Description:
This suggestion is more than likely not going to be nearly as receptive as my previous post but, nonetheless, I will propose it. Vega Group Enforcer as of right now is an abysmal class with no sense of belonging alongside the rest of the Vega classes. The PKM is horrible as an LMG and has been for a while. As a result, I am proposing to do one of two things.
Remove PKM - Add a Medkit
Replace the PKM - Add a Medkit
Reasoning:
Remove PKM - Add a Medkit
This proposal out of the two is more than likely the safest and most likely going to be the most liked idea out of the both. The reason why I think this will be more receptive is solely because it doesn't give an additional gun. However, I don't see why this wouldn't be plausible or widely accepted. Each faction on US and RU has a medic class of some sort excluding Vega. So might as well set them up with a medkit now.
Replace the PKM - Add a Medkit
This option is obviously a stretch but we have seen medic classes with another gun of some sort before. Obviously it was changed since some classes got really strong SMGs but I feel as though that issue might not be nearly as rampant. Although, there would be one thing to choose between assuming we did decide to grant Vega a medic class with an SMG of some sort. Either each medic class for SOC get an additional gun other than a pistol or leave it exclusively to the top tier factions of each side. (Delta Force / Vega Group) Ultimately the reasoning behind this is it allows Vega to have all of it's classes viable as well as offer variety in weaponry since this could also allow unused guns to be used.
The options are limited to SMGs but we can even put in the consideration of shotguns as their primary/secondary as well since most are unused.
I.E. guns like the Vector, MAC-11, UMP-45, TOZ-194, etc
Again as I already mentioned the idea of giving medics some sort of primary isn't going to be widely accepted but again this offers some form of variety and allows unused guns to be actually used other than to take up space on the server.
TL;DR Regardless if we add a weapon for it or not providing the Vega class with a medkit allows them to have 4 viable classes as opposed to the previous 3.
Additional Information: N/A