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How to build cool bases: for dummies


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This guide is for people with basic knowledge regarding base building to learn about the tools at their disposal, and kill box types. I will also be expanding this guide in the future. Rule 1, press SHIFT + E when holding a prop, that is your bread and butter.

 

How to build?

Utilizing the correct props will allow you to build a base just as cool as the no life with 10k hours and $300mil. Plastic props are good for walls, the shopfront prop is good for kill boxes, and the fence props are good for fading doors. Learning the correct props is essential to building a sleek base. Don't take this as me bashing experimental bases, make that shit look crazy! 

 

Tools of the Trade
https://imgur.com/a/Y1Adn2W

The Stacker tool is necessary for a sleek base. Given its ability to duplicate props, and it's great amount of sliders that allow for any adjustment desired. 

1. The stack direction box allows you to choose which direction you want to stack your prop. You can adjust how far it is stacked in that direction using 2 a, b, and c. 

2. (a) allows you to adjust the back and forth distance the stacked prop will be from the original prop. (b) is left and right, and (c) is down and up respectively.

3. (a) allows you to adjust the pitch, (b) adjusts the yaw, and (c) adjusts the roll respectively.

 

The Precision Tool tool is probably the most vital tool, it's the extreme precision this tool grants you that allows for the most op bases. You will be using this tool very often when you build.

 

Kill Box Types

https://imgur.com/a/Vl00IY2

The Dissapearing Wall kill box is identified by it's very large kill box, usually consisting of the entire wall.

Pros:

If you have a shotgun, you can almost certainly eliminate the raider in one shot. 

You are close to the target, so accuracy is never really a deciding factor.

Cons:

They are very close to you, allowing them to attack you easier.

Your model will be almost fully exposed to the raider.

 

The Death Crack kill box is identified by it's very thin line between (usually) shopfront props.

Pros:

You are heavily concealed from enemy gunfire, giving you increased cover and combat capability.

Given it is on both sides like the image, you have the element of surprise from both sides.

Cons:

If you are being raided by the typical d-lore aimbotter, you will be killed instantly due to standing very close to the box when firing.

The effective cone of fire is reduced significantly the farther you back away from the crack, reducing combat effectiveness for shotguns and automatic rifles.

 

The Fortress is iconic for it's castle-like look. The fading doors are parallel from a raised shooting platform placed some distance further into the base to increase concealment.

Pros: 

Given you have an accurate weapon, this base allows you to snipe enemies from across your base.

The distance from the main doorway grants protection from nerve gas, grenades, and even rockets.

Cons:

Usually consists of an entire wall opening up near the fading door, allowing raiders to pinpoint your location.

Multiple raiders will be able to pin you down while you are being cracked.

 

The Knoxx Certified base is instantly recognizable by it's hallway that limits your movement to strictly one axis, the chambers are only 35 units across, and the kill box itself is two nanometers across.

Pros:

100% unraidable, especially when paired with a snipers nest.

Cons:

Standing close to the door and acting cocky can result in being nerve gassed or RPG'd. 

 

The Unfair Advantage base is the one you walk into and instantly turn back around. The base owner usually has an angle on you that is not very beneficial to you.

Pros: 

Angle, angle, angle. This base can have an angle above, below, on top, or wherever that isn't directly eye level with the raider. The more unusual the better.

Grants an intimidation depuff to the raider, usually resulting in them running away and never looking back.

Cons:

Again, RPGs and nerve gas are the most annoying things in the game, they will kill you in even the most unraidable bases.

 

The Windmill base is instantly recognized by it's revolving door-esque fading door system. This base consists of fading doors that open around each other.

Pros: 

Allows the base owner to maintain a smaller combat area by reducing the length of the fading door system.

Cuts the fading door system length basically in half by placing the doors 2x2 instead of 1x4.

 

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bro this is outstanding work, you can tell that you put time into this and it would actually be helpful to new players. This inspires me to finally start up the WYSU tutorials. My first guide will be how to beat the cops.

Edit: I don't know if this is considered necroposting or not, but I wanted to tell mans he did a good job

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