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Jackal

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Posts posted by Jackal

  1. 15 minutes ago, Salmon said:

    The P90 is supposed to be getting a slight buff in the future if thats why you want the change.

    A suggestion has been accepted to give all US SOC some sort of tactical equipment(smokes/flashes.) It should replace all US SOC frags unless something higher up changes that.

    These I can +1 for now, if you prefer the UMP over the P90 buff, I can still +1 it

    I was under the assumption it had gone through already since it is in the "Completed" section of the trello. However, regardless of what the potential buff entails, assuming there is another one planned, we would much prefer to just get the UMP45.

  2. Description: The goal of this suggestion is to have the Delta Force classes up to date as well as having the weaponry/utility similar to T1 factions currently and previously. For example, DF's T2 class would lose it's current shotgun and in it's place get an SMG and medkit. This is mainly because other T2 classes for factions like GB and Rangers are outright better. For example, T2 for GB gets nades and the G36C and the T2 for Rangers gets their M4SOPMOD grenade launcher and nades. 

     

    Reasoning:  Right now Delta Force's utility is very much outdated and subpar in comparison to both SOC factions on US and AFG. For example, our shotgun on the T2 class "Combatant" is the M3 Super90 and to put it bluntly it is straight garbage. However, when comparing it to just GB and Rangers their T2s have utility and other fairly decent guns. However, I understand that Red Group has a similar T2 where they only get a shotgun. Because of this I recommend reading @bishopil's thread which is pushing for utility on those type of classes or they can make a similar thread.

     

    Additional Information: 

    US Delta Force : Rifleman  -  P90 swapped to the UMP45 (cw_ump45) 

    • UMP45 vital stats below
      • 28-30 DMG
      • 700 RPM/Firerate
      • Hip Spread 30%
      • Max Spread INC 25%-30%

     

    US Delta Force : Commander -  P90 swapped to the UMP45

     

    US Delta Force : Combatant [T2] - M3 Super90 removed. Medkit and UMP45 added.

    • Increase playercap size from 2 to 3

     

    US Delta Force : Marauder [T3] - P90 swapped with M82A3 (garnet_m82a3). Scar replaced with FN FAL (garnet_fnfal). OPTIONAL : Swap frag grenades with flashes or remove outright if OP.

    • Up FN FAL mag size from 20 to 30
    • Reduce recoil from 60% to 50%
    • Make the class able to spawn cars similar to other T3s

     

    • Agree 2
  3. +1 Nerfing the radius/damage is very much needed both from a balancing perspective and also a staff perspective. Also, if this were to be accepted I think it's also appropriate to at the very least look into what is being proposed in the "Suicide Bomber" suggestion.

    • Agree 1
  4. To add onto what Tuna mentioned it could be interesting to see a more overgrown city-esque type of map. I think a good baseline to go off of or even reference would be one of the iterations of Taiga, not sure which one, but it had a similar idea going on. Especially at OBJs like company that had the entire front area that US would push through being completely overgrown with toppled vehicles and even player tall shrubbery that would relatively conceal them.

    Also, I think the walls dividing the map could also be removed and to replace the empty space things like additional shrubbery, debris, obstacles, and maybe even small buildings similar to what we have on Echo would be a great addition. 

    Lastly, I think that powerplant or really that entire section of the map should be uprooted and replaced with a more favorable objective like Company or could even introduce a variation of old UK base from cscdesert with some additional terrain and/or buildings. 

    EDIT: I like the relationship that cons and Mosq have. However, Cons shouldn't be an official OBJ that can be capped and should be slimmed down to not be nearly as tall. Although, I think this is also in the works.

    Also, making AFG base a little more unique to themselves would be cool as well. I.E. similar to cscdesert AFG base with some basements in a few buildings, shacks, etc.

    Maybe even remake Outpost, UK Base, and/or OC and utilize them on this map.

