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Everything posted by WohMi
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Small comments on this suggestion. I definitely agree that some of the rules need to be overhauled/revamped, but a lot of this is just doing too much. I think that any "You may not own a weapon larger than a pistol" rule should be removed. It's BY FAR one of the least enforced rules on the server, and I don't think people should be getting warned or jailed for FailRP if they don't commit any other rule breaking except for "MOOOODDDDDDDDDDS When he shot me after I tried to RDM him he used a SHOTGUNNNNNE!!!1! please BAN this chuddite" Completely redundant since it almost never comes into play, and when it does they're either blatantly RDMING (which is already breaking a separate rule) or it's by complete accident (like a perma weapon that's not easily able to not be "owned".) I think that instead of a "10 minute building sign" limit for a Mayor, the Mayor should not be allowed to do any laws or taxes until the PD is raidable (no building sign.) This would, in theory, prevent someone from saying "oh I'm building" while they're running full FascLaws and have the taxes at 200%. Good idea in concept, but I think there's just better ways to enforce it.
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Passing of a Well Known Star Wars RP Player
WohMi replied to Discreetian's topic in General Discussions
I remember playing SWRP on one occasion, when I was sick (and I think possibly banned from DarkRP). I remember Blitz as the guy who made a gunship turn around to pick me up when I was lost in the middle of nowhere and helped me get more map knowledge. This is a truly devastating loss. R.I.P. Jaeger. -
+1 The ability to save and paste bases being relegated to VIP is inherently just so that minges don't get on, instantly throw down "SPAWNBLOCKER.BUILD" and troll instantly, or minge in some other way. I would take this a step further, and suggest that it would be fair to, after a significant amount of playtime without any minging/blatant fuckery, allow so that players could be "trusted" enough to not only save, but also paste with Adv Dupe without needing to be VIP. But this is absolutely fine. Letting Non-vips save their bases is completely no-harm.
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I'm actually shocked at how little your "rebuttals" make sense, so I'm going to try to be very direct with this. The change would be, as outlined in your suggestion, that in addition to dying, you would LOSE MONEY. This is a big change than just dying. Alright, here's an example. I get mugged and would have to pay money - instead of going to pay it, I run off somewhere and die by fall damage. There's no way to prove that it was FailRP, like if you kill-binded, so I just avoid paying the mug the same way people current avoid paying mugs. OK, so now we'd put admins in a scenario where they're either forced to fork over their own money in order to satisfy this new change, or just go "yeahh tough shit, I'll jail them for NLR." Also, let's not act like players are not willing to break rules, especially when the punishment that they see is deemed more preferable than what should be the outcome. I'm quite confident a lot of people who play this server would rather take a jail/warn than to lose large amounts of money. If you didn't gather the multiple points that I brought up was me saying that "this is how the suggestion would be exploited," then I don't know what to say. I'm saying it's exploitable because it is - and I don't think any adjustments to this suggestion would make it fair/balanced. What you are writing off as a "nothing" change would still be a lose/lose for new players. New players are obviously not going to be able to defend themselves well against a perked-up D-lore wielding level 300 player. If this change were implemented, new players would essentially just get bullied harder by VIPs, because now not only do they not have even means to defend themselves, any "choice" on whether or not they spend their money or die is lost. Which brings to to re-iterate my point from the end of my first post - Mugging has always been a choice. The choice inherently being, Die, Pay Money, or Kill your mugger. Adding this would effectively remove any benefit to choosing to die, and basically put them into a forced scenario where losing their money is nigh-guaranteed. I think that's fucked up and not fair. Correct! And with this change, mugging Candy would STILL be pointless for most people involved. New players obviously aren't going to be able to reap the benefits of this, because Candy is a multi-prestiged player with Custom Classes and literally thousands of hours on Garnet. For the vast majority of people, mugging Candy would still be a net-negative, because candy has the options to either run away or just kill the mugger with a DLore. Newer/Weaker players do not have such an advantage, and thus would just get steamrolled by anyone who wanted to get free money - now without the option to choose to say "I'd rather die than pay the money, hence the CHOICE aspect of /mugging" For someone who claimed that my points weren't "specific enough," your rebuttal to what's apparently my best point in the argument is the completely vague "it's avoidable Nutter can make things happen" is honestly kind of ridiclous. Kinda telling that the only people who've +1'd this so far has been the same group who's been sitting in a discord call with each other and megabase alt-farming for the past few days. Perhaps you guys don't have the best perception on the value of losing money when you guys make 10s of millions in matter of a couple hours, and this proposed change to "make mugging older players worth it" wouldn't actually harm you at all. Something to think about going forward.
