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DarkRP Rules Updated (4/28/2024) ×

James-R-Tanner

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About James-R-Tanner

  • Birthday 05/01/1997

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  1. obligatory +1 so i can post old pic on the map
  2. bro its been great playing with ya and honestly i hope you end up a Campbell cause your one of the few guys I would love to buy a beer btw that's where i went for BCT (C-CO 2-48) so if there's anything you want to know about it hmu (and yes after talking to everyone in 5th SFG Leonard Wood is the worst BCT not hardest but the worse so have fun) also this is the start of "OMG is that Matty" phase of you MRP carrer
  3. +1 great guy great app Great fit for the staff team Ting Down Ting Down Ting Down
  4. +1 good active player, responsible with power that was given to him in the past good app overall a great pick for the GM Team also if he is GM i wont consenty have to go TP to his bitch ass for 055 tryouts XD
  5. you look to be actively trying to be a better person but I haven't personally seen the improvement honestly I hope that you continue to improve you maturity and i wish you luck if you do become a officer and i look forward to see what you do with that, Neutral also, how? is there any way for you to prove you are responsible / mature enough to have GM powers? depending on your answer i may change my answer.
  6. +1 not much that hasn't already been said you a solid pick for GM
  7. so i don't think i should go into what or why you did what you did, i want to know why an exception should be made for you when you did break a no tolerance rule? and no i was being dumb isn't a answer.
  8. so this is one of those situations where you don't really have enough of my trust to stick my neck out for you but I am always willing to give people second chances so don't make me regret it also good app don't fuck it up like last time +1
  9. again more or less to get the ball rolling however some rebuttals are, that's the reason for the steep dmg drop-off IE. a pea shooter at range but the best option close range but i can understand the concern if done wrong, i guess my ideal for a LMG would be the best option for defending a OBJ IE. mounting up and being good at holding and area, as far as DMG goes 2-3 shot is reasonable for something that requires you to be stationary so one of if the the biggest complaints I hear from new players is how the leave base and get one shot, with my current suggestion only 3 guns would have the ability to one shot and long term I would like to see more DMR action / 2 shot kills action long range to give people a chance to get the the OBJ not just be camped from their safe zones, TLDR lowering peoples ability to sit far away from the OBJ and get one shot kills on 11B/Tali and making them ether a) hit a follow up shot or b) Play the obj
  10. so before i ether rebut or change my response can you tell me how many rangers can potently have the L115 at one time? since i don't personally know a whole lot about ranger classes
  11. Guess i'll get the ball rolling, Pistol: tbh its fine the way it is, Sub-Machine Gun: increase rate of fire >900 in most cases lower dmg to <25 making it a 4 body shot in most cases, lower spread and lower recoil and increase dmg drop-off aka pea shooter at range but the best option cqc Assault Rifle: lower spread and increase recoil and a small bump to rate of fire Battle Rifle: decrease spread but increase recoil and lower rate of fire, only good if your hitting your shots not for spray and pray Designated Marksman Rifle: keep dmg the same 70 dmg ~ 80 dmg but lower recoil and spread to about half a second between accurate shots Sniper Rifle: .50 cals and the 313 sniper should be the only one shot ~125 , mosin, orisis, L115 ect should be ~95 to lower the overall amount of insta kills happening Light Machine Gun: increase dmg to ~40-50 and fire rate to ~ 600-800 rpm but have high recoil and spread so people have to mount the gun for it to be effective Explosives: lower the overall spread of explosives across the board, i shouldnt kill someone with a rocket thats on the other side of the room and i souldnt be killed by a suacode bomb form the other side of base, Meelee/General: buff machete to 150 dmg, rest is fine TLDR Pistol: fine Sub-Machine Gun: Gods at CQC but crap at range Assault Rifle: good close/mid range Battle Rifle: good mid/long range Designated Marksman Rifle: 1-3 shot but needs to be skilled shooter Sniper Rifle: T1 and 50. cals are one shot, everything else is a 2 shot Light Machine Gun: great if mounted in a defensive position but shit unmounted Explosives: lower spread across the board Meelee/General: buff machete to 150, everything else is fine I don't really expect this to be the final solution the community comes up with but i hope this can get the ball rolling in the right direction
  12. +1 i honestly have a bind set to stop the map sound
  13. and that would come down to the faction leader to decide how much the person in question can reasonably handle based of the amount of time they have to dedicate to the server / how efficient they are with said time. one of the main reasons I want it faction ran over staff ran so people can still reasonably move up in both while not screwing over ether faction, IE. your still held to the standard of both factions and failure to meet the standard would result in punishment in one if not both of the factions the person is in, however this is also the reason I want your second factions rank capped below WO/BMI because I personally don't think a person can reasonably be an officer in 2 factions while not shorting over one of the factions, another way to go about it would be a faction policy to rank lock a dual factioning individual to a specific enlisted rank / officer rank | but again this would be up the the faction to decide and honestly a faction could outright decide to ban the practice outright if its not something they want
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