    • Agree 3
  5. +1

    Personally, I don't think that the amount of paragraphs is too important so as long as the content of them are substantial. In the case of this application I think it has plenty of information that helps to outline the type of staff he would be as well as the type of player he is. Seemingly, he wants to help foster a healthy community as well as retain new players by not deterring them with harsh punishments in the event they have a mishap and break rules themselves. Also, while I do interact with Jashmeed very often I don't think it's a big deal that he doesn't interact with the opposing side a lot seeing as how right now, without being staff, they don't exactly have a lot of common ground to talk on. However, when being accepted for staff he would actually have common ground to talk with them on whereas now, as I mentioned, he doesn't really have. Plus it doesn't hurt to give him a chance seeing as how he's been here for a while and done a fair bit over his tenure (Joined TSFU and reached the rank of MSGT and most recently joined Badri)

    EDIT: I think it's also worth noting how despite being falsely banned for cheating and, at the time, the staff team for the most part being fully against his unban he remained mature throughout the entire situation as well as level-headed. Which is something we desperately need in the staff team since 90% of it is lacking both of those qualities.

    • Like 1
    • Agree 3
  6. Description:

    Essentially the reimplementation of ammo types but far more balanced and also restrictive. Also, ammo types wouldn't be what they used to be. I.E. Ammo types before was a matter of choosing either match or magnum. Whereas what I am proposing would function to make the player debate whether the exclusive ammo type is worth it at all. Below would outline the 3 examples of how the ammo types would look stat wise and also to clearly indicate why these ammo types would not be instinctively used. You also may wonder why I didn't include exclusive ammo types for DMRs, Snipers, and pistols. Firstly, the DMRs and Snipers don't exactly have a need for an additional ammo type since they accomplish their purpose. As for pistols I don't exactly think that many people use them to begin with and the only way they would be usable is through insane buffs to put them on-par with SMGs/ARs.

    Match (AR exclusive)

    • +20% aim spread + accuracy
    • -25-35% hip spread

    Magnum (SMG exclusive)

    • +20-25% damage
    • +20% recoil and -20% handling

    Flechette (Shotgun exclusive)

    • +40% clump spread and +20 pellets
    • -55% damage and -25% handling

     

    Reasoning: 

    I think it's fair to say that ammo types of this nature help to make certain gun categories a little bit more enjoyable without seeming as a guaranteed positive. Also, some categories, mainly in reference to shotguns, need ammo types to really be relevant in combat either as a result of the flat stats for the gun or being forced into a certain range because of map layout.  Lastly, this helps to provide a little bit of variety in playstyle for some players while being pretty straightforward and easy to implement but most importantly not incredibly overpowered. 

     

    Additional Information: N/A

    • Like 1
    • Dumb/Shitpost 1
    • Disagree 4
    • Agree 1
  7. In-game name: Jackal


    SteamID (https://steamid.io/): STEAM_0:0:69077674


    Staff members in-game name: LSAC AntiCheat


    Staff members SteamID (/id (name): N/A 


    Date & Time of incident: 10-5-21 6:35PM EST

    Timezone: EST


    Ban Reason: No Cheaters Allowed


    How long were you banned for?: Initially said 0 minutes, or something of that nature, and then converted to a perma


    Proof of Ban: https://gyazo.com/8e01afdb9e76d1dad4a61cea256d373c 


    What happened? (include any proof): I respawned after being killed in war and promptly bought a small ammo kit and as soon as I bought it I was banned. But to be fair I don't think that action was what resulted in the ban given I always buy ammo kits/crates consistently.


    Why should your ban be removed?: Wasn't cheating and I think @Nutter could check detections for myself as well. 

    • Haha 3
    • Winner 1
    • Agree 1
  8. 38 minutes ago, Skratzy said:

    1: Go to either 11B PFC or IDFA CSC if you want to afk credits.

    Sure you can say that and I do agree it is a possible remedy but again far from an actual solution. Elaboration below

     

    38 minutes ago, Skratzy said:

    2: Civilian and the Recruit jobs exist as well for AFKing.

    I'm not exactly sure if recruit is intended for afking as you are saying. However, similar instance to changing to an 11B PFC or IDFA CSC in that it is a remedy but again far from a solution. Mainly because your average player when going afk isn't instinctively considering the possibility of being kidnapped since again kidnapping individuals is for RP and typically would have a dialogue between the two. Furthermore, I don't think it's the most appropriate to essentially force people to swap off of their faction whitelists to afk on another just to avoid the possibility of being kidnapped while AFK. I find it much more appropriate to allow individuals to AFK on their faction whitelists and indirectly represent it, mainly in reference to SOC, without being at risk of getting kidnapped.