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-1 This suggestion has way too many obvious ways to be abused. For instance, how long would the "kill claim" last? Instead of fighting, what if I just run away? Or what if my mugger just runs away and kills me later? One of the most efficient ways (at least I've found) to mug someone is to /mug them, then immediately run away reposition yourself so you can just snipe or ambush them if they say no. Is it pussy? Absolutely. But with this suggestion it turns it from just a janky way to get a kill into a much more valuable option. Other issues are: What if you die by different means than your mugger killing you? What happens if you shoot the mugger before the timer runs out and auto-selects "Do not pay?" If the mugger respawned in time, in theory they could kill you again and still steal the money. This proposed change would just be way too exploitable. Getting mugged effectively would mean that you've already lost the money (inb4 "just kill them") and/or the "elder" players would very likely figure out other ways to avoid losing money, while weaker players now either lose money, or die AND lose money. Even ignoring all the potential ways this could be abused, the premise of being able to have money taken from your account in such a direct manner, and with little agency of your own to determine whether or not you can accept it, is unheard of and would be detrimental to the server's gameplay as a whole. Also, this would make it so that every class would have to buy perks just in case someone decides to mug them, barring classes that can't be mugged. Effectively forcing people who want to play casually to either only play classes that keep them from getting mugged, lest they lose money AND die, or buy perks EVERY TIME just to have a better chance to defend yourself is ridiculous. This is not a good idea at all. P.S. Mugging AFK players and killing them is already pretty silly, being able to LOSE MONEY off of a "fight" that you have no way to defend yourself against is ridiculous.
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-1 While I'm absolutely all for making Chef (and other semi-useless dealer classes like Drug Dealer & Bartender) more useful, the idea of allowing the Chef's food to give buffs seems easily exploitable, since one could just 1. Change job to chef 2. Buy a bunch of shipments for yourself, put it in your inventory 3. use them whenever you need to as any other class Seems way too easily exploitable for me, as Chef would just become another pseudo-perk vending machine. Not the way to make the class more interesting IMO.
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This tier list is objectively correct, and in order of viability. I will explain on certain placements if necessary but I really doubt this needs to be explained. Written Form (Because image will likely be deleted from database at some point): S Tier (Phenomenal, Server-Defining Classes): Mayor, Custom Class, Venom, Franklin, Meth Manufacturer, DJ*, Clown, Zombie A Tier (Phenomenal): Sailor, Fisherman, Crack Manufacturer, Adept Officer, Joker, Cyber Thief, Trevor, Deadpool, Deadshot, Assassin, Black Market Dealer, COVID Spreader, Spiderman, Flash, Hobo Lord, Hobo B Tier (Pretty Good): Delivery Man, Weed Cultivator, Claude, Tommy Vercetti, Ryder, Alyx, Big Smoke. Michael, Grove Leader, Iron Man, Spartan, Police Exterminator, Hitman, Cj, SWAT Sniper, SWAT Heavy, Terminator, Police Assault, SWAT Light, Police Chief, Secret Service, Police Warden, Bounty Hunter C Tier (Mediocre): Police Officer, Batman, Grove MEmber, Thief, Banker, Import Gun Dealer, Export Gun Dealer, Crips Leader, Bloodz Leader, Doctor, Medic, PRotective Drone, Mercenary, Security Guard, Mayors Wife** D Tier (Subpar): Drug Dealer, Pianist, Club OWner, Club Bouncer, Parkourist, Crips Member, Bloodz Member, Bartender, Blind Guy, Chef, Pimp, Citizen, Prostitute, Hotel Manager F Tier (Dogshit): Lumberjack, Cinema Owner, Priest, Ravager***, Ronin*** * F tier if not working ** Would be F tier if not for the sheer ability to in-RP demand to access the PD, and thus the most efficient way to kill the Mayor4 *** Never been playable, likely never will be.
