As they should be talking to the People on the server) Remove this because it really isn't a big deal and is another rule that is rarely enforced. Possibly change sniping rule to allow Afghan to snipe from windows specifically on a brighter map. Miscellaneous Rules Any rules not written in this rulebook cannot be enforced or acted upon by anyone in staff or management. Everyone is motherfucking tired of unwritten rules. If you want to add or remove rules, then actually take the time to edit the rules. This shit hasn't been updated since RU and I'm tired of guessing which models are KOS and which ones aren't when the rules only state that RPG is. Really just boils down to management doing their job and making sure players have somewhere to look to be fully informed on all rules. Denial of Tryout Officers of a given faction that are hosting tryouts hold every right to deny you from joining their faction - their reasoning may be based on anything from your in-game statistics (kill-death) as well as your attitude in 3rd party OOC networks. Eg. Your attitude on the forums and Teamspeak is childish, therefore you may not join MARSOC. Sub-factions & Branches You may not use /jobs in order to create your own faction, setting yourself apart from other people. The only factions you may join and be a part of are to be found on the F4 menu. In addition, you may not set your job to something that is FailRP. You may only change your job from what it originally is to a proper RP squad/fireteam name for War/Raids/Sims. IE: using /job to make your job “Service Dog” The only allowable characters in an RP name are the keys found on an English keyboard. ie: A-Z, 0-9, punctuation marks, etc. Minge/Explicit RP Names or Jobs that would break server rules are also not allowed. Spawn/Base Camping Killing any players located within their base will be considered Base Camping, and you may be warned and/or respawned. Should you find yourself within the enemy base during war, You will be warned for FailRP and promptly respawned Kidnapping You must be an O-1+ accompanied by at least 2 others in order to kidnap an enemy that is by themselves (and not in a reasonable line of vision of their friendlies). You may only hold them for up to 15 minutes unless both parties (kidnapper and kidnapee) come to an agreement. If you are being kidnapped, you are automatically stripped of weapons and comms and are bound to the player kidnapping you unless stated otherwise. Factions may only hold 1 person kidnapped at a time. Countering Kidnaps You may advert counter kidnap if you witness one of your teammates being kidnapped within 15 seconds of their kidnapping. You may shoot any opposing faction member that is within a reasonable vicinity of your teammate that was kidnapped. Change this to: "You may advert counter kidnap if you witness one of your teammates being kidnapped at any time until they retreat inside their FOB." Suggesting this change to make counter kidnaps come up more often. Also makes it more challenging to get a kidnapee back to the FOB. Sims Sims may only be called in a claimed area that is not either of the respective country bases. Sims may not be Free For All based, and must have some semblance of training to them. Sims may not be continuous, meaning that you may not return to a sim area, and start firing again without Sims Start being called in advert chat again. Clan Tags You may not sport any Clan tags while on the server. Spam You may not spam crowbars, buttons, chat, voice, nor any other such sound or effect that may prove to be an annoyance to fellow players. Doors If found purchasing doors on the server, you will be verbally warned to sell said doors, if you refuse to sell the doors you will be warned for FailRP. If you continue to buy doors after being warned, you may be banned for NITRP. Don't need this anymore since doors aren't purchasable. Remove this to thin out the rules. Names All players must have a targetable name with at least 3 characters. No special characters. AFG Loitering in-front of US Base. The US can warn "Civilians" away from the base. If they don't comply they can be arrested. Reword this to say: "You may warn loiterers away from a claim or FOB with an advert. Failure to comply can lead to an arrest or KOS." Handcuffs Abuse of handcuffs will result in a warning for Cuff Abuse. Remove this because the only classes with cuffs include Officer and MP roles. Anyone in these roles would understand not to abuse their cuffs and this would just fall under FailRP. Remove to clean up the rules. Self-Damage Self damage is when you inflict 50 damage to yourself or die from your own weapons. Self Damage is a warnable offense. Chat Rules Advert Misuse: The Advert chat may only be used to deliver important in-character