    38 minutes ago, Skratzy said:

    4: Use your bunks that any faction member can lock and or office area.

    Right now we can't lock doors on AFG otherwise people would be taking full advantage of that. However, not every player is in an SOC and able to go in their designated bunks and AFK with the door locked. If I'm not mistaken, I don't know about army, but for IDFA they don't exactly have a bunk they can AFK in safely since it is intended for officers only so they would have to resort to the other possible remedies you mentioned. That being swapping jobs and not respawning or afking on civ/recruit. However, I am willing to bet that most players, if they have to go afk, aren't going to go through a ritual so as to not get kidnapped. Myself personally I'd rather just move to a secluded area, that being bunks or otherwise, and tabbing out.

    38 minutes ago, Skratzy said:

    I do agree that a AFK shouldn't be kidnapped is agreeable yes, but the rule could be exploited and people can AFK through a entire kidnap by just not touching anything. Further more there are many ways you can counteract being kidnapped so this rule makes no sense.

    I'm glad that we have some common ground and myself personally would actually appreciate to go further. How would this rule be exploited assuming the kidnapping party was recording and sought after staff intervention? Secondly, does the possibility for exploitation of the rule justify it not getting added and why? Lastly, since you agree that people shouldn't be kidnapped while AFK is there a variation of the rule that you think would be more effective as opposed to tedious remedies that EVERY player would have to take part in?

  9. 42 minutes ago, Python said:

    -1 go AFK in your bunks and lock the door 

    also how do we prove that the player was AFK?

    The issue is right now that AFG can't lock their doors otherwise people would be afking within their locked bunks safely albeit giving AFG perms to lock doors is a simple and quick remedy for the present problem but far from a solution. Also, at one point, not anymore obviously, but people kidnapping were generally required to record. So if you were to run around and come across someone that isn't AFK and they proceed to fake being AFK you have the recording to back up your statement. Also, typically I don't think it's appropriate for someone being kidnapped to have to prove that they are AFK hence why prior people who are kidnapping should be recording according to the previous rules.

    Also, I guess I can elaborate on the idea that reverting back to this rule wouldn't/couldn't be rampantly abused. Firstly, kidnappers recording being enforced would help to remedy the opportunity to lie and loophole this rule assuming the person kidnapping cared and would seek out staff intervention. Secondly, the extremes that could occur I.E. someone afking in front of a base or something of that nature simply wouldn't occur often enough to devalue the post/rule in of itself. And to add on I don't think it's appropriate to completely ignore a rule change/addition like this solely because of the chance that it is abused. A good comparison would be that of flashbangs back when they were added to SEALs. While I did abuse flashbangs by throwing them into a briefing it isn't necessarily appropriate to punish the entire faction by removing them as opposed to simply punishing the player. I.E. instead of making everyone susceptible to being kidnapped while AFK you would punish those who fake AFK which would also be even easier given kidnappers are recording. Granted, I can understand how for some recording their kidnaps/gameplay would be demanding on their computers and not necessarily a viable possibility. But the you would really only need to record assuming you were keen on having staff intervention, under the assumption that the person you are trying to kidnap would break the rules, etc

     

    39 minutes ago, MatrixzTheBad said:

    -1 At that point anyone could say they were AFK. Just dont go AFK  near the gates or outside of your base. I dont think we need a rule for this at all 

    Well that's why people who are kidnapping should be recording. However, as of right now you can kidnap anyone anywhere in their base. Which I don't think is a problem whatsoever but it becomes a problem when there are consistent instances of people kidnapping AFKs and keeping them longer than 15minutes, powergaming info, etc.

    I fully understand that there are remedies to avoid being kidnapped while AFK. However, I don't think that every player should have to be concerned about going AFK and whether they'll be kidnapped or not as well as going through a whole process to ensure they don't/can't. I.E. running to their bunks, locking the door assuming they can, then changing their job, etc.

