Jump to content
DarkRP Rules Updated (4/28/2024) ×

swrp-Ghost

Member
  • Posts

    27
  • Joined

  • Last visited

Everything posted by swrp-Ghost

  1. i agree with Jake on this one, we need GMs alot right now and since your a timezone most people get on at it helps get events for people, so far there's like 4 GMs that get on a day ( correct me if im wrong ) with you as staff it would be down to 3, your a great GM and a big help so it would suck to lose you. You'd be a great staff member don't get me wrong but GMs need more people at this current time. -1 ( Not because you wouldn't be fit for it )
  2. o7 /me salutes with upmost respect " I served with cliff through many battles, he was one hell of a soldier. goodbye brother, see you on the other side "
  3. The two paragraphs are short but quality over quantity, maybe add a bit more if possible. There isn't much reason to -1 it, your chill to talk to in general and it's good to know you have past experience as staff, it'll also be good for a staff member to be on during the mornings since most staff are US it helps alot making the server more secure almost 24/7. i dont -1/+1 these things unless i feel the need to but it would be nice to see you as staff, good luck mate.
  4. In the format it says minimum of two paragraphs, i suggest adding more. There's a few grammatical errors you may also want to sort out. It's good to know you won't abuse your powers as we need trusted and reliable staff. As staff you are to enforce these things not to happen so make sure you are mature and are following the rules. -1 (may reconsider if the paragraphs are updated)
  5. Ghost (SWRP) / Roach STEAM_0:0:45012410 Very kind of you to do this swag, gl everyone.
  6. This update is looking fire, love that more props have been added especially 200MB worth, thanks for getting another update for SWRP up and running, i'll definitely check them out and implement them in events, once again thanks for another great update.
  7. AT-RTs would definitely be a nice addition in my eyes for ARF troopers as it gives them something to actually tryout for instead of getting in over time. I don't think these would take over BARCS but it would interesting to see various vehicles used in an event for certain scenarios. +1
  8. Happy your applying for GM, its going to make things alot easier if you get accepted. Your active and super friendly and can think of some good events, hope to see you on the GM team, good luck mate. +1
  9. I like this idea a lot due to the fact that it actually allows people to enjoy the server with more events when GMs are not on, i also like the idea as you said GMs can actually build on it which will most probably happen if this is ever implemented. It would help a lot in tryouts so, once again GMs won't be needed or if they're not on this system can be used. As a GM i will do events when im on as well as well as passive events and this system can make multiple things going on around the base/map at the same time which in my opinion adds immersion. it will also allow GMs to spend more time on their clones if everyone whos on wants to just do that event which is great.
  10. I usually don't do this +1/-1 thing but I want to put some input on this. You are active in mornings rather than evenings which is good so you can deal with any minges that come along when most staff are asleep. If you can stay on for longer during evenings that'd be great just to see more of you (If you have stuff going on then that's understandable) . ofc your active during mornings like I said which is great as we need staff on earlier times so its a fully controlled server almost 24/7, I have nothing against you becoming staff but its a big position to fill, Good luck man, like I said nothing against you becoming staff. I don't usually vote with this so I'm leaving it neutral. SWRP Gamemaster 104th SSG 4704 Ghost
  11. I like the idea of having a different variety of player models for Jedi because star wars is more than just humans, like storm said it would make the server so much more immersive and realistic. +1
  12. That i completely understand, honestly the Monsglacia map was more of a "Maybe but not really" and i didnt actually realise about another Coruscant map so my b. and i'll try to find a CW era hoth. thanks for the feedback.
  13. Suggestion: New SWRP maps. ( This shouldn't be implemented for some time but if we ever got to get more maps these are the ones i suggest for the future. Maps suggested below: 1 .https://steamcommunity.com/sharedfiles/filedetails/?id=1122367733 2. https://steamcommunity.com/sharedfiles/filedetails/?id=577727672 3. https://steamcommunity.com/sharedfiles/filedetails/?id=1412913974 4.https://steamcommunity.com/sharedfiles/filedetails/?id=1405080787 5. https://steamcommunity.com/sharedfiles/filedetails/?id=660464983 or https://steamcommunity.com/sharedfiles/filedetails/?id=1249247189- PH hoth is more detailed version but FS hoth is more exterior battle space. 6. https://steamcommunity.com/sharedfiles/filedetails/?id=1172493467 How would this benefit the server: This would benefit the server by giving us different maps in the future so were not repeating over a period of time, like i said above this shouldn't be added soon because we have a lot of maps that can be used a good amount still. This would also show that we have new content added to the server to anyone new and they have a higher chance of staying active due to different areas being included to their experience. Additional Information: i have been on most of the maps and they seem to me that they would be pretty fun to everyone, like i said for the third time now dont add these for some time as there's no need. i do like a lot of these maps as they've been fun when i played on them before. These are just what i think we should add if we go to add more maps. These would also be best added when we start getting 40-50 members on oftenly.