information or server announcements. Eg. Raid/Kidnap Adverts must start with the relevant message (e.g False, Over) and may not contain quotes, memes, or anything unrelated to in-character messages. Afaik we allow this now. Links in chat: Posting links that are not associated with the Garnet Forums, in-game material, and/or faction google documents in chat is strictly prohibited. Doing so will result in a warning for a non-GG link or a ban for advertisement should it be for another GMOD Community. COMMS: Just like adverts, COMMS is an in-character form of communication. COMMS is only discernible to everybody unless specified using [AFG] or [US]. This is In Character Chat OOC: No racist or derogatory terms in OOC, Keep Toxicity and arguments to a minimum or take it to PMs, Should you fail to abide by any of these, You may find yourself being warned for Toxicity, Muted, or Banned. EVENT: Event chat is to be solely used by the Gamemaster team and staff who are T.Admin or higher. Event Chat is to be used to denote things pertaining to events being run such as Rules, Event Commentary, Or disclaimers about time left. Don't need this. Add it to staff rules. Faction Rules and Information Self Promotion: Do not appoint yourself to a rank you have not earned. Permission to Speak: PTS is a form of communication control used by your faction's leaders. When PTS is active, you may not speak without being granted permission to. This is included in training and isn't really a rule you can enforce. When someone consistently breaks PTS, it either falls under spamming, NITRP, or FailRP regardless. KOS Zones/Claims: You may claim any area of the map (apart from your own or the enemy’s base) as long as it is clear what you are claiming and it can be reasonably identified by other players. In addition, you may KOS said claimed area to those that are not in your faction or not authorized to be there, and kill them should they intrude on your claim, friendly or not. A faction has a claim until they unclaim it. You must allow people on the claim at least 15 seconds to leave the claim before killing them. People needing claims for tryouts take priority, regardless of the order they were claimed. If two factions both need the location for tryouts, the first advert called will be the valid claim. PTL: E-4+ in all factions may bring lower enlisted below the rank of E-4 with them out of base without granting a formal PTL as long as the enlisted below E-4 follow the E-4+. Faction Leaders: If you have been recently promoted to a faction leader position, you may appoint a general, or Second In Command rank as well, so long as there is availability and proper reasoning. Appointing a new faction leader must be approved by management. Promotions: Warrant Officer and Junior Officer Ranks (CWO's, WO's) will have a minimum of 5 days between promotions. Officer promotions will have a minimum of 1 week between promotions. 2nd in command positions will only be open to those currently holding an active officer rank. Give faction leaders free reign on this one. Anyone mass promoting or abusing this would be dealt with by management regardless. Demotions: In order for a demotion to take place, you must have valid reasoning to back yourself up, whether they be from in-character, or out-of-character. 3rd Party applications such as snapchat images/PMs over Instagram are not valid. Documents: The altering of the documents of your respective faction without permission/valid reasoning is strictly forbidden, and may be considered sabotage. Doing so will result in a 1-week ban and permanent blacklist from said faction. Bias: You must treat all members of your faction equally, regardless of their age or sex. If excessive bias behavior is picked up on, it may result in your immediate demotion. This rule may be loosely applied to tryouts. All tryouts must be held to the same standard. The entire tryout must be the same for all applicants. The existing faction must test each applicant consistently in the exact same way. The tryout must have clear passing guidelines that are the same for every applicant. Competent tryout leaders may deny the right of someone to tryout for their faction if it is followed with logical and sound reasoning. Seems like this sentence would be used an excuse to defend what the rest of the rule counters. Just remove it and don't give those shitters an option. Tryouts should be fair. Playing on the whitelist of a faction that you are not a part of, unless it is for training, is prohibited. All SOC's must require, at the minimum, all people who tryout to be E-4+ with their country's respective training designation. Don't need this, especially for factions such as 055/Green Berets. Anyone passing PVTs into their T3 faction on the