    But also what is the point in kidnapping someone who is AFK to begin with? You can't exactly have an RP interaction/scenario with them up until they aren't AFK seeing as how kidnapping is, for the most part, supposed to be strictly RP and seemingly done for info gathering. The only other reason I can see kidnapping someone for is to just kill them without getting in trouble for RDM. If possible it could help further my understanding on opposing stances if this is further elaborated on.

     

    • Agree 1
  10. Description: Implementing an official rule to disallow kidnapping individuals/players who are AFK OR having this fall under common sense. Also the inclusion/encouragement of recording as a kidnapper.

    Reasoning: To begin with kidnapping someone who is AFK does not allow for RP to occur in any capacity. Because of this it results in the kidnapping party to either execute them, which could be considered a loophole to RDM, or to powergame/metagame for information. Furthermore, not being allowed to kidnap AFKs seemingly does not fall under common sense which has thus far allowed for this behavior to occur. Lastly, this behavior, assuming if it's allowed to continue, encourages metagame as well as powergame since the only people involved in the situation would be the kidnappers and would also inhibit a back and forth dialogue between kidnapee and kidnapper.

    Additional Information: N/A

    • Disagree 7
    • Agree 7
  11. Pokemon Colosseum/Pokemon XD Gale of Darkness 

    While these weren't the first games I played in the series these are one hundred percent my favorites in the series despite being a spinoff from an incredibly small studio at Game Freak/Nintendo. Got incredibly hooked on these two games especially Colosseum mainly of how it sets itself apart from the other games in the series. Both of these two games managed to be incredibly ahead of it's time in terms of graphics, story, and even animation. And as I mentioned before this was accomplished by a super small studio called Genius Sonority. Also, these games had cinematics strewn about the games alongside one main opening cinematic. Pokemon Colosseum had an opening cinematic that showed the main character stealing a snag machine from their own gang and driving off on a motorcycle while the hideout he was just in proceeds to blow up. Which I think is the main draw to these two games that being their darker story and plot in comparison to main series games. In Colosseum and Gale of Darkness you go in to recapture shadow pokemon who have their hearts artificially closed to the point where they will attack people aggressively including the trainer. Whereas main series games involve you as a player going about your region and fighting some gyms and the occasional crime organization. Plus the region in of itself is entirely different than those to come or previous. It literally has only a select few locations on the same side of the map that experience lush greenery of standard Pokemon games. However, a good portion of the region, especially Pyrite Town, is run down, filled with corruption, and just dark. And that same corrupt town called Pyrite, at least in Colosseum, has a place called the Underground DIRECTLY below it which is even MORE corrupt and dark.

    You can not tell me this cutscene is not hype ESPECIALLY for the time that the game was made. Only recently have we even seen shit of this caliber in pokemon up until recent years. Plus you literally get to use the two best eeveelutions in the whole series and experience double battles. @shrimp
     

    AND the game has soundtracks/OSTs that are probably the best of the ENTIRE series.

     

    If you haven't played this game and you are a fan of the series even remotely check these two games out and play on an emulator or something.

    • Like 2
    • Winner 1
    • Agree 1
  12. While kicks and bans can affect the server population and also deter new players from playing, assuming they were kicked, as of right now I feel as though it's not as common as people are making it out to be. However, to be fair a lot of the detections thus far have been a cause of things like a crosshair, console commands, etc. But I am also certain that those specific detections have been fixed to be largely ignored already. Although I do think that the anticheat could be further configurated, assuming it hasn't thus far, since according to the gmodstore it has a plethora of things that inhibit people from ESPing, Norecoiling, noaimspread, etc.

    But I do think it's also important to note that a series of unfortunate events happened across an entire week which all derived from the forums going down. So myself personally think that the addition of the anticheat can be especially helpful and would help to relieve some pressure off of staff members. I don't mean to downplay your situation but at least from what I can see only 8 people have been banned by the anticheat and at least 2-3 of them were banned when helping Garnet test it. I don't doubt that you weren't cheating but I don't think removing it entirely would be the route to go.

     

    TL;DR - This anticheat is the best one out there when considering it is both optimized and effective. But things might not be fine tuned right yet just because of a few other things being on Garnet's plate like the forums being down, AFG Part 2, etc. So assuming it's possible just give him a chance to sort it out.

