Jump to content
DarkRP Rules Updated (4/28/2024) ×

That_Wavy_Boi

Account Terminated
  • Posts

    8
  • Joined

  • Last visited

Reputation

7 Neutral

1 Follower

About That_Wavy_Boi

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ALL THE COMMANDERS ARE SHIT AND NEVER TOUCHED A GIRL IN THEIR LIFE
  2. -1 because 501st sucks ass and is a minge simulator when you join them
  3. HOPE YOUR GRANDFATHER IS RESTING IN PISS

     

    HAVE FUN WITH A BROKEN ASS SERVER

    1. Show previous comments  3 more
    2. Ting

      Ting

      kk thanks for sharing

    3. Jared Cox

      Jared Cox

      corona got this man enraged over a roleplay server in a 2004 video game OMEGALUL

  4. Reason I Think Shadow Company Should Be Added: I think we need a stealth unit it brings something new to the table because it could have new type of events for the game-masters and a interesting story line to the mystery of the regiment . Shadow Company's Sub Classes: Shadow Trooper, Shadow Engineer, Shadow ARF, Shadow ARC, Shadow Sharpshooters/Assassins and Covert OP Troopers. (no heavys due to it being a stealth unit) Models Of The Regiment: https://steamcommunity.com/sharedfiles/filedetails/?id=905400444 https://steamcommunity.com/sharedfiles/filedetails/?id=1814727199&searchtext=star+wars+CGI+shadow+commander Model For The Commander: https://steamcommunity.com/sharedfiles/filedetails/?id=2053217664&searchtext=star+wars+CGI
  5. +1 Because he will be the first black commander
  6. The job of a quartermaster: The main goal of a quartermaster is to supplie the base and inspect the bunks and the republic's armory Ordering Goods: Order goods from the quartermaster's office and wait a certain amount of real life days and cargo will be delivered to the base before confirming the order put it on a log so you know what you are ordering the cargo could hold water, food, basters, heat/ammo, etc. This will bring realism and something to do off events plus the troops and help placing the cargo in to the base now i suggest that the limit is 2 times per week so people don't abuse it. Inspecting Bunks: Limit 3x per week. Inspecting Trooper's Armor and Blaster: All Regs 2x per week 1 reg inspect once per 2 days. Repairing Blasters: Don't have a doc for that so might have to put this to engineers. Preferred Amount Of Quartermasters: 1-3
  7. Give CTS blaster rifles reason is some people might not want to join a reg or a reg doesn't want to host tryouts during that time and if they only have sidearms then they can't do much in events now i understand that this server is new all i am saying is Buff the CTS
×
×
  • Create New...

Important Information

Terms of Use | Guidelines