Guess i'll get the ball rolling,
Pistol: tbh its fine the way it is,
Sub-Machine Gun: increase rate of fire >900 in most cases lower dmg to <25 making it a 4 body shot in most cases, lower spread and lower recoil and increase dmg drop-off aka pea shooter at range but the best option cqc
Assault Rifle: lower spread and increase recoil and a small bump to rate of fire
Battle Rifle: decrease spread but increase recoil and lower rate of fire, only good if your hitting your shots not for spray and pray
Designated Marksman Rifle: keep dmg the same 70 dmg ~ 80 dmg but lower recoil and spread to about half a second between accurate shots
Sniper Rifle: .50 cals and the 313 sniper should be the only one shot ~125 , mosin, orisis, L115 ect should be ~95 to lower the overall amount of insta kills happening
Light Machine Gun: increase dmg to ~40-50 and fire rate to ~ 600-800 rpm but have high recoil and spread so people have to mount the gun for it to be effective
Explosives: lower the overall spread of explosives across the board, i shouldnt kill someone with a rocket thats on the other side of the room and i souldnt be killed by a suacode bomb form the other side of base,
Meelee/General: buff machete to 150 dmg, rest is fine
TLDR
Pistol: fine
Sub-Machine Gun: Gods at CQC but crap at range
Assault Rifle: good close/mid range
Battle Rifle: good mid/long range
Designated Marksman Rifle: 1-3 shot but needs to be skilled shooter
Sniper Rifle: T1 and 50. cals are one shot, everything else is a 2 shot
Light Machine Gun: great if mounted in a defensive position but shit unmounted
Explosives: lower spread across the board
Meelee/General: buff machete to 150, everything else is fine
I don't really expect this to be the final solution the community comes up with but i hope this can get the ball rolling in the right direction