    -1

    • Agree 1
  13. 6 hours ago, Salmon said:

    Oatlifes appeal was for Vet Mass. This appeal is for Ban Evasion. That's what makes this case different

    I'm confused then. Because the "ban reason" in the appeal is literally Cheating/ban evasion and even in the "What happened" describes exactly that.

     

    7 hours ago, Tuna said:

     However, after all of the time, I feel that my appeal should be seen, and voted on. Talking to Tuna, he said “The thing is though, alot of people who played then arent really around so it might be a little weird. Me, python, acer, salmon are about it.” (Quoted from discord DM’s. Can provide images if needed). Knowing this information pulled me to appeal, because I can infer from this that most of the community now doesn’t know me and can provide insight about my situation from an unbiased standpoint. 

    That's the thing though in most circumstances people not being around and knowing relatively what happened means they are even more prone to being wrong and forgiving when they shouldn't. A prime example is Bleach who was incredibly racist and toxic yet was unbanned with overwhelming support solely because people didn't exactly remember the guy. While people being bias can be an issue the executive(s) shouldn't and if they are it'll probably result in them getting in trouble for it.

     

    7 hours ago, Tuna said:

    I fucked up big time, and hid something from the staff team for a long time. I never told anyone about what happened until post-ban. Accusations of me cheating were thrown out there (around February), but no cheating ever happened then. The reason I brought this up is because there is a direct quote from SA Jake. I heard this a long time ago (~May) from Python, and again today from Tuna. They both said, and I will quote, “Yeah, I mean to even quote jake. He would have given you another chance, but you were caught instead of owning up to it” (Quoted from discord DM’s with Tuna. Images can be provided if needed/requested).

    So what I'm getting here is that you weren't cheating while being accused but were later on? Also, I'm gonna be honest from a precedent standpoint the "We would've given you another chance if you owned up to it" gives plenty of players the opportunity to take advantage of it. However, I am all for being understanding in MOST situations but Yurri was cheating and went on to evade.

     

    7 hours ago, Tuna said:

    The other main argument against me was that I became staff for the server while on an alt. When I applied for staff, nobody knew who I was. It was a clean(ish) slate for me. I met all new people, and people started to enjoy being around me. Just from this, it can show that even with a bad background, you create the character for yourself in the present. Not the past or the future. Everyone has done something in the past that creates guilt in themselves or other people. However, after time passes, people start to forget about it, or you do something better in your life to yourself and/or others to make it up.

    It's great that you were able to play the server again on an alt and at least make an attempt at portraying yourself as improved. I'm glad that you were able to do that while you could but the initial ban was for cheating which holds a lot of weight and, depending on how long you were cheating for, can hurt the server for a decent amount of time at least in comparison to Oatlife Massing.

     

    7 hours ago, Tuna said:

    In 2007, The Commission of Effective Criminal Sanctions organized a conference in Chicago on “Overcoming Legal Barriers to Reentry.” (https://www.americanbar.org/content/dam/aba/publications/criminaljustice/secondchances.pdf Page 6-7). It brought together policy-makers, government officials, business owners, and people with criminal records to encourage employers to hire/rehire people with criminal records. The reason for this is because persons with criminal records or persons that have attended prisons are way less likely to commit another crime because of the punishment they have endured. In this case, I have endured the punishment of being banned from the community for almost 6 months. 

    Let's be honest here in that the criminal record source you mentioned and you cheating on a gmod server are not 1:1. While it may be true, not sure if it is, that people with criminal records are less likely to commit a crime the stakes and punishment itself is ENTIRELY different. Furthermore, historically people that have been unbanned for cheating on Garnet have either gone back to cheating or resorted to being toxic. The only person that I know of that hasn't is Pencil but that could also be because of how he EARNED his unban and also the people he was/is around.

    7 hours ago, Tuna said:

    Also, a lot of older players from this community have been given a second chance from the ban wipes. Players that have been perma’d come back and have another shot with a ban wipe. Like I said, I could’ve let the server down for a number of people, I also feel like I helped many people on the server.

