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[MRP] Staff Rules | Punishment Guideline (Updated 08/14/23)


Ozzy

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  • MilitaryRP Super-Admin

MRP Staff Rules & Punishment Guidelines

 

Staff Rules

 

  • Be respectful to all community members.
    • PUNISHMENT: Demotion/removal of rank.

 

  • Serve as a role model for other players.
    • PUNISHMENT: Demotion/removal of rank

 

  • You may punish someone that breaks a rule in front of you (provided you have the evidence). You don't always need a sit to do your job as a staff member.

 

  • You must never handle your own sits UNLESS deemed necessary.
  • PUNISHMENT: If caught handling your own sits when there are ample staff available, you will receive a punishment ranging from Staff Strike to removal.

 

  • NEVER harass other players.
  • PUNISHMENT: Demotion/removal of rank.

 

  • NEVER question the final verdict of a higher up, in-game. If you disagree with a higher-up’s in-game decision, take it to the forums to be viewed by an Executive or Garnet if need be.
     
  • Admin+ are the only authorized staff members to cloak during war. The only exception is if an Admin+ has given you permission to do so.

 

  • NEVER request a promotion.
  • PUNISHMENT: Possible demotion/removal of rank.

 

  • NEVER make your own rules or alter the server rules in any way without going through the proper channels.
  • PUNISHMENT: Immediately set to User and sent to Garnet to review a Comm Ban.

 

  • NEVER physgun doors or props, unless it is necessary to do your job as staff or Gamemaster.
  • PUNISHMENT: Dependent on severity. Ranging from verbal warning to demotion.

 

  • NEVER abuse commands. (Noclipping aimlessly, jailing for no reason, using materials/colors aimlessly)
  • PUNISHMENT: Dependent on severity. Ranging from verbal warning to demotion.
    • It’s required to cloak when noclipping around the map. If you are not able to cloak, then noclip under the map.

 

  • You may only use administrative commands outside of a sit room if time is of the essence. (Get the name of a pre-capper, stop a masser, catch the name a peacetime car thief, etc)
  • This rule does not apply to voice or chat mutes.
  • PUNISHMENT: Dependent on severity. Ranging from verbal warning to removal.

 

  • Do not use administrative commands on a higher-up unless necessary for a sit, or requested by the higher-up.
  • PUNISHMENT: Verbal warning. Repeated breaking of this rule may result in a Staff Strike.

 

  • Do not set your or anyone else’s job to something they're not whitelisted for or own.
  • Exceptions include tryouts, RP, and events.
  • Tryout setting may not include donator tier classes
  • Setting to any donator class for an event or RP requires Admin+ approval.
  • The Admin+ need not be on the server, as long as there is written confirmation of the approval.

 

  • Do not whitelist anyone for a job they did not earn.
  • PUNISHMENT: Ranging from a verbal warning to a demotion.

 

  • Do not warn someone twice for the same reason in a single sit. Ie: RDM x2 is a single RDM warn and jail for 10 minutes. However if someone breaks a rule in the sit (racism, rdm, ltap) they may be punished for the original rule break in addition to the rule broken in the sit.
  • PUNISHMENT: If staff incorrectly apply multiple warns, they will receive a verbal warning, and if excessive, a demotion.

 

  • Do not use an auto-clicker / 3rd party software.
  • Straight demotion and staff strike. Zero-tolerance policy.

 

  • Make sure that the person, duration, and reason is correct in a command string.
  • Incorrect players being punished will result in a verbal warning and staff strike if excessive. Two staff strikes for this offense results in an immediate demotion
  • Incorrect duration will result in a verbal warning. Staff strike if in excess.
  • NOTE: If new info develops after the punishment, resulting in a new duration required, the staff member will NOT be held responsible.

 

 

Gamemaster Rules & Guidelines

 

  • Setting Jobs
  • Jobs may only be set for events. NEVER for idling in base or war. It is always the GM's responsibility to make sure people are not left on a class they do not have.
  • PUNISHMENT: Verbal warning at first. Continued lapses will result in a staff strike and may result in a removal.

 

  • Spawning Props
  • The current prop limit is 70.
  • Props may be used for events or for spicing up war.
  • Props do unspawn after swapping off Gamemaster. It is always your responsibility to make sure all your props are removed after use.
  • PUNISHMENT: First offense will be a verbal warning. Repeated offenses may result in a staff strike and eventual removal.

 

  • Spawning NPCs
  • The current NPC max is 50.
  • NPC's may only be used for events. If anyone is caught farming money via NPC's, they will quickly be removed from GM or demoted to HeadMod.
  • NPC's do NOT unspawn after you swap jobs. To ensure you don't leave any lingering NPC's, Q > Utilities > User > Cleanup > NPCs.
  • PUNISHMENT: First offense will be a verbal warning. Repeated offenses may result in a staff strike and eventual removal.

 

  • Claiming
  • Gamemasters must claim any land they wish to sole control over for the event. (If they are just crossing a bridge or using a road, they needn't be claimed unless there will be combat.)
  • Gamemasters may claim multiple locations unlike normal players.

