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DarkRP Map Progress [08/23/2018]


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  • The Garnut

Garnet Gaming

 

Other than a ton of areas I've fixed that had visual errors/mistakes I had made during mapping, I had a major focus on the area around fountain where most the players on our servers seem to gather, and I actually managed to make some awesome FPS gains with newly acquired and lesser conventional techniques for optimization.

 

 

Fountain

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I am easily obtaining 300+ FPS (Gmod caps at 300) at fountain on my main rig, and 220-240 on my laptop which is sporting a GTX 1050. I would say this area has made a 10% FPS gain at the very least!

 

 

I had heavily optimized the buildings found on this block as well

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You can easily expect your FPS to have a 10-20% gain when this is released.

 

 

Finally, the old fog was removed for the map, replaced with a slight white hue that is present everywhere.

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The map is currently brighter and more orange in tone.

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  • The Garnut
5 hours ago, Not Cool said:

 

Also did u used a vis_cluster for the fountain area, it help to group the visleaf together so the engine knows it's a big open space

Nope

5 hours ago, Not Cool said:

I know, when I decompiled, there was only 1 hint added and the brush was made of hint entirely, without skip, I was like wtf this nigga lied to us

But when I play on the map on singleplayer, I mat_leafvis on 1 and the visleaf is cutted like if the brush was actually made of hint entirely, it's weird tho

lel, the singleplayer map differs from the multiplayer map

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