    Yes a lot of people who were once perma'd have come back but most of them were banned for completely different things. I.E. anyone that was permabanned had reasons for it that could easily range from Mass RDM, Admin abuse, cheating, etc. ALSO, historically those same people who got unbanned from a ban wipe were a huge problem hence why Phantom, when he was still Super Admin/Community Manager, and I believe Garnet has noted how it was a bad idea and wouldn't happen again.

     

    7 hours ago, Tuna said:

    Now, what is tough is comparing my situation to someone else’s situation because I don’t believe anyone else has had the same situation as me in the history of GG. I could be wrong, but no appeal I’ve ever seen has to do with cheating, ban evasion, and then becoming staff on top of it. 

    I'm gonna be real in a situation like this what really matters is whether or not you cheated. I do understand that you could've had a lot of self improvement while ban evading and such but like you cheated on the server and would've ruined the server for the people on your side and the opposing as well.

     

    7 hours ago, Tuna said:

    It can be seen most in my post from Introductions and Departures: “I never said cheating was something okay to do. I never endorsed cheating and/or told anyone else to. 

    But you also tried to downplay the extent in which you were cheating. https://gyazo.com/588b8db18c9776cd1d96d3c569109c6d 
     

     

    7 hours ago, Tuna said:

    Finally, I would like to say as my last statement, although my impact is only seen as bad on the server, however, there were plenty of good things I did as well. After only under a month of being on the server, I led a faction, less than a month on the server, I became staff for all the same reasons. Someone saw something in me. They saw everything I could bring to the server, and I did just that.

    But while you did bring good to the server, apparently, you decided to cheat and taint/ruin all of what you worked on. Then again though a lot of precedent and standards that myself, Phantom, etc have upheld when we were executives have, for the most part, dissipated. Then again, if you actually have potential, you can have the Blooms treatment where you are unbanned but can't participate in war. I'm gonna be honest though situations like that are counterintuitive because, at the moment, war is still the central focal point of the server and you would merely be on the server, seemingly, just for the pop.

     

    Sorry to say but if you cheated on the server you should be expecting to never come back. -1

    EDIT : Though I don't really care if you play other servers but it's up to their respective executives to determine if the ban should be applied there as well. Unless Garnet decides otherwise of course.

    • Like 1
    • 300 IQ 2
    • Spicy 1
    • Disagree 1
    • Agree 1
  14. 31 minutes ago, Party said:

    Man idk what to tell you lol all I did was giving you guys the information I have. Idk what is the reason but when we asked Jake he said he doesn’t want anyone else to know so don’t come attacking me. 

    Yeah and as the post prefaced it's a discussion. You should kinda expect a response to your post. Furthermore, I haven't attacked you I'm just trying to have a back and forth.
     

    31 minutes ago, Party said:

    But in any case him ban evading was the reason it got denied is the same reason duglas got denied any many other ( I can find other appeals if you really want me to) so this situation is no different.

    I personally don't care about past instances or examples of other people doing "similar" things because these situations should be dealt with case by case. That is because they are all typically very much different unlike what you are trying to push. For example, Duglas was banned for extensive racism not a meaningless mass and was kept banned because of the racism and previous permas according to the appeal. 
    So as I've made clear prior my stance is to deal with these appeals "case by case" and not precedent.
     

    31 minutes ago, Party said:

     Either way it doesn’t matter cuz jake said he has a reason for him to not get unbanned and well he is SA and he is SA for a very good fucking reason

    That literally holds no relevance to the decision. Jake or any executive all have the capacity to be wrong or do wrong. Pulling rank in a situation like this more so illustrates you being complicit with abuse of power. I do not care about appeals to authority in a discussion like this because ALL authority have the compacity to be wrong.
     

    31 minutes ago, Party said:

     so idk why your little friend group (or not I truly don’t know if you are lol) wanting this guy to get unbanned so bad when there is 20 reasons for him not to

    If you don't know if I'm in a friendgroup or not why throw out the claim like that? Regardless I made the post out of my own accord because I thought that it would be both a meaningful discussion and bring to light issues that may/may not be already present in the staff team. But I don't really know how "being in a friendgroup" is even relevant to the discussion. I believe that Oatlife should've been unbanned it's pretty simple.
    Also, you say there are 20 reasons for him to stay banned so list 5 so that Oatlife can improve upon it.