first tryout would be punished as it falls under the 'Bias' section above. In order to officially resign and hand the faction to another player, Executives must be notified of the event, and approve of the new leader. Even management can be bias and I think we just remove this. Either that or reword it to say that management must respect the pick of the old faction leader (given its reasonable) and give them a fair shot. There is NO dual factioning allowed if you are at least the rank of O-1 in any faction. Don't see why this would be a problem if both faction leaders agree to it. Limit players to joining a maximum of two factions. Give faction leaders the option to decide this one for themselves. Discord: Abuse of any permissions granted by rank or position in an official MRP Discord will result in a 1-week ban. Raiding Rules Raiding All targets in the enemy base are fair game during a raid, including those in buildings. The only thing not allowed is the intentional spawn camp of the enemy. You may not shoot into the spawn garages. A debrief must be called before conducting a raid on the opposing nation. Purely a soul suggestion. Honestly tired of the laziness that is Press U -> "Raid bus east gate" -> Go. This suggestion serves a number of benefits that are hard to spot. Provides more organization of the nation, gives new players a feeling of that organization, and forces officers to actually use keys on their keyboard as well as their brains. You must be O-1+, with at least one other player, to call a raid. You must then advert raid. Attackers have 1 life, defenders have unlimited. Defenders firing back while outside of the base are subject to being shot and killed. Defenders may not actively participate in the raid if they are not within render of the base when the raid is called. You may not participate in a raid as an attacker if you have not rendered in the base by the time of calling the raid, you may hide behind an object so long your client renders. In the event you are out of render, you may serve as artillery in a raid so long you have access to rocket launchers, grenade launchers, or other such explosive type weapons, however, you may not proceed to join the gunfight at the base that is being raided should you do this. The cooldown per country is 10 minutes. Raids must not exceed 5 minutes in length or go past the 5 minutes before war rule. Think we just remove this and let the precap rule dictate this one. I think it would be fun if nation's started calling debriefs earlier because they want to sneak in a last minute raid to disrupt the opposing nation. If they call a late DB, they're at risk of getting it nuked. Each country's respective Tier 1 Faction may do a "Disguised Raid" every 20 minutes. They do NOT have to distinguish if the raid is disguised or not in their advert. A "Disguised Raid" also starts the cooldown of a typical raid for that country. You can NOT raid with PTE. Raids may not take place within 5 minutes before or 5 minutes after war. [For reason above.] Raid Rescue You may advert a raid rescue if you know they are kidnapped through RP, and know their location through RP. There is a 5 minute raid rescue cooldown. You may Raid Rescue at any location, including the oppositions base. During a Raid Rescue the kidnapped player may not be intentionally killed by either side. Vehicle Rules Jumping in front of a driving vehicle or baiting a VDM is against the rules and will result in a FailRP warn to the person baiting the VDM. Moved this up top under the VDM rule in General Rules. Using a vehicle to kill players during peacetime, except in raids or authorized kidnap scenarios, is against the rules and will result in a warn and a jail for VDM. This rule is already mentioned in the General Rules. Stealing vehicles from other players is forbidden during peacetime. This also applies to enemy countries. US players cannot steal an RU player's car, vice versa. Punishment for breaking this rule is a FailRP warn. This rule does not apply to war. Instead, we add back carjacking. Carjacking was fun and another thing to do in peacetime. Cool idea I had was to make it possible to sell opposing nation's cars to the Vehicle Dealer NPC for money. Proposed rule might look like: "You may carjack another player's car during peacetime. You must advert carjack before doing so. The driver and any passengers are KOS during a carjack. If you are within line of sight of a hostile carjack you may KOS the attackers." Destroying another player's vehicle during Peacetime is punishable by a FailRP warn. (Unless they are an enemy in the base or following the ROE.) Moved this rule up top with the VDM rule under General Rules. If we add back carjacking, add an exception for carjacking scenarios. DIs/RACs may