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Description: Add an "Emperor Palpatine" class to DarkRP. This would function identically to Mayor, except for having the "Lightning Strike" SWEP from the Flash Class. Definitely would be a Prestige Class, reasonably would be set at around Prestige 2 - 3 at Level 50-ish. For obvious reasons, the Mayor class could not be selectable while the Palpatine class is active.Reasoning: The Flash has been pretty underwhelming, but by far the funniest part (for me) is the Lightning Strike ability. Please let me (and others ig) become the Senate. Also, I think it would be cool to finally have another option to do Mayor stuff as, besides just Dr. Breen. Combine Soldiers also look like Stormtroopers (maybe their skins could even be overridden to Stormtroopers while the Emperor class is active ).Additional Information: POWERRRR! UNLIMITED POWERRRR!!!!!!!
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Neutral My two cents is that while making different fishing spots would be nicer, I would prefer it so that they don't shuffle around. I do mind having to move around as a fisherman, because it basically turns the class into pseudo-deliveryman. I think the spots are a great idea, because obviously fishing in a base is OP - but I think it should be moreso that there are just zones where fishing is allowed and not just "ok you fished here twice, now go wander into Sewers." Realistically, the ideal change would be "Fisherman can't base with printers." While on the topic, the change also kinda makes Sailor as a class functionally useless, because basing in the water on a "boat" has 0 point, if none of the fishing points are near where your base is. I don't agree with bringing Fisherman back to "full power" but I also think that having set fishing spots is silly. ROFL at Candy (probably the most active alt printer farmer) -1ing this because he's worried about people being a "recluse for a few hours" though. You Garnet Gaming players are something else man.
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Description: Certain words are/are not censored on Garnet when very similar words are. I propose to fix inconsistent censorship. Reasoning: The current Censorship status quo on Garnet is really weird. Obviously, there are slurs that benefit from being censored, however, there are certain words that are strangely censored. I've been considering making a post like this for a while now, but the catalyst was this recent staff report. As recently posted on the staff report, "retarded" is apparently not considered a slur. Except, in game, "retarded" IS censored. It automatically corrects to "intelligent." HOWEVER, "retard" is NOT censored... In my humble opinion, that doesn't make any sense. Rick_Rubs was definitely not in the wrong, since "retarded" is censored on the server properly. Thus, Chawhead's claim that it's "never been associated as a bad word" is false, but regardless, that's not the point of this suggestion. If we're going to have "retarded/retard" not be a punished word on the server, then the auto-censor should reflect as such. Other words that have inconsistent/unusual censorship are: Bitch being censored to "Beach," despite Whore and Cunt being uncensored. Dick being censored to "Duck," despite Cock being uncensored. Rape being censored to "hug," despite Rapist being uncensored. F*g not being censored, despite it's "long-form" being censored. ^^^ UPDATE ON THE LAST ONE! Apparently "f*g" is not censored by itself, but if you add a space before it, it is. So yeah, that should be fixed To avoid future issues like this in the future and so I can stop calling people duckheads, these should be changed in game to reflect the server's level of "ethics," so to speak. Basically, if we're going to censor certain words, we should either censor ALL versions of them, or none of them. Additional Information:
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Description: Tax Audit takes 30 minutes between activations, FOR EVERYONE - not just per player. This would propose to reduce that timer down to at MOST, 5 minutes.Reasoning: That shit is too damn long!Additional Information:
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+1 Chef Class needs a major overhaul in general. The inability to drop the amount of money needed for the food, and the food being functionally useless makes it a useless class.
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+1 Great guy. Follows rules well, active player. Would make an excellent staff member.
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Neutral You seem like a nice enough guy, but a ban in pretty much the last month is a bit sketchy. + I like Linepuke, but they just became a VIP Mod yesterday, so referrals could use some fleshing out too.