     

    31 minutes ago, Party said:

    the decision was made by the super admin so you need to understand that.

    After the two most recent posts you've made it's been made clear that the super admin made the decision but that doesn't excuse the decision through and through. Also, it doesn't explain why Jake didn't just post on it himself if he has as much power as you are trying to portray. I do not care about the rank that made the decision I care about the decision itself because no one on the server, other than Garnet, can just make any decision they want when they want especially without criticism.
     

  15. 4 hours ago, Party said:

    Since non of y’all know why it got denied/ overruled. 1. Denied for the ban evasion.

    Yeah we know that from the post on the appeal it was denied for ban evasion. The whole point of the thread is to discuss the difference between someone maliciously ban evading and an individual just playing the server. Furthermore, the initial ban was for Mass RDM which also wasn't a malicious mass. I.E. running into a DB and gunning everyone down, tryout, etc. I am trying to understand why it's hard to be the least bit understanding with people actually showing change.

    The other issue with that decision is that if Oatlife, when making the appeal, didn't include his ban evading he would be playing the server now. So why penalize a player for being transparent and open about their past mistakes.
     

    4 hours ago, Party said:

    2. Jake said he is not willing to unban him for reasons he doesn’t want to make public. We had a long discussion on the appeal in staff discord and Jake said his reason. So pls chill out.

    But this is precisely the issue. Seemingly nitpicking and keeping Oatlife banned for ban evading after he admitted to it comes off as Jake, assuming what you are saying is true, trying to have ANY reason to keep him banned. Also, I can't imagine why in this circumstance the ACTUAL reason wouldn't be openly stated on the appeal. Especially because giving the ACTUAL reason helps Oatlife improve assuming he hasn't already. If anything it's just disingenuous to do otherwise.
    So we can't just "chill out" if this is the discretion that staff take when determining decisions on ban appeals and other staff related decisions. Especially when it seems that the decision was determined by the Super Admin of MRP and other staff being complicit.

    • Agree 1
  16. Yeah this is very neat. Helps to reintroduce Afghan all while being fresh nonetheless. But I do think it's good to maybe clarify what would happen to those with reserves and whether or not they would transfer into their new equivalent faction. I bring this up because people like myself would be affected by it and if we were to keep our reserves would be enticed to make a return or at the very least check it out.

  17. 2 hours ago, Papiraqi said:

    boo fucking hoo like Fetn said, RU is the same thing, but we adapt with what we got going on. 

    Exactly your RU so, in general, SOC performance/activity doesn't necessarily have a toll on RU performance/activity. Sure it may be great that "you guys" adapt to stuff but a completely inactive faction isn't something you can really "adapt" to effectively. Previous attempts at "adapting" lead to mass recruiting in the lower tiered SOCs leading to an insane overpopulation in them respectively. 

    Side Note : Yes I know that if a large chunk of a country don't play that the other side is discouraged from playing solely because they have no one to play against. But that isn't happening here.

    2 hours ago, Papiraqi said:

    Also, your whole post, you try and make it seem like you know what you’re talking about, but you don’t.

    Same argument can be made for you brother. You are so defensive, aggressive, and toxic about a post pertaining to a US faction when all you do is, theoretically, play against them. So why be so confrontational about some issue that doesn't really directly affect you.

    2 hours ago, Papiraqi said:

    You make this whole post, but you have not given us a single piece of evidence to support any of your claims. You even call out the manager of MRP without any evidence. You talk the talk but apparently you can’t walk the walk. Go to Jake first don’t waste our time on your crying bull shit.

    Bro this isn't some debate about the effectiveness of Welfare in the US where you need cited sources and pieces of evidence to support your claim. This is arguing about a faction's activity and how, as it is now, is a problem. As a result, the use of anecdotal evidence or just flat out statements is alright given that, from what it seems, most US players see the same issue. Now it's a matter of solving it which, in this case, requires the executive to get involved. Also, I don't even really understand how Stork is even calling out Jake. If that was what he was doing he would've been a lot more blunt with it and probably wouldn't even be pushing for any meaningful change or improvement with that faction.

    2 hours ago, Papiraqi said:

    Next time if you make a post like this, give us evidence. a clip or something. 