  14. I may be a newer member to the server but hell, ive made a good amount of good friends here. I hope this place doesn't shut down but of course its your decision. My time here has been great and I hope it continues for a good amount of time. You've put in so much effort here and all of us thank you. Life comes first man, if you need to stop for the sake of yourself do it. I hope to keep everyone ive met here stay close and I hope we can come back, you've been doing this for a long time and ofc its going to have this type of thing happen which is fine, good luck man, be safe.
  15. Cliff, you extremely active and dedicated to Garnet Gaming. As snapper said we can definitely collab on events as well as being in the 104th together. We need good and active GMs and i think you'd do perfect in the team, very happy you applied and your events are written really well and you put time into your application, hope to see you on the GM team bud. +1
  16. Thank you, ill be at the meeting but dependent what time it is i may just have to type what im saying but i will be listening in, again, thank you.
  17. Right, some of you may not know me but im Ghost, im here to talk about activity within the 104th, lately i've seen a maximum of 4 people within the 104th a day. i want to increase those numbers for the sake of swrp and the battalion we all love. my first question is this: what do you all think we need to do? My input is that we need to start getting on a lot more often to show WHO the 104th are and that we want them to join our ranks. 104th hasn't got as many members as a lot of the other batts. I didn't join the 104th to wait and im sure you didn't either you didn't join Garnet gaming to be inactive did you? I sure hope not. I've repeated this many times in discord but I am not letting swrp die as well as 104th we need activity, we need everything in our power to start getting pop in all together and in the 104th. We need more active people within our ranks and if your going to be inactive tells us why. What do you want US to do to make the server more interesting, hell I'm a gamemaster, as soon as I get full gm y'all are getting events like crazy, remember that. Let's start getting people in, yeah? We need to discuss this matter head on, we may not be a very popular battalion but we need to attempt to get more members, like i said before i see a max of 4 people in the 104th on a day. To be a good battalion we need to start getting coordinated and start being active a lot ourselves, im a different time zone, BST, so im on all morning for you guys till early evening, We have a total of 8 people in the 104th, 4 out of 8 people i see on almost daily. we need to start stepping up our game and start getting members. with maamsa becoming the new wolffe, congrats and cliff being our 1LT and din as our SGM we have 3 people to recruit new members into the 104th, and YOU can help, get on more often and start showing what you're made of you can make it to the ranks to help them recruit new members, and that's what we need. We want your feedback on how we can make the 104th enjoyable for YOU. we want the best swrp experience for you and everyone else. -Ghost
  18. +1, Your an active member within the community and a fun person to play with, itd be good to have you on the GM team to help out early mornings.
  19. thanks alot man! the first one i went on alot and im sorry for the reading lol.
  20. I actually didn't mean to and was meant to, I didn't realise that It was there and must've accidently deleted it
  21. Ghosts Game master application In-game name: ST RO SGM 4704 Ghost Age:15 SteamID (https://steamid.io/): 0:0:45012410 Warns: 0 Timezone: BST Playtime?:50 hours Do you have access to TeamSpeak and a microphone?: [YES/NO] yes Do you have the ability to record Garry's Mod videos?:[YES/NO] yes Referral(s): [What administrator recommended you to apply?]non Past experiences as a Game Master: [Optional]on odyssey networks i was a game master and held many events which people enjoyed. Why should we choose you over other applicants? I know my way round spawning NPCs in and making fun events, also I am a different time zone meaning for people who are other time zones can enjoy events for the server instead of having to stay up late and missing sleep. it would also be easier and quicker for videos to be videoed and published sooner. on top of that, the server would be more inclusive for everyone instead of just one time zone. If given the opportunity to conduct events on Garnet gaming, I would utilise my chance to the fullest. I will actively involve myself with other people's events (assisting them where I can) and other people's roleplay. I will be willing to help run player-based events (that I deem to be appropriate) that could range from some little roleplay on the base and extending up to a campaign on an alien planet. I have a lot of experience with Star Wars RP and being a GM so I will be able to assist other staff that have limited experience with these things. I have had a lot of experience with Star Wars RP events, so I know the do’s and don’ts of the event making process allowing me to be efficient and also effective with my events. I believe I am creative so I will look to creating events that are unique in their way and play out differently to some of the current events. I also like to make my events immersive (where I can, not all the time) as the whole point of SWRP (in my book) is to immerse yourself in the Star Wars universe. I will also try to create an easy plot line to follow for my events so people can connect the dots between the events I run and actually notice the story behind the missions they undertake giving them another reason to come on and see what happens. With this said, I always look to making my events enjoyable, story-filled and also immersive in the Star Wars universe. I'm willing to be dedicated to this server and the events. If I'm chosen gamemaster the server could have events more often which could help the server gain players Have you ever