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Description: Plate2x7 is not currently one of the approved props on the server. Change it so that it is.Reasoning: Plates 1x7, 3x7, and 4x7 are all currently legal. Why is 2x7? not? Very silly! Change now.Additional Information:
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Description: All Hobo and Hobo-adjacent classes are currently unable to have a hit be placed on them. This suggestion would aim to remove that restriction for the player /placehit function.Reasoning: The restriction is just silly. There's no in-RP or in-game reason for these classes to have an immunity to having a hit placed on them (ESPECIALLY THE CLOWN!). I can understand not wanting the auto-hit to place a hit on them, but I don't think any class in the game should be immune to having a hit placed on them in the first place.Additional Information:
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An afk job switch system. Or even a job increase in slots
WohMi replied to LoafOfToast's topic in Denied
+1 Rarely can I think of a time where a job size was reduced and I thought "Hmm! Good Idea!' Fisherman (and Franklin and Trevor) need to be increased. Cyber Thief should also have the same amount as normal Thief -
Description: When you're mayor, there are now Toggle-Laws for the jobs. A majority of these are fine, however there are two I feel require some change, or removal, being the two marked as Green below. I have what I think they are for, but I feel as is, they are currently too vague and often don't have any effect on gameplay. Public Indecency - This one COULD make sense. What I feel it implies is that Prostitution in public would be AOS. However, as many of you know, the Prostitute is already not a very commonly played class, and it's such a small targeted area that it feels impossible to enforce. Street Pollution - This one actually is WAY too vague. What constitutes as "street pollution?" Hobo's building "trash" on the streets? Pooping? Banana Peels? Boots? If the latter three are so, how does one properly enforce it? As of now there's no way to tell who placed a Banana peel, or who pooped where (barring a special event Poop), or who threw a shoe. This law feels way too vague and way too imprecise to ever be enforced properly. Suggestion: Change the wording on these laws to make them actually functional/more precise, or just remove them. As of now, they're are functionally near useless. Additional Information: This is less of a complaint I have with the others, but I feel that the 2nd law, "Firearm Regulations," should be changed to Weapon regulations. As someone who witnessed a 20+ minute long sit-deliberation over "whether a rocket launcher is considered a 'firearm' or not," that should be changed to be more clear. Also, obvious point, knives & swords and shit.
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+1 10k is honestly ridiculous for an entity that makes you no direct money.
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-1 The Lottery is designed for all players to be able to participate. The Minimum of the lotto is $1,000 anyway, and I think that's fine. If you want to gamble away higher bits of money, there's LOADS of other options. Duel, Gamble, /rps, etc.
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1. Why is it my job as a non-staff member to moderate the server? Isn't that on you guys to enforce the server rules? I don't know why you disagree reacted @zbt_'s post when it's blatantly what comes across. The place canvas is on Garnet Gaming server - in fact it's one of the first things people can see when they walk out of spawn. Saying "it's unmoderated" doesn't just automatically make it not the server's problem, there's still hate symbols being put on Garnet Gaming. Why are slurs and hate symbols being allowed in this random part of Garnet, yet banworthy everywhere else? It doesn't make any sense. Also, even ignoring what's honestly just a massive cop-out that is "it's unmoderated" where would new players get this idea from? Looking at the drawing board, the only thing it says is 'Press "E" to Open.' It's completely unreasonable and foolish to think that players would see the drawing board and go "Oh! The Swastikas are only allowed on here because this part of Garnet Gaming is 'anonymous and unmoderated.' Use your head.
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The canvas has unfortunately been populated by lots of swastikas and slurs. While this would normally be punished in any other form on GarnetGaming, the canvas is completely unmoderated - you can't figure out who placed what, or when. "Just drawing over it" leads for it to be replaced near instantly, I actually think the Pink & Yellow one has a bot keeping it up. It's a fun idea, but I feel unless there's a way to tell who's placing what on the canvas, it's just going to lead to more abuse.
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-1 Basically same issues that Schyzo has.
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+1 Anything to increase the usage of the water. Would also be a cool option to add new cosmetics. Like a fishy pet, or a fisherman hat.
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Glad I could get a good clip with ya before you headed out. Later Gator.