use vehicles in order to more effectively train recruits, However that is all they may use them for. If a DI/RAC is caught using their Vehicles for any other purpose, they may receive a FailRP Warn and removal of their DI/RAC Whitelists Car Usage To be allowed to spawn a car, you must fall into 1 or 3 categories: W-2+ A trainer showing the map to new recruits Transporting for tryouts I think we let anyone spawn cars. There are constant complaints of officers not getting cars out enough so we might as well just open them to everyone and make it something you grind for with in-game cash. Would also increase carjacking interactions if that is added. Wartime Rules Players may NOT swap for balance unless they are staff or get permission from staff. If no staff are on to rule, players may use their discretion to ensure a war is balanced. Dumb and hardly enforced. Players are smart enough to use their own discretion and if they don't, it really doesn't matter. Should you find yourself within the enemy base during war, You will be warned for FailRP and promptly respawned Pre-proxing is ONLY allowed on objectives. If there is a grey area or a pre-prox that ACCIDENTALLY falls just outside an objective, there will be a verbal warning first. You can not claim an objective with the intention of pre-proxing. When the player base is below 80 players, warleads from each side may communicate in order to exclude objectives from an upcoming war. Do not Precap. All players must be within their respective base walls before the 2-minute mark until the war starts. Being outside your base walls after the 2-minute mark will result in a warning for Precap and a respawn. Blocking entrances of objectives during wartime is Failrp; this includes with Cars/Ammo boxes. PTE Rules PTE can only be granted by an O-1+ or the highest on, and is void upon death and would have to leave base immediately if pulling out a weapon (accidental or not). And still couldn’t raid if haven’t left base. (This shit make no sense) You may NOT kidnap someone with PTE, or for the first 15 seconds after their PTE ends. If PTE is revoked, you must allow them 15 seconds to leave the base. Donator Faction Rules Donator Factions may choose any realistic rank structure. IE: Agent, SGT, Director, General, etc are allowed. Fleet Admiral of the Democratic Republic is not. Donator Factions may have ranks that have O-1+ permissions. Donator Faction members, regardless of paygrade, do NOT have any power over other factions. They are always subordinate to the true factions. Enlisted ranks of base factions do not overrule an officer of a donor faction. In order to have the Donator Faction MOS, you MUST be on a Donator Faction WL. Quest Rules You may only use quests during peacetime. If caught using a quest during war, you can be warned for Exploiting. This does not apply to quests that are to be used for recruit purposes. Afaik we don't need this anymore. Military Police Rules MP cannot leave the base during war. If caught using an MP whitelist out of base during war, it will be a warn for FailRP. MP can leave base for the following: Reported kidnaps Someone fleeing an arrest/warrant. Checkpoints Reported Malicious Activity of your own country. Issued Bail The amount of money for a bail can differ from different arrests. The money amounts must be in reasonable reach for people to pay it. If there are reports of a bail being too high, executives can adjust the bail amount. Arresting The things that people can be arrested for should be public knowledge. If caught for something that is not listed, they can be warned for FailRP. Remove all of this and move it to their individual tryout/training documents. Don't need all of this in here when its really niche and can be given directly to players who join MP.
  6. All I wanted to do when I returned was play MRP with my good friend Spencer. Damn was I wrong… I can’t catch a single minute of peace and quiet without hearing my name from Spencer dick riding this guy: If we ARE going to give this guy a chance, just be very very cautious. Highly suspicious he has ulterior motive by making this app and I suspect his real reason is to be closer to his boyfriend Shax at the top. Overall +1…. I guess….
  7. Ziggy

    [MRP] Gargalon

    While they are all long range, they're your faction's weapons. Other options include the p90 and m60. Unfortunately for myself and Ozzy, we don't own anything on the server and neither does any other player. This is why it doesn't really matter what any of the existing leaders want, because faction leaders will always change with time. There was talk of getting the scorpion, mp7, and mp9 added to the server so you can look forward to those when it gets added, but I don't think I'll be distributing those.