been banned or punished on any server? If so, Include details: no, I've never been warned or banned How much time do you have to contribute to the role?: everyday apart from Mondays and Wednesday evenings. In your own words, what are the responsibilities of a Gamemaster?: the responsibilities of a game master is to hold events for people and make the server a fun place to be. Describe how you would contribute to RP as a part of the Gamemaster team: I would hold events for the other people in EU and Britain. because they can miss events due to the time for the main event. Explain your single most creative idea for contributing to the RP environment of the server: I would make sure everything keeps in RP meaning that I wouldn't break RP during events and i would comms everything they need to do in instead of just speaking to them ooc wise. I have had a lot of experience with Star Wars RP events, so I know the do’s and don’ts of the event making process allowing me to be efficient and also effective with my events. I believe I am creative so I will look to creating events that are unique in their way and play out differently to some of the current events. I also like to make my events immersive (where I can, not all the time) as the whole point of SWRP (in my book) is to immerse yourself in the Star Wars universe. I will also try to create an easy plot line to follow for my events so people can connect the dots between the events I run and actually notice the story behind the missions they undertake giving them another reason to come on and see what happens. With this said, I always look to making my events enjoyable, story-filled and also immersive in the Star Wars universe.I'm willing to be dedicated to this server and the events. If I'm chosen gamemaster the server could have events more often which could help the server gain players. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation] 1. The clones are sent to respond to a distress signal sent out from an outdated acclimator class ship. Once the shuttle lands on the lonely venturing ship the clones then come to realise there is no crew on-board. Once the clones leave the side hangar through the door the ships alarms go off, and before anyone can question it the emergency lights turn on and the main lights shut off out forcing them to use their flashlights. They then decide to split into two groups to search the ship, the first group would check the main hangar whilst group 2 would go in the other direction and check the engine room to turn power back on. Group 1 would do an equipment check as group 2 would head straight into the engine room. As they would find there were no emergency light in the engine room, just pure darkness. Group 2 would split into individual groups and search the engine room for a back up generator. Once group 1 finished they're equipment check they would open the main hangar door to be greeted by a falling corpse, which was most likely leaning on the door at first, followed a horde of ill looking clone troopers. Group 1 opened fire as the infected looking troopers leaped at them for an attack. As blaster shots are heard Group 2 regroup by the engine room door and then find the other group under attack. With the pile of corpses rising, Group 1 shut the door before anymore could get through. Coming to the conclusion that the ship may be infested with them the clones decide to stick in their groups and check the other levels in hope of finding survivors or a back up generator. Group 1 would take an elevator to the top floor as Group 2 take the other to the lower levels. At the top level the elevator doors open to a unit of droids and engage in a firefight. Once the droids are killed Group 1 finds the bridge doors locked and experimental weaponry in the hangar control room. Meanwhile on the bottom floor Group 2 finds themselves in one of the darkest parts of the ship, they search the first room and find nothing. They next check the next door which leads them to a small corridor, which they follow. They stop as they suddenly hear noise from the way they came and a door opening. There is a long pause of silence until more infected troopers come from the way they were heading then shortly the opposite side, blocking them in the corridor. At the top of the ship Group 1 then come up with a plan to use tested breaching charges to open the bridge door, but with their luck the only person with the breaching charges is downstairs. As the infected troopers push them further and further back from the side they came, they soon manage to finish off those on the other side and make a run for it. Once Group 2 get's out of the corridor the elevator on that side opens with two troopers from Group 1 to collect the breaching charges. With group 2 still holding back the infected in the corridor, Group 1 is now able to get into the bridge. Group 1 blows the emergency door off and enter the bridge to find a unit of droids waiting for them. With Group 1 now in a firefight, Group 2 push down further into the lower levels away from the corridor. By closing the door behind them Group 2 manage to escape the infected and carry on with the mission. Group 2 then face a door blocked by derby and another door leading to the med-bay, which has some Intel and data left over. Meanwhile, Group 1 manage to defeat the droids and push onwards to turn off the emergency lights and turn the main lights on from there. Group 2 would download the data in the med-bay and carry on moving through the other door, being sure to close it behind just in case. Group 1 would then leave the bridge and be attacked by droids that have managed to escape the second bridge due to the emergency being deactivated. Group 2, now near the back of the ship, reach a part of the lower levels where the corridors connect up to one small corridor. Being very cautious this time of being blocked in they hurry down the corridor before the infected troopers got the chance, but as they reach the end