    I already mentioned before but given that this is about all around activity and presence on the server this isn't really reasonable at all. I.E. you want me to screenshot every war they aren't on or record 24/7 to see when they log on/off. Because that is the only way, in your mind, to even substantiate what Stork is saying.

    2 hours ago, Papiraqi said:

    Do better, grow up

     

    2 hours ago, Papiraqi said:

    I just told you how it is. 

    Seems like your using this as an outlet to just let loose some emotions or some shit because you literally have no reason to be this confrontational about something that doesn't involve or affect you.

     

    EDIT : Probably gonna see a response to this saying "Bro you don't even play so why are you talking. Seems hypocritical to me." Didn't I manage the server for like a year plus and deal with these EXACT situations like three or four times on both US and RU? Safe to say I probably am well versed in the situation without trying to look like an egotistical shithead.

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  18. I have a few questions mainly to clarify things that people are voting for since some of these don't feel as though they have been covered well based off of the poll alone.

    So lets begin.

    Back Accessories

    So this option is the one I actually voted for but after getting through typing this out I am actually kinda regretting it. This is solely because, at least with things like backpacks, having them fit your respective model can be a bit weird. PAC3 and it's customization is extremely diverse but depending on your respective model can determine what certain things you can actually do. Of course PAC3 allows you to even create an entirely different model but nonetheless that in itself doesn't matter. We are using only the DarkRP base and nothing additional. When it comes to that kinda thing we are limited whereas PAC3 has an immense amount of freedom for its users. So this brings up another question. What kind of variety are we going to see with things like backpacks? Are we going to get only a few to choose from or are we getting a decent selection that can work with a variety of models depending on the ones you play?

    Also, this is mainly applicable to backpacks and rucksacks that were mentioned. I can assume with things like guns it shouldn't be an issue to have them work with pretty much every model since you are pretty much slapping it on the dudes back. The room for error in that case is pretty low.

    Visible Achievement

    This isn't really a question of it's functionality or what it is but more so asking why? Why would I want the title "Booty Clapper" to be above my head ingame or even "Jumpin Bunny." I feel as though this option might be better received if there were a bit more options that aren't exclusive to what achievements we have. Although, the idea of having an achievement name above your head could very easily come off as rewarding. The only issue is that a lot of the achievement names don't really fit well and correlate well with the idea of "prestiging."

    Personally, I feel as though the Visible Achievement thing should relate more to titles similar to Destiny. Having titles like "Dredgen," "Harbringer," "Savior," etc. These titles can very easily correlate to new achievements you unlock and are able to complete after prestiging or something. Destiny is a really good example to look at for title ideas or even challenges for some people to earn since for some people it is extremely rewarding.

    Medal of Honor

    Is this going to be something visible above my head, similar to the achievement, or is this gonna be exclusive to the tab menu or even both? I feel like this and the visible achievement idea should maybe even be one entire thing to be implemented. I.E. have my prestige icon/medal on the tab menu for people to see and my "title" to be seen in person above my head. I just feel like this option on it's own does not seem appealing at all.

    Vehicles

    The idea of having new cars that are exclusive to certain prestige(s) is cool. However, this brings up a predicament that we have on the server and how rules are in place for vehicles and such. Are people who aren't officers going to be able to spawn those same vehicles since right now only people with the "Commander" whitelists can spawn them and actively use them. Does being prestige negate that or is this going to be limited to officers who have also prestiged?

    Reduced Cooldowns

    I feel as though for this choice it can actually be desirable if it is fleshed out and explained how much we actually cutdown times by. Are we cutting down the time by a minute each prestige? Are we cutting it down by half each time? Etc... Essentially if you explain and flesh out specifically what benefits you reap through this option, assuming it's good, can probably sway people's votes or even future ones.

    Weapon Skins

    I feel like this one as of now without any clarification for the others is going to be the fan favorite which is also evident based off of the poll thus far. I think this one is one of the only ones that can actually be self explanatory and doesn't need to be expanded upon in a response but it could be nice to note the discrepancy between prestige 1 and 2 skins and so on and so forth. I.E. is a prestige one skin gonna look vastly worse than a skin you need prestige 2 for or is it gonna be just very unique skins that you get for each level.

     

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