  8. +1 Amazing officer and valuable asset to Afghan
  9. Ziggy

    [MRP] Gargalon

    Introduction: Here are some classes that would fall under their respective nation’s “Command Structure'' subsection of the F4 menu. They would be used by the highest rank of each faction and provide more incentive for those faction leaders who have been grinding for a long time on the same classes. It introduces their third faction weapon to them as well as provides a couple of models for them to switch between. You grinded for a faction leader spot, you should have some tangible reward that separates you from your officers, so here it is: Afghanistan Command Model Class Name Loadout Taliban Army : Marshal (models/player/Assault_1player.mdl, models/player/Assault_2player.mdl) Same loadout as officer, add garnet_dmr_simsks or garnet_dragoon when it’s fixed. 055 Brigade : Commander (models/player/recon_1player.mdl, models/iraqiarmy/soldier1_dpm.mdl) Same loadout as officer, add m9k_m79gl Red Unit : Commander (models/pm/moviebaddies/baddie2.mdl, models/pm/moviesf/operator3b.mdl) Same loadout as officer, add garnet_dmr_svt40 Badri 313 : Director (models/fokingpakis/soldier1modern_pm.mdl, models/fokingpakis/soldier1camo_pm.mdl) Same loadout as officer, add garnet_smg_hkmp5 ISI : Director [Assuming the Badri -> ISI suggestion is implemented] (models/tfusion/playermodels/mw3/mp_pmc_africa_e.mdl, models/tfusion/playermodels/mw3/mp_ally_pmc_sniper.mdl) Same loadout as officer, add GARNET SR-3 VARIANT United States Command Model Class Name Loadout US Army : GA (models/army/army1.mdl, models/army/army3.mdl) Same loadout as officer, add garnet_sniper_l115 US Ranger : Commander (models/rangers/rangers2.mdl, models/rangers/rangers3.mdl) Same loadout as officer, add m9k_proxy_mine US Green Beret : Commander (models/gb/gb1.mdl, models/gb/gb3.mdl) Same loadout as officer, add cw_m14 US Delta Force : Commander (models/df/df2.mdl, models/df/df4.mdl) Same loadout as officer, add garnet_ar_honeybadger In addition to this, rename all classes that currently serve as the Commander/Officer classes to just read out as Officer. Move all Commander titles to the new classes.
  10. I don’t know why one acts as a substitute for another because that’s a very bad business model. Secondly, let’s take a look at a US faction that definitely has both: Ranger : Ghost has an SR-338. Ranger : Engineer has a proxy mine. Ranger : Marksman has an M14. Ranger : Commander has both a UGL and SR-338. Ranger : Infringer has 4 nades across the class. Ranger : Combat Medic has a UGL. I don’t know man, it really seems like you can have both and many factions do. While the MP-40 is a solid SMG, it doesn’t help TSFU with its lack of range. Using suicide bomber as an additional reason for not giving them any range is also not a very solid business model because it only has one slot. That class is powerful, yes, but is already limited to one player as it’s balancing act. This was both mentioned and reviewed in the suggestion. While I think that most of the range should be on TSFU, it really doesn’t hurt to have a DMR class for 055 to use. That’s why slugs and the shotgun buff/slugs would be solid changes for TSFU. Im confused here because I don’t think I or anyone else suggested that they want to see this. Unless you mean just having a suicide bomb in the same faction as a ranged weapon? Which again would be a poor decision because suicide bomb is already counterbalanced with 1 player slot as well as explosives existing on a number of other factions that have ranged weapons.
  11. Ziggy

    Staff Application

    +1 rip pop smoke plus this guy balls
  12. Preface: It is very important that you read this suggestion through and through, probably more than once. The goal of this suggestion aims to bring back the disguise NPC, silent raids, and remove party and radio chat as possible forms of communication. The reasoning and justification for these suggested changes will be explained and examined through how RP exists on the server. Removing squad/nation radio(U chat) Creating and maintaining an expectation of RP on the server has never been an easy task. There are a few systems that were used back in the day that were since removed and in doing so, forced us to change the way we RP. I would like to remove /p and u chat. One day on Garnet Gaming, before those systems existed, players were forced to utilize the /channel command. Later with the addition of squad/radio chat that command became niche. While it existed and was used, an activity factions often participated in was sneaking into the opposing nations base to steal their radio channel during pre-war debrief since war leads were required to get their nation on one comm. This would allow the opposing nation to listen in on the comms if they successfully stole the channel number and if you found out your nation’s channel was compromised, you quickly scrambled to get a new one and get everyone on the same page. This system allowed for players to infiltrate, gather information, and share it as to actually have an effect on the outcome of the next war. I think that this can be something we try, but is also easily reversible if unpopular. The radio channel was an achievable and attainable thing that factions could actually steal. If they did, they gained info and caused a panic when discovered. These things had an actual effect on