of the corridor which splits again, they are attacked by more infected from the right side forcing them left. Group 1, now with no droids, get into the second bridge to find a bomb capable enough to blow the ship up. Group 2 now heading up the stairs on the left then reach the main hangar with hundreds of infected troopers. Group 1 decides to arm the bomb and destroy the ship along with the experiments, but before leaving the bridge the Sgt (or whoever leads the group) decides to retrieve some data from the consoles. Group 2, now facing countless enemies, are now forced into one of the hangars storage points. Group 1 finish the data transfer and head down to the middle floor. With Group 2 running low on ammo, Group 1 arrive at the main hangar and provide extra firepower. With the help Group 2 manage to escape the main hangar and join Group 1. With everyone back at the shuttle they fly back to the Star Destroyer whilst detonating the venator. The clones return back for the debrief, whilst the two secret sticks of data are taken onto the ship somewhere. 2. a village is taken by force by CIS droids, the clones must land a few clicks south and march up to be undetected, once the village is taken they must move up the mountain and take out the base the droids have put the prisoners in. after that they must escort the civilians too the village and wait for a LAAT escort, whilst they wait the clones must hold off swarms of droids until evac arrives. when evac arrives they RTB and leave the civilians at the MHB ready to be taken back home. 3. off world event: umbara, LAATs land and secure the area around a crashed LAAT looking for survivors. 2 medics will treat any wounded survivors as the other clones form a defensive circle around with clones next to them. once the survivors have been sent on an LAAT the clones must push on towards the base and take out any enemy in sight. once they have infiltrated the base they must take out the enemy ships before they take off and then head up the tower and secure it. An LAAT escort will be waiting for them to leave the base and take them home. 4. The clones detect a CIS presence on felucia and a high ranking CIS officer is spotted on the surface. The clones is dispatched to eliminate the rebels and take the general captive. They engage in a fire fight with the CIS on the outskirts of the base when CIS ships appear out of hyper space and the clones get over run and forced to surrender. They are transported to a CIS base on geonosis where they are held captive. Knowing that the major needed these men he dispatches a clone commando squad to save the captured clones. They get into the base and have to make their way stealthy to the holding cells. After taking out the guards they get spotted and quickly free the prisoners to start a riot. The CIS officer determined to not let them free seals off all the blast doors to slow them down. As the clones get to the hanger to make their escape the CIS officers ship is taking off and they can't stop him. They take a transport ship back to the base and are safely returned home. 5. Command receive a distress signal from an outpost on a nearby planet (not sure what map would work best for this so open to suggestions). They decide to go in to secure the outpost and force back the encroaching insurgents (local rebels wanting independence from the republic). we go down on world and spread out to secure the area. it turns out to be a separatist trap, droids start attacking from all sides so we need to fall back to a primary outpost and defend ourselves from the advancing B1 forces. LAATs come down at the rear of the outpost to extract the troopers, meanwhile the 327th with atte support are holding the line up front to give time for the rest of the men to evacuate, bly and K company order the men with him to fall back to the LAATs and they'll be right behind them. they sustain heavy injuries from multiple blaster shots and get onto the LAAT. The men see as they fly over to safety the droids advancing on their original position overwhelming the area, eventually they can see no more blaster shots signalling the overwhelm of the base.
  22. that's why I said later on when pop increases
  23. https://steamcommunity.com/sharedfiles/filedetails/?id=1814727199&searchtext=shadow+trooper Description: [description of what you are suggesting, one paragraph minimum] There's this player model pack called shadow trooper ( link above ). Shadow troopers have their lore as being there as a special ops group due to commandos numbers not being as high. lore: Since the numbers of the Advanced Recon Commandos were dwindling, Isard created the shadow troopers as a reconnaissance unit, who, with the benefit of greatly modified and expensive armour, could operate covertly and undercover. Using magseals installed in their armour, shadow troopers could attach plates to themselves that could pass them off as mercenaries belonging to certain factions. With that advantage, they could infiltrate facilities and gather intelligence with ease. this is very like the idea I was going for as I think people who don't want to be commandos have that other option of being special ops in clone armour. Reasoning: [how would this benefit our server?] This could benefit our server by people new seeing what we have to offer in the area of special operations. this would increase population slightly due to people have another option to be commando like but work differently if you get what I mean. People will also have another squad/battalion to join, due to shadow troopers being somewhat rare on SWRP servers this could get people interested. keeping in mind this can be implemented when we open other battalions up. Additional Information: [Photos/Videos][/CODE] this does not have to be implemented as soon as battalions open up but I think people will enjoy another special ops battalion with another great lore behind it.
×
×
  • Create New...

Important Information

Terms of Use | Guidelines