 

  • Sims & Combat
  • Gamemasters do NOT always have to start sims for combat. IE: Assassination missions, open RP where a conversation gets hostile, etc.
  • Gamemasters may balance out combat by assisting a certain team. However they should be weary about forcing a script too often.
  • Gamemasters should advert Sims Go & Stop to give participants understand when combat is and is not happening. Conflicts with the first rule under this subsection because this is a gray area. Use your best judgement.
  • COMBAT RULES
    • No player may use third person in events.
    • Players and the GM(s) should communicate as to what is and isnt allowed for weapons. IE: no explosives or snipers.
    • Respawn/New Life orders must come from only the GM(s) or the Commanding Officers 

 

  • Money Bags & Generated Orbs
  • GMs will need approval from the GM division director or an executive to spawn money bags and generated orbs.
    • Spawning these entities without approval will result in a severe demotion or removal depending on the severity.
       

 

  • Abusing GM Powers
  • GMs are trusted with some of the strongest permissions on the server. Abuse of these permissions will result in a demotion or removal depending on the severity of the actions.
    • Abuse of GM power is defined as using the bestowed permissions in a sense that does not contribute to RP.

 

 

Punishment Guidelines

 

  • Mic Spam
  • PUNISHMENT: Verbal warning. If it persists, /mutevoice. If further mic spam, /mutevoice and a warn for mic spam.

 

  • Disrespect in OOC
  • DISCLAIMER: This is highly subjective. Up to staff discretion. NO THIRD PARTY REPORTS ARE ACCEPTED FOR DIS IN OOC
  • PUNISHMENT: For playful banter that slightly crosses the line, verbal warning. For slightly aggressive behavior, /mutechat and verbal warning. For persistent or outright aggressive behavior in OOC, /mutechat and warn for Dis in OOC

 

  • RDM
  • PUNISHMENT: Warn + 5-minute jail. /forcemotd is a command that we are hoping to get fixed. When it is, staff will be expected to use the command on newer players.

 

  • Harassment
  • PUNISHMENT: Warn + 5-minute jail. 3 warns for harassment (throughout their entire playtime) results in a month ban for toxicity.

 

  • Self Promotion
  • PUNISHMENT: 2-day ban if self-promotion persists after staff intervene to fix.

 

  • RDM & LTAP
  • PUNISHMENT: 1-hour ban

 

  • RDMx2 & LTAP
  • PUNISHMENT: 2-hour ban

 

  • Impersonation
  • PUNISHMENT: 1-week ban if continuing to impersonate after being told not to by staff.

 

  • Mass RDM
  • Accidental Mass
  • PUNISHMENT: 1-day ban
  • A mass that is entirely accidental. ie: An officer presses the wrong raid bind and a player gets 3 kills.
  • Non-Malicious Mass
  • PUNISHMENT: 2-day ban.
  • A mass that isnt accidental but a result of an obscure rule or situation. ie: A 2GA believes that 3 MARSOC are a part of a kidnap, and the 2GA kills them as a part of a counter-kidnap.
  • Malicious Mass
  • PUNISHMENT: 5 Days + Warn for "MassRDM"
  • Blatant mass. ie: 11B PVT Derek Chauvin mows down the Army line in debrief.
    • Mass RDM bans will stack. If a player already has been banned for Mass once, then that player will receive a 10-day ban. So on and so forth.

 

  • Accumulating Bans (3+) (Up to Executive discretion)
  • PUNISHMENT: Ranges from a 6-month ban to a permanent ban. Depends on severity of bans.

 

  • DDOS Threats
  • PUNISHMENT: Permanent ban. 
  • Bringing up DDOSing is not punishable. Directing it at a player or the server is.

 

  • Racism / Sexism / Homophobia

PUNISHMENT:

  • 1st Offense: Verbal Warning/Optional Warning (Depending on Severity)
  • 2nd Offense: Warning & Chat/Voice Mute
  • 3rd Offense: Warning & Elongated Chat/Voice Mute & Jail Time
  • 4th Offense: 3-Day Ban
  • 5th Offense: 1-Month Ban
  • 6th Offense: Community Ban

 

  • Hacking/Cheating
  • PUNISHMENT: Permanent ban

 

  • Advertising
  • PUNISHMENT: Permanent ban
  • Breaking the advertisement rule requires bringing up another server or community in an effort to take players away from GG and onto the advertised server/community.

 

  • FailRP
  • PUNISHMENT: FailRP warn + removal from event/RP if that’s where the rule break occurred.
  • FRP are actions that are not explicitly mentioned in the rules but are reasonably not within a Semi-Roleplay context.
  • Examples:
  • Radioing your location while kidnapped and having your comms stolen
  • Changing classes to return to base because you saw an inbound raid.
  • Changing classes to avoid a kidnap
  • Not valuing your life.

 

  • False Advertisement (In-game /advert)
  • PUNISHMENT: Verbal warning and warn for False Advert is the actions persist.

 

  • No intent to roleplay (NITRP)
  • PUNISHMENT: 1 week ban
  • When someone breaks 3 FailRP rules within a 5 minute period.
  • NITRP bans do not always require 3 FRP infractions. For example, if staff witness recruit 11B PVT Figger Naggot just mic spam in the RR, they may ban after verbally warning the player to comply.
  • All players are expected to be on any whitelist besides the Recruits & Citizen. MEANING, if you have whitelists for both countries, staff should not see you be on any of those 3 classes unless required for RFR/DI training, RP, or an Event.
Edited by Ozzy
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