the way war played out. RP currently exists mainly through mediums like kidnapping or raids. When kidnapping, players seek out information like what the nation's rank structure is and who holds what position. I actually really like this notion of kidnapping to gather info about players/ranks. However, it’s no secret that this has its issues and is entirely metaphorical. I am not suggesting to replace this form of RP and I encourage it, but I think that there can be more mediums for RP that actually give one nation an advantage over the other. While what I’m about to suggest are systems we used long ago, I think that they are solid and created a lot of fun on the server. Pros Cons Allows for the channel to be stolen in RP and used for an advantage in war. Additional aspect of RP. Harder to communicate easily between factions/groups. Teamspeak is widely used for tryouts/training so faction communication would still exist and be fairly easy. Additional training to teach recruits how the /channel command works. Party chat can be replicated by telling your squad to use their own private radio. Squads using their own private radio channel will be absent from the rest of the nation’s comms. Con can be fixed with an additional ./channel command. (ie. /channel2 92.2) These are some pros and cons I created to going through with this swap to using /channel. Feel free to add your own as this is a suggestion and feedback is encouraged. Disguise NPC & Silent Raids An old but gold system that existed on Garnet Gaming was silent raiding and disguising. Spy classes from various factions could utilize it for silent raids. Silent raids were when a disguised spy would infiltrate the opposing nation’s base to gather information like ranks and the radio channel for war. It also important that we create an NPC for disguising as it is very annoying to have to have a GM on to set your model and the chat display immediately creates a cloud of metagame in the server air. If something like this were to exist on the current server, here is a draft of what the rules would look like: The classes that may silent raid are DF Infiltrator and Badri/ISI : Stalker. You can not kill anyone, even if you are shot at. An exception applies if a raid by your nation is called while you are infiltrating. You may not call a standard raid while silent raiding. One person may silent raid one time per peacetime. What would an example of this look like in game? 1stSFODD OPT Patriot heads over to an NPC a few minutes before war, picks a disguise, it would change his model/job color(if possible) and he heads over to AFG base to blend in. He enters pre-war debrief and hears that the radio channel is 98.2. He then escapes back to base before war starts to relay the information (swapping jobs immediately would be failRP). Also to specify, stealing the radio isn’t a job that only tier 1 players can attempt to do. Anyone can do it, a silent raid just provides a much safer method of doing it. The exception on bullet two means that: For example, if a silent raid is ongoing and a USDF operative is undercover, they would be able to attack AFG if the US called a standard raid. Alongside the removal of party/radio chat, silent raids give players the option to steal the radio channel while undercover and do extra damage if positioned properly during a standard raid. Gives operatives of tier 1 factions an actual attainable objective to infiltrate for.
  13. Messiah here, this is extremely based and we should do other guns too in the future.
  14. That would be the SR-3M and the Winchester.
  15. I actually agree and this would allow the shotgun to be used viably at range, further emphasizing that Red Group is supposed to be a mid/long range faction with the exception being the suicide bomber.
  16. After posting the AFG QoL Improvement suggestion, a member of Red Group came to me and asked for adjustments for their faction as well. After reviewing the concern, it's clear a couple of these classes need drastic improvements. Firstly, I heard that Red Group was transitioned to fit the role of CQC, which isn't how it was designed originally. 055th Brigade is equipped with an SMG, Grenade Launcher, and an AR. These three elements allow for 055 to excel in CQC, but Red Group has been left out to dry. Let's take a look at a couple key classes: This is one of Red Group's classes. It is equipped with only the M620 and a pistol. It's counterpart on US for Rangers has an M14 and a pistol. It is significantly outranged, however I don't believe it needs a change of weaponry. I think a solution to improving this class would be a simple buff to the M620 that allows it to compete with the Neostead. Ideally, I'd like to replace the 055 : Scout and the Red Group : Militant classes while also buffing the M620. Not sure why 055 has a ranged DMR. My suggested change is to up the damage to 10x13 pellets and increase the clump spread to 30% and possibly swap 055 : Scout and Red Group : Militant loadouts/names. BRING SLUGS BACK! THEY'RE DOPE! Secondly, this class: I have no clue who in their right mind would opt to play this class. It's one of the additional classes that was added later post swap, but is complete trash and overshadowed by every other class in the faction. To help TSFU regain the range it's supposed to have as a faction, add the garnet_dmr_simsks or the garnet_sniper_sv98 to this class.
  17. Upon posting the Marine swap suggestion, it became clear that more attention needs to be given to Afghan first before people are comfortable with any US additions. Starting off, I took the ISI suggestion from the US suggestion as I think its an important aesthetic change for them for the same reasons stated on the other suggestion. The other part of this suggestion will include gun additions, changes, and just some overall buffs for Afghan to bring some appeal. Badri 313 -> Inter-Services Intelligence Variants that need creation: The SR-3M As an addition to Badri's models and faction change, they have requested some weaponry changes to compliment. The VSS Vintorez comes with the attachments seen below. A Garnet-version would have to be created that remove ammo types and lock in the 30 round mag and SR-3M variant as default attachments. In addition, this would open up the HK-MP5 to be picked up by another faction. Ideally, since I suggest removing the MP-153 from infiltrator in place of the Winchester, I think that Delta Force should receive the HK-MP5 to their infiltrator class if they seek a counterpart. Another option is to give the HK-MP5 to 055. With the SR-3M variant, it matches the fire-rate of the G36C while having more aim-spread. The Winchester Replacing the largely underused MP-153, I think its time that the Winchester finally sees the light of day on the server. A Garnet-version of this weapon would have to be created that removes ammo types from the guns. The default stats for this weapon are more than okay for the current weapon balancing on the server. It is a 2 shot weapon to the body with potential for a 1 shot headshot. Its fire-rate is mediocre and has decent recoil. Phone Bomb The phone bomb would go onto two ISI classes. While this may sound worrisome when you first hear it, I can assure you the phone bomb is only a semi-powerful explosive. It would be very hard to get an effective phone bomb down without proper positioning. It has a large blast radius, but not much range. In exchange, ISI would give up their Nerve gas and flashbang. Please do not complain that the US needs a counterpart as they not only lose those other two pieces of equipment, but this should be something that is unique to ISI as a faction and an eye-catcher for new players. Trust me, this is no where near as powerful as a GL or RPG. Badri 313 -> Inter-Services Intelligence Model Class Name Loadout ISI : Agent (models/tfusion/playermodels/mw3/mp_pmc_africa_a.mdl) garnet_battlerifle_sksd, garnet_pistol_tokarev ISI : Field Medic (models/tfusion/playermodels/mw3/mp_pmc_africa_b.mdl) fas2_ifak, weapon_defibrillator, garnet_pistol_tokarev, smoke_grenade ISI : Watchman (models/tfusion/playermodels/mw3/mp_pmc_africa_d.mdl) garnet_sniper_jng90, garnet_pistol_tokarev ISI : Vanguard (models/tfusion/playermodels/mw3/mp_pmc_africa_f.mdl) cw_vss(MAKE A GARNET-SR3-M EDIT!), garnet_pistol_tokarev, m9k_ied_detonator ISI : Assassin (models/tfusion/playermodels/mw3/mp_ally_pmc_sniper.mdl) lockpick, garnet_pistol_tokarev, cw_carbine_73(MAKE A GARNET-WINCHESTER EDIT!) ISI : Director (models/tfusion/playermodels/mw3/mp_pmc_africa_e.mdl) garnet_battlerifle_sksd, garnet_sniper_jng90, garnet_pistol_tokarev, weapon_cuff_rope, weapon_sh_flashbang ISI : Sentinel [T2] (models/tfusion/playermodels/mw3/mp_pmc_africa_e.mdl) fas2_ifak, weapon_defibrillator, garnet_battlerifle_sksd, garnet_pistol_tokarev, garnet_shotgun_xm1014 ISI : Vandal [T3] (models/tfusion/playermodels/mw3/mp_ally_pmc_sniper.mdl) garnet_sniper_jng90, garnet_pistol_tokarev, m9k_ied_detonator, cw_vss(MAKE A GARNET-SR3-M EDIT!) Faction Inter-Services Intelligence Rank MOS/Abv. ISI Name E-1 E-2 E-3 E-4 CDT Cadet E-5 OPT Operative E-6 SO Senior Operative E-7 JA Junior Agent E-8 AGT Agent E-9a FA Field Agent E-9b SA Special Agent WO1 WO2 O-1 SV Supervisor O-2 COS Chief of Staff O-3 PAO Public Affairs Officer O-4 CSV Chief Supervisor O-5 EXD Executive Director O-6 DGEN Director General Regarding the currently existing donator faction, you could either rename it to Badri 313, keep it as ISI, or just remove it. I do think that Badri -> ISI is beneficial to add to the feeling of it being new. Would take a few extra minutes for a purely aesthetic faction name change, however adds to the freshness of it all. Taliban Buffs and Additions Firstly, the Taliban Army : Arsonist class is honestly a worse version of the Tier 1 counterpart, Machine Gunner. They both have primary weapons for CQC and a nitro. For Arsonist, add the SVT-40 (garnet_dmr_svt40) to the class. Secondly, buff the m9k_nitro as its throw distance is fairly short and the blast radius falls off very quickly. It also should be added to Taliban : Insurgent so that it is accessible to entry players without the requirement of VIP. CHANGELOG (TL:DR): [All final ISI loadouts are finalized in the chart above.] [+] Create Garnet-versions of the SR-3M VSS variant and the Winchester. [-] Remove the MP-153 from ISI : Assassin (Badri : Stalker). [-] Remove the HK MP5 from ISI : Vandal (Badri : Vandal). [-] Remove the standard VSS Vintorez from ISI : Vanguard (Badri : Raider). [-] Remove Nerve gas agent from ISI : Vandal (Badri : Vandal). [-] Remove flashbang from ISI : Rifleman (Badri : Rifleman). [+] Add the Winchester to ISI : Assassin (Badri : Stalker). [+] Add the new SR-3M VSS variant to ISI : Vandal (Badri : Vandal), and ISI : Vanguard (Badri : Raider). [+] Add the phone bomb to ISI : Vanguard (Badri : Raider) and ISI : Vandal (Badri : Vandal). [+] Add the SVT-40 to the Taliban Army : Arsonist [T2] class. [+] Add the nitro glycerin to Taliban Army : Insurgent. [+] Buff the nitro glycerin throw range and blast radius if possible. [+] Give the HK-MP5 to Delta Force or 055th Brigade. Also, fix this: https://streamable.com/3o56pn Content: https://steamcommunity.com/sharedfiles/filedetails/?id=2415738513
  18. I have to disagree here because I think that holding suggestions and updates for "when the server needs it" is extremely unhealthy. With that business model, you're waiting till things get bad before you improve them, rather than just improving them from the start. This mentality plays hand in hand with the idea that suggestions need to fix something in order to be "good" suggestions. Now, of course this is also a suggestion and something people are able to freely express their opinions on. That being said, I see a lot of people who start their -1 off with "this would be really cool to see" but then immediately retract their want for an update into "well, we can't really do x unless y is fixed." All this does is push the community into a cycle of only making small and niche updates in hope of fixing y. The problem is y will always exist. We really need to stop waiting for things to be bad to introduce cool updates. We really need to stop using the excuse that something else is broken in order to introduce cool updates. We should just introduce cool updates if people think they're cool. Nobody is saying that Afghan wouldn't be updated if this suggestion went through. It isn't one or the other, we CAN have both lol.
  19. For people concerned about logistics and the ‘time it would take to implement’: Yes, it’s a mildly annoying process to change around docs/discord roles. However, we’ve done this twice before entirely and after the literal update is in, it only take a couple days to adjust. Just want to note that this is something the server has seen before, twice, and nothing we can’t handle.
  20. A couple of things. People seem to be under the impression that this suggestion, or suggestions in general, will always be proposed solutions to server problems. This isn’t healthy and you should really just take it at face value as an aesthetic improvement, similar to the switch to Afghan. Secondly, the concern for AFG numbers is only half real. That’s why the Badri rework is included. Afghan will always be outnumbered by US, but it will always have players regardless. There are a number of people who, in switches, could change factions/nations. It’s unfair to make the prediction that if we move forward with any changes/improvements to the US side, then Afghan will immediately suffer and be doomed to fail forever.
  21. Well you’ve answered your own question on why. There isn’t much I can do currently to support the server past what I’m able to do as a moderator, so suggestions have always been something I’m constantly thinking of. It isn’t bad to say that something new would be nice, regardless of whether it will serve as a permanent solution to the servers problems (it won’t).
  22. I threw in diver for fun, the model/name could be anything as it’s the same T3 DF has now. Any hit boxes that aren’t good can be immediately made perfect through my lapdog, special.
  23. I’m no military expert, but I’m pretty sure Rangers falls under Army jurisdiction. Force Recon is a division within the marines, as are navy seals.
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